Slayer has been reworked with a new progression route, and an increased variety of content and gear.
Introduction
Slayer is a skill that has the ability to introduced players into new mechanics and challenges that other skills cannot do. The current system of Slayer did not really provide the variety we were after, and we knew we had to change it.
The new Slayer takes the existing fundamental mechanics and turns them into something that we feel is more enjoyable and more rewarding.
Players will see a tonne of new content including brand new high level monsters and very powerful items. The progression from early levels will feel much better, and Players are given more control to train this Skill.
Slayer Tasks
These are now broken down into 5 "Levels" that can be chosen when selecting a new task. These are categorised based on Enemy Combat Level.
They also cost Slayer Coins to select a new Task or when skipping your current task (but are free when completing a task and being assigned a new Task from the same Level automatically).
Miolite Armour is a Hybrid Melee / Magic Armour set. Very similar to Ice Armour which is a Hybrid Melee / Ranged Armour set.
New & Updated Slayer Gear, Progression & Requirements
The Slayer Gear in the shop that you can purchase has changed in many ways, which includes the brand new Master Tier of Slayer Gear.
Master Slayer Gear
You now able to acquire Master Tier Slayer Gear, which is much better than the Elite Tier.
This Tier of Slayer Gear provides Area Effect Negation, Damage Reduction, as well as increased chance to double dropped Loot.
New Gear Progression
It felt wrong allowing players to ignore complete tiers of items, and this didn't feel right in terms of progression. This has now changed to address this issue.
Players are now required to upgrade the Slayer Gear pieces, starting at Basic, to reach the highest tier of Armour available.
This is done by purchasing the new Slayer Upgrade Kit within the Slayer Shop for the respective tier, and combining it with the desired Slayer item to upgrade it.
Updated Slayer Gear & Benefits
With the inclusion of Slayer Task tiers, Players are now required to complete a set amount of Slayer Tasks before they are able to purchase the Slayer Upgrade Kits.
This also means we have made Slayer Gear just a little bit better in general.
These new benefits & requirements are:
Basic Slayer Gear - Still 10,000 Slayer Coins - Each piece has 10% Area Effect Negation - Completion of 20 Normal Slayer Tasks required to purchase.
Strong Slayer Gear - Requires Slayer Gear Upgrade Kit (Strong) (50,000 Slayer Coins) - Each piece has 20% Area Effect Negation - Completion of 30 Hard Slayer Tasks required to purchase Kit.
Elite Slayer Gear - Requires Slayer Gear Upgrade Kit (Elite) (200,000 Slayer Coins) - Same Price - Each piece has 30% Area Effect Negation & 4% Damage Reduction - Completion of 40 Elite Slayer Tasks required to purchase Kit.
Master Slayer Gear - Requires Slayer Gear Upgrade Kit (Master) (1,000,000 Slayer Coins) - Each piece has +3% chance to receive double loot from slain monsters or Thieving & 40% Area Effect Negation, 40% Area Effect Negation & 6% Damage Reduction - Completion of 50 Master Slayer Tasks required to purchase Kit.
The Slayer Skillcape has been updated to fit in nicely with all the above changes!
NEW: Bypasses Slayer Item Requirements from Slayer Areas. 60% Area Effect Negation. +5% Damage Dealt to Enemies on Slayer Task.
Endgame Content Pt.2
This update includes Part 2 of the storyline revolving around the Gods, as well as a brand new dungeon for Players to face.
The story so far
For those of you who don't know - there is a storyline in Melvor Idle. The first of this was introduced in Alpha v0.15 with the God Dungeons.
When you load into the game, you may be provided with one or two books to read, depending on your current progress.
I urge you to have a read of these books as they can provide an insight into why you're fighting the Gods, and what it is all leading up to within this update.
Into the Mist
Into the Mist is the brand new Dungeon, and the first to be classed as Insane difficulty. Upon defeating the Fire God Dungeon, you will be provided with Part 2 of the storyline and will also unlock access to this Dungeon.
You are required to fight through various random enemies from the game until you reach the final Boss.
The Final Boss is a 3 Phase battle which will test your preparation and skills in each Combat Style (Melee, Ranged, and Magic). Be sure to pay attention to the Enemy Passives, as it will tell you which Combat Style you must use.
This Dungeon is extremely difficult, and there is a very strong chance you will NOT be able to idle it. Luckily, you only need to beat the Dungeon once to claim all rewards.
Dungeon Mechanics
Most Enemies in this dungeon are Afflicted. Afflicted Enemies gain +20% Flat Damage Reduction.
Upon being successfully hit by an Enemy, you gain a stack of Affliction. Each stack reduces your Maximuim Hitpoints by 1% of your original Max HP. This resets after defeating the Enemy (Multi-hit Special Attacks are classed as ONE attack). Affliction is capped at 50 stacks.
The first 20 Monsters in this dungeon are randomised. Any Monster in the game, including those in Dungeons, can be selected if their Combat Level is between 165 & 677 inclusive. Monsters found in Dark Waters Slayer Area cannot be selected.
The final Boss is a 3 stage fight, so be prepared.
You are required to use a specific Attack Style (Melee, Ranged, and Magic) for each Phase of the final boss. Pay attention the the Passives to know which style to use.
Upon reaching Phase 1, 2 or 3; The fight will pause and allow you to read all the information. You can then press the button to continue the fight.
Unlocks the new Combat Passive Slot, one for each equipment set. This is a new slot where you can equip most Combat Items with passives and gain their benefit during the fight.
You cannot equip Weapons, Skillcapes (Including Max & Completion), Skilling Items or items that are already equipped in the same set to this slot. Some other items cannot be equipped as well.
Hovering or clicking an item in the bank will mention if it can be equipped to the Passive Slot.
You only gain the item's Passive, not the item's Standard stats (this includes flat Damage Reduction the item contains).
Infernal Stronghold
The 3rd new Dungeon added to the game is the heavily requested Infernal Stronghold. This is an upgraded, more deadly version of the Volcanic Cave.
This Dungeon requires 100 Completions of the Volcanic Cave to enter.
Mastery Pool Quality of Life
The Mastery Pool buttons are now colour coded when spending Mastery Pool XP!
Green means you can safely spend without losing benefits.
Yellow means you can afford it, but you will lose a Mastery Checkpoint bonus in the process.
Red means you cannot afford it.
There is also a confirmation popup when attempting to spend Mastery Pool XP which will result in a lost Checkpoint. This notification can be disabled in the Settings.
Item - Elder Crown - Attack Speed interval reduced by 0.1s. +10% lifesteal for Attacks. 100% Lifesteal for Bleed Damage.
Item - Tormented Ring - Increased Accuracy Ratings for all Attack Styles. Decreased Evasion Rating for all Attack Styles.
Item - Sanguine Blade - Melee Weapon with Special Attack.
Item - Recoil Shield - Reflects up to 20% of damage dealt to you (reflect damage cannot activate more than once every 2 seconds. Reflect damage cannot kill an enemy nor provide XP).
Item - Wasteful Ring - Auto Eat threshold increased by +5%. Food Efficiency reduced by -25%.
Item - Infernal Claw - Melee Weapon with Special Attack.
Item - Tidal Edge (and Fragments) - Level 90 1H Melee Weapon with Special Attack.
Item - Ocean Song (and Fragments) - Level 90 Magic Wand with Special Attack.
Item - Shockwave (and Fragments) - Level 90 Ranged Crossbow with Special Attack.
Mastery Pool spending buttons are now colour coded.
Attempting to spend Mastery Pool XP that will result in a lost Mastery Pool Checkpoint will now ask you to confirm. This confirmation can be disabled in Settings.
Web/Steam users can now double click an item in the bank to quickly equip it to your current Equipment Set. This only works if you have the "Equip Item - Use Current Equipment Set as Default" setting within the Bank Screen active.
Slayer Shop Item - Auto Slayer - 150,000 Slayer Coins - Unlocks the Toggle Option to automatically fight your new Slayer Task (please be aware that the game will automatically generate a new task for free when completing a Slayer Task).
Items that you find for the first time will be highlighted in green within your Bank to highlight new finds better to the Player. This highlight is removed by simply selecting the item in your bank.
Deleting your character will now also delete both the Local & Cloud Save.
You can now buy multiple charges of gloves at once! This quantity is shared with the materials quantity.
Shop items will now display the quantity of Gloves/Charges/Items you are buying.
Auto Eat Tooltip in Combat will now display the HP value where Auto-eat will activate.
Added extra information to the Spellbook which should clear up some confusions about what each type of spell does (Standard, Curses, Auroras, Ancients).
Added an Early Access notice to the game.
Clicking inside the Export Save textbox will now auto-select all of the text.
Changed Features
Offline Progress has been revamped, basically eliminating the wait times when loading into the game.
Mastery XP formula for skills that require the use of resources to progress now determines experience based on a pre-defined interval that cannot be adjusted. This means interval upgrades to these skills increases the Mastery XP / hour rates, and also benefits you in terms of less resources used to max Mastery. However, the downside to this is Mastery XP / hour is much less prior to interval upgrades.
Updated the Enemy Combat screen a bit, making Enemy images fit nicer, as well as moving Enemy stats into the Panel. This also shows the current Area you are in and the Area Effect.
Slayer Skillcape has new benefits - Bypasses Slayer Item Requirements from Slayer Areas. 60% Area Effect Negation. +5% Damage Dealt to Enemies on Slayer Task.
The game will now automatically locate a new Slayer Task upon Task completion for free.
Slayer Gear purchased in the Slayer Shop now has added requirements before being able to buy.
Slayer gear progression has changed. You are now required to purchase Upgrade Kits from the shop to upgrade Basic Slayer gear into higher tiers. The cost for the upgrade kits, in order is [50,000 , 200,000 , 1,000,000 ] Slayer Coins. Yes, this means to acquire Master Tier gear it will cost you 1,260,000 Slayer Coins in total.
Guardian Amulet has a new Passive: +5% Damage Reduction, but 20% Increased Attack Speed Interval. Both are doubled if you are below 50% HP.
Curses now activate 100% of the time, up from 30%.
Reduced Curse Effect values slightly for most Curses.
Increased Stab and Block bonuses for all Daggers.
Increased Stab bonuses for all Swords.
Increased Slash and Block bonuses for all Two-Handed Weapons from Bronze to Ancient by quite a lot.
Doubled the Magic Damage Bonus for all Glacia God Armour Pieces.
Increased Ancient Claw Special Attack Chance to 15%, up from 5%.
Fixed issue that allowed Offline Progress for Mining to activate more than once when loading into the game with a depleted ore.
Fixed display issue where leveling up a Mastery using your pool within Cooking or Firemaking caused the selected item's progress to adjust according to what you just leveled up (did that make sense? lol).
"You do not have enough Runes" notification will now let you know if you if its talking about Standard Runes or Combination Runes.
Total Bank Value now correctly includes increased sale value of Logs if you have achieved the WoodcuttingMastery Pool Bonus for it.
Bulk Sell Item Mode now correctly includes the same as above.
Player Hitpoints & Attack Speed bars should now correctly adjust according to screen size/width.
Fixed issue where selecting the All but 1 option within the bank sale, and then proceeding to adjust the quantity using the textbox would not actually update the sale quantity.