Item Alchemy
This page is out of date (v1.1.2). |
Item Alchemy is a family of Alt. Magic spells that allow the player to magically turn items into coins. There are 3 (
4) versions of the spell, with each version requiring a higher
Magic level and more Runes to cast but providing a stronger effect.
Item Alchemy gives Magic experience. The same amount of experience is given no matter what type of item is alched – as with any spell, XP does not depend on the items involved.
Increased global GP bonuses can increase the amount of GP gained and apply multiplicatively with the item sell value stated by the spell, while any bonuses to the item sale price conversion increases the sell value stated by the spell. For example, casting Item Alchemy I while both the
Fine Coinpurse and
Spirit Bag are equipped results in the player receiving [math]\displaystyle{ \left ( 40 + 30 \right )\% \times \left ( 100 + 10 \right )\% = 70\% \times 110\% = 77\% }[/math] of the item's sell value. The maximum GP multiplier possible, achieved by using
Item Alchemy IV while using each of the positive bonuses below, is [math]\displaystyle{ 280\% \times 203\% = 568.4\% }[/math]. Ideally, all negative bonuses below should be avoided.
Source | Type | GP Boost | Other Modifiers |
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Agility Obstacle 1 | +3% GP from all sources (Except Item Selling) | +2% Fishing Mastery XP | |
+15% GP from all sources (Except Item Selling) | -30% Chance to Double Items Globally -30% Chance To Double Loot in Combat | ||
+40% GP from all sources (Except Item Selling) | -3% Interval for all Non-Combat Skills +8% Chance to Double Items Globally +8% Global Mastery XP | ||
Agility Pillar | +10% GP from all sources (Except Item Selling) | +10 Bank Space +10% Chance To Preserve Potion Charge +5 Charges per Potion +5% Chance to preserve Summoning Charges | |
+5% GP from all sources (Except Item Selling) | +50 Bank Space +8% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore +4% chance to locate Stardust in Astrology +8% Chance to Double Items Globally +5% Global Mastery XP | ||
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Item (Amulet) | +5% GP from all sources (Except Item Selling) | |
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Item (Boots, Passive) | +5% GP from all sources (Except Item Selling) | +40 Stealth while Thieving |
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+30% Item Alchemy Item sale price conversion | ||
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+40% GP from all sources (Except Item Selling) | |
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-30% GP from all sources (Except Item Selling) | +8% Chance to Preserve Resources in Skills |
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Item (Shield, Passive) | -15% GP from all sources (Except Item Selling) | +3% Global Skill XP |
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Item (Shield, Passive) | +10% GP from all sources (Except Item Selling) | |
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+5% GP from all sources (Except Item Selling) | -0.1s Attack Interval -2% Interval for all Non-Combat Skills -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Global Accuracy +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges | |
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Pet | +5% GP from all sources (Except Item Selling) |
Spells
Spell | Requirements | Description | XP | Runes | |
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Item Alchemy I | Convert selected item into GP worth 40% of the item's base sale price. | 10 | 1 ![]() ![]() | ||
Item Alchemy II | Convert selected item into GP worth 100% of the item's base sale price. | 18 | 1 ![]() ![]() | ||
Item Alchemy III | Convert selected item into GP worth 160% of the item's base sale price. | 39 | 1 ![]() ![]() ![]() | ||
Convert selected item into GP worth 250% of the item's base sale price. | 184 | 15 ![]() ![]() ![]() ![]() OR 15 ![]() ![]() |
Melvor Idle version v1.2 (Released: 3rd September 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |