Item Alchemy

From Melvor Idle
This page is out of date (v1.1).

Item Alchemy is a family of Alt. Magic spells that allow the player to magically turn items into coins. There are 4 (Throne of the Herald Expansion 5) versions of the spell, with each version requiring a higher Magic level and more Runes to cast but providing a stronger effect.

Item Alchemy gives Magic experience. The same amount of experience is given no matter what type of item is alched – as with any spell, XP does not depend on the items involved.

Increased global GP bonuses can increase the amount of GP gained and apply multiplicatively with the item sell value stated by the spell. For example, casting Item Alchemy I while the Fine Coinpurse is equipped results in the player receiving [math]\displaystyle{ 40\% \times 110\% = 44\% }[/math] of the item's sell value. The maximum GP multiplier possible, achieved by using Item Alchemy IV while using each of the positive bonuses below, is [math]\displaystyle{ 250\% \times 233\% = 582.5\% }[/math]. Ideally, all negative bonuses below should be avoided.

Spells

Spell Requirements Description XP Runes
Item Alchemy I Item Alchemy I Magic Level 10 Convert selected item into GP worth 40% of the item's base sale price. 10 1 Nature Rune, 3 Fire Rune
Item Alchemy II Item Alchemy II Magic Level 35 Convert selected item into GP worth 100% of the item's base sale price. 18 1 Nature Rune, 4 Fire Rune
Item Alchemy III Item Alchemy III Magic Level 76 Convert selected item into GP worth 160% of the item's base sale price. 39 1 Nature Rune, 5 Fire Rune, 2 Spirit Rune
Item Alchemy IV Throne of the Herald Expansion Item Alchemy IV Magic Level 118 Convert selected item into GP worth 250% of the item's base sale price. 184 15 Soul Rune, 24 Air Rune, 24 Earth Rune, 24 Fire Rune
OR
15 Soul Rune, 12 Infernal Rune