Light Rune

From Melvor Idle
This page is up to date (v1.1.1).
Light Rune
Light Rune
No Description
Item ID: melvorD:Light_Rune
Category: Runecrafting
Type: Rune
Sells For: 1
Item Sources:
  • Killing: Priest
  • Pickpocketing: Acolyte,Pilgrim
  • Runecrafting Level 15
  • Shop
Item Uses:
Part of 100% Completion: Yes


Item Sources

Shop

Shop Purchase - Basic Resupply
Cost SC 5,000
Requirements None
Contains 200 Mithril Arrows
200 Topaz Bolts
200 Light Rune
100 Lobster
200 Magic Bones
Shop Purchase - Standard Resupply
Cost SC 10,000
Requirements Slayer Level 50
Contains 200 Adamant Arrows
200 Sapphire Bolts
500 Light Rune
150 Crab
500 Magic Bones
Shop Purchase - Generous Resupply
Cost SC 20,000
Requirements Slayer Level 75
Contains 200 Rune Arrows
200 Ruby Bolts
1,000 Light Rune
200 Shark
1,000 Magic Bones
Shop Purchase - Plentiful Resupply
Cost SC 75,000
Requirements Slayer Level 100
Contains 1,000 Dragon Arrows
1,000 Emerald Bolts
4,000 Light Rune
300 Magma Fish
4,000 Magic Bones
Shop Purchase - Bountiful Resupply
Cost SC 150,000
Requirements Slayer Level 110
Contains 2,500 Ancient Arrows
2,500 Diamond Bolts
8,500 Light Rune
1,000 Static Jellyfish
8,500 Magic Bones

Creation

Item Production
Requirements Runecrafting Level 15
Materials 1 Rune Essence
Base Quantity 1
Base Experience 12 XP
Base Creation Time 2s

Loot

Uses

Magic

Spell Requirements Type Description Runes
Surge I Surge I Magic Level 15 Aurora -0.1s Attack Interval
+5% Ranged Evasion
3 Air Rune, 1 Light Rune
Fury I Fury I Magic Level 25 Aurora +5% Magic Evasion
+25 Max Hit
3 Water Rune, 1 Light Rune
Fervor I Fervor I Magic Level 35 Aurora +5% Lifesteal
+5% Melee Evasion
3 Earth Rune, 1 Light Rune
Surge II Surge II Magic Level 40 Aurora -0.2s Attack Interval
+10% Ranged Evasion
4 Air Rune, 2 Light Rune
Charged I Charged I Magic Level 45 Aurora +10 Minimum Hit 2 Chaos Rune, 2 Death Rune, 1 Light Rune
Fury II Fury II Magic Level 50 Aurora +10% Magic Evasion
+50 Max Hit
4 Water Rune, 2 Light Rune
Fervor II Fervor II Magic Level 60 Aurora +10% Lifesteal
+10% Melee Evasion
4 Earth Rune, 2 Light Rune
Surge III Surge III Magic Level 65
Book of Eli Equipped
Aurora -0.3s Attack Interval
+15% Ranged Evasion
5 Air Rune, 3 Light Rune
Charged II Charged II Magic Level 70 Aurora +20 Minimum Hit 3 Chaos Rune, 3 Death Rune, 2 Light Rune
Fury III Fury III Magic Level 75
Book of Eli Equipped
Aurora +15% Magic Evasion
+75 Max Hit
5 Water Rune, 3 Light Rune
Fervor III Fervor III Magic Level 85
Book of Eli Equipped
Aurora +15% Lifesteal
+15% Melee Evasion
5 Earth Rune, 3 Light Rune
Charged III Charged III Magic Level 95
Book of Eli Equipped
Aurora +40 Minimum Hit 4 Chaos Rune, 4 Death Rune, 3 Light Rune
Fury IV Fury IV Magic Level 102
Book of the Ancients Equipped
Aurora +25% Magic Evasion
+125 Max Hit
5 Air Rune, 5 Earth Rune, 5 Fire Rune, 5 Light Rune, 3 Infernal Rune
Fervor IV Fervor IV Magic Level 105
Book of the Ancients Equipped
Aurora +20% Lifesteal
+25% Melee Evasion
8 Earth Rune, 5 Light Rune, 8 Blood Rune
Charged IV Charged IV Magic Level 110
Book of the Ancients Equipped
Aurora +100 Minimum Hit 8 Fire Rune, 5 Light Rune, 8 Soul Rune
Surge IV Surge IV Magic Level 112
Book of the Ancients Equipped
Aurora -0.4s Attack Interval
+25% Ranged Evasion
8 Air Rune, 5 Light Rune, 8 Calamity Rune