Combat Passive Slot
From Melvor Idle
(Redirected from Passive Slot)
This page is up to date (v1.2.2). |
The Combat Passive Slot is an equipment slot which is unlocked after beating Into the Mist.
After completing the dungeon, an additional equipment slot will become available on all equipment sets. Within this slot, the player can equip most Combat Items with passives, and gain their passive benefit. While an item is required to have some passive effect useful in combat to equip, other passive effects that are beneficial outside of combat will still work, such as Aorpheat's Signet Ring giving a 10% chance to double resources.
You cannot equip Weapons, Capes, Skilling Items (Items with no Combat Benefits), or items which you already have equipped in the same equipment set to this slot.
List of compatible items
Item | Passive | |
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Gold Topaz Ring | Something else drops instead of Gold Topaz Ring +15% GP From Monsters |
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Ranger Hat | +5% Ammo Preservation |
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Ranger Boots | +5% Ammo Preservation |
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Amulet of Looting | Passive: Auto-loots when equipped |
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Ancient Wizard Hat | Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells. |
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Ancient Wizard Robes | Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells. |
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Ancient Wizard Bottoms | Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells. |
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Ancient Wizard Boots | Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells. |
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Aorpheat's Signet Ring | Created by Patreon (Aorpheat) Passive: When equipped - +100% GP granted from all sources except Alt. Magic, Township and Item Sales, +5% chance to obtain double loot from slain monsters or Thieving, +10% chance to gain double resources from any skill. |
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Bone Necklace | Passive: Bones are automatically buried for 200% of their Prayer Point value |
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Red Party Hat | +1 Bragging Rights |
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Dragonfire Shield | Created by Patreon (Michael7050) +30 Maximum Hitpoints and -30% damage taken from dragonbreath |
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Purple Party Hat | Happy 1st Birthday to Melvor Idle! |
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Santa Hat | +2 Bragging Rights Christmas Event 2020. |
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Friendship Bracelet | There is nothing more important than those around you. Be kind to each other. Christmas Event 2020. |
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Christmas Coal | One of the most beautiful looking rings you will ever find. Small chance to gain coal when killing an enemy. Christmas Event 2020. |
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Christmas Sweater | Hmmm... -1 style points? Christmas Event 2020. |
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Christmas Wreath | Wearing this around your neck is not recommended. But for some reason it gives you Damage Reduction. Christmas Event 2020. |
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Yellow Party Hat | +1 Bragging Rights |
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Gold Sapphire Ring | Passive: +0-30 Reflect Damage (Reflect dmg cannot activate more than once every 2 seconds. Reflect dmg cannot kill an enemy nor provide XP). |
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Gold Ruby Ring | +3 Flat HP Regen |
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Gold Emerald Ring | Passive: +4% Combat XP. Does not work with Slayer or Alt. Magic. |
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Gold Diamond Ring | Passive: The Protect Item Prayer costs nothing |
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Silver Topaz Necklace | +12 Hidden Attack Level |
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Silver Sapphire Necklace | +3% Magic lifesteal |
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Silver Ruby Necklace | +8 Hidden Strength Level |
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Silver Emerald Necklace | +5% Ammo Preservation +6 Hidden Ranged Level |
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Silver Diamond Necklace | Passive: +10% of Maximum Hit added to Minimum Hit when using a 2H Melee weapon |
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Gold Topaz Necklace | +50 GP From Monsters +10% GP From Monsters |
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Gold Sapphire Necklace | Passive: +1% Damage Reduction when fighting Ranged enemies with Melee |
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Gold Ruby Necklace | -2s Hitpoint Regeneration interval +20% Hitpoint Regeneration |
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Gold Emerald Necklace | Passive: +1% Damage Reduction when fighting Magic enemies with Ranged |
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Slayer Helmet (Basic) | +5% Flat Slayer Area Effect Negation +5% Slayer Skill XP +2% Damage To Slayer Tasks +2% Slayer Coins |
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Slayer Platebody (Basic) | +5% Flat Slayer Area Effect Negation +5% Slayer Skill XP +2% Damage To Slayer Tasks +2% Slayer Coins |
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Slayer Helmet (Strong) | +10% Flat Slayer Area Effect Negation +15% Slayer Skill XP +3% Damage To Slayer Tasks +3% Slayer Coins |
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Slayer Platebody (Strong) | +10% Flat Slayer Area Effect Negation +15% Slayer Skill XP +3% Damage To Slayer Tasks +3% Slayer Coins |
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Slayer Helmet (Elite) | +15% Flat Slayer Area Effect Negation +30% Slayer Skill XP +4% Damage To Slayer Tasks +4% Slayer Coins |
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Slayer Platebody (Elite) | +15% Flat Slayer Area Effect Negation +30% Slayer Skill XP +4% Damage To Slayer Tasks +4% Slayer Coins |
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Mirror Shield | Passive: Grants access to Strange Cave. |
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Magical Ring | Passive: Grants access to High Lands. |
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Slayer Wizard Hat (Basic) | +5% Flat Slayer Area Effect Negation +5% Slayer Skill XP +2% Damage To Slayer Tasks +2% Slayer Coins |
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Slayer Wizard Robes (Basic) | +5% Flat Slayer Area Effect Negation +5% Slayer Skill XP +2% Damage To Slayer Tasks +2% Slayer Coins |
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Slayer Wizard Hat (Strong) | +10% Flat Slayer Area Effect Negation +15% Slayer Skill XP +3% Damage To Slayer Tasks +3% Slayer Coins |
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Slayer Wizard Robes (Strong) | +10% Flat Slayer Area Effect Negation +15% Slayer Skill XP +3% Damage To Slayer Tasks +3% Slayer Coins |
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Slayer Wizard Hat (Elite) | +15% Flat Slayer Area Effect Negation +30% Slayer Skill XP +4% Damage To Slayer Tasks +4% Slayer Coins |
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Slayer Wizard Robes (Elite) | +15% Flat Slayer Area Effect Negation +30% Slayer Skill XP +4% Damage To Slayer Tasks +4% Slayer Coins |
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Slayer Cowl (Basic) | +5% Flat Slayer Area Effect Negation +5% Slayer Skill XP +2% Damage To Slayer Tasks +2% Slayer Coins |
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Slayer Leather Body (Basic) | +5% Flat Slayer Area Effect Negation +5% Slayer Skill XP +2% Damage To Slayer Tasks +2% Slayer Coins |
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Slayer Cowl (Strong) | +10% Flat Slayer Area Effect Negation +15% Slayer Skill XP +3% Damage To Slayer Tasks +3% Slayer Coins |
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Slayer Leather Body (Strong) | +10% Flat Slayer Area Effect Negation +15% Slayer Skill XP +3% Damage To Slayer Tasks +3% Slayer Coins |
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Slayer Cowl (Elite) | +15% Flat Slayer Area Effect Negation +30% Slayer Skill XP +4% Damage To Slayer Tasks +4% Slayer Coins |
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Slayer Leather Body (Elite) | +15% Flat Slayer Area Effect Negation +30% Slayer Skill XP +4% Damage To Slayer Tasks +4% Slayer Coins |
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Chapeau Noir | Created by Patreon (ChapeauNoir) Passive: +10% Chance To Double Loot in Combat and +10% Chance to Double Items in Thieving |
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Glacia God Helmet | Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells. |
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Glacia God Platelegs | Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells. |
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Glacia God Platebody | Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells. |
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Glacia God Boots | Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells. |
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Glacia God Gloves | Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells. |
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Deadeye Amulet | Passive: 25% chance for Ranged attacks to deal 150% dmg |
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Warlock Amulet | +10% Magic lifesteal |
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Guardian Amulet | Passive: +5% Damage Reduction and +10% Attack Interval. Both are doubled if you are below 50% Hitpoints |
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Fighter Amulet | Passive: (MELEE ONLY) Apply stun to the Target for 1 turn when you hit for at least 70% of your max hit. |
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Air Acolyte Wizard Hat | Passive: +5 Minimum Air Spell Dmg |
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Air Acolyte Wizard Robes | Passive: +5 Minimum Air Spell Dmg |
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Air Acolyte Wizard Bottoms | Passive: +5 Minimum Air Spell Dmg |
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Air Acolyte Wizard Boots | Passive: +5 Minimum Air Spell Dmg |
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Water Acolyte Wizard Hat | Passive: +5 Minimum Water Spell Dmg |
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Water Acolyte Wizard Robes | Passive: +5 Minimum Water Spell Dmg |
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Water Acolyte Wizard Bottoms | Passive: +5 Minimum Water Spell Dmg |
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Water Acolyte Wizard Boots | Passive: +5 Minimum Water Spell Dmg |
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Earth Acolyte Wizard Hat | Passive: +5 Minimum Earth Spell Dmg |
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Earth Acolyte Wizard Robes | Passive: +5 Minimum Earth Spell Dmg |
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Earth Acolyte Wizard Bottoms | Passive: +5 Minimum Earth Spell Dmg |
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Earth Acolyte Wizard Boots | Passive: +5 Minimum Earth Spell Dmg |
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Fire Acolyte Wizard Hat | Passive: +5 Minimum Fire Spell Dmg |
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Fire Acolyte Wizard Robes | Passive: +5 Minimum Fire Spell Dmg |
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Fire Acolyte Wizard Bottoms | Passive: +5 Minimum Fire Spell Dmg |
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Fire Acolyte Wizard Boots | Passive: +5 Minimum Fire Spell Dmg |
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Air Adept Wizard Hat | Passive: +15 Minimum Air Spell Dmg |
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Air Adept Wizard Robes | Passive: +15 Minimum Air Spell Dmg |
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Air Adept Wizard Bottoms | Passive: +15 Minimum Air Spell Dmg |
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Air Adept Wizard Boots | Passive: +15 Minimum Air Spell Dmg |
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Water Adept Wizard Hat | Passive: +15 Minimum Water Spell Dmg |
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Water Adept Wizard Robes | Passive: +15 Minimum Water Spell Dmg |
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Water Adept Wizard Bottoms | Passive: +15 Minimum Water Spell Dmg |
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Water Adept Wizard Boots | Passive: +15 Minimum Water Spell Dmg |
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Earth Adept Wizard Hat | Passive: +15 Minimum Earth Spell Dmg |
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Earth Adept Wizard Robes | Passive: +15 Minimum Earth Spell Dmg |
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Earth Adept Wizard Bottoms | Passive: +15 Minimum Earth Spell Dmg |
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Earth Adept Wizard Boots | Passive: +15 Minimum Earth Spell Dmg |
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Fire Adept Wizard Hat | Passive: +15 Minimum Fire Spell Dmg |
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Fire Adept Wizard Robes | Passive: +15 Minimum Fire Spell Dmg |
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Fire Adept Wizard Bottoms | Passive: +15 Minimum Fire Spell Dmg |
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Fire Adept Wizard Boots | Passive: +15 Minimum Fire Spell Dmg |
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Air Expert Wizard Hat | Passive: +20 Minimum Air Spell Dmg |
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Air Expert Wizard Robes | Passive: +20 Minimum Air Spell Dmg |
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Air Expert Wizard Bottoms | Passive: +20 Minimum Air Spell Dmg |
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Air Expert Wizard Boots | Passive: +20 Minimum Air Spell Dmg |
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Water Expert Wizard Hat | Passive: +20 Minimum Water Spell Dmg |
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Water Expert Wizard Robes | Passive: +20 Minimum Water Spell Dmg |
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Water Expert Wizard Bottoms | Passive: +20 Minimum Water Spell Dmg |
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Water Expert Wizard Boots | Passive: +20 Minimum Water Spell Dmg |
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Earth Expert Wizard Hat | Passive: +20 Minimum Earth Spell Dmg |
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Earth Expert Wizard Robes | Passive: +20 Minimum Earth Spell Dmg |
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Earth Expert Wizard Bottoms | Passive: +20 Minimum Earth Spell Dmg |
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Earth Expert Wizard Boots | Passive: +20 Minimum Earth Spell Dmg |
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Fire Expert Wizard Hat | Passive: +20 Minimum Fire Spell Dmg |
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Fire Expert Wizard Robes | Passive: +20 Minimum Fire Spell Dmg |
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Fire Expert Wizard Bottoms | Passive: +20 Minimum Fire Spell Dmg |
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Fire Expert Wizard Boots | Passive: +20 Minimum Fire Spell Dmg |
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Desert Hat | Passive: Grants access to Arid Plains. |
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Blazing Lantern | Passive: Grants access to Shrouded Badlands. |
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Climbing Boots | Passive: Grants access to Perilous Peaks. |
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Gloves of Silence | +150 GP From Thieving +150 GP From Monsters -0.1s Thieving Interval +50 Stealth while Thieving |
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Shaman Ring | +3% Magic Damage Bonus. Passive: +6 Flat Hitpoints Regeneration |
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Sand Treaders | -0.1s Attack Interval |
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Elder Crown | +100% Bleed lifesteal +10% Lifesteal -0.1s Attack Interval |
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Recoil Shield | Passive: Reflects up to 25% of damage dealt to you (Reflect dmg cannot activate more than once per enemy turn. Reflect dmg cannot kill an enemy nor provide XP). |
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Wasteful Ring | +5% Auto Eat Threshold -25% Auto Eat Efficiency |
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Priest Hat | -1 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) +10% Chance To Preserve Prayer Points |
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Slayer Helmet (Master) | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Slayer Coins |
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Slayer Platebody (Master) | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Slayer Coins |
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Slayer Cowl (Master) | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Slayer Coins |
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Slayer Leather Body (Master) | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Slayer Coins |
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Slayer Wizard Hat (Master) | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Slayer Coins |
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Slayer Wizard Robes (Master) | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Slayer Coins |
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Green Party Hat | +1 Bragging Rights |
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Hunter's Ring | +10% Flat Slayer Area Effect Negation +10% Slayer Skill XP +10% Slayer Coins |
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Necromancer Hat | Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval |
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Necromancer Robes | Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval |
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Necromancer Bottoms | Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval |
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Necromancer Boots | Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval |
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Sneak-Ers | +5% GP from all sources (Except Item Selling) +40 Stealth while Thieving |
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Ring of Wealth | +7% Chance to Double Items Globally -3% Chance to Preserve Resources in Skills |
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Absorbing Shield | Passive: When hit, lose 5% evasion ratings and gain +1% damage reduction, stacking up to 3 times (lasts until end of fight) |
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Training Shield | Passive: +3% Combat XP. Does not work with Slayer or Alt. Magic, +3% of Maximum Hit as Minimum Hit |
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Knight's Defender | Passive: (MELEE ONLY) -0.1s Attack Interval, -3% Damage Reduction, +7 Melee Attack Bonus |
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Cave Giant Boots | -15% Melee Evasion +5% Melee Max Hit |
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Fine Coinpurse | +10% GP from all sources (Except Item Selling) |
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Gold Crested Shield | +150% GP From Monsters |
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Book of Scholars | +3% Global Skill XP -15% GP from all sources (Except Item Selling) |
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Shield of Melee Power | Passive: +10% Melee Maximum Hit and +10% chance to stun when hitting with a Melee attack. Enemies have -5% Damage Reduction. |
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Shield of Ranged Power | Passive: +10% Ranged Maximum Hit and +10% Ranged critical hit chance. Enemies have -5% Damage Reduction. |
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Shield of Magic Power | Passive: +10% Magic Maximum Hit and +10% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack. Enemies have -5% Damage Reduction. |
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Ring of Power | Passive: +5% of Maximum Hit added to Minimum Hit. Enemies have -5% Damage Reduction. |
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Nature's Blessing Ring | Passive: +10 Flat Hitpoints Regeneration. When equipped with Nature's Wrath Staff: +50% Hitpoint Regeneration, +40 Maximum Hitpoints and +30% of Maximum Hit added to Minimum Hit when using Nature spells. |
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Scaled Shield | +10% chance to poison attackers when hit |
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Poison Virulence Ring | Passive: +20% chance to apply poison when hitting with an attack and -30 Maximum Hitpoints. When equipped with Poison Virulence Gloves: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are poisoned; Enemies have -20% Maximum Hit, -20% Global Evasion, -20% Global Accuracy and +20% Attack Interval when they are poisoned. |
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Poison Virulence Gloves | Passive: +10% chance to ignore poison. When equipped with Poison Virulence Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are poisoned; Enemies have -20% Maximum Hit, -20% Global Evasion, -20% Global Accuracy and +20% Attack Interval when they are poisoned. |
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Burning Madness Ring | Passive: +20% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack and -10% Magic Accuracy Rating. When equipped with Burning Madness Gloves: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are Slowed, Frostburned or Burning. |
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Burning Madness Gloves | Passive: +10% chance to ignore Slow effects, +10% chance to ignore Frostburn and +10% chance to ignore burn. When equipped with Burning Madness Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are Slowed, Frostburned or Burning. |
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Spiked Shell Ring | Passive: +10% Attack Interval and +15% chance to inflict a bleed that does 300% of the attack's damage to attackers when hit (once per turn). When equipped with Spiked Shell Gloves: +5% Damage Reduction and +30% Global Evasion when you are bleeding. |
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Spiked Shell Gloves | Passive: +10% chance to ignore bleed. When equipped with Spiked Shell Ring: +5% Damage Reduction and +30% Global Evasion when you are bleeding. |
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Relentless Fury Ring | Passive: +15% chance to stun when hitting with a Melee attack and -10% Global Evasion. When equipped with Relentless Fury Gloves: +5% chance to increase the length of stun inflicted by 1 turn and +15% chance to ignore Stuns and Freezes. |
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Relentless Fury Gloves | Passive: +10% chance to ignore Stuns and Freezes. When equipped with Relentless Fury Ring: +15% chance to increase the length of stun inflicted by 1 turn and +5% chance to ignore Stun and Freeze. |
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Prats Hat | When equipped with Cape of Prat: +25% Ranged Strength Bonus from Equipment and +25% Ranged Accuracy Rating. |
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Top Hat | +200 GP Gained on successful Enemy Hit |
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Hunters Hat | -0.2s Monster Respawn Timer |
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Necromancers Crown | All Bone drops from Combat are doubled |
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Amulet of Prayers | +10% Chance To Preserve Prayer Points Gain +1 Prayer Points for each successful Enemy hit on you |
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Iridium Onyx Ring | +1 Flat Melee Strength Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped +1 Flat Melee Accuracy Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped |
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Palladium Onyx Ring | +4% Damage Reduction when fighting a Ranged Enemy |
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Iridium Oricha Ring | +1 Flat Ranged Strength Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped +1 Flat Ranged Accuracy Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped |
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Palladium Oricha Ring | +4% Damage Reduction when fighting a Magic Enemy |
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Iridium Cerulean Ring | +25% Auto Eat Efficiency |
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Palladium Cerulean Ring | +8% Damage Reduction when using a Magic 2-Handed Weapon |
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Iridium Runestone Ring | +8% of Maximum Hit added to Minimum Hit |
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Palladium Runestone Ring | +4% Damage Reduction when fighting a Melee Enemy |
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Iridium Zephyte Ring | +0.25% Max Hit for each 1% of Damage Reduction the Enemy has |
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Palladium Zephyte Ring | +1% Max Hit for each 1% of Damage Reduction Damage Reduction is halved (Floored) |
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Meteorite Warrior Ring | When equipped with Meteorite 2H Sword: +10% of Maximum Hit added to Minimum Hit, and +10% Melee Strength Bonus |
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Meteorite Marksman Ring | When equipped with Meteorite Javelins OR Meteorite Bolts: +30% Ammo Preservation and +10% Ranged Strength Bonus from Equipment |
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Iridium Onyx Necklace | +5% Melee Max Hit. This value is tripled if fighting a Ranged Enemy |
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Palladium Onyx Necklace | Killing a Melee Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level |
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Iridium Oricha Necklace | +5% Ranged Max Hit. This value is tripled if fighting a Magic Enemy |
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Palladium Oricha Necklace | Killing a Ranged Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level |
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Iridium Cerulean Necklace | Increased Lifesteal based on +5% * Current HP Regen Effectiveness (Eg. 5% * 300 = +15% Lifesteal) Passive Hitpoint Regeneration is disabled |
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Palladium Cerulean Necklace | -7.5s Hitpoint Regeneration interval -75% Hitpoint Regeneration |
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Iridium Runestone Necklace | +5% Magic Max Hit. This value is tripled if fighting a Melee Enemy |
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Palladium Runestone Necklace | Killing a Magic Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level |
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Iridium Zephyte Necklace | +4% Damage Reduction when fighting a Dungeon Boss |
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Poison Master Wizard Hat | +5% Accuracy Rating when using Archaic Spells that use Poison Runes |
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Poison Master Wizard Boots | +5% Accuracy Rating when using Archaic Spells that use Poison Runes |
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Poison Master Wizard Bottoms | +5% Accuracy Rating when using Archaic Spells that use Poison Runes |
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Poison Master Wizard Robes | +5% Accuracy Rating when using Archaic Spells that use Poison Runes |
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Infernal Master Wizard Hat | +5% Accuracy Rating when using Archaic Spells that use Infernal Runes |
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Infernal Master Wizard Boots | +5% Accuracy Rating when using Archaic Spells that use Infernal Runes |
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Infernal Master Wizard Bottoms | +5% Accuracy Rating when using Archaic Spells that use Infernal Runes |
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Infernal Master Wizard Robes | +5% Accuracy Rating when using Archaic Spells that use Infernal Runes |
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Lightning Master Wizard Hat | +5% Accuracy Rating when using Archaic Spells that use Lightning Runes |
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Lightning Master Wizard Boots | +5% Accuracy Rating when using Archaic Spells that use Lightning Runes |
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Lightning Master Wizard Bottoms | +5% Accuracy Rating when using Archaic Spells that use Lightning Runes |
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Lightning Master Wizard Robes | +5% Accuracy Rating when using Archaic Spells that use Lightning Runes |
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Poison Legendary Wizard Hat | +10% Accuracy Rating when using Archaic Spells that use Poison Runes |
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Poison Legendary Wizard Boots | +10% Accuracy Rating when using Archaic Spells that use Poison Runes |
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Poison Legendary Wizard Bottoms | +10% Accuracy Rating when using Archaic Spells that use Poison Runes |
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Poison Legendary Wizard Robes | +10% Accuracy Rating when using Archaic Spells that use Poison Runes |
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Infernal Legendary Wizard Hat | +10% Accuracy Rating when using Archaic Spells that use Infernal Runes |
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Infernal Legendary Wizard Boots | +10% Accuracy Rating when using Archaic Spells that use Infernal Runes |
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Infernal Legendary Wizard Bottoms | +10% Accuracy Rating when using Archaic Spells that use Infernal Runes |
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Infernal Legendary Wizard Robes | +10% Accuracy Rating when using Archaic Spells that use Infernal Runes |
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Lightning Legendary Wizard Hat | +10% Accuracy Rating when using Archaic Spells that use Lightning Runes |
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Lightning Legendary Wizard Boots | +10% Accuracy Rating when using Archaic Spells that use Lightning Runes |
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Lightning Legendary Wizard Bottoms | +10% Accuracy Rating when using Archaic Spells that use Lightning Runes |
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Lightning Legendary Wizard Robes | +10% Accuracy Rating when using Archaic Spells that use Lightning Runes |
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Poison Mythical Wizard Hat | +15% Accuracy Rating when using Archaic Spells that use Poison Runes |
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Poison Mythical Wizard Boots | +15% Accuracy Rating when using Archaic Spells that use Poison Runes |
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Poison Mythical Wizard Bottoms | +15% Accuracy Rating when using Archaic Spells that use Poison Runes |
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Poison Mythical Wizard Robes | +15% Accuracy Rating when using Archaic Spells that use Poison Runes |
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Infernal Mythical Wizard Hat | +15% Accuracy Rating when using Archaic Spells that use Infernal Runes |
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Infernal Mythical Wizard Boots | +15% Accuracy Rating when using Archaic Spells that use Infernal Runes |
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Infernal Mythical Wizard Bottoms | +15% Accuracy Rating when using Archaic Spells that use Infernal Runes |
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Infernal Mythical Wizard Robes | +15% Accuracy Rating when using Archaic Spells that use Infernal Runes |
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Lightning Mythical Wizard Hat | +15% Accuracy Rating when using Archaic Spells that use Lightning Runes |
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Lightning Mythical Wizard Boots | +15% Accuracy Rating when using Archaic Spells that use Lightning Runes |
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Lightning Mythical Wizard Bottoms | +15% Accuracy Rating when using Archaic Spells that use Lightning Runes |
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Lightning Mythical Wizard Robes | +15% Accuracy Rating when using Archaic Spells that use Lightning Runes |
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Perfect Sight Legs | +20% Global Accuracy |
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Bundled Protection Body | When hit by an Enemy, gain +5% Damage Reduction for 1 Enemy Turn (Does not Stack) |
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Poison Lifesteal Amulet | +50% Poison lifesteal |
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Burning Protection Platelegs | +15% chance to ignore burn |
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Ward of Flame Platebody | +15% Chance to apply Burn to Enemy in Combat |
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Blazing Helmet | +10% chance to ignore burn +15% Chance to apply Burn to Enemy in Combat |
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Frost Walker Boots | +15% chance to ignore Slow effects |
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Freezing Touch Body | +20% chance to apply Frostburn when attacking |
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Frostshield Amulet | While the Target is Slowed or Frozen, +80 Maximum Hitpoints. |
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Lightning Amulet | +10% chance to ignore Stuns and Freezes +20% Reflect Damage |
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FrostSpark Amulet | Passive: +20% Reflect Damage and +10% chance to ignore Stuns and Freezes. When you are Slowed or Frozen: +80 Maximum Hitpoints and +3% Damage Reduction. When equipped with Frostspark Boots and Frostspark 1H Sword: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit |
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Lightning Boots | While the Target is stunned, -0.3s Attack Interval. |
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Frostspark Boots | While the Target is stunned, -0.3s Attack Interval. Also, +30% chance to ignore Slow effects. When equipped with Frostspark Amulet and Frostspark Sword: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit |
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Lightning Aura Helmet | Passive: When the Enemy is Stunned: +20% of Maximum Hit added to Minimum Hit |
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Allure Amulet | +10% chance to avoid Sleep When hit, +5% chance to apply Sleep to the Target for 1 turn |
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Leviathan Shield | When hit, gain a stack of Leviathan: +5% Reflect Damage and +1% Damage Reduction (Stacks up to 5 times) |
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Gauntlets of Rage | When hit, gain a stack of Rage: +2% Max Hit and -2% Attack Interval (Stacks up to 10 times) |
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Ring of Curse Protection | +10% Lifesteal if target is Cursed +20% chance to avoid Curses |
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Mask of Madness | Apply Madness Curse to the Target on spawn or revive +20% chance to avoid Curses |
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Mask of Torment | Apply Torment Curse to the Target on spawn or revive +20% chance to avoid Curses |
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Mask of Despair | +20% chance to avoid Curses Apply Despair Curse to the Target on spawn or revive |
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Voodoo Trinket | Magic Curses can be used without a Magic weapon |
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Slayer Helmet (Legendary) | +4% Chance To Double Loot in Combat +45% Slayer Skill XP +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +6% Slayer Coins |
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Slayer Platebody (Legendary) | +4% Chance To Double Loot in Combat +45% Slayer Skill XP +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +6% Slayer Coins |
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Slayer Cowl (Legendary) | +4% Chance To Double Loot in Combat +45% Slayer Skill XP +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +6% Slayer Coins |
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Slayer Leather Body (Legendary) | +4% Chance To Double Loot in Combat +45% Slayer Skill XP +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +6% Slayer Coins |
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Slayer Wizard Hat (Legendary) | +4% Chance To Double Loot in Combat +45% Slayer Skill XP +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +6% Slayer Coins |
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Slayer Wizard Robes (Legendary) | +4% Chance To Double Loot in Combat +45% Slayer Skill XP +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +6% Slayer Coins |
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Slayer Helmet (Mythical) | +5% Chance To Double Loot in Combat +50% Slayer Skill XP +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +8% Slayer Coins |
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Slayer Platebody (Mythical) | +5% Chance To Double Loot in Combat +50% Slayer Skill XP +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +8% Slayer Coins |
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Slayer Cowl (Mythical) | +5% Chance To Double Loot in Combat +50% Slayer Skill XP +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +8% Slayer Coins |
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Slayer Leather Body (Mythical) | +5% Chance To Double Loot in Combat +50% Slayer Skill XP +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +8% Slayer Coins |
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Slayer Wizard Hat (Mythical) | +5% Chance To Double Loot in Combat +50% Slayer Skill XP +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +8% Slayer Coins |
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Slayer Wizard Robes (Mythical) | +5% Chance To Double Loot in Combat +50% Slayer Skill XP +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +8% Slayer Coins |
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Blood Ring | Passive: +25% Bleed lifesteal. If target is currently Bleeding: +15% Magic Damage Bonus from Equipment, +15% Melee Strength Bonus from Equipment, and +15% Ranged Strength Bonus from Equipment |
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Meteorite Spellcaster Ring | Passive: Reduces the Infernal Rune cost of Magic Spells by 6 when equipped in the Ring slot.When equipped with Meteorite Staff: +50 minimum Spell damage when using Meteor Shower Archaic Spell and +20% Magic Accuracy Bonus. |
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Decoy Idol | This is always chosen as the item lost on death. |
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Circlet of Pain | Deal damage to self equal to +5% of your current Hitpoints per hit +0-40 Reflect Damage |
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Golden Wreath | +100 GP gained when earning GP, except Alt. Magic and Item Sales +3% Non-Combat Skill XP +3% Global Mastery XP |
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Mask of Weakening | Applies Weakening I curse to the Target at the start of the fight. |
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Mask of Confusion | Applies Confusion curse to the Target at the start of the fight. |
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Old Summoning Amulet | +10% Summoning Max Hit +10% Chance to preserve Summoning Charges |
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Ring of Summoning | +8% Summoning Skill XP -0.2s Summoning Interval +5% Chance to preserve Summoning Charges |
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Old Pirate Pants | +1% GP gained per Attack Turn equal to the Enemy Combat Level |
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Ring of Deception | +15% Chance To Double Loot in Combat +3% chance to receive no Combat drops from Monsters or Dungeons |
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Merman Pendant | All player special attacks are disabled +75% Global Accuracy -10% Damage Reduction +50% Max Hit -20% Attack Interval |
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Pirate Hook | -0.2s Attack Interval |
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Haunted Ring | Per Attack Turn you gain +3% Global Accuracy, +5% Lifesteal and +5% Max Hit. This stacks up to 6 times and stacks reset to 0 after maximum stacks reached. When stacks are reset, a random Curse is applied to you and you take self damage equal to 30% current Hitpoints. |
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Bronze Ring | +3 Hidden Attack Level +3 Hidden Strength Level +3 Hidden Defence Level +3 Hidden Ranged Level +3 Hidden Magic Level |
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Barrier Touch Shield | +20 Flat Barrier damage added to Summon Familiar +5% Summoning Familiar damage added as extra damage to Barrier |
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Barrier Sapping Shield | +10% Summoning Familiar damage added as extra damage to Barrier |
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Barrier Sapping Gloves | +40 Flat Barrier damage added to Summon Familiar |
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Barrier Draining Gloves | +60 Flat Barrier damage added to Summon Familiar +5% Summoning Familiar damage added as extra damage to Barrier |
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Barrier Burn Shield | +10% chance for Summon to apply a Barrier Burn to the enemy +20% Summoning Familiar damage added as extra damage to Barrier |
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Ring of Barrier Touch | +10 Flat Barrier damage added to Summon Familiar |
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Amulet of Barrier Touch | +10 Flat Barrier damage added to Summon Familiar |
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Barrier Hunter Ring | +5% Summoning Familiar damage added as extra damage to Barrier |
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Barrier Hunter Amulet | +5% Summoning Familiar damage added as extra damage to Barrier |
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Barrier Eroding Ring | +10% Summoning Familiar damage added as extra damage to Barrier |
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Barrier Eroding Amulet | +10% Summoning Familiar damage added as extra damage to Barrier |
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Cleansing Ring | +15% to apply Cleanse to self for 2 turns (Immune to all debuffs and damage over time effects) |
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Nullifying Amulet | +15% chance to apply Null to the Target for 2 Turns (Prevents the Target from applying buffs or modifier effects to themself). |
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Eradicating Gloves (m) | Passive: Unholy Item used for Unholy Prayers. Also, grants the maximum effect of the Eradicate Unholy Prayer for the first 5 turns of Combat. |
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Underwater Helmet | Each Attack Turn, Attacker's Attack interval is decreased by -1% and the Target is slow by +1%. Stacks 20 times. |
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Unholy Platebody (m) | +1 Unholy Mark stacks applied when hitting with an attack Allow Unholy Prayer Use |
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Unholy Body (m) | +1 Unholy Mark stacks applied when hitting with an attack Allow Unholy Prayer Use |
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Unholy Wizard Robes (m) | +1 Unholy Mark stacks applied when hitting with an attack Allow Unholy Prayer Use |
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Unholy Amulet (m) | +1 Unholy Mark stacks applied when hitting with an attack Allow Unholy Prayer Use |
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Unholy Ring (m) | +1 Unholy Mark stacks applied when hitting with an attack Allow Unholy Prayer Use |
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Cursed Platebody (m) | +1 Unholy Mark stacks applied when hitting with an attack Allow Unholy Prayer Use |
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Cursed Body (m) | +1 Unholy Mark stacks applied when hitting with an attack Allow Unholy Prayer Use |
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Cursed Wizard Robes (m) | +1 Unholy Mark stacks applied when hitting with an attack Allow Unholy Prayer Use |
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Cursed Amulet (m) | +1 Unholy Mark stacks applied when hitting with an attack Allow Unholy Prayer Use |
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Cursed Ring (m) | +1 Unholy Mark stacks applied when hitting with an attack Allow Unholy Prayer Use |
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Ring of Malice (m) | Passive: Unholy Item used for Unholy Prayers. Also, grants the maximum effect of the Malice Unholy Prayer for the first 5 turns of Combat. |
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Grudge Amulet (m) | Passive: Unholy Item used for Unholy Prayers. Also, grants the maximum effect of the Grudge Unholy Prayer for the first 5 turns of Combat. |
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Consuming Shield (m) | Passive: Unholy Item used for Unholy Prayers. Also, grants the maximum effect of the Consumption Unholy Prayer for the first 5 turns of Combat. |
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Helmet of Spite (m) | Passive: Unholy Item used for Unholy Prayers. Also, grants the maximum effect of the Spite Unholy Prayer for the first 5 turns of Combat. |
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Shield of Martyr (m) | Passive: Unholy Item used for Unholy Prayers. Also, grants the maximum effect of the Martyr Unholy Prayer for the first 5 turns of Combat. |
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Unholy Ranged Gloves (m) | Allow Unholy Prayer Use +5% chance to preserve Prayer Points for Unholy Prayers +1 Unholy Mark stacks applied when hitting with an attack |
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Unholy Melee Gloves (m) | Allow Unholy Prayer Use +5% chance to preserve Prayer Points for Unholy Prayers +1 Unholy Mark stacks applied when hitting with an attack |
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Unholy Magic Gloves (m) | Allow Unholy Prayer Use +5% chance to preserve Prayer Points for Unholy Prayers +1 Unholy Mark stacks applied when hitting with an attack |
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Unholy Battle Boots (m) | Allow Unholy Prayer Use +5% chance to preserve Prayer Points for Unholy Prayers +1 Unholy Mark stacks applied when hitting with an attack |
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Summoner's Blessed Ring | Passive: -10% Summoning Familiar Attack Interval |
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(B) Air Acolyte Wizard Hat | +5 Min Air Spell Dmg +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar +5% chance to dodge Crystallization from being applied |
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(B) Air Acolyte Wizard Robes | +5 Min Air Spell Dmg +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar +5% chance to dodge Crystallization from being applied |
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(B) Air Acolyte Wizard Bottoms | +5 Min Air Spell Dmg +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar +5% chance to dodge Crystallization from being applied |
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(B) Water Acolyte Wizard Hat | +5 Min Water Spell Dmg +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar +5% chance to dodge Crystallization from being applied |
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(B) Water Acolyte Wizard Robes | +5 Min Water Spell Dmg +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar +5% chance to dodge Crystallization from being applied |
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(B) Water Acolyte Wizard Bottoms | +5 Min Water Spell Dmg +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar +5% chance to dodge Crystallization from being applied |
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(B) Earth Acolyte Wizard Hat | +5 Min Earth Spell Dmg +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar +5% chance to dodge Crystallization from being applied |
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(B) Earth Acolyte Wizard Robes | +5 Min Earth Spell Dmg +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar +5% chance to dodge Crystallization from being applied |
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(B) Earth Acolyte Wizard Bottoms | +5 Min Earth Spell Dmg +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar +5% chance to dodge Crystallization from being applied |
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(B) Fire Acolyte Wizard Hat | +5% chance to dodge Crystallization from being applied +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar +5 Min Fire Spell Dmg |
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(B) Fire Acolyte Wizard Robes | +5% chance to dodge Crystallization from being applied +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar +5 Min Fire Spell Dmg |
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(B) Fire Acolyte Wizard Bottoms | +5% chance to dodge Crystallization from being applied +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar +5 Min Fire Spell Dmg |
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(B) Air Adept Wizard Hat | +15 Min Air Spell Dmg +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +10% chance to dodge Crystallization from being applied |
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(B) Air Adept Wizard Robes | +15 Min Air Spell Dmg +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +10% chance to dodge Crystallization from being applied |
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(B) Air Adept Wizard Bottoms | +15 Min Air Spell Dmg +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +10% chance to dodge Crystallization from being applied |
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(B) Water Adept Wizard Hat | +15 Min Water Spell Dmg +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +10% chance to dodge Crystallization from being applied |
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(B) Water Adept Wizard Robes | +15 Min Water Spell Dmg +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +10% chance to dodge Crystallization from being applied |
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(B) Water Adept Wizard Bottoms | +15 Min Water Spell Dmg +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +10% chance to dodge Crystallization from being applied |
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(B) Earth Adept Wizard Hat | +15 Min Earth Spell Dmg +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +10% chance to dodge Crystallization from being applied |
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(B) Earth Adept Wizard Robes | +15 Min Earth Spell Dmg +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +10% chance to dodge Crystallization from being applied |
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(B) Earth Adept Wizard Bottoms | +15 Min Earth Spell Dmg +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +10% chance to dodge Crystallization from being applied |
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(B) Fire Adept Wizard Hat | +10% chance to dodge Crystallization from being applied +10% Summoning Familiar damage added as extra damage to Barrier +15 Min Fire Spell Dmg +30 Flat Barrier damage added to Summon Familiar |
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(B) Fire Adept Wizard Robes | +10% chance to dodge Crystallization from being applied +10% Summoning Familiar damage added as extra damage to Barrier +15 Min Fire Spell Dmg +30 Flat Barrier damage added to Summon Familiar |
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(B) Fire Adept Wizard Bottoms | +10% chance to dodge Crystallization from being applied +10% Summoning Familiar damage added as extra damage to Barrier +15 Min Fire Spell Dmg +30 Flat Barrier damage added to Summon Familiar |
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(B) Air Expert Wizard Hat | +20 Min Air Spell Dmg +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +20% chance to dodge Crystallization from being applied |
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(B) Air Expert Wizard Robes | +20 Min Air Spell Dmg +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +20% chance to dodge Crystallization from being applied |
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(B) Air Expert Wizard Bottoms | +20 Min Air Spell Dmg +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +20% chance to dodge Crystallization from being applied |
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(B) Water Expert Wizard Hat | +20 Min Water Spell Dmg +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +20% chance to dodge Crystallization from being applied |
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(B) Water Expert Wizard Robes | +20 Min Water Spell Dmg +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +20% chance to dodge Crystallization from being applied |
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(B) Water Expert Wizard Bottoms | +20 Min Water Spell Dmg +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +20% chance to dodge Crystallization from being applied |
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(B) Earth Expert Wizard Hat | +20 Min Earth Spell Dmg +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +20% chance to dodge Crystallization from being applied |
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(B) Earth Expert Wizard Robes | +20 Min Earth Spell Dmg +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +20% chance to dodge Crystallization from being applied |
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(B) Earth Expert Wizard Bottoms | +20 Min Earth Spell Dmg +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar +20% chance to dodge Crystallization from being applied |
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(B) Fire Expert Wizard Hat | +20% chance to dodge Crystallization from being applied +15% Summoning Familiar damage added as extra damage to Barrier +20 Min Fire Spell Dmg +30 Flat Barrier damage added to Summon Familiar |
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(B) Fire Expert Wizard Robes | +20% chance to dodge Crystallization from being applied +15% Summoning Familiar damage added as extra damage to Barrier +20 Min Fire Spell Dmg +30 Flat Barrier damage added to Summon Familiar |
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(B) Fire Expert Wizard Bottoms | +20% chance to dodge Crystallization from being applied +15% Summoning Familiar damage added as extra damage to Barrier +20 Min Fire Spell Dmg +30 Flat Barrier damage added to Summon Familiar |
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(B) Ancient Wizard Hat | +6% Max Hit when using Surge spells +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +5 Minimum Spell Damage +40 Flat Barrier damage added to Summon Familiar +6% Accuracy Rating when using Surge spells |
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(B) Ancient Wizard Robes | +6% Max Hit when using Surge spells +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +5 Minimum Spell Damage +40 Flat Barrier damage added to Summon Familiar +6% Accuracy Rating when using Surge spells |
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(B) Ancient Wizard Bottoms | +6% Max Hit when using Surge spells +25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +5 Minimum Spell Damage +40 Flat Barrier damage added to Summon Familiar +6% Accuracy Rating when using Surge spells |
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Cult Robes | +20 Max Hit when using Bolt spells |
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Summoner's Defender | Passive: -10% Summoning Familiar Attack Interval |
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Knight's Summoning Defender | Passive: -0.1s Attack Interval, -10% Summoning Familiar Attack Interval, -3% Damage Reduction, +9 Melee Attack Bonus |
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Glacia God Helmet (B) | +35% chance to dodge Crystallization from being applied +40% Summoning Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar +25 minimum Elemental Spell Damage |
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Glacia God Platelegs (B) | +35% chance to dodge Crystallization from being applied +40% Summoning Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar +25 minimum Elemental Spell Damage |
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Glacia God Platebody (B) | +35% chance to dodge Crystallization from being applied +40% Summoning Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar +25 minimum Elemental Spell Damage |
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Glacia God Boots (B) | +35% chance to dodge Crystallization from being applied +40% Summoning Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar +25 minimum Elemental Spell Damage |
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Glacia God Helmet (C) | +1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) +40% Summoning Familiar damage added as extra damage to Barrier +25 minimum Elemental Spell Damage +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Glacia God Platelegs (C) | +1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) +40% Summoning Familiar damage added as extra damage to Barrier +25 minimum Elemental Spell Damage +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Glacia God Platebody (C) | +1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) +40% Summoning Familiar damage added as extra damage to Barrier +25 minimum Elemental Spell Damage +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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Glacia God Boots (C) | +1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) +40% Summoning Familiar damage added as extra damage to Barrier +25 minimum Elemental Spell Damage +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |