Golbin Raid

From Melvor Idle
This page is up to date (v1.0.4).
This article is about the Golbin Raid minigame. For a guide to progressing through the minigame, see Golbin Raid/Guide.

The Golbin Raid is the first permanent minigame added to Melvor Idle. It is intended to be a fun distraction for those who want to take a break from the grind, offering unique rewards exclusive to the minigame.

The minigame is specifically designed to be fair for everyone, at any level of the game, as such there is no advantage to having high level stats or items.

How to Play

  • Defeat infinite waves of Golbins, progressing in difficulty and Combat Level each wave.
  • You start at Level 1 Combat Skill Levels (Hitpoints Level 10) which increases by 1 at the end of each wave.
  • Start with only a Bronze Scimitar (item).svg Bronze Scimitar (or an Adamant Scimitar (item).svg Adamant Scimitar if Jerry the Giraffe (pet).svg Jerry the Giraffe has been unlocked), 200 Bronze Arrows (item).svg Bronze Arrows, 500 Air Rune (item).svg Air Rune, 500 Water Rune (item).svg Water Rune, 500 Earth Rune (item).svg Earth Rune, 500 Fire Rune (item).svg Fire Rune, 500 Mind Rune (item).svg Mind Rune, and 10 Shrimp (item).svg Shrimp.
  • At the end of each wave you can select the desired item you wish to equip, chosen at random.
  • Get as far as you can with the best build possible.
  • Visit the Raid Shop to purchase upgrades that will assist in the Raid.
  • Running or dying in the Raid will reward you with Raid Coins based on what Wave you got up to. You cannot earn Raid Coins prior to Wave 4.
  • Everyone attacks twice as fast in the Raid.

Important Information

  • All Skills, including Combat, are placed into "Offline Mode" during a Raid. Once a Raid is finished, you will be rewarded with progress for the Skill.
  • Running out of Runes or Ammo during Combat or selecting a weapon that isn't compatible with your existing Ammo will replace your weapon with a Bronze Scimitar (item).svg Bronze Scimitar.
  • Auto Eat - Tier II (upgrade).svg Auto Eat - Tier II is active throughout the Raid.
  • There are no Summoning (skill).svg Summoning, Potions, or passive Pet Bonuses.
  • No Combat XP is gained during the Raid.
  • You are limited to only 1 Equipment Set, and 1 Equipped Food. Choose wisely.
  • The Weapons and Gear you can select are gated behind Wave requirements. Check the selections screen for info.
  • All Runes acquired during the Raid are stored. Check the My Runes page in Combat to see what you have.
  • All Magic (skill).svg Magic Spells are unlocked from the start.
  • Combination Runes cannot be obtained while raiding. Players should ensure that the "Use Combination Runes" option is disabled when using Magic, otherwise spell casts will fail and the player will be reverted back to their starter weapon.
  • Combat Triangle Modifiers for Standard & Hardcore characters still apply here (Including no Hitpoints (skill).svg Hitpoints regeneration for Hardcore).
  • This is a safe minigame. Hardcore.svg Hardcore Characters are safe if you die.
  • All Golbins killed during the raid count towards unlocking the Golden Golbin (pet).svg Golden Golbin pet.
  • Golbin Raids can be Paused and Resumed at any time.

Development Plan

  • Stage 1 Initial Release & Basic Game Mechanics Implemented
  • Stage 2 Raid Shop, Increased Variance of Enemies, & Tuning for Ranged and Magic
  • Stage 3 (current) Finalise Mechanics & Focus on Feedback
  • Stage 4 Finished Minigame

Difficulty

You can select from three difficulties for the Golbin Raid.

  • Easy
    • Uses the Standard Mode Combat Triangle
    • Earn 0.5x Raid Coins
    • Golbins have 0.75x Hitpoints
  • Medium
    • Uses the Standard Mode Combat Triangle
    • Earn 1.0x Raid Coins
    • Golbins have 1.00x Hitpoints
    • You gain 1 positive modifier and 1 negative modifier at the start and every 10 waves.
  • Hard
    • Uses the Hardcore.svg Hardcore/Adventure.png Adventure Mode Combat Triangle
    • Earn 1.5x Raid Coins
    • Golbins have 1.25x Hitpoints
    • You gain 1 positive modifier and 2 negative modifiers at the start and every 10 waves.
    • Golbins have 1.1x Accuracy Rating, Maximum Hit and Evasion

Modifiers

On Medium and Hard difficulties, you will select a set of modifiers at the start, and every 10 waves. A Positive modifier will globally boost your stats, or globally reduce the stats of all Golbins. A Negative modifier will do the opposite. Below is a list of all modifiers and their ranges. Modifiers will stack additively with one another.

Gear Unlocks

As you progress through the waves of the Golbin Raid, more powerful gear will be unlocked.

  • Wave 1-9: Gear that normally requires level 70 and under
  • Wave 10-19: Gear that normally requires level 84 and under
  • Wave 20+: All Gear available

Shop

The Golbin Raid minigame has its own shop, from which the player can purchase various upgrades in exchange for Raid Coins. All purchases made within this shop will only impact the minigame, and will have no effect on other areas of the game.

Golbin Crate

The Golbin Crate contains 39 items of equipment unique to raids, with one item unlocked each time the upgrade is purchased. The first purchase costs Raid Coins.svg 1,000 with the cost increasing by Raid Coins.svg 1,000 each time the crate is purchased, therefore purchasing the crate 39 times costs a total of Raid Coins.svg 780,000.

The item unlocked with each purchase is random, and the same item cannot be unlocked more than once.

Raid Coins

The number of Raid Coins earned increases with the number of cleared waves. The amount of coins earned for a raid is given by: [math]\text{Raid Coins} = \begin{cases} \text{difficulty} \times 3.6 \times \text{wave} \times \left \lfloor 2 + \frac{\text{wave}}{4} \right \rfloor \times \left \lfloor 1 + \frac{\text{wave}}{15} \right \rfloor & \text{if wave} \ge 3 \\ 0 & \text{if wave} \le 2 \end{cases} [/math]

Where:

  • [math] \left \lfloor x \right \rfloor [/math] is the floor function
  • [math]\text{difficulty}[/math] is:
    • 0.5 on Easy
    • 1 on Normal
    • 1.5 on Hard
  • [math]\text{wave}[/math] is the number of waves cleared


Waves Cleared Difficulty
Easy Normal Hard
5 27 54 81
10 72 144 216
15 270 540 810
20 504 1,008 1,512
30 1,458 2,916 4,374
40 2,592 5,184 7,776
50 5,040 10,080 15,120
75 16,200 32,400 48,600
100 34,020 68,040 102,060
125 66,825 133,650 200,475
150 115,830 231,660 347,490
175 170,100 340,200 510,300
200 262,080 524,160 786,240

The cost of skipping waves also increases with the number of waves, where the cost of skipping wave number [math]\text{wave}[/math] is given by: [math]\text{Skip Cost} = \left \lfloor 100 \times \left ( \text{wave} + 1 \right ) \times \left ( 1 - \text{Skip Cost Reduction} \right ) \right \rfloor[/math]

where: [math] \left \lfloor x \right \rfloor [/math] is the floor function.

Where [math]\text{Skip Cost Reduction}[/math] is 0.01 multiplied by the number of times the "Reduce Wave Skip Cost" upgrade has been purchased, up to a maximum of 0.5.

Ammo

If Ammo is chosen during the selection phase, two random options will be offered alongside an option to increase your existing ammo. The quantity of Ammo offered increases with the number of cleared waves, can be increased by purchasing the Ammo Gatherer upgrade within the raid shop, and is a random amount between [math]1[/math] and the maximum quantity:

[math]\text{Ammo Max} = 25 \times \text{wave} \times \left ( 1 + \text{Raid Shop Multiplier} \right )[/math]

Where [math]\text{Raid Shop Multiplier}[/math] has an initial value of 0, increasing by 0.05 for each time the Ammo Gatherer upgrade has been purchased.

Runes

If Runes is chosen during the selection phase, two random options will be offered, and an option to increase your existing runes. The quantity of Runes offered increases with the number of cleared waves, can be increased by purchasing the Rune Pouch upgrade within the raid shop, and is a random amount between [math]10[/math] and the maximum quantity:

[math]\text{Runes Max} = 25 \times \text{wave} \times \left ( 1 + \text{Raid Shop Multiplier} \right ) + 9[/math]

Where [math]\text{Raid Shop Multiplier}[/math] has an initial value of 0, increasing by 0.05 for each time the Rune Pouch upgrade has been purchased.

Food

If Food is chosen during the selection phase, three random options will be offered. The quantity of Food offered increases with the number of cleared waves, can be increased by purchasing the Food Bonus upgrade within the raid shop, and is a random amount between [math]\text{wave} + \text{Raid Shop Bonus}[/math] and the maximum quantity:

[math]\text{Food Max} = 12 \times \text{wave} + \text{Raid Shop Bonus} - 1[/math]

Where [math]\text{Raid Shop Bonus}[/math] has an initial value of 0, increasing by 5 for each time the Food Bonus upgrade has been purchased.