Golbin Raid
This page is up to date (v1.2.2). |
The Golbin Raid is the first permanent minigame added to Melvor Idle. It is intended to be a fun distraction for those who want to take a break from the grind, offering unique rewards exclusive to the minigame.
The minigame is specifically designed to be fair for everyone, at any level of the game, as such there is no advantage to having high level stats or items.
How to Play
- Defeat infinite waves of Golbins, progressing in difficulty and Combat Level each wave.
- You start at Level 1 Combat Skill Levels (
Level 10) which increases by 1 at the end of each wave.
- Start with only a
Bronze Scimitar (or an
Adamant Scimitar if
Jerry the Giraffe has been unlocked), 200
Bronze Arrows, 500
Air Rune, 500
Water Rune, 500
Earth Rune, 500
Fire Rune, 500
Mind Rune, and 10
Shrimp.
- At the end of each wave you can select the desired item you wish to equip, chosen at random.
- Get as far as you can with the best build possible.
- Visit the Raid Shop to purchase upgrades that will assist in the Raid.
- Running or dying in the Raid will reward you with Raid Coins based on what Wave you got up to. You cannot earn Raid Coins prior to Wave 4.
- Everyone attacks twice as fast in the Raid.
Important Information
- All Skills, including Combat, are placed into "Offline Mode" during a Raid. Once a Raid is finished, you will be rewarded with progress for the Skill.
- Running out of Runes or Ammo during Combat or selecting a weapon that isn't compatible with your existing Ammo will replace your weapon with a
Bronze Scimitar.
Auto Eat - Tier II is active throughout the Raid.
- There are no
Summoning, Potions, or passive Pet Bonuses.
- No Combat XP is gained during the Raid.
- You are limited to only 1 Equipment Set, and 1 Equipped Food. Choose wisely.
- The Weapons and Gear you can select are gated behind Wave requirements. Check the selections screen for info.
- All Runes acquired during the Raid are stored. Check the My Runes page in Combat to see what you have.
- All
Magic Spells are unlocked from the start.
- Combination Runes cannot be obtained while raiding. Players should ensure that the "Use Combination Runes" option is disabled when using Magic, otherwise spell casts will fail and the player will be reverted back to their starter weapon.
- Combat Triangle Modifiers for Standard & Hardcore characters still apply here (Including no
Hitpoints regeneration for Hardcore).
- This is a safe minigame.
Hardcore Characters are safe if you die.
- All Golbins killed during the raid count towards unlocking the
Golden Golbin pet. Assuming no existing Golbin kills and doing it all in one raid, 575 waves must be defeated to unlock the pet.
- Golbin Raids can be Paused and Resumed at any time.
Development Plan
- Stage 1 Initial Release & Basic Game Mechanics Implemented
- Stage 2 Raid Shop, Increased Variance of Enemies, & Tuning for Ranged and Magic
- Stage 3 (current) Finalise Mechanics & Focus on Feedback
- Stage 4 Finished Minigame
Difficulty
You can select from three difficulties for the Golbin Raid.
- Easy
- Uses the Standard Mode Combat Triangle
- Earn 0.5x Raid Coins
- Golbins have 0.75x Hitpoints
- Medium
- Uses the Standard Mode Combat Triangle
- Earn 1.0x Raid Coins
- Golbins have 1.00x Hitpoints
- You gain 1 positive modifier and 1 negative modifier at the start and every 10 waves.
- Hard
- Uses the
Hardcore/
Adventure Mode Combat Triangle
- Earn 1.5x Raid Coins
- Golbins have 1.25x Hitpoints
- You gain 1 positive modifier and 2 negative modifiers at the start and every 10 waves.
- Golbins have 1.1x Accuracy Rating, Maximum Hit and Evasion
- Uses the
Modifiers
On Medium and Hard difficulties, you will select a set of modifiers at the start, and every 10 waves. A Positive modifier will globally boost your stats, or globally reduce the stats of all Golbins. A Negative modifier will do the opposite. Below is a list of all modifiers and their ranges. Modifiers will stack additively with one another.
Modifier |
---|
+/-1% Global Accuracy +5% Global Accuracy |
+/-1% Melee Accuracy Bonus +5% Melee Accuracy Bonus |
+/-1% Melee Max Hit +5% Melee Max Hit |
+/-1% Melee Evasion +5% Melee Evasion |
+/-1% Ranged Accuracy Bonus +5% Ranged Accuracy Bonus |
+/-1% Ranged Max Hit +5% Ranged Max Hit |
+/-1% Ranged Evasion +5% Ranged Evasion |
+/-1% Magic Accuracy Bonus +5% Magic Accuracy Bonus |
+/-1% Magic Max Hit +5% Magic Max Hit |
+/-1% Magic Evasion +5% Magic Evasion |
+/-10 Max Hit +50 Max Hit |
+/-1% Max Hit +5% Max Hit |
+/-1% Damage Reduction +5% Damage Reduction |
+10 Flat HP Regen +50 Flat HP Regen |
-/+0.05s Attack Interval -0.25s Attack Interval |
-/+1% Attack Interval -5% Attack Interval |
+/-10 Maximum Hitpoints +50 Maximum Hitpoints |
+/-10 Maximum Hitpoints +50 Maximum Hitpoints |
+1% Reflect Damage +5% Reflect Damage |
+10 Reflect Damage +50 Reflect Damage |
+0-10 Reflect Damage +0-50 Reflect Damage |
+1% Lifesteal +5% Lifesteal |
+1% Melee Lifesteal +5% Melee Lifesteal |
+1% Ranged Lifesteal +5% Ranged Lifesteal |
+1% Magic lifesteal +5% Magic lifesteal |
+1% Bleed lifesteal +5% Bleed lifesteal |
+1% Burn lifesteal +5% Burn lifesteal |
+1% Poison lifesteal +5% Poison lifesteal |
+1% Melee critical hit chance +5% Melee critical hit chance |
+1% Ranged critical hit chance +5% Ranged critical hit chance |
+1% Magic critical hit chance +5% Magic critical hit chance |
+/-1% of Maximum Hit added to Minimum Hit +5% of Maximum Hit added to Minimum Hit |
+/-10 Minimum Hit +50 Minimum Hit |
+/-1% more Damage taken +5% more Damage taken |
+1% of remaining Hitpoints taken as damage on a successful attack (once per turn) +5% of remaining Hitpoints taken as damage on a successful attack (once per turn) |
+1% of Maximum Hitpoints taken as damage on a successful attack (once per turn) +5% of Maximum Hitpoints taken as damage on a successful attack (once per turn) |
+/-1% Global Evasion +5% Global Evasion |
Gear Unlocks
As you progress through the waves of the Golbin Raid, more powerful gear will be unlocked.
- Wave 1-9: Gear that normally requires level 70 and under
- Wave 10-19: Gear that normally requires level 84 and under
- Wave 20+: All Gear available
Shop
The Golbin Raid minigame has its own shop, from which the player can purchase various upgrades in exchange for Raid Coins. All purchases made within this shop will only impact the minigame, and will have no effect on other areas of the game.
Purchase | Type | Description | Cost | Buy Limit | |
---|---|---|---|---|---|
Reduce Wave Skip Cost | Upgrade | Reduces the cost of Wave Skipping by 1% per purchase | 50 | ||
Food Bonus | Upgrade | +5 to Minimum Food Qty per purchase | Unlimited | ||
Ammo Gatherer | Upgrade | +5% to Maximum Ranged Ammo Qty possible. | Unlimited | ||
Rune Pouch | Upgrade | +5% to Maximum Runes Qty possible. | Unlimited | ||
Prayer | Upgrade | Unlocks the Prayer Skill to be used within Golbin Raid | 1 | ||
Increase Prayer Level | Upgrade | +1 Prayer Level for Golbin Raid | 98 | ||
Increase Prayer Points gained per Wave Completion | Upgrade | +5 Increased Prayer Points granted per Wave Completion | Unlimited | ||
Increase Starting Prayer Points | Upgrade | Start with +20 Prayer Points per purchase | Unlimited | ||
Unlock Combat Passive Slot | Upgrade | Unlocks the Combat Passive Slot to be used in Golbin Raid. A passive item may be rolled every 5 waves. | 1 | ||
![]() |
Yellow Party Hat | Item | +1 Bragging Rights | Unlimited | |
Preston the Platypus | Pet | +1000 to starting Elemental Rune count | 1 | ||
Jerry the Giraffe | Pet | Start the Golbin Raid with an Adamant Scimitar | 1 | ||
Faster Golbin Spawns | Upgrade | -0.1s Monster Respawn Timer for Golbin Raid | + |
5 | |
![]() |
Golbin Crate | Upgrade | Unlocks a new item for Golbin Raid | + |
38 |
Golbin Crate
The Golbin Crate contains 38 items of equipment unique to raids, with one item unlocked each time the upgrade is purchased. The first purchase costs 1,000 with the cost increasing by
1,000 each time the crate is purchased, therefore purchasing the crate 38 times costs a total of
741,000.
The item unlocked with each purchase is random, and the same item cannot be unlocked more than once.
Item | Rarity | Slots | Description | ||
---|---|---|---|---|---|
![]() | Enchanted Sapphire Bolts | Common | 35 | Quiver | Sapphire Shots (30%) - (RANGED ONLY) Perform a normal attack. On a hit, gives the enemy +20% Attack Interval for 2 of the enemy's turns (Avoidable). |
![]() | Enchanted Topaz Bolts | Common | 35 | Quiver | Topaz Shots (30%) - (RANGED ONLY) Perform a normal attack that does 100% of your normal damage and 75 damage (Avoidable). |
![]() | Frostburn Arrows | Common | 35 | Quiver | Frostburn (20%) - (RANGED ONLY) Perform a normal attack (Avoidable). On a hit, gives the enemy Frostburn for 2 of the enemy's turns. |
![]() | Frostburn Ring | Common | 35 | Ring | Frostburn (20%) - (MELEE ONLY) Perform a normal attack (Avoidable). On a hit, gives the enemy Frostburn for 2 of the enemy's turns. |
![]() | Frostburn Wand | Common | 35 | Weapon ( | Frostburn (20%) - Perform a normal attack (Avoidable). On a hit, gives the enemy Frostburn for 2 of the enemy's turns. |
![]() | Throwing Dragon Sword | Common | 35 | Weapon ( | |
![]() | Amulet of Burning Leech | Uncommon | 20 | Amulet, Passive | |
![]() | Amulet of Healing | Uncommon | 20 | Amulet | Heal (10%) - Perform a normal attack (Avoidable). Gives Regen that heals 150% of your max hitpoints over 2s. |
![]() | Amulet of Poison Leech | Uncommon | 20 | Amulet, Passive | |
![]() | Bloodthirst Amulet | Uncommon | 20 | Amulet, Passive | |
![]() | Enchanted Emerald Bolts | Uncommon | 20 | Quiver | Emerald Shots (30%) - (RANGED ONLY) Perform a normal attack that gives the enemy -30% Ranged Evasion for 2 of the enemy's turns (Avoidable). |
![]() | Enchanted Ruby Bolts | Uncommon | 20 | Quiver | Ruby Shots (30%) - (RANGED ONLY) Perform a normal attack that heals you for 25% of the damage dealt (Avoidable). |
![]() | One Layer Shield | Uncommon | 20 | Shield | |
![]() | Poison Arrows | Uncommon | 20 | Quiver | Poison (20%) - (RANGED ONLY) Perform a normal attack (Avoidable). On a hit, Inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. |
![]() | Poison Ring | Uncommon | 20 | Ring | Poison (20%) - (MELEE ONLY) Perform a normal attack (Avoidable). On a hit, Inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. |
![]() | Punching Bag Platebody | Uncommon | 20 | Platebody, Passive | |
![]() | Ring of Balance | Uncommon | 20 | Ring, Passive | |
![]() | Stonewall Shield | Uncommon | 20 | Shield | Stone Barrier (20%) - Put up a barrier that gives you +20% Damage Reduction for 2 of your turns. If the buff is already active, perform a Normal Attack instead. |
![]() | Sword of Some Reliability | Uncommon | 20 | Weapon ( | Triple Damage (25%) - Perform an attack that does 300% of your normal damage (Avoidable). No Damage (25%) - Perform an attack that does no damage (Avoidable). |
![]() | Almighty Ring | Rare | 10 | Ring | |
![]() | Burning Ring | Rare | 10 | Ring | Burn (20%) - (MELEE ONLY) Perform a normal attack (Avoidable). On a hit, Inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. |
![]() | Burning Wand | Rare | 10 | Weapon ( | Burn (20%) - Perform a normal attack (Avoidable). On a hit, Inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. |
![]() | Enchanted Diamond Bolts | Rare | 10 | Quiver | Diamond Shots (30%) - (RANGED ONLY) Perform an attack that deals 200% of your normal damage (Avoidable). |
![]() | Fire Arrows | Rare | 10 | Quiver | Burn (20%) - (RANGED ONLY) Perform a normal attack (Avoidable). On a hit, Inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. |
![]() | Heavy Gloves | Rare | 10 | Gloves | |
![]() | I Can't See Helmet | Rare | 10 | Helmet | |
![]() | Magic Critical Amulet | Rare | 10 | Amulet, Passive | |
![]() | Melee Critical Amulet | Rare | 10 | Amulet, Passive | |
![]() | Precision Gloves | Rare | 10 | Gloves | |
![]() | Tilted Crossbow | Rare | 10 | Weapon ( | Tilted Shot (100%) - Perform a normal attack (Avoidable). On a hit, gives you -20% Global Accuracy and +20% Maximum Hit each time you successfully hit, stacking up to 3 times. Stacks reset on a miss. |
![]() | Warding Shield | Rare | 10 | Shield, Passive | |
![]() | Dragon Head Helmet | Ultra Rare | 4 | Helmet | Firebreathing (20%) - Breath fire on the Enemy, dealing 300% of your max hit damage over 3s (Unavoidable). On a hit, Inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. |
![]() | Enchanted Jadestone Bolts | Ultra Rare | 4 | Quiver | Jadestone Shots (30%) - (RANGED ONLY) Perform an attack that deals 100% of your normal damage, plus 12.5% of the enemy's max hitpoints as damage (Avoidable). |
![]() | Flying Cape | Ultra Rare | 4 | Cape | |
![]() | Ultimate Speed Boots | Ultra Rare | 4 | Boots, Passive | |
![]() | Impossible Longbow | Bugged Rare | 1 | Weapon ( | Impossible Shot (100%) - Fire 3 arrows at once, dealing 75% of your normal damage each (Avoidable). |
![]() | Mystery Wand | Bugged Rare | 1 | Weapon ( | Brute Force (20%) - Perform an attack that deals up to 200% of your normal damage. |
![]() | Ultimate Slapping Gloves | Bugged Rare | 1 | Gloves | Unlimited Slapping Power (100%) - (MELEE ONLY) Slap the Enemy 15 times dealing 20% of your normal damage each slap (Avoidable). |
Wave Length
The total number of Golbins within a wave is [math]\displaystyle{ \lfloor 2 + \frac{\text{wave}}{4} \rfloor }[/math].
Raid Coins
The number of Raid Coins earned increases with the number of cleared waves. The amount of coins earned for a raid is given by: [math]\displaystyle{ \text{Raid Coins} = \begin{cases} \text{difficulty} \times 3.6 \times \text{wave} \times \left \lfloor 2 + \frac{\text{wave}}{4} \right \rfloor \times \left \lfloor 1 + \frac{\text{wave}}{15} \right \rfloor & \text{if wave} \ge 3 \\ 0 & \text{if wave} \le 2 \end{cases} }[/math]
Where:
- [math]\displaystyle{ \left \lfloor x \right \rfloor }[/math] is the floor function
- [math]\displaystyle{ \text{difficulty} }[/math] is:
- 0.5 on Easy
- 1 on Normal
- 1.5 on Hard
- [math]\displaystyle{ \text{wave} }[/math] is the number of waves cleared
Waves Cleared | Difficulty | ||
---|---|---|---|
Easy | Normal | Hard | |
5 | 27 | 54 | 81 |
10 | 72 | 144 | 216 |
15 | 270 | 540 | 810 |
20 | 504 | 1,008 | 1,512 |
30 | 1,458 | 2,916 | 4,374 |
40 | 2,592 | 5,184 | 7,776 |
50 | 5,040 | 10,080 | 15,120 |
75 | 16,200 | 32,400 | 48,600 |
100 | 34,020 | 68,040 | 102,060 |
125 | 66,825 | 133,650 | 200,475 |
150 | 115,830 | 231,660 | 347,490 |
175 | 170,100 | 340,200 | 510,300 |
200 | 262,080 | 524,160 | 786,240 |
The cost of skipping waves also increases with the number of waves, where the cost of skipping wave number [math]\displaystyle{ \text{wave} }[/math] is given by: [math]\displaystyle{ \text{Skip Cost} = \left \lfloor 100 \times \text{wave} \times \left ( 1 - \text{Skip Cost Reduction} \right ) \right \rfloor }[/math]
where: [math]\displaystyle{ \left \lfloor x \right \rfloor }[/math] is the floor function.
Where [math]\displaystyle{ \text{Skip Cost Reduction} }[/math] is 0.01 multiplied by the number of times the "Reduce Wave Skip Cost" upgrade has been purchased, up to a maximum of 0.5.
Ammo
If Ammo is chosen during the selection phase, two random options will be offered alongside an option to increase your existing ammo. The quantity of Ammo offered increases with the number of cleared waves, can be increased by purchasing the Ammo Gatherer upgrade within the raid shop, and is a random amount between [math]\displaystyle{ 1 }[/math] and the maximum quantity:
[math]\displaystyle{ \text{Ammo Max} = 25 \times \text{wave} \times \left ( 1 + \text{Raid Shop Multiplier} \right ) }[/math]
Where [math]\displaystyle{ \text{Raid Shop Multiplier} }[/math] has an initial value of 0, increasing by 0.05 for each time the Ammo Gatherer upgrade has been purchased.
Runes
If Runes is chosen during the selection phase, two random options will be offered, and an option to increase your existing runes. The quantity of Runes offered increases with the number of cleared waves, can be increased by purchasing the Rune Pouch upgrade within the raid shop, and is a random amount between [math]\displaystyle{ 10 }[/math] and the maximum quantity:
[math]\displaystyle{ \text{Runes Max} = 25 \times \text{wave} \times \left ( 1 + \text{Raid Shop Multiplier} \right ) + 9 }[/math]
Where [math]\displaystyle{ \text{Raid Shop Multiplier} }[/math] has an initial value of 0, increasing by 0.05 for each time the Rune Pouch upgrade has been purchased.
Food
If Food is chosen during the selection phase, three random options will be offered. The quantity of Food offered increases with the number of cleared waves, can be increased by purchasing the Food Bonus upgrade within the raid shop, and is a random amount between [math]\displaystyle{ \text{wave} + \text{Raid Shop Bonus} }[/math] and the maximum quantity:
[math]\displaystyle{ \text{Food Max} = 12 \times \text{wave} + \text{Raid Shop Bonus} - 1 }[/math]
Where [math]\displaystyle{ \text{Raid Shop Bonus} }[/math] has an initial value of 0, increasing by 5 for each time the Food Bonus upgrade has been purchased.
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |