V0.07
From Melvor Idle
Alpha v0.07 (9th October 2019)
This update focuses on updates to current content within Melvor Idle.
The main focus is on balance (except Combat), as well as an array of changes, fixes, optimizations and other QoL inclusions.
I have also added a Patreon link to the sidebar in-game. For those who wish to directly support the development of this game, and receive some benefits along the way, I would be greatly appreciative of that. I won't really be advertising it after this update, but it will be there for those who wish to support. This game will still continue development as usual even with no Patreons.
Balance Changes
It was too hard to show all the balance changes here, so I created a Google Sheet showing all the changes.
See all the changes here: Balance Changes Sheet.
New Features
Mining has been redesigned from the ground-up. Rocks now have a set maximum HP. Once this hits 0, the rock will need to regenerate. Each
Mastery level for the respective ore increases the maximum HP by 1. There is also a 0.5% chance that you will collect a random Gem from mining.
- Four degradable Gloves have been added to the shop. Activating these will provide benefits for skills to aid with training.
- Amulets have been added to the game, and can be equipped to provide various stats according to the amulet.
Amulet of Strength,
Accuracy and
Defence have been added to the game and can be acquired through monster drops in Areas 3-5.
Amulet of Glory has been added to the game. This can only be obtained as a drop from monsters in Area 6.
Amulet of Fishing has been added to the game. This can be acquired via
Treasure Chests obtained while
Fishing.
- Added
Cooking Fires to the game. These can be purchased as an upgrade in the shop to assist with
Cooking. This replaces the Cooking Range. Everyone who purchased a Cooking Range has received a refund.
- Updated the look of the
Mastery Tab. This now also displays your Current Total
Mastery Level.
- Open xAll option has been added for
Bird Nests and
Treasure Chests.
- Buy 5x
Compost is now an option in the Shop.
- Allotments in
Farming now have a chance to provide seeds when harvested, once Level 10
Mastery has been reached.
- The
Farming tab now glows green when you have a crop to harvest.
- You can now see your current
Hitpoints next to the
Thieving skill tab (just like the
Hitpoints Tab).
- A setting to disable item notifications was added.
- You can now see what
Farming Level is required for Farming Areas to unlock under the Milestone tab.
Mastery icons are now hidden until you earn at least 1 XP for that item.
- You now receive
Mastery XP for the log you burn for
Cooking.
- You are now notified of a Milestone unlock when you level up a skill.
- Added a small indicator to show how many more
Cooking Actions are remaining.
Changed Features
- Most skills have received XP/GP Balance changes. See above for these details.
- It is no longer possible to pickpocket
Dragonite Ore from a
Miner.
- It is no longer possible to pickpocket
Cave Fish,
Manta Rays or
Whales from
Chefs.
- It is no longer possible to pickpocket
Raw Cave Fish,
Raw Manta Rays or
Raw Whales from the
Fisherman.
- It is no longer possible to pickpocket
Rune Daggers or
Rune 2H Swords from the
Knight.
- The
Treasure Chest now has an 8% chance to spawn in a random
Fishing Area (Up from 1%).
- Skill Levels are now visually capped at Level 99. Skill XP after Level 99 is still tracked, and can be seen on the respective Skill screen.
Food can no longer be consumed when at full HP.
- Increased the icon sizes in the bank, as well as the button size. This will ensure all buttons in the bank are the same size.
- Slightly updated the look of the shop to be somewhat uniform and clear.
Bugfixes
- You are no longer required to Force Refresh after an update to load it correctly. This is also true for Mobile.
Farming Area 5 now requires
Level 80 instead of
Level 30 (This is what it was supposed to be initially).
- Updated the
Combat screen so it does not adjust in height every time it searches for an enemy.
- Fixed an issue where upgrading an
(S) Iron Shield to
(G) Iron Shield turned it into a Platebody.
- Fixed a memory leak issue that would cause copious amounts of lag after a certain period of time, or when clicking various areas on the screen.
- Fixed an issue where you would not receive your upgraded item if you spent the exact amount of bars you had in your bank at the time.
- Fixed an issue where leveling up
Farming while planting a seed would make it visually disappear.
- Bank quantities are now formatted correctly.
- Fixed an issue where
Cooking would not stop correctly.
- Level 99's are now formatted correctly in the sidebar for all skills.
- Fixed a rare bug where your maximum
Hitpoints was able to exceed your
Hitpoints level.
- Fixed an issue with
Magic Tree Seeds only providing 82xp.
- Fixed a bug where the bank popover would remain on the screen until the game was refreshed if you sorted your bank with an item selected.
- Fixed minor formatting issues with
Thieving window in mobile view. Missing item images have been restored.
- Missing
Mastery image for
Runite Ore has been restored.
- Spelling errors for some items have been fixed.
Melvor Idle Version History (Current: v1.2) | |
---|---|
2018 | v0.01 v0.01.1, v0.01.2 | v0.02 | v0.03 v0.03.1, v0.03.2, v0.03.3, v0.03.4, v0.03.5, v0.03.6 |
2019 | v0.04 v0.04.2, v0.04.3 | v0.05 v0.05.1 | v0.06 | v0.07 v0.07.1 | v0.08 v0.08.1, v0.08.2 | v0.09 v0.09.1, v0.09.2 | v0.10 v0.10.1, v0.10.2 |
2020 | v0.11 v0.11.1, v0.11.2 | v0.12 v0.12.1, v0.12.2 | v0.13 | v0.14 v0.14.1, v0.14.2 | v0.15 v0.15.1, v0.15.2, v0.15.3, v0.15.4 | v0.16 v0.16.1, v0.16.2, v0.16.3 | v0.17 | v0.18 v0.18.1 |
2021 | v0.18.2 | v0.19 v0.19.1, v0.19.2 | v0.20 | v0.21 | v0.22 v0.22.1 | v1.0 v1.0.1 |
2022 | v1.0.2 v1.0.3 v1.0.4 v1.0.5 | |
2023 | v1.1.2 | ![]() |
Melvor Idle version v1.2 (Released: 3rd September 2023) | |||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |