Thieving
This page is out of date (v0.20). |
Thieving is used to pickpocket GP and items. Each Thieving attempt takes 3 seconds.
Thieving can be done with Offline Progression if the success rate is at 90% or above.
Contents
Mechanics
Success Rate
The base success rate of pickpocketing is 57.5%. This is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by [math]\frac{1}{400}[/math] or 0.25% per Mastery level the player has for the target. This chance is capped at a maximum of 95%.
Players can go beyond the 95% success rate cap in two ways:
- Thieving Gloves provide +10% success rate as long as they have charges.
- Reaching 99 Mastery means that any pickpocket attempts on that target will be successful.
Two other things may influence the success rate but however will not go above the 95% soft cap, those are:
- Gloves of Silence provides +5% success rate. (Can be acquired through Combat)
- Mastery pool 25% checkpoint provides +10% success rate. Check Thieving#Mastery Unlocks for more information.
Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.
Loot
- See also Combat#Loot and Rewards
Successfully pickpocketing a target will always award the player with GP up to the Max Coins of the target. There is also a [math]\frac{3}{4}[/math] or 75% chance to receive an item from the target's loot table.
In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with two rare items in addition to the normal loot:
Bobby's Pocket has a [math]\frac{1}{120}[/math] or 0.83% chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for 4,000.
Chapeau Noir has a [math]\frac{1}{10,000}[/math] or 0.01% chance of being received on any successful pickpocket. When worn, it provides a [math]\frac{1}{10}[/math] or 10% chance to double loot acquired from Combat or Thieving.
It is possible to receive loot, a Bobby's Pocket, and a Chapeau Noir all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.
Loot can be multiplied in three ways: Gentle Hands Potions can be used to provide a [math]\frac{1}{20}[/math] to [math]\frac{1}{4}[/math] or 5-25% chance to double the quantity of items gained on a successful pickpocket. Agility can provide +[math]\frac{1}{20}[/math] or +5% chance to double items gained through the Rock Climb obstacle course. Equipment items can also provide a separate doubling effect (currently, the items/skills that provide a chance to double loot are the Chapeau Noir, Master tier Slayer gear and Aorpheat's Signet Ring). All the bonus mentioned stack additively.
GP gained can be increased by the following bonuses. In addition, the 95% Mastery pool checkpoint increases GP gained by 100%. Note that any flat bonuses (such as that provided by Gloves of Silence) are increased by any percentage bonuses that are active.
Source | Type | GP Bonus | Other Modifiers |
---|---|---|---|
Aorpheat's Signet Ring | Item | +100% GP From Thieving | -5% Chance to Double Items in Thieving -5% Chance To Double Loot in Combat +10% Chance to Double Items Globally +100% GP From Agility +100% GP From Monsters |
Coal Stones | Agility Obstacle | +20% GP From Thieving | -4% Global Skill XP +10% Food Healing Value +3% Chance to Preserve Resources in Skills |
Gloves of Silence | Item | +150 GP From Thieving | +150 GP From Monsters +5% Thieving Success Rate |
Leprechaun | Item | +50 GP From Thieving | |
Pillar of Generosity | Agility Pillar | +10% GP from all sources (Except Item Selling) | +10 Bank Space +10% Chance To Preserve Potion Charge +5 Charges per Potion +5% Chance to preserve Summoning Charges |
Snek | Pet | +50% GP From Thieving |
Further, the loot and GP gained can be modified in various ways by Leprechaun Summoning synergies, see Leprechaun for a list of each synergy.
Failure
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by Equipment. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming food manually, or automatically with the Auto Eat upgrade. Specifically for Chef, the Pig and Leprechaun synergy can be used to completely negate damage from failed attempts.
Thieving Targets
Target | Name | Level | Experience | Max Hit | Max Coins | GP/Theft |
---|---|---|---|---|---|---|
Man | 1 | 5 | 10 | 20 | 43.83 | |
Golbin | 10 | 10 | 20 | 50 | 58.83 | |
Lumberjack | 20 | 20 | 30 | 100 | 95.44 | |
Farmer | 30 | 30 | 30 | 120 | 167.05 | |
Fisherman | 40 | 45 | 40 | 140 | 131.06 | |
Chef | 50 | 55 | 40 | 160 | 135.45 | |
Miner | 60 | 65 | 40 | 180 | 136.01 | |
Knight | 75 | 90 | 50 | 200 | 149.92 |
Profit
Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target.
This strategy was calculated for v0.16.3 and may have changed in newer updates. |
Name | GP/theft | GP/hour | GP/hour with |
---|---|---|---|
Man | 36.80 | 44,160.00 | 48,576.00 |
Golbin | 51.05 | 61,260.00 | 67,386.00 |
Lumberjack | 85.11 | 102,136.13 | 112,349.74 |
Farmer | 156.21 | 187,455.11 | 206,200.63 |
Fisherman | 122.19 | 146,625.18 | 161,287.7 |
Chef | 123.85 | 148,615.81 | 163,477.39 |
Miner | 124.42 | 149,309.75 | 164,240.73 |
Knight | 137.60 | 165,121.13 | 181,633.24 |
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each level provides a slight increase in success rate as well as increased % GP acquired equal to your Mastery Level. |
99 | Never fail a pickpocket attempt. |
The bonus per mastery level to successfully pickpocket a Thieving target is +[math]\frac{1}{400}[/math] or +0.25%.
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 400,000 xp | +5% increased Thieving Mastery XP |
25% | 1,000,000 xp | +10% increased success rate for all NPC |
50% | 2,000,000 xp | +10% chance to receive double items from Thieving |
95% | 3,800,000 xp | +100% increased gold from Thieving |
Total Mastery Pool XP | 4,000,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
Skillcape | Name | Effect |
---|---|---|
Thieving Skillcape | Reduce Thieving Interval by 0.5s |
Pet
The pet can be unlocked by doing any Thieving action.
Pet | Name | Effect |
---|---|---|
Snek | +50% GP From Thieving |
Potion
The Gentle Hands Potion gives a chance of receiving double loot while pickpocketing. It can be made with Level 45 using 1 Lemontyle Herb and 2 Strawberry Seeds.
Potion | Tier | Charges | Effect |
---|---|---|---|
I | 20 | 5% chance for double Thieving rewards | |
II | 30 | 10% chance for double Thieving rewards | |
III | 40 | 15% chance for double Thieving rewards | |
IV | 50 | 25% chance for double Thieving rewards |
Summoning Boosts
This table shows all the Summoning Familiars and Synergies that provide a bonus to Thieving.
Familiar 1 | Familiar 2 | Effect | ||
---|---|---|---|---|
Leprechaun | +50 GP From Thieving | |||
Ent | Leprechaun | When successfully pickpocketing the Lumberjack in Thieving, grants +1 Bird Nest instead of GP. | ||
Mole | Leprechaun | When successfully pickpocketing the Miner in Thieving, +20% chance to get a random Gem. | ||
Octopus | Leprechaun | +50% Thieving Skill Interval for Fisherman only. Also grants +2 Base Thieving Item Qty from Fisherman only. | ||
Pig | Leprechaun | The Chef in Thieving now deals no damage to you. | ||
Crow | Leprechaun | Successfully pickpocketting the Miner in Thieving will now grant +1 Rune Essence. | ||
Leprechaun | Monkey | Upon receiving an item in Thieving, grants GP equal to 2000% of its sale price. | ||
Leprechaun | Salamander | Upon successfully pickpocketting an item from the Miner in Thieving, 50% chance to receive a random Bar. | ||
Leprechaun | Bear | +3% chance to obtain a single Herb Sack while Thieving the Farmer, on top of the original item obtained. | ||
Leprechaun | Devil | While Thieving any NPC, 50% chance to grant +100% GP, 35% chance to grant 4x Items, or 15% chance to receive no items or GP at all. |
Skill Boosts
This table lists most sources of Thieving-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | XP Boost | Other Modifiers |
---|---|---|---|
Ancient Ring of Skills | Item | +8% Thieving Skill XP | +8% Alt. Magic Skill XP +8% Woodcutting Skill XP +8% Fishing Skill XP +8% Firemaking Skill XP +8% Cooking Skill XP +8% Mining Skill XP +8% Smithing Skill XP +8% Farming Skill XP +8% Fletching Skill XP +8% Crafting Skill XP +8% Runecrafting Skill XP +8% Herblore Skill XP +8% Agility Skill XP +8% Summoning Skill XP |
Aorpheat's Signet Ring | Item | +100% GP From Thieving | -5% Chance to Double Items in Thieving -5% Chance To Double Loot in Combat +10% Chance to Double Items Globally +100% GP From Agility +100% GP From Monsters |
Cape of Completion | Item | -0.5s Thieving Interval | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -100% chance to burn food when Cooking -50% Prayer Point Cost for Prayers -1% Secondary Chance to burn food when Cooking -0.5s Crafting Interval -15% Woodcutting Interval -50% Coal Costs for Smithing x2 Items recieved from Fishing x2 Items recieved from Fletching x2 Items recieved from Herblore Composting crops in Farming is free +50% Ammo Preservation +1 Coal Ore per Ore Mined. (Item doubling does not apply) +5% Damage To Slayer Tasks +20% Farming Yield +100% chance to recieve coal when burning logs in Firemaking +5% Global Skill XP +10 Flat HP Regen +100% to effective Mastery Pool progress Rune providing items provide 2x as many runes +35% Chance to Preserve Resources in Runecrafting +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation |
Chapeau Noir | Item | +10% Chance to Double Items in Thieving | +10% Chance To Double Loot in Combat |
Coal Stones | Agility Obstacle | +20% GP From Thieving | -4% Global Skill XP +10% Food Healing Value +3% Chance to Preserve Resources in Skills |
Gentle Hands Potion I | Item | +5% Chance to Double Items in Thieving | |
Gentle Hands Potion II | Item | +10% Chance to Double Items in Thieving | |
Gentle Hands Potion III | Item | +15% Chance to Double Items in Thieving | |
Gentle Hands Potion IV | Item | +25% Chance to Double Items in Thieving | |
Gloves of Silence | Item | +150 GP From Thieving | +150 GP From Monsters +5% Thieving Success Rate |
Leprechaun | Item | +50 GP From Thieving | |
Max Skillcape | Item | -0.5s Thieving Interval | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -100% chance to burn food when Cooking -50% Prayer Point Cost for Prayers -1% Secondary Chance to burn food when Cooking -0.5s Crafting Interval -15% Woodcutting Interval -50% Coal Costs for Smithing x2 Items recieved from Fishing x2 Items recieved from Fletching x2 Items recieved from Herblore Composting crops in Farming is free +50% Ammo Preservation +1 Coal Ore per Ore Mined. (Item doubling does not apply) +5% Damage To Slayer Tasks +20% Farming Yield +100% chance to recieve coal when burning logs in Firemaking +5% Global Skill XP +10 Flat HP Regen Rune providing items provide 2x as many runes +35% Chance to Preserve Resources in Runecrafting +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation |
Rock Climb | Agility Obstacle | +5% Chance to Double Items in Thieving | -10% Chance to Preserve Resources in Skills +5% Chance to Double Items in Fishing +5% Chance to Double Items in Woodcutting +5% Chance to Double Items in Mining |
Rope Climb | Agility Obstacle | +2% Thieving Mastery XP | |
Slayer Cowl (Master) | Item | +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation |
Slayer Helmet (Master) | Item | +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation |
Slayer Leather Body (Master) | Item | +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation |
Slayer Platebody (Master) | Item | +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation |
Slayer Wizard Hat (Master) | Item | +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation |
Slayer Wizard Robes (Master) | Item | +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation |
Snek | Pet | +50% GP From Thieving | |
Thieving Skillcape | Item | -0.5s Thieving Interval |
Thieving Targets |
---|
Man • Golbin • Lumberjack • Farmer • Fisherman • Chef • Miner • Knight |
Melvor Idle version v0.21 (Released: 13th August 2021) | |||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |