Thieving
This page is up to date (v1.0.4). |
Thieving is used to pickpocket GP and items. Some items obtainable from Thieving are unique to the skill and cannot be found elsewhere. Many of these unique items are Equipment which provide bonuses to Thieving and other non-combat skills. Each Thieving attempt takes a base 3 seconds, and can be reduced as low as 1.8 seconds.
Thieving can be done with Offline Progression, although the player must do so with caution as it is possible to die if the player's success rate against the NPC is below 100%.
Contents
Mechanics
Stealth and Perception
Simply put, stealth is a measure of how good the player is at stealing, while perception is a measure of how difficult an NPC is to steal from - The player's stealth competes against an NPC's perception. It is usually preferable to maximize stealth as this increases the success rate, chance to double items, and the chance to receive an NPC's unique item. An NPC's perception is fixed and cannot be reduced.
The player's stealth, the NPC's perception, and the resulting success rate, doubling chance and unique item chance can be viewed in game by first selecting an NPC and then hovering over the icon.
Stealth can be maximized as below. Note that two sets of gloves can only be equipped simultaneously once the Passive Slot has been unlocked.
Source of Stealth | Stealth | Alternatives | |
---|---|---|---|
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Helmet | 20 | |
Gloves | 75 | ||
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Boots | 40 | |
Cape | 150 | ![]() | |
Passive | 50 | ||
Equipment Total | 335 | ||
10% Mastery Pool Checkpoint | 30 | ||
95% Mastery Pool Checkpoint | 100 | ||
NPC Mastery Level (+1 per level) | 99 | ||
99 NPC Mastery Unlock | 75 | ||
Mastery Total | 304 | ||
Skill Level (+1 per level) | 99 | ||
75 | |||
35 | |||
Other Total | 209 | ||
Grand Total | 848 |
Success Rate
The chance of success is [math]min\left(1, \tfrac{100 + \text{Stealth}}{100 + \text{Perception}}\right)[/math], resulting in a guaranteed success once the player's stealth is the same or greater than the NPC's perception.
For example, a player who has stealth of 200 while pickpocketing the Bandit Thug will have a chance of success equal to [math]min\left(1, \tfrac{100 + 200}{100 + 220}\right) = 0.9375 = 93.75\%[/math].
Some NPCs have a perception that is greater than the maximum possible stealth, therefore it is not always possible to guarantee each pickpocket attempt will succeed.
Item Doubling
The additional chance to double items due to stealth is [math]min\left(1, \tfrac{\text{Stealth}}{4 \times \text{Perception}}\right)[/math], double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception.
For example, a player who has stealth of 330 while pickpocketing the Bandit Thug will have a chance to double equal to [math]min\left(1, \tfrac{330}{4 \times 220}\right) = 0.3750 = 37.50\%[/math].
This is additive with the chance to double items provided by other Thieving specific and global sources (up to a maximum of 100%), and multiplicative with the 35% chance of quadruple items from the Leprechaun and
Devil synergy, for a potential 8x multiplier to items received from Thieving.
The item multiplier applies to all possible item drops, being: NPC common drops, general rare drops, NPC unique drops, and area unique drops.
NPC Unique Item Chance
The chance to receive an NPC's unique item upon a successful pickpocket attempt is [math]\tfrac{100 + \text{Stealth}}{10\,000 \times \text{Perception}}[/math].
For example, a player who has stealth of 800 while pickpocketing the Merchant will have a unique item drop chance equal to [math]\tfrac{100 + 800}{10\,000 \times 300} = 0.0003 = 0.03\%[/math].
Loot
- See also Combat#Loot and Rewards
Successfully pickpocketing an NPC will always award the player with GP between the minimum and maximum of that NPC. There is also a 75% chance to receive an item at random from the NPC's common drops, provided the NPC has any possible common drops at all.
In addition, each successful pickpocket attempt will also have a chance to reward the player with the NPC's unique drop (should they have one), the area's unique drop, and all of the following general rare items:
Item | Qty | Price | Chance | |
---|---|---|---|---|
1 | 1/120 | 0.8333% | ||
1 | 1/20,000 | 0.0050% | ||
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1 | 1/15,000 | 0.0067% |
The chance of acquiring area unique drops is [math]\frac{1}{500}[/math] or 0.20% per item, while the chance of acquiring an NPC's unique drop is dependent on the player's stealth and the NPC's perception (see: NPC Unique Item Chance).
It is possible to receive common drops along with any (or even all) rare or unique drops from the same action. The chance to double items is only rolled once per action, therefore if the quantity of items received is multiplied the number of rare items received will also be increased. Even if the NPC has no common drops, any rare or unique drops can still be multiplied.
The various ways in which loot can be multiplied are detailed within the Item Doubling section.
GP gained can be increased by the following bonuses. In addition, the 50% Mastery pool checkpoint increases GP gained by 100% and each NPC mastery level increases GP gained by 1% for that NPC only.
Note that any flat bonuses (such as that provided by Gloves of Silence) are increased by any percentage bonuses that are active.
Source | Type | GP Bonus | Other Modifiers |
---|---|---|---|
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Item (Amulet) | +5% GP from all sources (Except Item Selling) | |
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Item (Boots, Passive) | +5% GP from all sources (Except Item Selling) | +40 Stealth while Thieving |
Item (Cape) | +100% GP From Thieving | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +5% Global Skill XP +10 Flat HP Regen +100% to effective Mastery Pool progress Rune providing items provide 2x as many runes +35% Chance to Preserve Resources in Runecrafting +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving | |
Item (Cape) | +100% GP From Thieving | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +5% Global Skill XP +10 Flat HP Regen Rune providing items provide 2x as many runes +35% Chance to Preserve Resources in Runecrafting +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving | |
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Item (Cape) | +10% GP From Thieving | +2% Thieving Skill XP +25 Stealth while Thieving |
Item (Cape) | +100% GP From Thieving | -0.5s Thieving Interval +150 Stealth while Thieving | |
Item (Gloves, Passive) | +150 GP From Thieving | -0.1s Thieving Interval +150 GP From Monsters +50 Stealth while Thieving | |
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Item (Helmet) | +20 GP From Thieving | +2% Thieving Mastery XP +20 Stealth while Thieving |
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Item (Quiver) | +20% minimum GP from Thieving | |
Item (Ring, Passive) | +100% GP From Thieving | -5% Chance to Double Items in Thieving -5% Chance To Double Loot in Combat +10% Chance to Double Items Globally +100% GP From Agility +100% GP from Firemaking. +100% GP From Monsters | |
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Item (Shield, Passive) | -15% GP from all sources (Except Item Selling) | +3% Global Skill XP |
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Item (Shield, Passive) | +10% GP from all sources (Except Item Selling) | |
Item (Summon1, Summon2) | +50 GP From Thieving | ||
Agility Obstacle 4 | +20% GP From Thieving | -4% Global Skill XP +10% Food Healing Value +3% Chance to Preserve Resources in Skills | |
Agility Obstacle 5 | +20% GP From Thieving | -10% Damage To All Monsters -0.2s Thieving Interval +3% Thieving Skill XP +35 Stealth while Thieving | |
Agility Pillar | +10% GP from all sources (Except Item Selling) | +10 Bank Space +10% Chance To Preserve Potion Charge +5 Charges per Potion +5% Chance to preserve Summoning Charges | |
Constellation | +1-15% minimum GP from Thieving | -1-15% Agility Obstacle Build Costs +1-15% Chance to Double Items in Thieving +1-15% GP From Agility +1-15% Agility Mastery XP +1-15% Thieving Mastery XP +1-15% Agility Skill XP +1-15% Thieving Skill XP | |
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Pet | +50% GP From Thieving |
Further, the loot and GP gained can be modified in various ways by Leprechaun
Summoning synergies, see Leprechaun for a list of each synergy.
Failure
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction, which is provided by Equipment, Pets, the Yak Familiar, Damage Reduction Potions, the Agility obstacle
Lake Swim and the prayers
Safeguard and
Stone Skin. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming food manually, or automatically with the Auto Eat upgrade. For
Chef specifically, the
Pig and
Leprechaun synergy can be used to completely negate damage from failed attempts. For those eating manually,
Protect Item can be used as a safety net. Damage dealt by failed thieving attempts does not currently count as an Enemy Attack for the purposes of expending prayer points or potion charges, yet they still provide their respective DR or item protection effects. This is not the case for the newer Yak summoning tablets however, which are expended on every damaging failure, implying this may be a bug or developer oversight. However, while Yak does apply DR while thieving, and consumes a tablet each failure hit,
Centaur,
Witch, and
Minotaur synergies do not apply or expend, as you are not fighting a ranged, melee, or magic enemy.
Areas
The chance of obtaining each area unique drop following a successful pickpocket is [math]\frac{1}{500}[/math] or 0.20%. Each area unique drop is rolled separately, so it is possible to receive multiple area unique drops from a single action. The chance of obtaining area unique drops is tripled when the 95% Thieving Mastery Pool checkpoint is active.
Area | NPCs | Unique Drops | |
---|---|---|---|
Low Town | ![]() | ||
Golbin Village | ![]() | ||
Bandit Hideout | ![]() ![]() | ||
Farmer's Market | ![]() 10 ![]() 3 ![]() | ||
Banquet | 200 ![]() ![]() | ||
Port of Lemvor | ![]() 1,000 ![]() | ||
Cave of Giants | ![]() ![]() 100 | ||
Outskirts | ![]() ![]() | ||
Fort | ![]() ![]() 1,000 ![]() | ||
Wizard Tower | 1,000 ![]() ![]() 1,000 ![]() | ||
Royal Castle | ![]() ![]() ![]() |
Thieving Targets
Name | Area | Experience | Max Hit | Perception | GP | Unique Drop | ||
---|---|---|---|---|---|---|---|---|
Man | Low Town | 5 | 22 | 110 | ||||
Woman | Low Town | 7 | 32 | 140 | ![]() | |||
Golbin | Golbin Village | 10 | 40 | 175 | ||||
Bandit Thug | Bandit Hideout | 13 | 54 | 220 | ||||
Golbin Chief | Golbin Village | 18 | 101 | 280 | ![]() | |||
Marauder | Bandit Hideout | 19 | 68 | 250 | ![]() | |||
Assistant Cook | Banquet | 26 | 86 | 275 | ![]() | |||
Merchant | Farmer's Market | 29 | 97 | 300 | ![]() | |||
Chef | Banquet | 31 | 108 | 350 | ![]() | |||
Bob the Farmer | Farmer's Market | 36 | 137 | 420 | ![]() | |||
Dock Hand | Port of Lemvor | 42 | 119 | 375 | ![]() | |||
Troll | Cave of Giants | 50 | 151 | 450 | ||||
Fisherman | Port of Lemvor | 46 | 101 | 400 | ||||
Cyclops | Cave of Giants | 53 | 173 | 520 | ![]() | |||
Lumberjack | Outskirts | 62 | 155 | 480 | ![]() | |||
Squire | Fort | 67 | 169 | 550 | ![]() | |||
Miner | Outskirts | 73 | 180 | 600 | ![]() | |||
Acolyte | Wizard Tower | 76 | 162 | 575 | ![]() | |||
Court Jester | Royal Castle | 82 | 198 | 715 | ![]() | |||
Wizard | Wizard Tower | 95 | 216 | 750 | ![]() | |||
Knight | Fort | 107 | 241 | 820 | ![]() | |||
Princess | Royal Castle | 120 | 266 | 890 | 300 ![]() | |||
King | Royal Castle | 133 | 306 | 950 | ![]() |
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each level provides +1 Thieving Stealth and +1% GP acquired for this NPC only. |
50 | -0.2s Thieving Interval for this NPC only. |
99 | +75 Thieving Stealth for this NPC only. |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 1,150,000 xp | +30 Thieving Stealth, +3% increased Thieving XP |
25% | 2,875,000 xp | Decreases Thieving Interval by 0.2s, +3% increased Thieving Mastery XP |
50% | 5,750,000 xp | +100% increased gold from Thieving |
95% | 10,925,000 xp | +100 Thieving Stealth, chance to gain unique area items from Thieving is tripled |
Total Mastery Pool XP | 11,500,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
Level 99.
Skillcape | Name | Effect |
---|---|---|
Thieving Skillcape | -0.5s Thieving Interval, +100% GP From Thieving, and +150 Stealth while Thieving |
Pet
The pet can be unlocked by doing any Thieving action.
Pet | Name | Effect |
---|---|---|
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Snek | +50% GP From Thieving |
Potion
The Gentle Hands Potion increases stealth. It can be made with
Level 45 using 1
Lemontyle Herb and 2
Strawberry Seeds.
Potion | Tier | Charges | Effect |
---|---|---|---|
I | 20 | +15 Stealth while Thieving | |
II | 30 | +30 Stealth while Thieving | |
III | 40 | +50 Stealth while Thieving | |
IV | 50 | +75 Stealth while Thieving |
Summoning Boosts
This table shows all the Summoning Familiars and Synergies that provide a bonus to Thieving.
Familiar 1 | Familiar 2 | Effect | ||
---|---|---|---|---|
Leprechaun | +50 GP From Thieving | |||
Ent | Leprechaun | When successfully pickpocketing the Lumberjack in Thieving, grants +1 Bird Nest instead of GP. | ||
Mole | Leprechaun | When successfully pickpocketing the Miner in Thieving, +20% chance to get a random Gem. | ||
Octopus | Leprechaun | +50% Thieving Skill Interval for Fisherman only. Also grants +2 Base Thieving Item Qty from Fisherman only. | ||
Pig | Leprechaun | The Chef in Thieving now deals no damage to you. | ||
Crow | Leprechaun | Successfully pickpocketting the Miner in Thieving will now grant +1 Rune Essence. | ||
Leprechaun | Monkey | Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price. | ||
Leprechaun | Salamander | Upon successfully pickpocketting an item from the Miner in Thieving, 50% chance to receive a random Bar. | ||
Leprechaun | Bear | +3% chance to obtain a single Herb Sack while Thieving the Farmer, on top of the original item obtained. | ||
Leprechaun | Devil | While Thieving any NPC, 50% chance to grant +100% GP, 35% chance to grant 4x Items, or 15% chance to receive no items or GP at all. |
Skill Boosts
This table lists most sources of Thieving-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | Thieving Boosts | Other Modifiers |
---|---|---|---|
Item | +15 Stealth while Thieving | ||
Item | +30 Stealth while Thieving | ||
Item | +50 Stealth while Thieving | ||
Item | +75 Stealth while Thieving | ||
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Item (Boots, Passive) | +40 Stealth while Thieving | +5% GP from all sources (Except Item Selling) |
Item (Cape) | -0.5s Thieving Interval +100% GP From Thieving +150 Stealth while Thieving |
Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +5% Global Skill XP +10 Flat HP Regen +100% to effective Mastery Pool progress Rune providing items provide 2x as many runes +35% Chance to Preserve Resources in Runecrafting +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation | |
Item (Cape) | -0.5s Thieving Interval +100% GP From Thieving +150 Stealth while Thieving |
Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +5% Global Skill XP +10 Flat HP Regen Rune providing items provide 2x as many runes +35% Chance to Preserve Resources in Runecrafting +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation | |
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Item (Cape) | +10% GP From Thieving +2% Thieving Skill XP +25 Stealth while Thieving |
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Item (Cape) | -0.5s Thieving Interval +100% GP From Thieving +150 Stealth while Thieving |
||
Item (Gloves, Passive) | -0.1s Thieving Interval +150 GP From Thieving +50 Stealth while Thieving |
+150 GP From Monsters | |
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Item (Helmet) | +20 GP From Thieving +2% Thieving Mastery XP +20 Stealth while Thieving |
|
Item (Helmet, Passive) | +10% Chance to Double Items in Thieving | +10% Chance To Double Loot in Combat | |
Item (Helmet, Passive) | +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation | |
Item (Helmet, Passive) | +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation | |
Item (Helmet, Passive) | +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation | |
Item (Platebody, Passive) | +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation | |
Item (Platebody, Passive) | +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation | |
Item (Platebody, Passive) | +3% Chance to Double Items in Thieving | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation | |
Item (Ring) | +8% Thieving Skill XP | +8% Alt. Magic Skill XP +8% Woodcutting Skill XP +8% Fishing Skill XP +8% Firemaking Skill XP +8% Cooking Skill XP +8% Mining Skill XP +8% Smithing Skill XP +8% Farming Skill XP +8% Fletching Skill XP +8% Crafting Skill XP +8% Runecrafting Skill XP +8% Herblore Skill XP +8% Agility Skill XP +8% Summoning Skill XP +8% Astrology Skill XP | |
Item (Ring, Passive) | +100% GP From Thieving | -5% Chance to Double Items in Thieving -5% Chance To Double Loot in Combat +10% Chance to Double Items Globally +100% GP From Agility +100% GP from Firemaking. +100% GP From Monsters | |
Item (Summon1, Summon2) | +50 GP From Thieving | ||
Agility Obstacle 1 | +2% Thieving Mastery XP | ||
Agility Obstacle 4 | +20% GP From Thieving | -4% Global Skill XP +10% Food Healing Value +3% Chance to Preserve Resources in Skills | |
Agility Obstacle 5 | +5% Chance to Double Items in Thieving | -10% Chance to Preserve Resources in Skills +5% Chance to Double Items in Fishing +5% Chance to Double Items in Woodcutting +5% Chance to Double Items in Mining | |
Agility Obstacle 5 | -0.2s Thieving Interval +20% GP From Thieving +3% Thieving Skill XP +35 Stealth while Thieving |
-10% Damage To All Monsters | |
Constellation | +1-15% Chance to Double Items in Thieving +1-15% Thieving Mastery XP +1-15% Thieving Skill XP |
-1-15% Agility Obstacle Build Costs +1-15% GP From Agility +1-15% Agility Mastery XP +1-15% minimum GP from Thieving +1-15% Agility Skill XP | |
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Pet | +50% GP From Thieving |
|
Melvor Idle version v1.0.4 (Released: 25th May 2022) | ||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |