# Thieving

 This page is out of date (v0.19.2).
Thieving

Thieving is used to pickpocket GP and items. Each Thieving attempt takes 3 seconds.

Thieving can be done with Offline Progression if the success rate is at 90% or above.

## Mechanics

### Success Rate

The base success rate of pickpocketing is 57.5%. This is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by $\frac{1}{400}$ or 0.25% per level the player has for the target. This chance is capped at a maximum of 95%.

Players can go beyond the 95% success rate cap in two ways:

• provide +10% success rate as long as they have charges.
• Reaching 99 Mastery means that any pickpocket attempts on that target will be successful.

Two other things may influence the success rate but however will not go above the 95% soft cap, those are:

• provides +5% success rate. (Can be acquired through Combat)
• Master pool 25% checkpoint provides +10% success rate. Check Thieving#Mastery Unlocks for more information.

Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.

### Loot

Successfully pickpocketing a target will always award the player with GP up to the Max Coins of the target. There is also a $\frac{3}{4}$ or 75% chance to receive an item from the target's loot table.

In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with two rare items in addition to the normal loot:

has a $\frac{1}{120}$ or 0.83% chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for  4,000.

has a $\frac{1}{10,000}$ or 0.01% chance of being received on any successful pickpocket. When worn, it provides a $\frac{1}{10}$ or 10% chance to double loot acquired from or Thieving.

It is possible to receive loot, a , and a all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.

Loot can be multiplied in three ways: Gentle Hands Potions can be used to provide a $\frac{1}{20}$ upto $\frac{1}{4}$ or 5-25% chance to double the quantity of items gained on a successful pickpocket. can provide +$\frac{1}{20}$ or +5% chance to double items gained through the Rock Climb obstacle course. Equipment items can also provide a separate doubling effect (currently, the items/skills that provide a chance to double loot are the , Master tier Slayer gear and ). All the bonus mentioned stack additively.

### Failure

Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by Equipment. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming food manually, or automatically with the Auto Eat upgrade.

## Mastery Unlocks

### Item Mastery Unlocks

Level Unlock
1 Each level provides a slight increase in success rate as well as increased % GP acquired equal to your Mastery Level.
99 Never fail a pickpocket attempt.

The bonus per mastery level to successfully pickpocket a Thieving target is +$\frac{1}{400}$ or +0.25%.

### Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 400,000 xp +5% increased Thieving Mastery XP
25% 1,000,000 xp +10% increased success rate for all NPC
50% 2,000,000 xp +10% chance to receive double items from Thieving
95% 3,800,000 xp +100% increased gold from Thieving
Total Mastery Pool XP 4,000,000

## Skillcape

The skillcape can be purchased from the store for  1,000,000 after the player reaches Level 99.

Skillcape Name Effect
Thieving Skillcape Reduce Thieving Interval by 0.5s

## Pet

The pet can be unlocked by doing any Thieving action.

Pet Name Effect
Snek +50% GP From Thieving

## Thieving Targets

### Profit

Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target.

 This strategy was calculated for v0.16.3 and may have changed in newer updates.
Name GP/theft GP/hour GP/hour with
36.80  44,160.00  48,576.00
Golbin  51.05  61,260.00  67,386.00
85.11  102,136.13  112,349.74
156.21  187,455.11  206,200.63
122.19  146,625.18  161,287.7
123.85  148,615.81  163,477.39
124.42  149,309.75  164,240.73
137.60  165,121.13  181,633.24

## Potion

The gives a chance of receiving double loot while pickpocketing. It can be made with Level 45 using and .

Potion Tier Charges Effect
I 20 5% chance for double Thieving rewards
II 30 10% chance for double Thieving rewards
III 40 15% chance for double Thieving rewards
IV 50 25% chance for double Thieving rewards

Thieving Targets
Melvor Idle version v0.20 (Released: 11th June 2021)
Combat:
Skills:
Other:
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables