Prayer
This page is up to date (v1.1.2). |
Prayer is a Combat skill. It provides passive combat bonuses at the expense of prayer points. Prayer is one of three skills (along with
Defence and
Hitpoints) that is used when determining a player or monster's Combat Level.
Mechanics
Using Prayers
Up to two prayers can be activated from the Prayer panel on the Combat UI. Active prayers will be highlighted, and can be deactivated by interacting with them again. Active prayers provide a variety of passive benefits in combat. New prayers are unlocked as the Prayer skill levels up.
Each equipment set tracks active prayers separately, but a given prayer can be used in any number of equipment sets. Upon death, all prayers are deactivated for the current equipment set and must be manually reapplied.
Prayer Points
Each active prayer costs prayer points (PP) to maintain. This cost is usually incurred when the player or enemy attacks; the specific trigger is detailed in each prayer's description. If the player doesn't have enough PP to trigger an active prayer, it will be deactivated.
Prayer points can be gained by burying bones, enchanted urns, and similar items from the Bank. Current PP is shown in the Stats panel in the Combat UI and next to the Prayer skill in the sidebar. There is no maximum PP limit.
Damage dealt by failed Thieving attempts is not currently considered an "enemy attack", allowing
Protect Item and all prayers that provide Damage Reduction to be used indefinitely at no cost while Thieving. This may be a bug.
Earning Prayer XP
Prayer experience is earned when dealing damage to an enemy while at least one prayer is active. Certain prayers provide no XP, usually because they don't trigger on a player attack; each prayer's description explains whether or not it rewards XP.
The amount of Prayer experience earned is [math]\displaystyle{ \frac{1}{30} }[/math] or [math]\displaystyle{ 0.0\bar{3} }[/math] per point of damage dealt by a player attack, multiplied by the total base PP cost of all active prayers. "Base" PP cost refers to the cost of a prayer before any cost modifiers are applied, meaning that increasing or decreasing prayer costs will not affect how much XP is earned. Using prayers with the highest base costs will result in the most Prayer XP gained per attack.
Prayer can be used to great effect with any combat style. With a healthy supply of PP, Prayer is one of the first Combat skills to reach max level for many players.
Gaining Prayer Points
The most common way to gain prayer points (PP) is to use the "Bury Item" action on certain items from the Bank. Most non-Dungeon monsters drop some kind of Bones when killed. Burying these bones is one of the only sources of PP in the early game, but provide very small amounts and are required en masse for certain
Township tasks.
Enchanted Urns are by far the most efficient source of PP, despite requiring moderate investments in
Woodcutting,
Crafting, and
Magic. It may be useful to delay leveling Prayer until the player can create and bury these urns.
Raw Skeleton Fish are a feasible, though less efficient, alternative for players without the prerequisite skills.
The Amulet of Prayers and
Holy Bulwark Potion provide PP upon taking damage from a monster.
Bones
The table below lists all items that can be buried to gain prayer points.
If any of these items are received as monster loot while wearing the Bone Necklace, they will automatically be buried for twice the normal amount of PP.
Bone | Prayer Points | Sources | |
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Bones | 1 | Killing:
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Ash | 2 | |
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Raw Skeleton Fish | 3 | |
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Big Bones | 3 | |
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Holy Dust | 3 | |
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Dragon Bones | 5 | |
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Magic Bones | 10 | |
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14 | ||
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Small Urn (Enchanted) | 150 | |
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Medium Urn (Enchanted) | 500 | |
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1,500 |
Prayers
All prayers that provide percentage bonuses to Accuracy, Evasion, or Max Hit apply multiplicatively. For example, Mystic Might's +15% Magic Evasion bonus will multiply the player's Magic Evasion Rating by 1.15 rather than directly providing a 15% chance to evade any Magic attack. Likewise, the +15% Magic Accuracy bonus it provides will multiply the player's Magic Accuracy Rating by 1.15 rather than simply adding 15% to their hit chance. Players can view the
Combat page for more detail on how hit chance is calculated.
The three Protection prayers are worded differently and behave differently from prayers that affect Evasion Rating. For example, Protect from Magic provides a flat 80% chance for the player to dodge any Magic attack, completely ignoring the player's Evasion Rating. (Using these prayers when a monster's chance to hit is 20% or lower is not advised, as that increases the chance of being hit.) Likewise, prayers that provide Damage Reduction award a flat percentage bonus, and do not multiply any DR that is already in effect.
Prayer | Effects | Point Cost | ||
---|---|---|---|---|
Thick Skin | 1 | +10% Melee Evasion +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Burst of Strength | 4 | +5% Melee Max Hit +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Clarity of Thought | 7 | +10% Melee Accuracy Bonus +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Sharp Eye | 10 | +10% Ranged Accuracy Bonus +10% Ranged Evasion +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Mystic Will | 12 | +5% Magic Accuracy Bonus +5% Magic Evasion +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Rock Skin | 16 | +20% Melee Evasion +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
Superhuman Strength | 18 | +10% Melee Max Hit +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
Improved Reflexes | 20 | +20% Melee Accuracy Bonus +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
Rapid Heal | 24 | +10 Flat HP Regen | 4 Prayer Points when health regenerates | |
Protect Item | 26 | Items are not lost on death | 2 Prayer Points per enemy attack | |
Safeguard | 28 | +1% Damage Reduction | 1 Prayer Point per enemy attack | |
Hawk Eye | 30 | +15% Ranged Accuracy Bonus +15% Ranged Evasion +5% Ranged Max Hit +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
Mystic Lore | 33 | +10% Magic Accuracy Bonus +10% Magic Evasion +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
Steel Skin | 37 | +25% Melee Evasion +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | |
Ultimate Strength | 40 | +15% Melee Max Hit +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | |
Incredible Reflexes | 43 | +25% Melee Accuracy Bonus +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | |
Protect from Magic | 46 | You have a set +80% chance to dodge Magic attacks | 10 Prayer Points per enemy attack | |
Protect from Ranged | 48 | You have a set +80% chance to dodge Ranged attacks | 10 Prayer Points per enemy attack | |
Protect from Melee | 50 | You have a set +80% chance to dodge Melee attacks | 10 Prayer Points per enemy attack | |
Eagle Eye | 53 | +20% Ranged Accuracy Bonus +20% Ranged Evasion +10% Ranged Max Hit +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | |
Mystic Might | 56 | +15% Magic Accuracy Bonus +15% Magic Evasion +5% Magic Max Hit +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | |
Redemption | 60 | +20% Auto Eat HP Limit | 6 Prayer Points per enemy attack | |
Rejuvenation | 62 | +20 Flat HP Regen | 5 Prayer Points when health regenerates | |
Chivalry | 66 | +30% Melee Accuracy Bonus +30% Melee Evasion +15% Melee Max Hit +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
Sharp Vision | 71 | +25% Ranged Accuracy Bonus +25% Ranged Evasion +15% Ranged Max Hit +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
Mystic Mastery | 76 | +20% Magic Accuracy Bonus +20% Magic Evasion +10% Magic Max Hit +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
Stone Skin | 80 | +3% Damage Reduction | 3 Prayer Points per enemy attack | |
Piety | 83 | +15% Melee Accuracy Bonus +25% Melee Max Hit +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | |
Rigour | 87 | +15% Ranged Accuracy Bonus +20% Ranged Max Hit +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | |
Augury | 91 | +15% Magic Accuracy Bonus +15% Magic Max Hit +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | |
Battleheart | 95 | +35% Global Evasion +15% of Maximum Hit added to Minimum Hit Gives the enemy: -5% Damage Reduction +0.267 Prayer XP per damage done |
8 Prayer Points per player attack | |
100 | +30% Melee Accuracy Bonus +30% Melee Max Hit +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | ||
102 | +20% Ranged Accuracy Bonus +30% Ranged Max Hit +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | ||
105 | +25% Magic Accuracy Bonus +20% Magic Max Hit +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | ||
108 | +20% Global Accuracy +40% Global Evasion +0.333 Prayer XP per damage done |
10 Prayer Points per player attack | ||
110 | +5% Damage Reduction | 6 Prayer Points per enemy attack | ||
112 | +75% Global Accuracy +5% of Maximum Hit added to Minimum Hit +0.367 Prayer XP per damage done |
11 Prayer Points per player attack | ||
115 | +50% Global Evasion +10% Lifesteal +0.433 Prayer XP per damage done |
13 Prayer Points per player attack | ||
118 | -15% Attack Interval Gives the enemy: -5% Damage Reduction +0.500 Prayer XP per damage done |
15 Prayer Points per player attack |
Skill Level Unlocks
Increasing the Prayer skill provides access to new prayers.
Unlocks | |
---|---|
1 | Use |
4 | Use |
7 | Use |
10 | Use |
12 | Use |
16 | Use |
18 | Use |
20 | Use |
24 | Use |
26 | Use |
28 | Use |
30 | Use |
33 | Use |
37 | Use |
40 | Use |
43 | Use |
46 | Use |
48 | Use |
50 | Use Build |
53 | Use |
56 | Use |
60 | Use |
62 | Use |
66 | Use |
70 | Build Build |
71 | Use |
76 | Use |
80 | Use Build Build |
83 | Use |
87 | Use |
91 | Use |
95 | Use Build |
99 | Wear ![]() Wear ![]() |
100 | Use Build Build |
102 | Use |
105 | Use |
108 | Use |
110 | Use |
112 | Use |
115 | Use |
118 | Use |
120 | Wear ![]() Wear ![]() |
Skillcapes
The standard and superior skillcapes for this skill can be purchased from the store for 1,000,000 and
10,000,000 after the player reaches
Level 99 and
Level 120, respectively. Reaching
Level 120 requires the
Throne of the Herald Expansion.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
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Prayer Skillcape | -50% Prayer Point Cost for Prayers | |
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-75% Prayer Point Cost for Prayers +5% Chance To Preserve Prayer Points |
Pet
This skill's pet can be unlocked by performing any action that provides Prayer XP.
Pet | Name | Effect |
---|---|---|
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Monk-ey | +5% Chance To Preserve Prayer Points |
Skill Bonuses
Prayer Cost Reduction
These bonuses reduce the cost of each active prayer by either a percentage of its base cost or a flat number of PP, down to a minimum of 1 PP per prayer. Flat reductions are applied before percentage reductions, and the resulting cost is rounded. This rounding can cause some combinations of cost reduction to be ineffective, especially on prayers with lower costs.
The Protect Item prayer costs no PP when the
Gold Diamond Ring is equipped.
Source | Type | Prayer Cost Reduction | Other Modifiers |
---|---|---|---|
Agility Obstacle 5 | +2 Prayer Point Cost for Prayers | +20 Maximum Hitpoints +5% Magic Accuracy Bonus +5% Melee Accuracy Bonus +5% Ranged Accuracy Bonus | |
Agility Obstacle 9 | -1 Prayer Point Cost for Prayers | +10% Ammo Preservation +10% Chance To Preserve Prayer Points +10% Rune Preservation | |
-3 Prayer Point Cost for Prayers | -20% Ammo Preservation -0.1s Monster Respawn Timer -20% Rune Preservation +1% Damage Reduction | ||
-3 Prayer Point Cost for Prayers | +25% Chance To Preserve Prayer Points +350% GP From Monsters +50% Hitpoint Regeneration +10% Lifesteal +35% Flat Slayer Area Effect Negation | ||
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Item (Cape) | -50% Prayer Point Cost for Prayers | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat HP Regen +25% Mastery Pool XP Cap Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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Item (Cape) | -50% Prayer Point Cost for Prayers | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat HP Regen Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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Item (Cape) | -50% Prayer Point Cost for Prayers | |
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-75% Prayer Point Cost for Prayers | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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-75% Prayer Point Cost for Prayers | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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-75% Prayer Point Cost for Prayers | +5% Chance To Preserve Prayer Points | |
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Item (Consumable) | -1 Prayer Point Cost for Prayers | +5% Chance To Preserve Prayer Points |
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Item (Helmet, Passive) | -1 Prayer Point Cost for Prayers | +10% Chance To Preserve Prayer Points |
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-1 Prayer Point Cost for Prayers |
Chance to Preserve Prayer Points
With this bonus, any usage of a prayer has a chance to cost no PP, bypassing other cost reduction modifiers. The chance is rolled each time the prayer is triggered.
Source | Type | Chance to Preserve Prayer Points | Other Modifiers |
---|---|---|---|
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Item | +35% Chance To Preserve Prayer Points | |
+25% Chance To Preserve Prayer Points | -3 Prayer Point Cost for Prayers +350% GP From Monsters +50% Hitpoint Regeneration +10% Lifesteal +35% Flat Slayer Area Effect Negation | ||
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Item | +20% Chance To Preserve Prayer Points | |
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Item | +15% Chance To Preserve Prayer Points | |
Agility Obstacle 9 | +10% Chance To Preserve Prayer Points | +10% Ammo Preservation -1 Prayer Point Cost for Prayers +10% Rune Preservation | |
Agility Obstacle 10 | +10% Chance To Preserve Prayer Points | +5% Ammo Preservation +10% Chance to Preserve Resources in Skills +10% Rune Preservation | |
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Item | +10% Chance To Preserve Prayer Points | |
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+10% Chance To Preserve Prayer Points | Gain +1 Prayer Points for each successful Enemy hit on you | |
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Item (Helmet, Passive) | +10% Chance To Preserve Prayer Points | -1 Prayer Point Cost for Prayers |
Constellation | +5% Chance To Preserve Prayer Points | -5% Crafting Interval +5% Chance to gain +1 additional resource in Crafting. Cannot be doubled +8% Chance to Double Items in Crafting +8% Crafting Mastery XP +8% Prayer Skill XP +8% Crafting Skill XP | |
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+5% Chance To Preserve Prayer Points | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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+5% Chance To Preserve Prayer Points | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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+5% Chance To Preserve Prayer Points | -75% Prayer Point Cost for Prayers | |
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Item (Consumable) | +5% Chance To Preserve Prayer Points | -1 Prayer Point Cost for Prayers |
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Pet | +5% Chance To Preserve Prayer Points | |
Agility Obstacle 6 | +3% Chance To Preserve Prayer Points | +1% Damage Reduction +5% Damage To All Monsters | |
Pet | +3% Chance To Preserve Prayer Points |
Melvor Idle version v1.1.2 (Released: 12th April 2023) | |||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |