Havoc Rune

From Melvor Idle
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Havoc Rune
Havoc Rune
No Description
Item ID: melvorF:Havoc_Rune
Category: Runecrafting
Type: Rune
Sells For: 1
Item Sources:
  • Killing: Elementalist
  • Pickpocketing: Wizard
  • Runecrafting Level 50
Item Uses:
Part of 100% Completion: Yes


Item Sources

Creation

Item Production
Requirements Runecrafting Level 50
Materials 1 Rune Essence
Base Quantity 1
Base Experience 20 XP
Base Creation Time 2s

Loot

Uses

Magic

Spell Requirements Type Description Runes
Gust Gust Magic Level 86
100 Air God Dungeon Clears
Ancient Attack 4 times dealing 200 damage each. Has a 10% chance to apply stun for 1 turn on a hit. If your Accuracy Rating is higher than 20K then this attack can't miss. 25 Air Rune, 5 Ancient Rune, 5 Havoc Rune
Frostbite Frostbite Magic Level 90
100 Water God Dungeon Clears
Ancient Attack once dealing 750 damage (Can miss). Has a 30% chance to apply freeze for 2 turns on a hit. 25 Water Rune, 6 Ancient Rune, 6 Havoc Rune
Quake Quake Magic Level 94
100 Earth God Dungeon Clears
Ancient Attack 2 times dealing 540 damage each (Can miss). On a hit, gives the enemy +50% Attack Interval for 1 of the enemy's turn. 25 Earth Rune, 7 Ancient Rune, 7 Havoc Rune
Incinerate Incinerate Magic Level 98
100 Fire God Dungeon Clears
Ancient Attack 14 times dealing 63 damage each. If your Accuracy Rating is higher than 20K then this attack can't miss. 30 Fire Rune, 10 Ancient Rune, 10 Havoc Rune
Blinding III Blinding III Magic Level 50 Curse Enemies are inflicted with:
-15% Global Accuracy
4 Mind Rune, 2 Body Rune, 2 Havoc Rune
Soul Split III Soul Split III Magic Level 55 Curse Enemies are inflicted with:
-15% Magic Evasion
3 Mind Rune, 3 Body Rune, 2 Chaos Rune, 1 Havoc Rune
Weakening III Weakening III Magic Level 60 Curse Enemies are inflicted with:
-15% Max Hit
3 Mind Rune, 1 Body Rune, 2 Havoc Rune
Anguish III Anguish III Magic Level 70 Curse Enemies are inflicted with:
+15% more Damage taken
4 Body Rune, 3 Death Rune, 2 Havoc Rune
Decay Decay Magic Level 80 Curse Enemies are inflicted with:
-10% Global Evasion
+2% of Maximum Hitpoints taken as damage on a successful attack (once per turn)
2 Havoc Rune, 1 Death Rune, 3 Blood Rune