Farming
This page is up to date (v1.2.2). 
Farming is a Skill used to grow seeds into food, herbs or logs.
Aorpheat's Signet Ring, Weird Gloop, Generous Harvest Potions, Bob's Gloves, and Deedree can increase the number of Herbs, Crops, and Logs received when harvested. Items which increase crop and herb yields also increase the Farming skill and Mastery experience received.
Raising Farming to Level 99 will unlock the Farming Skillcape for purchase from the Shop. Equipping the skillcape increases the harvest quantity from crops by 25%
Equipping Bob's Rake provides a 50% chance that Compost or Weird Gloop is retained in a plot when harvested. Equipping Bob's Gloves with Bob's Rake gives you a 75% chance that Compost or Weird Gloop is retained in a plot when harvested.
Gaining Experience
Farming skill experience is gained through two actions: Planting seeds and harvesting crops that survive.
 Planting an allotment or herb seed will grant the player that seed's base experience value, while tree seeds provide no experience when planting
 Harvesting trees will grant a fixed amount of experience, while harvesting allotments or herbs will grant experience equal to the base experience value multiplied by the number of items harvested
For example, Potato Seeds have a base experience of 8, so if a player plants a plot with Potato Seeds and then harvests 5 Potatoes, they will receive 48 total experience: 8 for planting and then 40 for harvesting.
Since experience for allotments and herbs is tied to the number of items harvested, anything that increases the number of items harvested will also increase the amount of skill experience received. Trees give a fixed amount of skill experience for harvesting regardless of how many logs are acquired.
Mastery Experience
Mastery experience gained varies from skill experience in a few ways:
 Mastery experience is gained only upon harvesting crops, not planting seeds
 The Mastery experience gained scales with the quantity of items harvested for all plot types: allotments, herbs, and trees
Additional details on how Mastery experience is calculated for Farming can be seen on the Mastery page.
Mastery Unlocks
Item Mastery Unlocks
Level  Unlock 

1  Each level provides increased Farming Yield. 
16  Receive up to 1 Allotment or Herb seed back from harvesting. 
31  Receive up to 2 Allotment or Herb seeds back from harvesting. 
46  Receive up to 3 Allotment or Herb seeds back from harvesting. 
50  No compost required to successfully grow. 
61  Receive up to 4 Allotment or Herb seeds back from harvesting. 
76  Receive up to 5 Allotment or Herb seeds back from harvesting. 
91  Receive up to 6 Allotment or Herb seeds back from harvesting. 
99  +20% Farming Yield. 10% reduced grow time for this Crop. Receive up to 8 Allotment or Herb seeds back from harvesting. 
Mastery Pool Checkpoints
Pool %  Pool XP  Bonus 

10%  1,950,000 xp  +5% Farming Mastery XP 
25%  4,875,000 xp  Crops cannot die (Bonus applied when crop grows). 
50%  9,750,000 xp  +5% Crop harvest 
95%  18,525,000 xp  Reduced crop grow time by 10% (Bonus applied when crop is planted) 
Total Mastery Pool XP  19,500,000 
Crop Harvest Quantity
The harvest quantity (before any quantity bonuses are applied), [math]\displaystyle{ Q_h }[/math], increases with the mastery level, [math]\displaystyle{ L_m }[/math], according to the formula: [math]\displaystyle{ Q_h = \left \lfloor 5 + 0.4L_m \right \rfloor }[/math] after bonuses are applied, the harvest is then multiplied by 2 for allotments & herbs, and 30 for trees
Mastery Level  Harvest Amount  

Herbs/Allotments  Trees  
1  10  150 
2  10  150 
3  12  180 
4  12  180 
5  14  210 
10  18  270 
20  26  390 
50  50  750 
75  70  1,050 
99 (before 20% boost)  88  1,320 
Seed Return Chance
Starting at level 16 Mastery, there is a chance to get seeds back when harvesting herb and allotment plots. Higher levels of mastery increase the chance and quantity of seeds that are returned. The average number of seeds returned, [math]\displaystyle{ Q_s }[/math], varies with the mastery level, [math]\displaystyle{ L_m }[/math] as follows:
[math]\displaystyle{ Q_s = \frac{n}{x} \left (x\frac{n+1}{2}\right) }[/math]
where:
[math]\displaystyle{ x = \frac{L_m}{15} }[/math]
[math]\displaystyle{ n = \left \lfloor x \right \rfloor }[/math]
where: [math]\displaystyle{ \left \lfloor x \right \rfloor }[/math] is the floor function.
This means that at 75 mastery two seeds are returned on average and herbs become selfsustainable. At 99 mastery [math]\displaystyle{ L_m }[/math] is replaced with 120, resulting in an average seed return of 3.5 seeds per harvest and making allotments selfsustainable.
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
Skillcape  Name  Requirements  Effect 

Farming Skillcape  Level 99  +25% Farming Yield  
Superior Farming Skillcape  Level 120  +20% Chance to Double Farming Yield +40% Farming Yield 
Pet
Chance to get pet is rolled once for each quantity of a crop you harvest.
The bonus from Larry, the Lonely Lizard is applied after other bonuses to harvest quantity, including the double harvest from Generous Harvest Potions.
Pet  Name  Effect 

Larry, the Lonely Lizard  +15 harvest quantity from Farming (Cannot be doubled or multiplied) 
Farming Plots
The player will originally only have access to a single allotment plot. Additional plots are unlocked by leveling up Farming and must be purchased with GP. Below are tables outlining the level requirements and costs for the plots:
Allotments
Plot  Level  Cost 

1  1  Free 
2  1  500 
3  1  5,000 
4  5  20 Giant Clay Pot 10,000 
5  10  15,000 
6  20  25,000 
7  25  100 Giant Clay Pot 350,000 
8  30  40,000 
9  40  65,000 
10  50  80,000 
11  55  200 Giant Clay Pot 100,000 
12  60  100,000 
13  70  120,000 
14  80  150,000 
15  85  350 Giant Clay Pot 4,000,000 
16  90  200,000 
17  100  1,000,000 
18  110  5,000,000 
19  118  10,000,000 
Herbs
Plot  Level  Cost 

1  5  20 Giant Clay Pot 10,000 
2  5  10,000 
3  5  20,000 
4  15  35,000 
5  25  100 Giant Clay Pot 350,000 
6  35  50,000 
7  45  80,000 
8  55  200 Giant Clay Pot 900,000 
9  55  100,000 
10  65  125,000 
11  75  150,000 
12  85  350 Giant Clay Pot 17,000,000 
13  85  200,000 
14  102  1,000,000 
15  110  5,000,000 
16  118  10,000,000 
Trees
Plot  Level  Cost 

1  15  50,000 
2  30  100,000 
3  60  250,000 
4  80  400,000 
5  105  5,000,000 
6  115  10,000,000 
Seeds
Seeds are required to start Farming and can be acquired from several sources, such as Thieving, Combat, or Woodcutting. Allotments require three seeds to plant, herbs require two, and trees require one.
Compost and Weird Gloop
Seeds planted without fertiliser have a 50% chance to yield crops after growing, unless either mastery level 50 or the 25% Mastery Pool Checkpoint has been reached. To increase the chance above 50% seeds must be fertilised using Compost. Each Compost used on a seed will increase its survival chance by 10%, raising the Compost Level to 5 will guarantee the crops survive.
As an alternative to compost players may use Weird Gloop. Only 1 Gloop is required to fill the compost bar and prevent crops from dying. In addition, it provides a bonus of +10% to harvest quantity.
If the player has reached the 25% Mastery Pool Checkpoint or has at least mastery level 50 in the seed being planted then there is no benefit to using Compost, as the crop is guaranteed to survive regardless of whether compost is applied or not. Using Weird Gloop does however still provide the benefit of +10% to harvest quantity.
Compost or Weird Gloop must be applied before seeds are planted. The 'Apply Compost to all Plots' and 'Apply Weird Gloop to all Plots' buttons will not affect seeds that are already planted, even if the plot currently doesn't have any fertiliser applied.
Allotments
A passive food source, which at high mastery levels is selfsustainable.
Seeds  Level  XP  Growth Time  Seed Value  Crop  Crop Healing  Crop Value  Seed Sources  

Potato Seeds  1  8  2h  1  Potatoes  3  1  
Onion Seeds  5  10  2h  5  Onions  6  2  
Cabbage Seeds  7  11  2h  10  Cabbage  9  5  
Tomato Seeds  12  14  2h  20  Tomatoes  13  1  
Sweetcorn Seeds  20  21  3h  30  Sweetcorn  16  8  
Ancient Wildberry Seeds  20  23  3h  3  Ancient Wildberry  23  28  
Strawberry Seeds  31  39  3h  40  Strawberries  20  10  
Cherry Seeds  40  42  3h  42  Cherry  24  12  
Watermelon Seeds  47  78  4h  50  Watermelons  36  15  
Ancient Corn Seeds  50  84  4h  8  Ancient Corn  38  28  
Snape Grass Seeds  61  92  3h, 30m  75  Snape Grass  40  23  
Carrot Seeds  69  118  3h, 30m  85  Carrot  28  28  
Ancient Carrot Seeds  69  122  3h, 30m  16  Ancient Carrot  42  28  
Pumpkin Seeds  100  175  5h  100  Pumpkin  55  33  
Chilli Seeds  105  185  5h  130  Chilli  2  45  
Mushroom Spores  115  255  6h, 30m  230  Mushrooms  5  75  
Starfruit Seeds  118  306  7h, 30m  300  Starfruit  70  110 
Herbs
Needed for making potions in Herblore.
Seeds  Level  XP  Growth Time  Seed Value  Herb  Herb Value  Seed Sources  

Garum Seeds  5  9  1h, 30m  3  Garum Herb  1  
Sourweed Seeds  15  12  1h, 30m  20  Sourweed Herb  9  
Mantalyme Seeds  25  16  2h  62  Mantalyme Herb  20  
Lemontyle Seeds  35  28  2h, 30m  88  Lemontyle Herb  40  
Oxilyme Seeds  50  35  3h  140  Oxilyme Herb  80  
Poraxx Seeds  60  48  3h, 30m  190  Poraxx Herb  150  
Pigtayle Seeds  70  69  3h, 30m  222  Pigtayle Herb  210  
Barrentoe Seeds  80  92  4h  450  Barrentoe Herb  330  
Snowcress Seeds  102  106  4h  600  Snowcress Herb  425  
Bitterlyme Seeds  106  123  4h  725  Bitterlyme Herb  580  
Moonwort Seeds  112  161  5h  950  Moonwort Herb  775  
Wurmtayle Seeds  118  182  5h, 30m  1,200  Wurmtayle Herb  925 
Trees
A source of logs and farming experience. Unlike crops planted in allotment and herb patches, the amount of experience granted is fixed per tree rather than increasing with the amount of logs harvested.
Seeds  Level  XP  Growth Time  Seed Value  Logs  Log Value  Seed Sources  

Oak Tree Seeds  15  5,835  6h, 40m  400  Oak Logs  5  
Willow Tree Seeds  30  18,185  9h, 20m  750  Willow Logs  10  
Maple Tree Seeds  45  42,535  10h, 40m  1,250  Maple Logs  35  
Yew Tree Seeds  60  88,360  13h, 20m  2,500  Yew Logs  75  
Apple Tree Seeds  70  48,925  6h, 40m  4,000  Apple  1  
Magic Tree Seeds  75  172,250  16h  10,000  Magic Logs  400  
Banana Tree Seeds  100  200,000  18h  15,000  Bananas  350  
Grove Tree Seeds  105  220,000  18h  17,500  Grove Logs  400  
Elderwood Tree Seeds  110  315,000  20h  22,500  Elderwood Logs  555  
Carrion Tree Seeds  120  405,000  22h  30,000  Carrion Logs  3,333 
Potion
The Generous Harvest Potion has a chance to double crops/herbs/logs harvested.
Generous Harvest Potion  

Potion  Tier  Charges  Effect 
I  10  +10% Chance to Double Farming Yield  
II  10  +15% Chance to Double Farming Yield  
III  10  +20% Chance to Double Farming Yield  
IV  10  +30% Chance to Double Farming Yield 
Skill Boosts
This table lists most sources of Farmingspecific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source  Type  Farming Boosts  Other Modifiers 

Raft Drifting  Agility Obstacle 6  +10% Farming Yield  
Monkey Trail  Agility Obstacle 12  +15% Farming Yield  10% Chance to Preserve Resources in Skills 5% Cooking Interval 6% Agility Skill XP +10% Food Healing Value 
Elite Pillar of Expertise  Agility Pillar  3% Interval for all nonCombat Skills  +8% Chance to Double Items Globally +40% Global GP (except Item Sales) +8% Global Mastery XP 
Pillar of Skilling  Agility Pillar  +10% Farming Yield  +3% Chance to Double Items Globally +2% Global Mastery XP +3% Chance to Preserve Resources in Skills 
Deedree  Constellation  +8% Chance to Double Items in Farming +5% Farming Yield +8% Farming Mastery XP +8% Farming Skill XP 
+5% Chance for Bird Nests to drop in Woodcutting +5% chance to receive Stardust when cutting Magic Logs in Woodcutting (Quantity equal to Logs received) +8% Chance to Double Items in Woodcutting +8% Woodcutting Mastery XP +8% Woodcutting Skill XP 
Generous Harvest Potion I  Item  +10% Chance to Double Farming Yield  
Generous Harvest Potion II  Item  +15% Chance to Double Farming Yield  
Generous Harvest Potion III  Item  +20% Chance to Double Farming Yield  
Generous Harvest Potion IV  Item  +30% Chance to Double Farming Yield  
Skillers Boots  Item (Boots)  +2% nonCombat Skill XP  
Cape of Completion  Item (Cape)  +25% Farming Yield +25% Mastery Pool XP Cap 
Bypass Slayer Area item requirements for areas that require less than level 100 Slayer 20% Agility Obstacle Build Costs 50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) 0.5s Thieving Interval 0.5s Crafting Interval 15% Woodcutting Interval 15% Cooking Interval 50% Coal Costs for Smithing 15% Township Building Cost (Does not affect GP cost. Capped at 80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving 
Farming Skillcape  Item (Cape)  +25% Farming Yield  
Maximum Skillcape  Item (Cape)  +25% Farming Yield  Bypass Slayer Area item requirements for areas that require less than level 100 Slayer 20% Agility Obstacle Build Costs 50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) 0.5s Thieving Interval 0.5s Crafting Interval 15% Woodcutting Interval 15% Cooking Interval 50% Coal Costs for Smithing 15% Township Building Cost (Does not affect GP cost. Capped at 80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving 
Superior Cape of Completion  Item (Cape)  +20% Chance to Double Farming Yield +40% Farming Yield 
Bypass All Slayer Area item requirements 30% Agility Obstacle Build Costs 20% Agility Pillar build costs 75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) 0.8s Thieving Interval 0.8s Crafting Interval 20% Woodcutting Interval 25% Cooking Interval 10% Summoning Interval 10% Astrology Interval 75% Coal Costs for Smithing 20% Township Building Cost (Does not affect GP cost. Capped at 80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving 
Superior Farming Skillcape  Item (Cape)  +20% Chance to Double Farming Yield +40% Farming Yield 

Superior Max Skillcape  Item (Cape)  +20% Chance to Double Farming Yield +40% Farming Yield 
Bypass All Slayer Area item requirements 30% Agility Obstacle Build Costs 20% Agility Pillar build costs 75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) 0.8s Thieving Interval 0.8s Crafting Interval 20% Woodcutting Interval 25% Cooking Interval 10% Summoning Interval 10% Astrology Interval 75% Coal Costs for Smithing 20% Township Building Cost (Does not affect GP cost. Capped at 80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving 
Candelabra (Lit)  Item (Consumable)  3% Interval for all nonCombat Skills +4% nonCombat Skill XP 
+4% Global Mastery XP +3% Chance to Preserve Resources in Skills 
Seed Pouch  Item (Consumable)  1 seed cost to plant Allotments in Farming +3% Farming Yield 

Seed Pouch II  Item (Consumable)  1 seed cost to plant Allotments in Farming +6% Farming Yield 

Bob's Gloves  Item (Gloves)  +3% Farming Yield  
Skillers Hat  Item (Helmet)  +2% nonCombat Skill XP  
Golden Wreath  Item (Helmet, Passive)  +3% nonCombat Skill XP  +100 GP gained when earning GP, except Alt. Magic and Item Sales +3% Global Mastery XP 
Skillers Body  Item (Platebody)  +2% nonCombat Skill XP  
Skillers Leggings  Item (Platelegs)  +2% nonCombat Skill XP  
Ancient Ring of Skills  Item (Ring)  +8% nonCombat Skill XP  
Ancient Scythe  Item (Weapon)  +15% Chance to Double Farming Yield +8% Farming Yield 

Bob's Rake  Item (Weapon)  +50% Chance to preserve Compost or Weird Gloop applied to Farming Plots when harvesting  
Harold  Pet  2% Interval for all nonCombat Skills +50% Mastery Pool XP Cap 
0.1s Attack Interval 0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Accuracy Rating +5% Global Evasion +5% Global Mastery XP +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges 
Larry, the Lonely Lizard  Pet  +15 harvest quantity from Farming (Cannot be doubled or multiplied) 
Melvor Idle version v1.2.2 (Released: 15th November 2023)  

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