Ranged
This page is out of date (v1.1.2). |
Ranged is a Combat skill. Unlike Melee, which uses both
Attack and
Strength when attacking monsters in combat, the player's Ranged level affects both accuracy and damage. The Ranged skill also determines what Ranged armour, Ranged weapons, and ammo the player can use.
Players using Ranged will gain Combat Triangle bonuses against monsters that use Magic and penalties against monsters that use
Melee.
Mechanics
There are three Ranged attack styles: Accurate, Rapid, and Longrange. Each Ranged attack uses ammunition (ammo), which is equipped to a dedicated gear slot. Bows use arrows, crossbows use bolts, and javelins and throwing knives act as both a one-handed weapon and their ammo. Ammo can be created in Fletching or obtained by killing monsters.
0.4 Ranged XP is earned per point of damage dealt with a Ranged weapon. When using the Rapid or Accurate styles, this XP is applied directly to the Ranged skill. When using the Longrange style, the XP is split evenly between Ranged and Defence.
In addition to affecting how experience is distributed, each Ranged attack style has a special bonus:
- Accurate: +6 Hidden Ranged Level, slightly improving the player's Ranged Accuracy Rating.
- Rapid: -0.4s Attack Interval, making the player's attacks 0.4 seconds faster. This is the recommended style for increasing XP per hour.
- Longrange: +3 Hidden Ranged Level and +3 Hidden Defence Level, slightly improving the player's Ranged Accuracy Rating and Evasion Rating.
Skill Level Unlocks
Increasing the Ranged skill allows the player to equip more powerful Ranged weapons and armour. The player's accuracy and damage with any Ranged attack style also scale with Ranged level.
Unlocks | |
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1 | Wield ![]() Wield ![]() Wield ![]() Wield ![]() ![]() ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() ![]() ![]() ![]() ![]() ![]() Wield ![]() Wield ![]() ![]() ![]() Wield ![]() ![]() ![]() Wield ![]() ![]() |
3 | Wield ![]() |
5 | Wield ![]() Wield ![]() ![]() Wield ![]() ![]() ![]() |
10 | Wear ![]() Wear ![]() Wear ![]() Wear ![]() ![]() ![]() ![]() ![]() ![]() Build |
15 | Wield ![]() |
20 | Wield ![]() Wield ![]() Wield ![]() ![]() ![]() ![]() Wield ![]() Wield ![]() Wield ![]() Wield ![]() Wield ![]() Wield ![]() ![]() ![]() Wield ![]() ![]() Build |
30 | Wield ![]() Wear ![]() ![]() Wield ![]() ![]() ![]() Wield ![]() ![]() |
35 | ![]() Wield ![]() |
40 | Wield ![]() Wield ![]() Wield ![]() Wear ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() ![]() ![]() ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Wield ![]() ![]() Wield ![]() ![]() ![]() Wield ![]() Wield ![]() ![]() Trade for ![]() Build |
45 | Wear ![]() ![]() |
50 | Wear ![]() Wear ![]() Wear ![]() Wear ![]() ![]() ![]() ![]() Wield ![]() Wield ![]() Wield ![]() Wield ![]() ![]() Wield ![]() Wield ![]() Wield ![]() Purchase ![]() |
60 | Wield ![]() Wield ![]() Wield ![]() ![]() ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() ![]() ![]() ![]() Wear ![]() ![]() Wield Wield ![]() ![]() ![]() Wield ![]() Wield ![]() Wield ![]() Wield ![]() Wield ![]() ![]() Wield ![]() |
65 | Wear ![]() Wield ![]() |
70 | Wield ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() ![]() ![]() ![]() Wield ![]() ![]() ![]() Build Build |
75 | ![]() |
80 | Wield ![]() Wear ![]() ![]() ![]() ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() ![]() ![]() ![]() Wear ![]() ![]() Wield ![]() Wield ![]() |
85 | Wear ![]() ![]() ![]() ![]() ![]() Wear ![]() |
90 | Wield ![]() ![]() ![]() Wield ![]() Wield |
95 | Build |
99 | Wear ![]() Wear ![]() Wear ![]() |
100 | Wield ![]() Wear ![]() ![]() Wear ![]() ![]() ![]() ![]() Wield ![]() ![]() ![]() Wield ![]() ![]() |
105 | Wield ![]() Wear ![]() ![]() ![]() ![]() Wield ![]() ![]() ![]() Wield ![]() ![]() Build |
108 | Wield ![]() |
110 | Wield ![]() Wear ![]() Wear ![]() Wear ![]() ![]() Wear ![]() ![]() ![]() ![]() Wield ![]() ![]() Wield ![]() ![]() ![]() Wield ![]() Wield ![]() Build |
112 | Wield ![]() Wear ![]() Wear ![]() |
115 | Wield ![]() Wield ![]() Wield ![]() Wield ![]() ![]() |
118 | Wield ![]() |
120 | Wear ![]() Wear ![]() Wear ![]() ![]() ![]() ![]() ![]() Wield ![]() |
Skillcapes
The standard and superior skillcapes for this skill can be purchased from the store for 1,000,000 and
10,000,000 after the player reaches
Level 99 and
Level 120, respectively. Reaching
Level 120 requires the
Throne of the Herald Expansion.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
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Ranged Skillcape | +50% Ammo Preservation | |
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+75% Ammo Preservation +5% Ranged Strength Bonus from Equipment |
Pet
This skill's pet can be unlocked by performing any action that grants Ranged experience.
Pet | Name | Effect |
---|---|---|
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Marahute | +5% Ammo Preservation |
Skill Bonuses
Ammo Preservation
Ammo Preservation reduces the likelihood of ammunition being consumed while using Ranged attacks. The chance to preserve ammo is capped at 80%.
Source | Type | Other Modifiers | |
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+75% Ammo Preservation | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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+75% Ammo Preservation | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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+75% Ammo Preservation | +5% Ranged Strength Bonus from Equipment | |
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Item (Cape) | +50% Ammo Preservation | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat HP Regen +25% Mastery Pool XP Cap Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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Item (Cape) | +50% Ammo Preservation | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat HP Regen Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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Item (Cape) | +50% Ammo Preservation | |
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+30% Ammo Preservation | Enemy Damage Reduction is decreased by flat -10% | |
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Item (Cape) | +20% Ammo Preservation | |
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Item (Quiver) | +15% Ammo Preservation | |
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Item (Quiver) | +15% Ammo Preservation | |
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Item (Quiver) | +15% Ammo Preservation | |
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Item (Quiver) | +15% Ammo Preservation | |
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+15% Ammo Preservation | ||
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+15% Ammo Preservation | ||
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Item (Quiver) | +15% Ammo Preservation | |
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Item (Quiver) | +15% Ammo Preservation | |
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+15% Ammo Preservation | ||
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+15% Ammo Preservation | ||
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+15% Ammo Preservation | |
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+15% Ammo Preservation | |
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+15% Ammo Preservation | ||
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+15% Ammo Preservation | ||
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Item (Quiver) | +15% Ammo Preservation | |
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Item (Quiver) | +15% Ammo Preservation | |
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Item (Quiver) | +15% Ammo Preservation | |
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Item (Quiver) | +15% Ammo Preservation | |
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+15% Ammo Preservation | ||
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Item (Quiver) | +15% Ammo Preservation | |
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Item (Quiver) | +15% Ammo Preservation | |
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+15% Ammo Preservation | |
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+15% Ammo Preservation | |
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Item (Quiver) | +15% Ammo Preservation | |
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Item (Quiver) | +15% Ammo Preservation | |
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Item (Quiver) | +15% Ammo Preservation | |
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Item (Quiver) | +15% Ammo Preservation | |
Agility Obstacle 9 | +10% Ammo Preservation | +10% Chance To Preserve Prayer Points -1 Prayer Point Cost for Prayers +10% Rune Preservation | |
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+10% Ammo Preservation | +10% Ranged Accuracy Bonus +1% Ranged Strength Bonus per 8 Ranged Skill Levels (Floored) |
Agility Obstacle 4 | +5% Ammo Preservation | -40 Maximum Hitpoints +5% Melee Max Hit +5% Rune Preservation | |
Agility Obstacle 6 | +5% Ammo Preservation | +5% Chance to Preserve Resources in Skills +5% Rune Preservation | |
Agility Obstacle 10 | +5% Ammo Preservation | +10% Chance To Preserve Prayer Points +10% Chance to Preserve Resources in Skills +10% Rune Preservation | |
Constellation | +5% Ammo Preservation | +5% Chance to gain +1 additional resource in Fletching. Cannot be doubled +8% Chance to Double Items in Fletching +8% Global Accuracy +5 Hidden Ranged Level +8% Fletching Mastery XP +5% Ranged Strength Bonus from Equipment +8% Ranged Skill XP +8% Fletching Skill XP | |
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Item (Amulet, Passive) | +5% Ammo Preservation | +6 Hidden Ranged Level |
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Item (Boots, Passive) | +5% Ammo Preservation | |
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+5% Ammo Preservation | +5% Ranged Accuracy Bonus +10% Ranged Strength Bonus from Equipment |
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+5% Ammo Preservation | +5% Ranged Strength Bonus from Equipment |
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Item (Helmet, Passive) | +5% Ammo Preservation | |
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Pet | +5% Ammo Preservation | |
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+3% Ammo Preservation | -0.1s Attack Interval -2% Interval for all Non-Combat Skills -0.2s Monster Respawn Timer +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% GP from all sources (Except Item Selling) +5% Global Accuracy +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges | |
Pet | +2% Ammo Preservation | ||
Agility Obstacle 5 | -10% Ammo Preservation | -10% Chance to Preserve Resources in Skills -10% Rune Preservation +3% Global Mastery XP +4% Global Skill XP | |
-20% Ammo Preservation | -0.1s Monster Respawn Timer -20% Rune Preservation +1% Damage Reduction -3 Prayer Point Cost for Prayers | ||
Agility Obstacle 7 | -30% Ammo Preservation | -16% Magic Accuracy Bonus -16% Melee Accuracy Bonus -16% Ranged Accuracy Bonus -30% Rune Preservation |
Ranged Weapon Stats
Bows
Attack Bonus | Str. Bonus | Defence Bonus | DR | Lvl Req | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Attack Speed | Two Handed? | Modifiers | |||||||
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Normal Shortbow | 2.6s | Yes | 5 | 20 | 0 | 0 | 0 | 0% | 1 | |
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Oak Shortbow | 2.6s | Yes | 10 | 25 | 0 | 0 | 0 | 0% | 5 | |
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Maple Shortbow | 2.6s | Yes | 23 | 35 | 0 | 0 | 0 | 0% | 30 | |
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Yew Shortbow | 2.6s | Yes | 41 | 40 | 0 | 0 | 0 | 0% | 40 | |
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Magic Shortbow | 2.6s | Yes | 61 | 45 | 0 | 0 | 0 | 0% | 50 | |
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Maple Longbow | 3.0s | Yes | 35 | 70 | 0 | 0 | 0 | 0% | 30 | |
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Magic Longbow | 3.0s | Yes | 83 | 90 | 0 | 0 | 0 | 0% | 50 | |
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Ice Shortbow | 2.6s | Yes | 60 | 37 | 0 | 0 | 0 | 0% | 40 | Special Attack: 20% chance for Frozen Shot: Perform a normal attack that deals 100% of your normal damage and 90 damage. On a hit, gives the enemy +10% Attack Interval for 3 of the enemy's turns. |
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Ice Longbow | 3.0s | Yes | 81 | 75 | 0 | 0 | 0 | 0% | 40 | Special Attack: 20% chance for Frozen Wind: On a hit gives the enemy +30% Attack Interval for 3 of the enemy's turns. |
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Redwood Longbow | 3.0s | Yes | 93 | 100 | 0 | 0 | 0 | 0% | 60 | |
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Ancient Longbow | 3.0s | Yes | 85 | 110 | 0 | 0 | 0 | 0% | 70 | Special Attack: 5% chance for Piercing Arrow: An unavoidable attack for 200% of your max hit. |
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Elerine Longbow | 3.0s | Yes | 83 | 90 | 0 | 0 | 0 | 0% | 50 | Special Attack: 50% chance for On The Hunt: Fire an arrow dealing 100% of your normal damage. Gain -0.1s Attack Interval each time you succesfully hit, stacking up to 3 times. Stacks reset on a miss. |
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Willow Shortbow | 2.6s | Yes | 16 | 30 | 0 | 0 | 0 | 0% | 20 | |
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Normal Longbow | 3.0s | Yes | 10 | 40 | 0 | 0 | 0 | 0% | 1 | |
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Oak Longbow | 3.0s | Yes | 16 | 50 | 0 | 0 | 0 | 0% | 5 | |
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Willow Longbow | 3.0s | Yes | 24 | 60 | 0 | 0 | 0 | 0% | 20 | |
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Yew Longbow | 3.0s | Yes | 56 | 80 | 0 | 0 | 0 | 0% | 40 | |
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Redwood Shortbow | 2.6s | Yes | 68 | 50 | 0 | 0 | 0 | 0% | 60 | |
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Stormsnap | 3.0s | Yes | 0 | 0 | 0 | 0 | 0 | 0% | 80 | Special Attack: 20% chance for Stormsnap: Perform an unavoidable attack that does 1000% of your Magic level + 1. |
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Desert Shortbow | 2.6s | Yes | 65 | 50 | 0 | 0 | 0 | 0% | 50 | Special Attack: 30% chance for Sandblast: Launch a sand attack, dealing 120% of your normal damage and gives the enemy -10% Global Accuracy until the end of the fight. |
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Poisoned Shortbow | 2.6s | Yes | 68 | 50 | 0 | 0 | 0 | 0% | 60 | Special Attack: 100% chance for Poisoned Hit: Perform an attack that deals 90% (125% if the enemy is poisoned) of your normal damage. On a hit has a 20% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s. |
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2.6s | Yes | 68 | 50 | 0 | 0 | 0 | 0% | 100 | Special Attack: 5% chance for Elderwood Poison: Your bow imbues your arrows with a sickly poison. You perform 2 attacks that deal 100% of your normal damage plus 30% of your max hit if the target is poisoned over 0.2s. On a hit, has a 50% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s and gives the enemy -5% Attack Interval, -5% Max Hit, and -5% Maximum Hitpoints for 3 of the enemy's turns. Avoidable. | |
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3.0s | Yes | 93 | 100 | 0 | 0 | 0 | 0% | 100 | Special Attack: 5% chance for Elderwood Poison: Your bow imbues your arrows with a sickly poison. You perform 2 attacks that deal 100% of your normal damage plus 30% of your max hit if the target is poisoned over 0.2s. On a hit, has a 50% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s and gives the enemy -5% Attack Interval, -5% Max Hit, and -5% Maximum Hitpoints for 3 of the enemy's turns. Avoidable. | |
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2.6s | Yes | 68 | 50 | 0 | 0 | 0 | 0% | 105 | Special Attack: 5% chance for Revenant Hunter: You perform 2 attacks that deal 250% of your normal damage over 0.2s. On a hit, gives the enemy -2% Max Hit that stacks up to 20 times. Avoidable. | |
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3.0s | Yes | 93 | 100 | 0 | 0 | 0 | 0% | 105 | Special Attack: 5% chance for Revenant Hunter: You perform 2 attacks that deal 250% of your normal damage over 0.2s. On a hit, gives the enemy -2% Max Hit that stacks up to 20 times. Avoidable. | |
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2.6s | Yes | 68 | 50 | 0 | 0 | 0 | 0% | 110 | Special Attack: 5% chance for Carrion Marker: You perform 2 attacks that deal 150% of your normal damage over 0.2s. On a hit, gives the enemy -3% Global Evasion, -3% Global Accuracy, and +3% of Current HP taken as damage per Attack that stacks up to 5 times. Avoidable. | |
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3.0s | Yes | 93 | 100 | 0 | 0 | 0 | 0% | 110 | Special Attack: 5% chance for Carrion Marker: You perform 2 attacks that deal 150% of your normal damage over 0.2s. On a hit, gives the enemy -3% Global Evasion, -3% Global Accuracy, and +3% of Current HP taken as damage per Attack that stacks up to 5 times. Avoidable. | |
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3.0s | Yes | 155 | 215 | 0 | 0 | 0 | 8% | 110 | Enemy Damage Reduction is decreased by flat -5% Special Attack: 40% chance for Thorned Power: Perform an attack that deals 100% of your normal damage and 300% of the enemy's max hit damage. Unavoidable. | |
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3.2s | Yes | 128 | 115 | 80 | 80 | 80 | 11% | 115 | Enemy Damage Reduction is decreased by flat -10% +30% Ammo Preservation Special Attack: 50% chance for Ethereal Arrows: You conjure shimmering ethereal arrows and fire them at the enemy, dealing 100% of your normal damage 4 times over 0.6s. On a hit, gives the enemy -5% Damage Reduction that stacks up to 4 times. Unavoidable. | |
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3.0s | Yes | 89 | 115 | 0 | 0 | 0 | 0% | 75 | Special Attack: 5% chance for Killshot: An unavoidable attack that deals 125% of your max hit. |
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3.0s | Yes | 25 | 63 | 0 | 0 | 0 | 0% | 20 | Special Attack: 10% chance for Hunter Precision: An unavoidable attack that deals 75% of your max hit. |
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3.0s | Yes | 39 | 77 | 0 | 0 | 0 | 0% | 35 | |
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3.0s | Yes | 83 | 90 | 0 | 0 | 0 | 0% | 50 | +20 Flat Barrier damage added to Summon Familiar -30% Max Hit +60% Summoning Max Hit +15% Summoning Familiar damage added as extra damage to Barrier |
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3.0s | Yes | 90 | 90 | 0 | 0 | 0 | 8% | 90 | Special Attack: 100% chance for Engulfing Vortex: An avoidable attack that deals damage equal to 75% of your normal damage 10 times over 1.8s. On a hit, gives the enemy +30% Attack Interval for 1 of the enemy's turns. |
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2.6s | Yes | 16 | 30 | 0 | 0 | 0 | 0% | 20 | |
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3.0s | Yes | 24 | 60 | 0 | 0 | 0 | 0% | 20 | |
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2.6s | Yes | 61 | 45 | 0 | 0 | 0 | 0% | 50 | |
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3.0s | Yes | 83 | 90 | 0 | 0 | 0 | 0% | 50 | |
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2.6s | Yes | 5 | 20 | 0 | 0 | 0 | 0% | 1 | +1 Hidden Ranged Level for every 2 levels of Ranged |
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3.0s | Yes | 56 | 80 | 0 | 20 | 20 | 2% | 40 | +1 Unholy Mark stacks applied when hitting with an attack Allow Unholy Prayer Use |
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3.0s | Yes | 99 | 110 | 0 | 0 | 0 | 2% | 65 | +1 Unholy Mark stacks applied when hitting with an attack Allow Unholy Prayer Use |
Arrows
Str. Bonus | Lvl Req | |||
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Item | Name | Modifiers | ||
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Bronze Arrows | 7 | 1 | |
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Iron Arrows | 10 | 1 | |
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Steel Arrows | 16 | 5 | |
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Mithril Arrows | 22 | 20 | |
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Adamant Arrows | 31 | 30 | |
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Rune Arrows | 49 | 40 | |
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Dragon Arrows | 60 | 60 | |
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Ice Arrows | 47 | 0 | |
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Ancient Arrows | 75 | 70 | |
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90 | 100 | ||
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103 | 105 | ||
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118 | 110 | ||
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124 | 115 | ||
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86 | 80 | Special Attack: 100% chance for Deadly Cut: (RANGED ONLY) Perform a normal attack. On a hit, inflicts Bleed that deals 200 and 4% of the enemy's max hitpoints as damage over 10s. |
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54 | 40 | |
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22 | 20 | Special Attack: 50% chance for Crystal Shot: (RANGED ONLY) An avoidable attack that deals 125% of your normal damage. On a hit, there is a 5% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect) |
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60 | 60 | Special Attack: 50% chance for Crystal Shot: (RANGED ONLY) An avoidable attack that deals 125% of your normal damage. On a hit, there is a 5% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect) |
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60 | 0 | Special Attack: 20% chance for Poison: (RANGED ONLY) Perform a normal attack (Avoidable). On a hit, Inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. |
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12 | 1 | Special Attack: 50% chance for Shatter Arrow: (RANGED ONLY) An avoidable attack that deals 20% of your max hit 5 times over 0.8s. |
Crossbows
Attack Bonus | Str. Bonus | Lvl Req | ||||||
---|---|---|---|---|---|---|---|---|
Item | Name | Attack Speed | Two Handed? | Modifiers | ||||
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Bronze Crossbow | 3.2s | No | 16 | 24 | 1 | 0 | |
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Iron Crossbow | 3.2s | No | 22 | 27 | 1 | 0 | |
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Steel Crossbow | 3.2s | No | 28 | 35 | 5 | 0 | |
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Mithril Crossbow | 3.2s | No | 34 | 44 | 20 | 0 | |
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Adamant Crossbow | 3.2s | No | 40 | 54 | 30 | 0 | |
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Rune Crossbow | 3.2s | No | 56 | 54 | 40 | 0 | |
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Dragon Crossbow | 3.2s | No | 65 | 102 | 60 | 0 | |
Ancient Crossbow | 3.2s | No | 76 | 132 | 70 | 0 | Special Attack: 15% chance for Impairing Shot: A normal attack that gives the enemy +20% Attack Interval for 3 of the enemy's turns on a hit. Gives the enemy -30% Ranged Evasion until the end of the fight. | |
Confetti Crossbow | 3.2s | No | 65 | 102 | 60 | 0 | +5% GP per damage dealt for every 1M GP owned +250% maximum gp per damage dealt +10% minimum gp per damage dealt | |
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Slayer's Crossbow | 3.2s | No | 65 | 102 | 60 | 0 | |
Shockwave | 3.2s | No | 81 | 142 | 90 | 0 | Special Attack: 15% chance for Shockwave: Fire a charged shot that does 250% of your max hit and can't miss. Applies stun for 1 turn. Gives the enemy -30% Ranged Evasion until the end of the fight. | |
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3.2s | No | 95 | 154 | 100 | 0 | Special Attack: 5% chance for Corundum Wounds: You perform 2 attacks that deal 250% of your normal damage over 0.2s. On a hit, gives the enemy -6% Damage Reduction and -35% Global Evasion for 2 of the enemy's turns. Avoidable. | |
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3.2s | No | 112 | 167 | 105 | 0 | Special Attack: 5% chance for Augite Crystallization: <Attack> perform 3 attacks that deal 100% of your normal damage over 0.4s. On use, gives you +75% of Maximum Hit added to Minimum Hit for 1 of your turns. Unavoidable. | |
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3.2s | No | 155 | 199 | 110 | 0 | Special Attack: 5% chance for Divine Breaker: You perform 2 attacks that deal 100% of your normal damage over 0.2s. On use, gives you +6% Max Hit for each 1% of Damage Reduction the Enemy has for 1 of your turns. Avoidable. | |
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3.2s | No | 132 | 182 | 115 | 0 | Special Attack: 50% chance for Meteor Shot: An avoidable attack that splits into 6 shooting stars, that deal damage equal to 25% of your max hit each over 1s. | |
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3.2s | No | 181 | 218 | 110 | 110 | Special Attack: 20% chance for Torrential Blast: You fire a bolt that transforms into a torrent of water dealing 125% of your normal damage 4 times over 2.1s. Unavoidable. | |
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3.2s | No | 214 | 243 | 120 | 0 | Special Attack: 100% chance for Feather Storm: You fire 4 avoidable razor sharp feathers at the enemy, dealing 250% of your normal damage on the 1st attack, 100% of your normal damage on the 2nd attack, 100% of your normal damage on the 3rd attack, and 100% of your normal damage on the 4th attack. On a hit, has a 50% chance to inflict Bleed that deals 200% of the damage dealt as damage over 10s. | |
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3.2s | No | 34 | 44 | 20 | 0 | Special Attack: 15% chance for Crystal Boom: An avoidable attack that deals 150% of your normal damage on the 1st attack, 30% of your normal damage on the 2nd attack, and 30% of your normal damage on the 3rd attack. On a hit, there is a 6% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect) |
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3.2s | No | 65 | 102 | 60 | 0 | Special Attack: 15% chance for Crystal Boom: An avoidable attack that deals 150% of your normal damage on the 1st attack, 30% of your normal damage on the 2nd attack, and 30% of your normal damage on the 3rd attack. On a hit, there is a 6% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect) |
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3.8s | No | 50 | 70 | 35 | 0 | Special Attack: 30% chance for Heavy Shot: An avoidable attack that deals damage equal to 100% of your max hit. |
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3.2s | No | 60 | 77 | 50 | 0 | Special Attack: 30% chance for Poison Shot: An avoidable attack that deals 140 damage. On a hit, Inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. |
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3.0s | No | 80 | 120 | 80 | 0 | Special Attack: 100% chance for Blunderbuss: An avoidable attack that deals damage equal to 15% of the enemy's normal damage 8 times over 1.05s. |
Crossbow Bolts
Str. Bonus | Lvl Req | |||
---|---|---|---|---|
Item | Name | Modifiers | ||
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Topaz Bolts | 65 | 1 | |
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Sapphire Bolts | 76 | 20 | |
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Ruby Bolts | 88 | 40 | |
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Emerald Bolts | 101 | 60 | |
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Diamond Bolts | 128 | 80 | |
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Jadestone Bolts | 152 | 90 | |
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180 | 108 | ||
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208 | 115 | Special Attack: 50% chance for Meteor Shot: An avoidable attack that splits into 6 shooting stars, that deal damage equal to 25% of your max hit each over 1s. | |
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195 | 112 | +100% to apply Decay Curse to the Target per hit | |
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246 | 118 | ||
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65 | 1 | +2% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) Special Attack: 30% chance for Topaz Shots: (RANGED ONLY) Perform a normal attack that does 100% of your normal damage and 75 damage (Avoidable). |
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88 | 40 | +2% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) Special Attack: 30% chance for Ruby Shots: (RANGED ONLY) Perform a normal attack that heals you for 25% of the damage dealt (Avoidable). |
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76 | 20 | +2% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) Special Attack: 30% chance for Sapphire Shots: (RANGED ONLY) Perform a normal attack. On a hit, gives the enemy +20% Attack Interval for 2 of the enemy's turns (Avoidable). |
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101 | 60 | +2% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) Special Attack: 30% chance for Emerald Shots: (RANGED ONLY) Perform a normal attack that gives the enemy -30% Ranged Evasion for 2 of the enemy's turns (Avoidable). |
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128 | 80 | +2% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) Special Attack: 30% chance for Diamond Shots: (RANGED ONLY) Perform an attack that deals 200% of your normal damage (Avoidable). |
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152 | 90 | +2% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) Special Attack: 30% chance for Jadestone Shots: (RANGED ONLY) Perform an attack that deals 100% of your normal damage, plus 12.5% of the enemy's max hitpoints as damage (Avoidable). |
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65 | 1 | +2% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) +2% chance to apply Crystal Sanction to the Target (Next Attack Turn from Target deals no Damage) Special Attack: 30% chance for Topaz Shots: (RANGED ONLY) Perform a normal attack that does 100% of your normal damage and 75 damage (Avoidable). |
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88 | 40 | +2% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) +2% chance to apply Crystal Sanction to the Target (Next Attack Turn from Target deals no Damage) Special Attack: 30% chance for Ruby Shots: (RANGED ONLY) Perform a normal attack that heals you for 25% of the damage dealt (Avoidable). |
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76 | 20 | +2% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) +2% chance to apply Crystal Sanction to the Target (Next Attack Turn from Target deals no Damage) Special Attack: 30% chance for Sapphire Shots: (RANGED ONLY) Perform a normal attack. On a hit, gives the enemy +20% Attack Interval for 2 of the enemy's turns (Avoidable). |
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101 | 60 | +2% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) +2% chance to apply Crystal Sanction to the Target (Next Attack Turn from Target deals no Damage) Special Attack: 30% chance for Emerald Shots: (RANGED ONLY) Perform a normal attack that gives the enemy -30% Ranged Evasion for 2 of the enemy's turns (Avoidable). |
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128 | 80 | +2% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) +2% chance to apply Crystal Sanction to the Target (Next Attack Turn from Target deals no Damage) Special Attack: 30% chance for Diamond Shots: (RANGED ONLY) Perform an attack that deals 200% of your normal damage (Avoidable). |
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152 | 90 | +2% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) +2% chance to apply Crystal Sanction to the Target (Next Attack Turn from Target deals no Damage) Special Attack: 30% chance for Jadestone Shots: (RANGED ONLY) Perform an attack that deals 100% of your normal damage, plus 12.5% of the enemy's max hitpoints as damage (Avoidable). |
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88 | 40 | Special Attack: 20% chance for Poison: (RANGED ONLY) Perform a normal attack (Avoidable). On a hit, Inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. |
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60 | 15 | +10% Ranged Lifesteal |
Javelins
Attack Bonus | Str. Bonus | Lvl Req | |||||
---|---|---|---|---|---|---|---|
Item | Name | Attack Speed | Two Handed? | Modifiers | |||
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Bronze Javelin | 2.2s | No | 1 | 55 | 1 | +15% Ammo Preservation |
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Iron Javelin | 2.2s | No | 3 | 58 | 1 | +15% Ammo Preservation |
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Steel Javelin | 2.2s | No | 5 | 62 | 5 | +15% Ammo Preservation |
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Mithril Javelin | 2.2s | No | 7 | 66 | 20 | +15% Ammo Preservation |
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Adamant Javelin | 2.2s | No | 9 | 73 | 30 | +15% Ammo Preservation |
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Rune Javelin | 2.2s | No | 11 | 80 | 40 | +15% Ammo Preservation |
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Dragon Javelin | 2.2s | No | 13 | 93 | 60 | +15% Ammo Preservation |
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Ancient Javelin | 2.2s | No | 15 | 108 | 70 | +15% Ammo Preservation |
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2.2s | No | 18 | 130 | 100 | +15% Ammo Preservation Special Attack: 5% chance for Corundum Wounds: You perform 2 attacks that deal 250% of your normal damage over 0.2s. On a hit, gives the enemy -6% Damage Reduction and -35% Global Evasion for 2 of the enemy's turns. Avoidable. | |
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2.2s | No | 20 | 149 | 105 | +15% Ammo Preservation Special Attack: 5% chance for Augite Crystallization: <Attack> perform 3 attacks that deal 100% of your normal damage over 0.4s. On use, gives you +75% of Maximum Hit added to Minimum Hit for 1 of your turns. Unavoidable. | |
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2.2s | No | 26 | 196 | 110 | +15% Ammo Preservation Special Attack: 5% chance for Divine Breaker: You perform 2 attacks that deal 100% of your normal damage over 0.2s. On use, gives you +6% Max Hit for each 1% of Damage Reduction the Enemy has for 1 of your turns. Avoidable. | |
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2.2s | No | 23 | 171 | 115 | +15% Ammo Preservation Special Attack: 50% chance for Meteor Shot: An avoidable attack that splits into 6 shooting stars, that deal damage equal to 25% of your max hit each over 1s. | |
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2.2s | No | 7 | 66 | 20 | +15% Ammo Preservation Special Attack: 50% chance for Crystal Shot: (RANGED ONLY) An avoidable attack that deals 125% of your normal damage. On a hit, there is a 5% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect) |
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2.2s | No | 13 | 93 | 60 | +15% Ammo Preservation Special Attack: 50% chance for Crystal Shot: (RANGED ONLY) An avoidable attack that deals 125% of your normal damage. On a hit, there is a 5% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect) |
Throwing Knives
Attack Bonus | Str. Bonus | Lvl Req | |||||
---|---|---|---|---|---|---|---|
Item | Name | Attack Speed | Two Handed? | Modifiers | |||
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Bronze Throwing Knife | 2.0s | No | 0 | 15 | 1 | +15% Ammo Preservation |
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Iron Throwing Knife | 2.0s | No | 1 | 16 | 1 | +15% Ammo Preservation |
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Steel Throwing Knife | 2.0s | No | 2 | 19 | 5 | +15% Ammo Preservation |
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Mithril Throwing Knife | 2.0s | No | 3 | 23 | 20 | +15% Ammo Preservation |
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Adamant Throwing Knife | 2.0s | No | 4 | 29 | 30 | +15% Ammo Preservation |
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Rune Throwing Knife | 2.0s | No | 5 | 36 | 40 | +15% Ammo Preservation |
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Dragon Throwing Knife | 2.0s | No | 6 | 48 | 60 | +15% Ammo Preservation |
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Ancient Throwing Knife | 2.0s | No | 7 | 63 | 70 | +15% Ammo Preservation |
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2.0s | No | 9 | 75 | 100 | +15% Ammo Preservation Special Attack: 5% chance for Corundum Wounds: You perform 2 attacks that deal 250% of your normal damage over 0.2s. On a hit, gives the enemy -6% Damage Reduction and -35% Global Evasion for 2 of the enemy's turns. Avoidable. | |
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2.0s | No | 10 | 90 | 105 | +15% Ammo Preservation Special Attack: 5% chance for Augite Crystallization: <Attack> perform 3 attacks that deal 100% of your normal damage over 0.4s. On use, gives you +75% of Maximum Hit added to Minimum Hit for 1 of your turns. Unavoidable. | |
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2.0s | No | 12 | 103 | 110 | +15% Ammo Preservation Special Attack: 5% chance for Divine Breaker: You perform 2 attacks that deal 100% of your normal damage over 0.2s. On use, gives you +6% Max Hit for each 1% of Damage Reduction the Enemy has for 1 of your turns. Avoidable. | |
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2.0s | No | 3 | 23 | 20 | +15% Ammo Preservation Special Attack: 30% chance for Crystalline: An avoidable attack that deals 100% of your normal damage and 100. On a hit, there is a 3% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect) |
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2.0s | No | 6 | 48 | 60 | +15% Ammo Preservation Special Attack: 30% chance for Crystalline: An avoidable attack that deals 100% of your normal damage and 100. On a hit, there is a 3% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect) |
Ranged Armour Stats
Helmets
Attack Bonus | Str. Bonus | Defence Bonus | DR | Lvl Req | |||||||
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Item | Name | Modifiers | |||||||||
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Leather Cowl | 1 | 0 | 0 | 3 | 3 | 0 | 0% | 0 | 1 | |
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Ranger Hat | 8 | -10 | 6 | 4 | 4 | 4 | 0% | 0 | 40 | +5% Ammo Preservation |
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Ice Helmet | 13 | -6 | 2 | 27 | 27 | -1 | 3% | 40 | 40 | |
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Slayer Cowl (Basic) | 8 | -10 | 0 | 2 | 0 | 2 | 1% | 0 | 0 | +5% Flat Slayer Area Effect Negation +5% Slayer Skill XP +2% Damage To Slayer Tasks +2% Slayer Coins |
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Slayer Cowl (Strong) | 9 | -10 | 0 | 4 | 0 | 4 | 2% | 0 | 30 | +10% Flat Slayer Area Effect Negation +15% Slayer Skill XP +3% Damage To Slayer Tasks +3% Slayer Coins |
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Slayer Cowl (Elite) | 10 | -10 | 12 | 5 | 0 | 6 | 4% | 0 | 60 | +15% Flat Slayer Area Effect Negation +30% Slayer Skill XP +4% Damage To Slayer Tasks +4% Slayer Coins |
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Hard Leather Cowl | 3 | -10 | 0 | 2 | 12 | 2 | 0% | 0 | 10 | |
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Aeris God Helmet | 12 | -12 | 14 | 6 | 50 | 10 | 8% | 0 | 85 | |
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Slayer Cowl (Master) | 14 | -10 | 16 | 6 | 0 | 8 | 6% | 0 | 80 | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Slayer Coins |
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20 | -12 | 18 | 9 | 65 | 13 | 13% | 0 | 112 | Apply Torment Curse to the Target on spawn or revive +20% chance to avoid Curses | |
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22 | -12 | 20 | 10 | 72 | 14 | 14% | 0 | 120 | ||
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16 | -10 | 19 | 8 | 0 | 10 | 10% | 0 | 100 | +4% Chance To Double Loot in Combat +45% Slayer Skill XP +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +6% Slayer Coins | |
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20 | -10 | 23 | 12 | 0 | 15 | 12% | 0 | 110 | +5% Chance To Double Loot in Combat +50% Slayer Skill XP +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +8% Slayer Coins |
Bodies
Attack Bonus | Str. Bonus | Defence Bonus | DR | Lvl Req | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Modifiers | |||||||||
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Green D-hide Body | 15 | -15 | 0 | 40 | 40 | 20 | 0% | 0 | 40 | |
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Blue D-hide Body | 20 | -15 | 0 | 45 | 45 | 30 | 0% | 0 | 50 | |
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Red D-hide Body | 25 | -15 | 0 | 50 | 50 | 40 | 0% | 0 | 60 | |
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Black D-hide Body | 30 | -15 | 0 | 55 | 55 | 50 | 0% | 0 | 70 | |
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Ice Platebody | 22 | -10 | 2 | 78 | 72 | -6 | 3% | 40 | 40 | |
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(U) Green D-hide Body | 19 | -15 | 0 | 50 | 50 | 25 | 2% | 0 | 40 | |
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(U) Blue D-hide Body | 25 | -15 | 0 | 56 | 56 | 28 | 3% | 0 | 50 | |
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(U) Red D-hide Body | 31 | -15 | 0 | 63 | 63 | 50 | 4% | 0 | 60 | |
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(U) Black D-hide Body | 38 | -15 | 0 | 88 | 69 | 63 | 5% | 0 | 70 | |
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Leather Body | 2 | 0 | 0 | 9 | 9 | 0 | 0% | 0 | 1 | |
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Slayer Leather Body (Basic) | 15 | -15 | 0 | 40 | 40 | 20 | 1% | 0 | 0 | +5% Flat Slayer Area Effect Negation +5% Slayer Skill XP +2% Damage To Slayer Tasks +2% Slayer Coins |
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Slayer Leather Body (Strong) | 20 | -15 | 4 | 45 | 45 | 30 | 2% | 0 | 30 | +10% Flat Slayer Area Effect Negation +15% Slayer Skill XP +3% Damage To Slayer Tasks +3% Slayer Coins |
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Slayer Leather Body (Elite) | 25 | -15 | 25 | 50 | 50 | 40 | 4% | 0 | 60 | +15% Flat Slayer Area Effect Negation +30% Slayer Skill XP +4% Damage To Slayer Tasks +4% Slayer Coins |
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Hard Leather Body | 8 | -10 | 0 | 23 | 28 | 2 | 0% | 0 | 10 | |
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Aeris God Platebody | 62 | -18 | 26 | 107 | 107 | 98 | 8% | 0 | 85 | |
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Ancient D-hide Body | 41 | -15 | 8 | 71 | 71 | 65 | 0% | 0 | 80 | |
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(U) Ancient D-hide Body | 51 | -15 | 10 | 89 | 89 | 81 | 6% | 0 | 80 | |
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Slayer Leather Body (Master) | 32 | -15 | 32 | 58 | 60 | 48 | 6% | 0 | 80 | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Slayer Coins |
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64 | -18 | 28 | 109 | 109 | 100 | 0% | 0 | 100 | ||
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64 | -18 | 28 | 109 | 109 | 100 | 9% | 0 | 100 | ||
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66 | -18 | 30 | 111 | 111 | 102 | 0% | 0 | 105 | ||
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66 | -18 | 30 | 111 | 111 | 102 | 10% | 0 | 105 | ||
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69 | -18 | 33 | 114 | 114 | 105 | 0% | 0 | 110 | ||
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69 | -18 | 33 | 114 | 114 | 105 | 11% | 0 | 110 | ||
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72 | -19 | 34 | 120 | 120 | 110 | 12% | 0 | 110 | When hit by an Enemy, gain +5% Damage Reduction for 1 Enemy Turn (Does not Stack) | |
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80 | -18 | 32 | 137 | 137 | 128 | 14% | 0 | 120 | ||
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36 | -15 | 36 | 64 | 66 | 52 | 10% | 0 | 100 | +4% Chance To Double Loot in Combat +45% Slayer Skill XP +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +6% Slayer Coins | |
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40 | -15 | 40 | 70 | 72 | 58 | 12% | 0 | 110 | +5% Chance To Double Loot in Combat +50% Slayer Skill XP +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +8% Slayer Coins | |
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15 | -15 | 0 | 40 | 40 | 20 | 4% | 0 | 40 | +1 Unholy Mark stacks applied when hitting with an attack Allow Unholy Prayer Use |
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28 | -15 | 0 | 58 | 58 | 50 | 5% | 0 | 65 | +1 Unholy Mark stacks applied when hitting with an attack Allow Unholy Prayer Use |
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2 | 0 | 0 | 9 | 9 | 0 | 0% | 0 | 1 | +10 Flat Barrier damage added to Summon Familiar |
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8 | -10 | 0 | 23 | 28 | 2 | 0% | 0 | 10 | +10 Flat Barrier damage added to Summon Familiar +5% Summoning Familiar damage added as extra damage to Barrier |
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19 | -15 | 0 | 50 | 50 | 25 | 2% | 0 | 40 | +5% chance to dodge Crystallization from being applied +5% Summoning Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar |
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25 | -15 | 0 | 56 | 56 | 28 | 3% | 0 | 50 | +10% chance to dodge Crystallization from being applied +5% Summoning Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar |
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31 | -15 | 0 | 63 | 63 | 50 | 4% | 0 | 60 | +15% chance to dodge Crystallization from being applied +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
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38 | -15 | 0 | 88 | 69 | 63 | 5% | 0 | 70 | +25% chance to dodge Crystallization from being applied +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
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51 | -15 | 10 | 89 | 89 | 81 | 6% | 0 | 80 | +35% chance to dodge Crystallization from being applied +25% Summoning Familiar damage added as extra damage to Barrier +40 Flat Barrier damage added to Summon Familiar |
Legs
Attack Bonus | Str. Bonus | Defence Bonus | DR | Lvl Req | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | ||||||||||
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Leather Chaps | 4 | 0 | 0 | 0 | 2 | 0 | 0 | 0% | 0 | 1 |
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Green D-hide Chaps | 8 | -10 | 0 | 0 | 22 | 22 | 8 | 0% | 0 | 40 |
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Blue D-hide Chaps | 11 | -10 | 0 | 0 | 25 | 25 | 14 | 0% | 0 | 50 |
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Red D-hide Chaps | 14 | -10 | 0 | 0 | 28 | 28 | 20 | 0% | 0 | 60 |
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Black D-hide Chaps | 17 | -10 | 0 | 0 | 31 | 31 | 28 | 0% | 0 | 70 |
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Ice Platelegs | 12 | -21 | 0 | 2 | 47 | 34 | -4 | 3% | 40 | 40 |
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(U) Green D-hide Chaps | 10 | -10 | 0 | 0 | 28 | 28 | 10 | 2% | 0 | 40 |
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(U) Blue D-hide Chaps | 14 | -10 | 0 | 0 | 31 | 31 | 18 | 3% | 0 | 50 |
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(U) Red D-hide Chaps | 18 | -10 | 0 | 0 | 35 | 35 | 25 | 4% | 0 | 60 |
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(U) Black D-hide Chaps | 21 | -10 | 0 | 0 | 39 | 39 | 35 | 5% | 0 | 70 |
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Hard Leather Chaps | 5 | -10 | 0 | 0 | 10 | 10 | 2 | 0% | 0 | 10 |
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Aeris God Platelegs | 33 | -12 | 9 | 7 | 61 | 65 | 54 | 8% | 0 | 85 |
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Ancient D-hide Chaps | 22 | -10 | 0 | 5 | 41 | 43 | 36 | 0% | 0 | 80 |
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(U) Ancient D-hide Chaps | 28 | -10 | 0 | 6 | 51 | 54 | 45 | 6% | 0 | 80 |
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35 | -12 | 0 | 8 | 63 | 67 | 56 | 0% | 0 | 100 | |
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35 | -12 | 0 | 8 | 63 | 67 | 56 | 9% | 0 | 100 | |
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37 | -12 | 0 | 9 | 65 | 69 | 58 | 0% | 0 | 105 | |
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37 | -12 | 0 | 9 | 65 | 69 | 58 | 10% | 0 | 105 | |
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40 | -12 | 0 | 11 | 68 | 72 | 61 | 0% | 0 | 110 | |
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40 | -12 | 0 | 11 | 68 | 72 | 61 | 11% | 0 | 110 | |
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42 | -13 | 0 | 12 | 71 | 76 | 64 | 12% | 0 | 110 | |
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42 | -12 | 12 | 10 | 79 | 83 | 69 | 14% | 0 | 120 | |
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4 | 0 | 0 | 0 | 2 | 0 | 0 | 0% | 0 | 1 |
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5 | -10 | 0 | 0 | 10 | 10 | 2 | 0% | 0 | 10 |
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10 | -10 | 0 | 0 | 28 | 28 | 10 | 2% | 0 | 40 |
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14 | -10 | 0 | 0 | 31 | 31 | 18 | 3% | 0 | 50 |
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18 | -10 | 0 | 0 | 35 | 35 | 25 | 4% | 0 | 60 |
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21 | -10 | 0 | 0 | 39 | 39 | 35 | 5% | 0 | 70 |
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28 | -10 | 0 | 6 | 51 | 54 | 45 | 6% | 0 | 80 |
Boots
Attack Bonus | Str. Bonus | Defence Bonus | DR | Lvl Req | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Modifiers | |||||||||
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Leather Boots | 0 | 0 | 0 | 1 | 0 | 0 | 0% | 0 | 1 | |
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Ranger Boots | 8 | -10 | 0 | 3 | 1 | 4 | 0% | 0 | 40 | +5% Ammo Preservation |
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Ice Boots | 6 | -3 | 2 | 10 | 0 | 0 | 3% | 40 | 40 | |
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Hard Leather Boots | 5 | -10 | 0 | 2 | 10 | 2 | 0% | 0 | 10 | |
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Aeris God Boots | 10 | -12 | 2 | 7 | 7 | 6 | 8% | 0 | 85 | |
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13 | -12 | 5 | 10 | 10 | 9 | 14% | 0 | 120 | ||
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0 | 0 | 0 | 0 | 0 | 0 | 3% | 45 | 45 | When Target is hit, +3% Global Evasion Rating and -1% Attack Interval (Stacks 10 times) |
Gloves
Attack Bonus | Str. Bonus | Defence Bonus | DR | Lvl Req | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Description | ||||||||
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Leather Vambraces | 4 | 0 | 0 | 2 | 0 | 0 | 0% | 1 | |
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Green D-hide Vambraces | 8 | -10 | 0 | 2 | 0 | 2 | 0% | 40 | |
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Blue D-hide Vambraces | 9 | -10 | 0 | 4 | 0 | 4 | 0% | 50 | |
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Red D-hide Vambraces | 10 | -10 | 0 | 5 | 0 | 6 | 0% | 60 | |
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Black D-hide Vambraces | 11 | -10 | 0 | 6 | 0 | 8 | 0% | 70 | |
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(U) Green D-hide Vambraces | 10 | -10 | 0 | 3 | 0 | 3 | 2% | 40 | |
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(U) Blue D-hide Vambraces | 11 | -10 | 0 | 5 | 0 | 5 | 3% | 50 | |
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(U) Red D-hide Vambraces | 13 | -10 | 0 | 6 | 0 | 8 | 4% | 60 | |
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(U) Black D-hide Vambraces | 14 | -10 | 0 | 8 | 0 | 10 | 5% | 70 | |
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Leather Gloves | 0 | 0 | 0 | 1 | 0 | 0 | 0% | 1 | |
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Hard Leather Gloves | 2 | -10 | 0 | 1 | 0 | 2 | 0% | 10 | |
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Hard Leather Vambraces | 4 | -10 | 0 | 2 | 0 | 2 | 0% | 10 | |
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Aeris God Gloves | 22 | -12 | 5 | 12 | 0 | 22 | 8% | 85 | |
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Ancient D-hide Vambraces | 14 | -10 | 3 | 8 | 0 | 14 | 0% | 80 | |
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(U) Ancient D-hide Vambraces | 18 | -10 | 4 | 10 | 0 | 18 | 6% | 80 | |
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Throwing Power Gloves | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 40 | +20 Ranged Attack Bonus, +20 Ranged Strength Bonus, +15% of Maximum Hit added to Minimum Hit, and -25% Ammo Preservation when using Throwing Weapons. |
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Poison Virulence Gloves | 25 | -10 | 6 | 14 | 0 | 25 | 8% | 85 | Passive: +10% chance to ignore poison. When equipped with Poison Virulence Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are poisoned; Enemies have -20% Maximum Hit, -20% Global Evasion, -20% Global Accuracy and +20% Attack Interval when they are poisoned. |
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24 | -12 | 6 | 13 | 0 | 24 | 0% | 100 | ||
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24 | -12 | 6 | 13 | 0 | 24 | 9% | 100 | ||
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26 | -12 | 7 | 15 | 0 | 26 | 0% | 105 | ||
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26 | -12 | 7 | 15 | 0 | 26 | 10% | 105 | ||
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29 | -12 | 9 | 18 | 0 | 29 | 0% | 110 | ||
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29 | -12 | 9 | 18 | 0 | 29 | 11% | 110 | ||
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28 | -12 | 8 | 15 | 0 | 28 | 14% | 120 | ||
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12 | 0 | 9 | -9 | -9 | -9 | 5% | 45 | Allow Unholy Prayer Use +5% chance to preserve Prayer Points for Unholy Prayers +1 Unholy Mark stacks applied when hitting with an attack |
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4 | 0 | 0 | 2 | 0 | 0 | 0% | 1 | +10 Flat Barrier damage added to Summon Familiar |
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4 | -10 | 0 | 2 | 0 | 2 | 0% | 10 | +10 Flat Barrier damage added to Summon Familiar +5% Summoning Familiar damage added as extra damage to Barrier |
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10 | -10 | 0 | 3 | 0 | 3 | 2% | 40 | +5% chance to dodge Crystallization from being applied +5% Summoning Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar |
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11 | -10 | 0 | 5 | 0 | 5 | 3% | 50 | +10% chance to dodge Crystallization from being applied +5% Summoning Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar |
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13 | -10 | 0 | 6 | 0 | 8 | 4% | 60 | +15% chance to dodge Crystallization from being applied +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
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14 | -10 | 0 | 8 | 0 | 10 | 5% | 70 | +25% chance to dodge Crystallization from being applied +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
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18 | -10 | 4 | 10 | 0 | 18 | 6% | 80 | +35% chance to dodge Crystallization from being applied +25% Summoning Familiar damage added as extra damage to Barrier +40 Flat Barrier damage added to Summon Familiar |
Shields
Attack Bonus | Str. Bonus | Defence Bonus | DR | Lvl Req | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Description | |||||||||
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Ice Shield | 12 | -8 | 2 | 42 | 42 | -1 | 3% | 40 | 40 | |
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Green D-hide Shield | 3 | -10 | 0 | 12 | 12 | 6 | 0% | 0 | 40 | |
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Blue D-hide Shield | 6 | -10 | 0 | 16 | 16 | 9 | 0% | 0 | 50 | |
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Red D-hide Shield | 10 | -10 | 0 | 20 | 20 | 13 | 0% | 0 | 60 | |
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Black D-hide Shield | 15 | -10 | 0 | 25 | 25 | 17 | 0% | 0 | 70 | |
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Ancient D-hide Shield | 20 | -10 | 0 | 30 | 30 | 23 | 0% | 0 | 80 | |
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(U) Green D-hide Shield | 5 | -10 | 3 | 15 | 15 | 8 | 2% | 0 | 40 | |
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(U) Blue D-hide Shield | 8 | -10 | 6 | 20 | 20 | 11 | 3% | 0 | 50 | |
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(U) Red D-hide Shield | 13 | -10 | 10 | 25 | 25 | 16 | 4% | 0 | 60 | |
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(U) Black D-hide Shield | 19 | -10 | 15 | 31 | 31 | 21 | 5% | 0 | 70 | |
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(U) Ancient D-hide Shield | 25 | -10 | 20 | 38 | 38 | 29 | 6% | 0 | 80 | |
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Shield of Ranged Power | 0 | 0 | 0 | 0 | 0 | 0 | 9% | 0 | 99 | Passive: +10% Ranged Maximum Hit and +10% Ranged critical hit chance. Enemies have -5% Damage Reduction. |
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Scaled Shield | 25 | -10 | 28 | 38 | 38 | 29 | 8% | 0 | 80 | +10% chance to poison attackers when hit |
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22 | -10 | 0 | 32 | 32 | 25 | 0% | 0 | 100 | ||
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28 | -10 | 32 | 32 | 32 | 25 | 10% | 0 | 100 | ||
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24 | -10 | 0 | 34 | 34 | 27 | 0% | 0 | 105 | ||
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32 | -10 | 36 | 34 | 34 | 27 | 11% | 0 | 105 | ||
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27 | -10 | 0 | 27 | 27 | 30 | 0% | 0 | 110 | ||
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38 | -10 | 42 | 27 | 27 | 30 | 12% | 0 | 110 |
Capes
Attack Bonus | Str. Bonus | Defence Bonus | Lvl Req | ||||
---|---|---|---|---|---|---|---|
Item | Name | ||||||
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Cape of Ranged Preservation | 0 | 0 | 9 | 9 | 0 | 0 |
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Cape of Prat | 30 | 30 | 0 | -30 | 0 | 0 |
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Ranged Skillcape | 0 | 0 | 9 | 9 | 9 | 99 |
Melvor Idle version v1.2.1 (Released: 2nd October 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |