Herblore
This page is up to date (v1.1.1). |
Herblore is used to make potions that grant bonuses to various skills and combat actions. A single potion has multiple charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen. The automatic re-use of potions can be enabled through the potion menu.
Raising Herblore to Level 99 will unlock the Herblore Skillcape for purchase from the Shop. Equipping the Herblore Skillcape doubles potion production. Making a potion normally takes 2 seconds. Purchasing the Expanded Knowledge upgrade reduces this time by 15% to 1.7 seconds, with Qimican reducing the time by another 5%.
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each Mastery Level +0.2% chance to preserve resources for this Potion only. |
1 | Unlock Tier I Potion |
20 | Unlock Tier II Potion |
50 | Unlock Tier III Potion |
90 | Unlock Tier IV Potion |
99 | +5% chance to preserve resources for this Potion only. |
Potion Tiers
New tiers of potions are unlocked at certain Mastery levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier. If you somehow miss a tier, any tier of potion can be obtained through the use of Herblore Potions. All tiers of a potion cost the same materials and reward the same experience, providing additional charges and/or more potent effects as the tier increases.
Potions in the bank can be upgraded to the next tier once the player has the appropriate Mastery level at a 3:1 ratio. For example, a player with Level 20 can convert three Melee Accuracy Potion Is into one Melee Accuracy Potion II.
Tier | XP to Tier | |
---|---|---|
I | 1 | 0 |
II | 20 | 4,470 |
III | 50 | 101,333 |
IV | 90 | 5,346,332 |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 2,300,000 xp | +5% increased Herblore Mastery XP |
25% | 5,750,000 xp | +3% increased Herblore Skill XP |
50% | 11,500,000 xp | +5% resource preservation chance for Herblore |
95% | 21,850,000 xp | +10% chance to double Potions per action in Herblore |
Total Mastery Pool XP | 23,000,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
Herblore Skillcape | Level 99 | x2 Items received from Herblore | |
Superior Herblore Skillcape | Level 120 | +5% Chance To Preserve Potion Charge +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled x2 Items received from Herblore |
Pet
The pet can be unlocked by doing any Herblore action.
Pet | Name | Effect |
---|---|---|
Gronk | +2% Chance to Double Items in Herblore |
Acquiring Herbs
Each potion requires both an herb and a secondary ingredient. Secondary ingredients are typically associated with the skill the potion is paired with (e.g. Secret Stardust Potion and Stardust). Herbs can be acquired primarily through planting their seeds in Farming, but can also be acquired through Combat and Thieving.
Combat Potions
Potion | Level | XP | Ingredients | Tier | Value | Charges | Effect |
---|---|---|---|---|---|---|---|
Melee Accuracy Potion | 5 | 8 | 1 , 1 | I | 2 | 20 | +8% Melee Accuracy Bonus |
II | 3 | 20 | +12% Melee Accuracy Bonus | ||||
III | 4 | 20 | +15% Melee Accuracy Bonus | ||||
IV | 5 | 30 | +25% Melee Accuracy Bonus | ||||
Melee Evasion Potion | 10 | 10 | 1 , 1 | I | 5 | 30 | +8% Melee Evasion +10% chance to ignore Stuns and Freezes |
II | 10 | 30 | +12% Melee Evasion +10% chance to ignore Stuns and Freezes | ||||
III | 15 | 30 | +15% Melee Evasion +10% chance to ignore Stuns and Freezes | ||||
IV | 20 | 40 | +25% Melee Evasion +10% chance to ignore Stuns and Freezes | ||||
Ranged Assistance Potion | 15 | 14 | 1 , 1 | I | 6 | 15 | +4% Ranged Accuracy Bonus +4% Ranged Evasion +10% chance to ignore poison |
II | 12 | 15 | +8% Ranged Accuracy Bonus +8% Ranged Evasion +10% chance to ignore poison | ||||
III | 18 | 15 | +12% Ranged Accuracy Bonus +12% Ranged Evasion +10% chance to ignore poison | ||||
IV | 29 | 20 | +20% Ranged Accuracy Bonus +20% Ranged Evasion +10% chance to ignore poison | ||||
Hinder Potion | 18 | 16 | 1 , 1 | I | 19 | 5 | Inflict a slow that increases the target's attack interval by +3% when hitting with an attack |
II | 29 | 10 | Inflict a slow that increases the target's attack interval by +6% when hitting with an attack | ||||
III | 39 | 15 | Inflict a slow that increases the target's attack interval by +10% when hitting with an attack | ||||
IV | 42 | 25 | Inflict a slow that increases the target's attack interval by +15% when hitting with an attack | ||||
Magic Assistance Potion | 25 | 22 | 1 , 1 | I | 30 | 15 | +4% Magic Evasion +10% chance to ignore Frostburn +4% Magic Accuracy Bonus +10% chance to ignore burn |
II | 40 | 15 | +8% Magic Evasion +10% chance to ignore Frostburn +8% Magic Accuracy Bonus +10% chance to ignore burn | ||||
III | 50 | 15 | +12% Magic Evasion +10% chance to ignore Frostburn +12% Magic Accuracy Bonus +10% chance to ignore burn | ||||
IV | 60 | 20 | +20% Magic Evasion +10% chance to ignore Frostburn +20% Magic Accuracy Bonus +10% chance to ignore burn | ||||
Regeneration Potion | 35 | 31 | 1 , 1 | I | 400 | 15 | +30% Hitpoint Regeneration |
II | 490 | 25 | +60% Hitpoint Regeneration | ||||
III | 590 | 40 | +100% Hitpoint Regeneration | ||||
IV | 640 | 60 | +150% Hitpoint Regeneration | ||||
Famished Potion | 40 | 38 | 1 , 1 | I | 42 | 10 | +5% Auto Eat Efficiency +5% chance to Preserve Food when eaten |
II | 64 | 20 | +10% Auto Eat Efficiency +10% chance to Preserve Food when eaten | ||||
III | 85 | 30 | +15% Auto Eat Efficiency +15% chance to Preserve Food when eaten | ||||
IV | 102 | 40 | +25% Auto Eat Efficiency +25% chance to Preserve Food when eaten | ||||
Ranged Strength Potion | 45 | 45 | 2 , 2 | I | 120 | 5 | +5% Ranged Max Hit |
II | 135 | 5 | +10% Ranged Max Hit | ||||
III | 147 | 5 | +15% Ranged Max Hit | ||||
IV | 158 | 10 | +25% Ranged Max Hit | ||||
Lucky Herb Potion | 50 | 47 | 2 , 2 | I | 69 | 8 | +10% chance to convert combat seed drops to herbs |
II | 69 | 10 | +20% chance to convert combat seed drops to herbs | ||||
III | 69 | 15 | +30% chance to convert combat seed drops to herbs | ||||
IV | 69 | 20 | +50% chance to convert combat seed drops to herbs | ||||
Divine Potion | 57 | 51 | 1 , 1 , 1 | I | 87 | 15 | +10% Chance To Preserve Prayer Points |
II | 89 | 20 | +15% Chance To Preserve Prayer Points | ||||
III | 93 | 25 | +20% Chance To Preserve Prayer Points | ||||
IV | 99 | 30 | +35% Chance To Preserve Prayer Points | ||||
Melee Strength Potion | 60 | 60 | 1 , 1 , 1 | I | 130 | 5 | +1% Melee Max Hit |
II | 190 | 5 | +3% Melee Max Hit | ||||
III | 260 | 5 | +6% Melee Max Hit | ||||
IV | 320 | 10 | +10% Melee Max Hit | ||||
Magic Damage Potion | 65 | 85 | 1 , 1 , 1 | I | 140 | 5 | +1% Magic Max Hit |
II | 180 | 5 | +5% Magic Max Hit | ||||
III | 210 | 5 | +10% Magic Max Hit | ||||
IV | 235 | 5 | +15% Magic Max Hit | ||||
Lethal Toxins Potion | 68 | 92 | 2 , 2 | I | 190 | 5 | +3% chance to apply poison when hitting with a Melee or Ranged attack |
II | 285 | 10 | +6% chance to apply poison when hitting with a Melee or Ranged attack | ||||
III | 380 | 15 | +10% chance to apply poison when hitting with a Melee or Ranged attack | ||||
IV | 510 | 20 | +15% chance to apply poison when hitting with a Melee or Ranged attack | ||||
Diamond Luck Potion | 85 | 160 | 1 , 1 | I | 2,200 | 5 | +Lucky Hit Chance (Roll twice, take the better result) |
II | 2,300 | 10 | +Lucky Hit Chance (Roll twice, take the better result) | ||||
III | 2,500 | 15 | +Lucky Hit Chance (Roll twice, take the better result) | ||||
IV | 2,700 | 25 | +Lucky Hit Chance (Roll twice, take the better result) | ||||
Damage Reduction Potion | 90 | 180 | 2 , 2 , 1 | I | 850 | 10 | +2% Damage Reduction |
II | 950 | 15 | +4% Damage Reduction | ||||
III | 1,150 | 20 | +6% Damage Reduction | ||||
IV | 1,500 | 30 | +10% Damage Reduction | ||||
Area Control Potion | 100 | 365 | 1 , 2 | I | 628 | 10 | +20% Flat Slayer Area Effect Negation |
II | 690 | 20 | +30% Flat Slayer Area Effect Negation | ||||
III | 759 | 35 | +40% Flat Slayer Area Effect Negation | ||||
IV | 835 | 50 | +50% Flat Slayer Area Effect Negation | ||||
Adaptive Defence Potion | 102 | 394 | 1 , 1 | I | 1,254 | 20 | Evasion Ratings are multiplied by +1.75 times current Hitpoints percent |
II | 1,379 | 35 | Evasion Ratings are multiplied by +1.75 times current Hitpoints percent | ||||
III | 1,517 | 50 | Evasion Ratings are multiplied by +1.75 times current Hitpoints percent | ||||
IV | 1,669 | 75 | Evasion Ratings are multiplied by +1.75 times current Hitpoints percent | ||||
Slayer Bounty Potion | 105 | 428 | 1 , 2 | I | 1,430 | 10 | +10% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP) +10% Slayer Coins |
II | 1,573 | 15 | +15% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP) +15% Slayer Coins | ||||
III | 1,730 | 20 | +20% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP) +20% Slayer Coins | ||||
IV | 1,903 | 30 | +25% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP) +25% Slayer Coins | ||||
Holy Bulwark Potion | 108 | 457 | 1 , 1 | I | 256 | 10 | +1% of all damage taken is added as Prayer Points (Rounded down) |
II | 281 | 15 | +1% of all damage taken is added as Prayer Points (Rounded down) | ||||
III | 309 | 20 | +1% of all damage taken is added as Prayer Points (Rounded down) | ||||
IV | 340 | 30 | +1% of all damage taken is added as Prayer Points (Rounded down) | ||||
Adaptive Accuracy Potion | 110 | 493 | 1 , 1 | I | 488 | 20 | Accuracy Ratings are multiplied by +1.5 times current Hitpoints percent |
II | 536 | 35 | Accuracy Ratings are multiplied by +1.5 times current Hitpoints percent | ||||
III | 590 | 50 | Accuracy Ratings are multiplied by +1.5 times current Hitpoints percent | ||||
IV | 649 | 75 | Accuracy Ratings are multiplied by +1.5 times current Hitpoints percent | ||||
Reaper Potion | 112 | 523 | 1 , 2 | I | 1,270 | 15 | +30% Bleed lifesteal +30% Poison lifesteal +30% Burn lifesteal |
II | 1,397 | 25 | +40% Bleed lifesteal +40% Poison lifesteal +40% Burn lifesteal | ||||
III | 1,536 | 35 | +50% Bleed lifesteal +50% Poison lifesteal +50% Burn lifesteal | ||||
IV | 1,690 | 50 | +75% Bleed lifesteal +75% Poison lifesteal +75% Burn lifesteal | ||||
Penetration Potion | 115 | 561 | 1 , 2 | I | 1,275 | 10 | Enemy Damage Reduction is decreased by flat -2% |
II | 1,402 | 15 | Enemy Damage Reduction is decreased by flat -4% | ||||
III | 1,542 | 20 | Enemy Damage Reduction is decreased by flat -6% | ||||
IV | 1,697 | 25 | Enemy Damage Reduction is decreased by flat -8% | ||||
Critical Strike Potion | 118 | 594 | 1 , 1 | I | 7,950 | 10 | +5% Magic critical hit chance +5% Melee critical hit chance +5% Ranged critical hit chance |
II | 8,745 | 15 | +10% Magic critical hit chance +10% Melee critical hit chance +10% Ranged critical hit chance | ||||
III | 9,619 | 25 | +15% Magic critical hit chance +15% Melee critical hit chance +15% Ranged critical hit chance | ||||
IV | 10,581 | 35 | +20% Magic critical hit chance +20% Melee critical hit chance +20% Ranged critical hit chance |
Skill Potions
When using potions that have a chance to activate, a charge is consumed whenever a relevant action is performed, whether or not the potion's effect actually activates for that action.
For example, if using a Bird Nest Potion I, a charge will be consumed every time a log is cut regardless of whether a Bird Nest is received.
Potion | Level | XP | Ingredients | Tier | Value | Charges | Effect |
---|---|---|---|---|---|---|---|
Bird Nest Potion | 1 | 5 | 1 , 2 | I | 1 | 50 | +5% Bird Nest drop rate |
II | 2 | 50 | +10% Bird Nest drop rate | ||||
III | 3 | 75 | +15% Bird Nest drop rate | ||||
IV | 4 | 100 | +30% Bird Nest drop rate | ||||
Controlled Heat Potion | 20 | 18 | 2 , 3 | I | 38 | 5 | + Automatically relight bonfires for free |
II | 48 | 10 | + Automatically relight bonfires for free | ||||
III | 58 | 15 | + Automatically relight bonfires for free | ||||
IV | 68 | 25 | + Automatically relight bonfires for free | ||||
Generous Cook Potion | 32 | 28 | 1 , 2 | I | 58 | 15 | +10% Chance to Double Items in Cooking |
II | 64 | 30 | +20% Chance to Double Items in Cooking | ||||
III | 78 | 40 | +30% Chance to Double Items in Cooking | ||||
IV | 94 | 60 | +50% Chance to Double Items in Cooking | ||||
Seeing Gold Potion | 36 | 33 | 1 , 1 | I | 40 | 20 | +10% chance for Silver Ore to also produce a Gold Bar when smithed |
II | 53 | 30 | +20% chance for Silver Ore to also produce a Gold Bar when smithed | ||||
III | 63 | 50 | +40% chance for Silver Ore to also produce a Gold Bar when smithed | ||||
IV | 73 | 80 | +75% chance for Silver Ore to also produce a Gold Bar when smithed | ||||
Fishermans Potion | 40 | 36 | 2 , 2 | I | 60 | 5 | +3% Chance to Double Items in Fishing |
II | 75 | 10 | +5% Chance to Double Items in Fishing | ||||
III | 90 | 15 | +8% Chance to Double Items in Fishing | ||||
IV | 122 | 20 | +12% Chance to Double Items in Fishing | ||||
Skilled Fletching Potion | 42 | 39 | 2 , 2 | I | 67 | 20 | +5% Chance to Double Items in Fletching |
II | 78 | 30 | +10% Chance to Double Items in Fletching | ||||
III | 90 | 40 | +15% Chance to Double Items in Fletching | ||||
IV | 100 | 50 | +25% Chance to Double Items in Fletching | ||||
Gentle Hands Potion | 45 | 41 | 1 , 2 | I | 57 | 20 | +15 Stealth while Thieving |
II | 73 | 30 | +30 Stealth while Thieving | ||||
III | 84 | 40 | +50 Stealth while Thieving | ||||
IV | 92 | 50 | +75 Stealth while Thieving | ||||
Secret Stardust Potion | 47 | 47 | 2 , 1 | I | 50 | 5 | -3% Astrology Interval |
II | 100 | 10 | -5% Astrology Interval | ||||
III | 120 | 15 | -10% Astrology Interval | ||||
IV | 150 | 25 | -15% Astrology Interval | ||||
Crafting Potion | 49 | 41 | 1 , 3 | I | 50 | 10 | +5% Chance to Double Items in Crafting |
II | 100 | 10 | +10% Chance to Double Items in Crafting | ||||
III | 150 | 10 | +15% Chance to Double Items in Crafting | ||||
IV | 200 | 15 | +25% Chance to Double Items in Crafting | ||||
Perfect Swing Potion | 53 | 53 | 1 , 2 , 1 | I | 102 | 30 | +10% chance to do zero damage to Ores and Rune Essence |
II | 113 | 50 | +20% chance to do zero damage to Ores and Rune Essence | ||||
III | 136 | 80 | +40% chance to do zero damage to Ores and Rune Essence | ||||
IV | 150 | 100 | +80% chance to do zero damage to Ores and Rune Essence | ||||
Necromancer Potion | 55 | 50 | 2 , 1 , 20 | I | 225 | 15 | +1 Base Quantity for Summoning Tablet Creation |
II | 240 | 30 | +2 Base Quantity for Summoning Tablet Creation | ||||
III | 250 | 45 | +3 Base Quantity for Summoning Tablet Creation | ||||
IV | 265 | 60 | +5 Base Quantity for Summoning Tablet Creation | ||||
Performance Enhancing Potion | 62 | 61 | 2 , 1 | I | 225 | 10 | -4% Agility Interval |
II | 240 | 20 | -6% Agility Interval | ||||
III | 250 | 30 | -8% Agility Interval | ||||
IV | 265 | 50 | -12% Agility Interval | ||||
Elemental Potion | 63 | 63 | 1 , 2 | I | 140 | 20 | +2 runes received when generating random elemental runes +5% chance to receive random elemental runes per Runecraft |
II | 155 | 30 | +4 runes received when generating random elemental runes +10% chance to receive random elemental runes per Runecraft | ||||
III | 170 | 40 | +6 runes received when generating random elemental runes +25% chance to receive random elemental runes per Runecraft | ||||
IV | 200 | 50 | +8 runes received when generating random elemental runes +50% chance to receive random elemental runes per Runecraft | ||||
Herblore Potion | 71 | 99 | 3 | I | 450 | 20 | +1% chance to gain a second potion of a random tier |
II | 480 | 30 | +2% chance to gain a second potion of a random tier | ||||
III | 500 | 40 | +3% chance to gain a second potion of a random tier | ||||
IV | 530 | 60 | +6% chance to gain a second potion of a random tier | ||||
Generous Harvest Potion | 74 | 112 | 1 , 2 , 2 | I | 312 | 10 | +10% chance for double harvest |
II | 330 | 10 | +15% chance for double harvest | ||||
III | 345 | 10 | +20% chance for double harvest | ||||
IV | 390 | 10 | +30% chance for double harvest | ||||
Alchemic Practice Potion | 100 | 297 | 1 , 2 | I | 58 | 10 | +10% Chance to Double Items in Herblore |
II | 63 | 15 | +15% Chance to Double Items in Herblore | ||||
III | 70 | 20 | +20% Chance to Double Items in Herblore | ||||
IV | 77 | 30 | +25% Chance to Double Items in Herblore | ||||
Gem Detector Potion | 102 | 313 | 1 , 1 | I | 2,752 | 10 | +2% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore |
II | 3,027 | 20 | +4% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore | ||||
III | 3,329 | 30 | +7% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore | ||||
IV | 3,622 | 40 | +10% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore | ||||
Multicooker Potion | 105 | 329 | 1 , 1 , 1 | I | 375 | 10 | -10% Passive Cook Interval |
II | 412 | 20 | -15% Passive Cook Interval | ||||
III | 453 | 30 | -25% Passive Cook Interval | ||||
IV | 499 | 50 | -40% Passive Cook Interval | ||||
Star Seeker Potion | 108 | 340 | 1 , 1 | I | 931 | 15 | +1% chance to locate Golden Stardust in Astrology |
II | 1,024 | 25 | +2% chance to locate Golden Stardust in Astrology | ||||
III | 1,126 | 35 | +3% chance to locate Golden Stardust in Astrology | ||||
IV | 1,239 | 50 | +5% chance to locate Golden Stardust in Astrology | ||||
Traps Potion | 110 | 369 | 1 , 2 | I | 1,052 | 5 | +2% Agility Skill XP from Obstacles that contain a negative modifier +20% GP from Agility Obstacles that contain a negative modifier +2% Agility Mastery XP from Obstacles that contain a negative modifier |
II | 1,157 | 10 | +3% Agility Skill XP from Obstacles that contain a negative modifier +30% GP from Agility Obstacles that contain a negative modifier +3% Agility Mastery XP from Obstacles that contain a negative modifier | ||||
III | 1,272 | 15 | +4% Agility Skill XP from Obstacles that contain a negative modifier +40% GP from Agility Obstacles that contain a negative modifier +4% Agility Mastery XP from Obstacles that contain a negative modifier | ||||
IV | 1,400 | 20 | +5% Agility Skill XP from Obstacles that contain a negative modifier +50% GP from Agility Obstacles that contain a negative modifier +5% Agility Mastery XP from Obstacles that contain a negative modifier | ||||
Blacksmith Potion | 112 | 397 | 1 , 2 | I | 1,020 | 15 | +5% Chance to Double Items in Smithing |
II | 1,122 | 25 | +10% Chance to Double Items in Smithing | ||||
III | 1,234 | 35 | +15% Chance to Double Items in Smithing | ||||
IV | 1,357 | 50 | +20% Chance to Double Items in Smithing | ||||
Enkindled Yields Potion | 115 | 432 | 1 , 1 | I | 408 | 15 | +10% Chance to Double Items in Firemaking |
II | 448 | 25 | +15% Chance to Double Items in Firemaking | ||||
III | 493 | 35 | +20% Chance to Double Items in Firemaking | ||||
IV | 543 | 50 | +25% Chance to Double Items in Firemaking | ||||
Alt. Magic Potion | 118 | 477 | 1 , 5 | I | 75 | 15 | -5% Magic Interval |
II | 82 | 25 | -10% Magic Interval | ||||
III | 90 | 35 | -15% Magic Interval | ||||
IV | 99 | 50 | -20% Magic Interval |
Herblore-Boosting Potions
There are two potions that can be used while training Herblore
Herblore Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
I | 20 | +1% chance to gain a second potion of a random tier | |
II | 30 | +2% chance to gain a second potion of a random tier | |
III | 40 | +3% chance to gain a second potion of a random tier | |
IV | 60 | +6% chance to gain a second potion of a random tier |
Alchemic Practice Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
I | 10 | +10% Chance to Double Items in Herblore | |
II | 15 | +15% Chance to Double Items in Herblore | |
III | 20 | +20% Chance to Double Items in Herblore | |
IV | 30 | +25% Chance to Double Items in Herblore |
Summoning Boosts
This table shows all the Summoning Familiars and Synergies that provide a bonus to Herblore.
Familiar 1 | Familiar 2 | Effect | ||
---|---|---|---|---|
Bear | +5% Chance to Preserve Resources in Herblore | |||
Bear | Eagle | -10% Herblore Interval | ||
Bear | Owl | +1.5% Herblore Mastery XP per maxed Star in Qimican constellation in Astrology | ||
Bear | Fox | +5% Resource Preservation cap in Herblore |
Skill Boosts
This table lists most sources of Herblore-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | Herblore Boosts | Other Modifiers |
---|---|---|---|
Mud Crawl | Agility Obstacle 4 | +2% Herblore Mastery XP +3% Chance to Preserve Resources in Herblore +2% Herblore Skill XP |
-10% Farming Yield |
Elite Pillar of Expertise | Agility Pillar | -3% Interval for all Non-Combat Skills | +8% Chance to Double Items Globally +40% GP from all sources (Except Item Selling) +8% Global Mastery XP |
Qimican | Constellation | -5% Herblore Interval +8% Chance to Double Items in Herblore +8% Herblore Mastery XP +8% Herblore Skill XP |
-5% Summoning Interval +8% Chance to Double Items in Summoning +5% Chance To Preserve Potion Charge +8% Summoning Mastery XP +8% Summoning Skill XP +5% Chance to preserve Summoning Charges |
Alchemic Practice Potion I | Item | +10% Chance to Double Items in Herblore | |
Alchemic Practice Potion II | Item | +15% Chance to Double Items in Herblore | |
Alchemic Practice Potion III | Item | +20% Chance to Double Items in Herblore | |
Alchemic Practice Potion IV | Item | +25% Chance to Double Items in Herblore | |
Herblore Potion I | Item | +1% chance to gain a second potion of a random tier | |
Herblore Potion II | Item | +2% chance to gain a second potion of a random tier | |
Herblore Potion III | Item | +3% chance to gain a second potion of a random tier | |
Herblore Potion IV | Item | +6% chance to gain a second potion of a random tier | |
Potion Makers Boots | Item (Boots) | +2% Herblore Skill XP | |
Skillers Boots | Item (Boots) | +2% Non-Combat Skill XP | |
Cape of Completion | Item (Cape) | +25% Mastery Pool XP Cap | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat HP Regen Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Superior Cape of Completion | Item (Cape) | +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving |
Superior Herblore Skillcape | Item (Cape) | +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled | x2 Items received from Herblore +5% Chance To Preserve Potion Charge |
Superior Max Skillcape | Item (Cape) | +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving |
Toxic Maker Gloves | Item (Gloves) | When creating Lethal Toxins Potions in Herblore, gain +1 Deadly Toxins Potion(s) as an additional Potion (Cannot be doubled) | |
Potion Makers Hat | Item (Helmet) | +2% Herblore Skill XP | |
Skillers Hat | Item (Helmet) | +2% Non-Combat Skill XP | |
Potion Makers Body | Item (Platebody) | +2% Herblore Skill XP | |
Skillers Body | Item (Platebody) | +2% Non-Combat Skill XP | |
Potion Makers Leggings | Item (Platelegs) | +2% Herblore Skill XP | |
Skillers Leggings | Item (Platelegs) | +2% Non-Combat Skill XP | |
Ancient Ring of Skills | Item (Ring) | +8% Non-Combat Skill XP | |
Bear | Item (Summon1, Summon2) | +5% Chance to Preserve Resources in Herblore | |
Potion Stirrer | Item (Weapon) | -0.1s Herblore Interval | +10% Chance To Preserve Potion Charge |
Gronk | Pet | +2% Chance to Double Items in Herblore | |
Harold | Pet | -2% Interval for all Non-Combat Skills +50% Mastery Pool XP Cap |
-0.1s Attack Interval -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% GP from all sources (Except Item Selling) +5% Global Accuracy +5% Global Evasion +5% Global Mastery XP +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges |
Expanded Knowledge | Upgrade | -15% Herblore Interval | -15% Runecrafting Interval |
Potions | |
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Combat Potions | Melee Accuracy • Melee Evasion • Ranged Assistance • Hinder • Magic Assistance • Regeneration • Famished • Ranged Strength • Lucky Herb • Divine • Melee Strength • Magic Damage • Lethal Toxins • Diamond Luck • Damage Reduction • Area Control • Adaptive Defence • Slayer Bounty • Holy Bulwark • Adaptive Accuracy • Reaper • Penetration • Critical Strike |
Skill Potions | Bird Nest • Controlled Heat • Generous Cook • Seeing Gold • Fishermans • Skilled Fletching • Gentle Hands • Secret Stardust • Crafting • Perfect Swing • Necromancer • Performance Enhancing • Elemental • Herblore • Generous Harvest • Alchemic Practice • Gem Detector • Multicooker • Star Seeker • Traps • Blacksmith • Enkindled Yields • Alt Magic |
Melvor Idle version v1.1.1 (Released: 18th October 2022) | |||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |