From Melvor Idle

Alpha v0.09 (11th November 2019)

Welcome to the next Major Update for Melvor Idle!

This update focuses on content for Combat.svg Combat with the inclusion of Dungeons, as well as many new items to acquire. Some minor changes to other skills have also been introduced.

For those of you who are wanting more Skilling content/changes, it will be saved for v0.10.

Let's have a look at what has been introduced this update.


Dungeons are basically another term to describe Bosses. Your goal is the slay all prior monsters within the dungeon to then face the beast that protects the area.

Each dungeon provides a unique chest as a reward. Inside this chest are many valuable items for you to obtain.

Note: You are not able to change your equipment or food choice during the dungeons. Choose your options wisely before you start!

Let's see who can beat them all!

Melvor Cloud

This update also brings updated functionality to the Melvor Cloud.

Upon logging in to the Melvor Cloud, it will now attempt to automatically load your save. If the save stored in the Cloud is different to the one you already have loaded, it will prompt you with a few options to ensure we don't step on your toes.

If you are logged into the Cloud, your save will automatically upload to the cloud every 5 minutes. You can force a synchronize by visiting the dropdown menu under your username.

As always, please backup your save before performing any actions as a safeguard.

New Features

  • Dungeons have been added to the game! There are currently six high-rewarding combat dungeons to tackle.
  • Ancient Platebody (item).svg Ancient Armour and the Ancient Sword (item).svg Ancient Sword has been added to the game. Ancient Platebody (item).svg Ancient Armour and Ancient Sword (item).svg Weapons have better stats than Dragon Platebody (item).svg Dragon. Ancient Platebody (item).svg Ancient Armour can also be trimmed. Ancient Gear can only be obtained by the best of the best.
  • Fire Cape (item).svg Fire Cape has been added to the game as a guaranteed award for beating the best dungeon in the game.
  • Amulet of Looting (item).svg Amulet of Looting has been added to the game as a Dungeon reward from the Spider Chest (item).svg Spider Chest.
  • Ice Armour and Weapons (Including Bows and Arrows) have been added to the game. This is the first 'Hybrid' armour introduced into the game that provides both Melee and Ranged attack and defence bonuses. Obtained by completing the Frozen Cove (dungeon).svg Frozen Cove dungeon only.
  • Amulet of Fury (item).svg Amulet of Fury, Amulet of Torture (item).svg Amulet of Torture, and the Amulet of Ranged (item).svg Amulet of Ranged has been added to the game. Obtained via specific dungeons only.
  • Extra Melvor Cloud functionality has been added to the game. Including auto-save and auto-load.
  • A small coloured Cloud Status symbol has been added to your username. Green 'C' means connected, red 'C' means not connected.
  • Redwood Shortbow (item).svg Redwood Shortbows and Redwood Longbow (item).svg Longbows have been added to the game. These can be Fletching (skill).svg Fletched, and are currently the highest tier Fletching (skill).svg Fletchable bows in the game.
  • Dragons Den (dungeon).svg Dragon's Den has been added to the Combat Areas. This area contains Green Dragon (monster).svg Green, Blue Dragon (monster).svg Blue, Red Dragon (monster).svg Red and Black Dragon (monster).svg Black Dragons that only drop the respective Green Dragonhide (item).svgBlue Dragonhide (item).svgRed Dragonhide (item).svgBlack Dragonhide (item).svg coloured dragonhide.
  • Farming (skill).svg Farming areas now display 'Ready to harvest' when a crop inside has grown
  • Cooking (skill).svg Cook x50 has been added for acquiring Level 20 Mastery.svg Mastery for the respective fish.
  • You can now see the Mastery.svg Mastery level for your seed in the seed selection screen
  • Add x5 Compost (item).svg Compost is now an option in Farming (skill).svg Farming
  • Viewing item stats for Weapons and Armour will now display what skill levels are required to equip.
  • You can now view the possible items you can get from a Chest/Bird Nest (item).svg Bird Nest by clicking 'View Contents' from its respective bank menu. The items are listed in order of most common to most rare.
  • You can now see your total bank value in the Bank.
  • The game will now check if you are not running the HTTPS version. If you are not, you will be prompted to export your save and move to the HTTPS version. You cannot dismiss this notification.

Changed Features

  • The formula for bank slot cost has been completely redone (Thanks to Prat for the formula). This makes bank slots later on cost much less than they used to. If you are entitled to a refund, you will receive one upon load.
  • Bank slot prices are now capped at Coins.svg 4,000,000 (when it reaches that number).
  • Updated the design of Woodcutting (skill).svg Woodcutting Axes (special thanks to Script for providing the graphics)
  • Normal Shortbow (item).svg Shortbows base Attack speed is now 2.6s (down from 3s)
  • Normal Longbow (item).svg Longbows now have increased Ranged (skill).svg Ranged attack bonus, compared to their counterpart.
  • Crafting (skill).svg Crafting and Fletching (skill).svg Fletching intervals increased to 3s, up from 2s.
  • Mining (skill).svg Mining pickaxe no longer applies bonus to gems mined with Gem Gloves (item).svg Gem Gloves
  • Slightly increased the prices of all gems.
  • If you hit an enemy for an amount larger than its remaining life, it will now be corrected to equal the remaining amount of HP. This means you will no longer receive extra XP if your hit was larger than the remaining life. (Sorry)
  • Reduced the sale price of Leather (item).svg Leather to Coins.svg 50, down from Coins.svg 75.
  • You will now only be able to see the seeds you can actually plant in the Farming (skill).svg Farming seed selector screen.
  • Updated the look of the Item Opening notifications to look much nicer.
  • Viewing item stats from the bank now has its own option, for clarity.
  • Switched the positions of the Mastery.svg Mastery and Milestones tab around.


  • Potentially fixed the issue that caused Bank quantities to adjust unpredictably during crafting-related skills.
  • Fixed an issue where Combat.svg Combat would stop due to an invalid item ID that was chosen to drop.
  • Fixed an issue where Gloves did not update properly, causing the shop to stop providing the physical gloves if you has lost them.
  • An issue where upgrading armour did not work if your bars were in the first slot of your bank
  • Upgrade Item window now shows attack bonuses.
  • Gold Trimmed Mithril Gear now has the correct Melee Strength Bonus Stats
  • Success rate for Thieving (skill).svg Thieving correctly updates when the Thieving Gloves (item).svg Thieving Gloves deplete.
  • Changing tabs when inside of a Farming (skill).svg Farming area now leaves that respective Farming (skill).svg Farming area.
  • Fixed major, gamebreaking spelling mistake in the Farming (skill).svg Farming milestones tab.
Melvor Idle Version History (Current: v1.0.4)
2018 v0.01 .1, .2 | v0.02 | v0.03 .1, .2, .3, .4, .5, .6
2019 v0.04 .2, .3 | v0.05 .1 | v0.06 | v0.07 .1 | v0.08 .1, .2 | v0.09 .1, .2 | v0.10 .1, .2
2020 v0.11 .1, .2 | v0.12 .1, .2 | v0.13 | v0.14 .1, .2 | v0.15 .1, .2, .3, .4 | v0.16 .1, .2, .3 | v0.17 | v0.18 .1
2021 v0.18.2 | v0.19 .1, .2 | v0.20 | v0.21 | v0.22 .1 | v1.0 .1
2022 v1.0.2 v1.0.3 v1.0.4