From Melvor Idle

Alpha v0.15.1 (20th May 2020)

Hello everyone! Thank you all for the amazing response to the latest Major Update. I hope everyone is enjoying the new content and are finding the new challenges worth the risk.

Here is the first minor update to the game to address some important requests and issues.

New Features

  • Melvor Idle has been migrated to a brand new server to accommodate for the large increase in traffic. I will continue to monitor performance and make adjustments where required.
  • Added an option to Upgrade xAll. This can be used for various upgrade methods including Elemental Shards, Rope (item).svg Rope and other things.

Changed Features

  • Increased Ranged (skill).svg Ranged Strength bonus for all Steel Javelin (item).svg Javelins by roughly 50%.
  • Increased Ranged (skill).svg Ranged Strength bonus for all Steel Throwing Knife (item).svg Throwing Knives. Lower tier Steel Throwing Knife (item).svg Throwing Knives received roughly 200%-400% increase. High tiers received roughly 40-100% increase.
  • Ancient Claw (item).svg Ancient Claw Special Attack now procs 5% of the time, down from 10%.
  • Increased Attack (skill).svg Melee Strength Bonus for Twin Exiles (item).svg Twin Exiles to 24, up from 4.
  • Increased Attack (skill).svg Melee Accuracy Bonus for Twin Exiles (item).svg Twin Exiles to [71, 71, 71], up from [60, 55, 60]
  • Increased Frozen Archer (monster).svg Frozen Archer Max Hit.
  • Frozen Archer (monster).svg Frozen Archer now drops up to 20 Ice Arrows (item).svg Ice Arrows 20% of the time, down from 40 Ice Arrows (item).svg Ice Arrows 100% of the time.
  • You now produce 4 Steel Throwing Knife (item).svg Throwing Knives per bar, up from 2 Steel Throwing Knife (item).svg .
  • Halved the sale price of Steel Throwing Knife (item).svg Throwing Knives to accommodate for the above change.
  • All Steel Javelin (item).svg Javelins now require 3 Normal Logs (item).svg Logs to create, down from 5 Normal Logs (item).svg Logs.


  • Fixed an issue where saves would not load if it was last saved prior to Weird Gloop (item).svg Weird Gloop being implemented.
  • Adjusted the way bank popovers are handled. Hopefully this fixes the bank popovers that get stuck on the screen.
  • Fixed an issue where the username change modal would not display at all.
  • Topaz Bolts (item).svg Gem-Tipped bolts now have correct Ranged (skill).svg Ranged level requirements. Level requirements are Topaz Bolts (item).svg 1, Sapphire Bolts (item).svg 20, Ruby Bolts (item).svg 40, Emerald Bolts (item).svg 60, and Diamond Bolts (item).svg 80.
  • The ability to choose which equipment set Steel Throwing Knife (item).svg Throwing Knives and Steel Javelin (item).svg Javelins can be equipped into has been removed as it caused issues. A permanent solution for all ammo types is on the way so you can select which equipment slot to equip it to.
  • Fixed incorrectly displayed Smithing (skill).svg Smithing Milestone for Dragon Crossbow Head (item).svg Dragon Crossbow Head.
  • Fixed an issue where a bleeding enemy that reaches 0 HP would not die until you attack it again.
  • Maximum Skillcape (item).svg Max Skillcape now correctly inherits the new Firemaking Skillcape (item).svg Firemaking Skillcape benefits.
  • Fixed an issue where changing to an Equipment Set that contains a Stormsnap (item).svg Stormsnap while the next enemy was loading would cause the game to error out.
Melvor Idle Version History (Current: v1.0.4)
2018 v0.01 .1, .2 | v0.02 | v0.03 .1, .2, .3, .4, .5, .6
2019 v0.04 .2, .3 | v0.05 .1 | v0.06 | v0.07 .1 | v0.08 .1, .2 | v0.09 .1, .2 | v0.10 .1, .2
2020 v0.11 .1, .2 | v0.12 .1, .2 | v0.13 | v0.14 .1, .2 | v0.15 .1, .2, .3, .4 | v0.16 .1, .2, .3 | v0.17 | v0.18 .1
2021 v0.18.2 | v0.19 .1, .2 | v0.20 | v0.21 | v0.22 .1 | v1.0 .1
2022 v1.0.2 v1.0.3 v1.0.4