From Melvor Idle

Alpha v0.13 - A Helping Hand (7th March 2020)

Welcome to the next Major Update for Melvor Idle! This one is a bit smaller than the usual Major Updates for this game. However, it includes the implementation of a major addition that will change a lot for most players. Here is what has been added.

Offline Progression

This has been in discussion for a while now, and finally it is here! Offline Progression simply allows your game to progress while the game is closed. You are no longer required to keep the game open to progress your skills!

How it works:

  1. When performing an action in game, you can simply close the browser and leave (while the action is still being performed).
  2. Upon returning, the game will calculate how long you were gone for and provide you with the XP, Items, Mastery.svg Mastery XP and other various things that you would have received if you had the game open.
  3. A popup will greet you with the information above.
  4. As a nice QoL feature, the game will also continue the action (if it can) for you.


  • Offline Progression time is currently capped at 12 hours. This will be adjusted according to feedback.
  • All Combat.svg Combat skills do not work offline. These are currently online only skills.
  • For Cooking (skill).svg Cooking to work Offline, you are required to own at least the first Normal Cooking Fire (upgrade).svg Cooking Fire Upgrade (from the Shop).
  • For Thieving (skill).svg Thieving to work Offline, the NPC you are Thieving (skill).svg Thieving requires a minimum 95% success rate.
  • All gloves & skillcapes work Offline (only if you have them equipped in your active equipment set).
  • Most Herblore (skill).svg Herblore potions work offline (If you have Auto Re-use Potion active). The potions that do not work will say so in their description. Currently, the potions that do not work are all Combat.svg Combat Potions (of course), Fishermans Potion I (item).svg Fisherman's Potion, Controlled Heat Potion I (item).svg Controlled Heat Potion, and Perfect Swing Potion I (item).svg Perfect Swing Potion
  • In order to gain Mastery.svg Mastery XP for what you are currently doing (EX: Mining (skill).svg Mining Coal Ore (item).svg coal), you must log in to receive it.
  • Yes, you can receive Mastery Tokens.gif Mastery Tokens offline.

Note: Offline progression will also trigger if you leave the game open in a separate tab. Browsers tend to throttle inactive tabs, so I've added a check that will hopefully detect when this happens.

New Features

  • Offline Progression for all skills, except combat, has been introduced.
  • New Combat.svg Combat Herblore (skill).svg Herblore Potion - Divine Potion I (item).svg Divine Potion - Chance to not consume Prayer (skill).svg Prayer Points. This one was created by penguinswin3 (I had a lot of Prayer (skill).svg Prayer potion suggestions, this one stood out)
  • New Combat.svg Combat Herblore (skill).svg Herblore Potion - Lucky Herb Potion I (item).svg Lucky Herb Potion - Chance to turn a dropped Herb Seed into a grown Herb. This potion idea was submitted without a username.
  • New Patreon Item - Aorpheat's Signet Ring (item).svg Aorpheat's Signet Ring (Aorpheat) - All GP drops are doubled, +5% chance to obtain double loot from slain monsters or Thieving (skill).svg Thieving, +10% chance to gain double resources from any skill. Can only be obtained by combining / upgrading Signet Ring Half (a) (item).svg Signet Ring Half A & Signet Ring Half (b) (item).svg B. One half is found during normal Combat.svg Combat, the other half is found while skilling. Remember to wear a Gold Topaz Ring (item).svg Gold Topaz Ring at all times to be able to get these halves.
  • Added a setting to enable Virtual Levels.
  • You can now see how many charges a potion has from the Bank tooltip.
  • Clicking on your Slayer (skill).svg Slayer Task will now jump directly to that enemy and start combat.
  • Clicking the header for each shop category (Except Materials) will now toggle its view setting.
  • Augury (prayer).svg Augury Prayer (skill).svg Prayer now also provides +10% Magic (skill).svg Magic Damage
  • A "Fix my Save" button has been added to the settings. If you experience issues with your local save, then clicking this button may resolve it. All it does is "import" your existing save back into the game and refreshes the window. This tactic seems to work for most save issues. I cannot guarantee that it will fix your save.
  • There is now an error message when loading a broken Cloud Save that will allow you to load your Local Save instead (Or logout).
  • Runecrafting (skill).svg Runecrafting now displays locked Rune Essence (item).svg Runes (just like the other crafting skills).
  • Potion Menu in the Header now displays the amount of potion charges.
  • You can now toggle the Auto Use Potion setting directly from the Potions menu.
  • There is now a setting to edit the formatting of numbers for >= 1000000.
  • Item Upgrading now supports multi-item requirements.

Changed Features

  • Cooking (skill).svg Cooking is now completely idle from the start.
  • Updated the Combat.svg Combat UI.
  • Herblore (skill).svg Herblore Tier IV potions are now unlocked at Mastery.svg Mastery Level 65, down from 80.
  • Doubled (and a bit more for Emerald (item).svg Emerald) the Crafting (skill).svg Crafting XP provided by all Gold Emerald Ring (item).svg Rings and Gold Emerald Necklace (item).svg Necklaces. Diamond (item).svg Diamond Jewellery XP rates increased by 200%. Gold Bar (item).svg Gold Jewellery also provides slightly more XP than Silver Bar (item).svg Silver Jewellery.
  • Crafting (skill).svg Crafting XP for Green Dragonhide (item).svg Green/Blue Dragonhide (item).svg Blue/Red Dragonhide (item).svg Red Dragonhide gear has been reduced by 20%. Black Dragonhide (item).svg Black Dragonhide XP has been left untouched.
  • Skill & Mastery.svg Mastery Progress Bars now show exact changes in XP and now allows you to see tiny increments in progress (the % no longer rounds down to the nearest whole number).
  • Herblore Potion I (item).svg Herblore Potion now provides a second potion of a random tier, rather than replacing the potion you create.
  • Updated the look of the progress bar for Skills & Mastery.svg Mastery progress when reaching Level 99.


  • Compost (item).svg Compost All will no longer deduct Coins.svg 2,000 if it is not able to Compost (item).svg compost anything. However, if you click this button three or or times in one session for some unknown reason, it will start deducting the gold again.
  • Potentially fixed issue with crops insta-growing in some specific circumstances.
  • Hard Leather Gloves (item).svg Hard Leather Gloves now has the correct level requirement.
  • Rune Essence (item).svg Rune Essence quantity now updates correctly when mining Rune Essence (item).svg Rune Essence in the Runecrafting (skill).svg Runecrafting screen.
  • Fixed milestone placements for Slayer (skill).svg Slayer and Herblore (skill).svg Herblore.
  • Fixed issue where Mastery Tokens.gif Mastery Tokens would provide unlimited uses.
  • Fixed display issues on Dark Mode.
  • Removed duplicate Black Sword (item).svg Black Sword drop from Black Knight (monster).svg Black Knight.
  • Fixed an issue where the game would not save upon creating a new account.
  • Fixed incorrectly named Golbin (monster).svg Golbins.

Removed Features

  • The map of Melvor has been shelved.
Melvor Idle Version History (Current: v1.0.4)
2018 v0.01 .1, .2 | v0.02 | v0.03 .1, .2, .3, .4, .5, .6
2019 v0.04 .2, .3 | v0.05 .1 | v0.06 | v0.07 .1 | v0.08 .1, .2 | v0.09 .1, .2 | v0.10 .1, .2
2020 v0.11 .1, .2 | v0.12 .1, .2 | v0.13 | v0.14 .1, .2 | v0.15 .1, .2, .3, .4 | v0.16 .1, .2, .3 | v0.17 | v0.18 .1
2021 v0.18.2 | v0.19 .1, .2 | v0.20 | v0.21 | v0.22 .1 | v1.0 .1
2022 v1.0.2 v1.0.3 v1.0.4