Alpha v0.15 - "Return of the Gods" (16th May 2020)
Welcome to the next Major Update for Melvor Idle! Thank you so much for your patience on this one. This update is one of the largest I have released to date in terms of content.
Please be sure to read the full changelog so you are aware of what has changed!
Preface
Firstly, I'd like to provide a note about this update.
Although I'm the one that developed it, pretty much all of the content and lore was planned and created by Prat. For those of you who don't know him - Prat generally provides a lot of assistance with balance, content ideas, number crunching and other random things around the game. He's my go-to person to bounce random ideas off that eventuate into content.
He spent a very long time planning this update, so please pass on all thanks and credit to him for his hard work.
Let's see what has been added!
The God Dungeons
With the defeat of Malcs, the Guardian of Melvor, the seal that once locked away the Gods fades with him. The Gods now prepare for their return to the world and for their continuation of war. It is up to you to stop them before they destroy it.
Welcome to the God Dungeons, there are 4 Gods to defeat within their respective dungeons - Aeris, Glacia, Terran & Ragnar. These dungeons are very dangerous, and should only be attempted by the prepared and willing. Highly Recommended stats: 85+ All Combats, and yes you will need all 3 styles to complete them all (or suffer). Do not try to complete them without sufficient Damage Reduction, you will die.
Information:
You will find 4 new endgame dungeons to complete. These are split up in 5 floors with increasing monster difficulty as you progress.
These dungeons are different to your standard dungeon. Each monster kill drops elemental shards which can be collected and combined to create respective dungeon chests - Air, Water, Earth & Fire (you can collect shards and leave without completing the dungeon).
Each dungeon follows the same logic, The Guards protect the first floor, The Monsters on the 2nd, The Elemental Golems on the 3rd, the God Guardians on the 4th and lastly the God on the 5th.
The monsters you face all have a unique, special attack of some form. Be sure to note what they do, it will save your life.
Each God inherits all special attacks from the previous monsters you fought, as well as possessing a strong, powerful special attack unique to them.
Defeating a God rewards the player with their respective God Scroll. Defeating a God Dungeon for the first time also unlocks a new skills upgrade in the shop. Be sure to look for this!
Each God Scroll contains the powerful rewards, which the player has a chance to receive. The player is guaranteed to gain one of the following items from the scroll:
A piece from the new God Armour sets (sets include gloves and boots).
One of the new Godswords, obtainable from the respective scroll. There's a unique Godsword for each God.
Some scrolls contain unique, powerful God Weapons such as a bow, battleaxe, staff or even a special shield.
A Bank Slot Token. Claim for a free bank slot (does not increase price of your bank slot costs).
All new God Equipment requires Level 85 in their respective levels to equip.
The dungeon chests acquires by upgrading shards give you a chance at obtaining rare, unique dungeon rings and amulets. The rings provide increased combat stats, and each amulet contains a powerful, unique passive effect while equipped.
Note from Prat: These dungeons were made to be challenging and shouldn't be idle-able (maybe possible with god armour and pots). These dungeons should only be attempted by late-game players who have: Dungeon Equipment Swapping, best-in-slot gear for all 3 combats, lots of food, prayer points and potions. Difficulty: I consider the Volcanic Cave challenging, but not overly difficult. Using rough estimates, I believe the easiest God Dungeon is ~6x more difficult than Volcanic, they are pretty tough.
Ranged Content Update
Alongside the inclusion of the God Dungeons, it was a perfect time to address an area of Combat that was lacking quite a bit - Ranged.
Ranged has been turned upside down and re-evaluated from the ground up. I am talking new weapons, new armour types, lots of damage, lots of choice.
Here is what has been included in this update:
Crossbows for each tier of metal, plus Ancient, which use new Gem-Tipped Bolts as ammo.
Throwing Knives for each tier of metal, plus Ancient.
Javelins for each tier of metal, plus Ancient.
Dragonhide Shields.
Ancient Dragonhide Armour.
Ranged Armour can now be upgraded just like regular Melee Armour.
Adjusted values for Shortbow & Longbow stats.
New pieces of equipment that will assist with Ranged.
There's a lot of choice here, and it will seem pretty overwhelming at first. But I can tell you now that Ranged packs a pretty decent punch. However, to be able to reach those high DPS numbers, you will need the skill levels and resources to be able to do so.
Be sure to check out everything you can make within Smithing, Crafting and Fletching!
Player Special Attacks Rework
This update also includes a redesigned special attack system for Players!
I have removed the silly 2 minute special attack timer, and that ridiculous box in the combat screen. This system in general simply did not suit the style of the game. Special attacks are now 100% idle. You do not need to adjust any settings at all!
Weapons that possess a special attack will display so within the bank screen. The new description of the special attacks will now show a % chance. This is the chance a weapon has to activate its special attack during combat. You will notice your attack speed bar turn yellow, and the text display the name of the special attack when it is going to be used.
Simply as that! There is also a little sword icon next to your attack speed that displays if there is a weapon with a special attack equipped. If you hover over this, or click it, it will display the special attack information.
Max Skillcape
Short and sweet, but the Max Skillcape has been introduced! This Skillcape is unlocked when you reach Level 99 in every single skill in the game. It inherits ALL skillcape perks. This thing is a beast.
That is it for the Major Content! Here's the full changelog:
New Features
4 New God Dungeons have been added to the game - Air, Water, Earth & Fire God Dungeons
Including the God Dungeon Monsters, a total of 26 new Monsters have been added to the game
Armour for each respective God has been added to the game - These sets include Helmet, Body, Legs, Gloves and Boots
New Patreon Item - Stormsnap (Eusmusia) - A Ranged Bow where its Strength Bonus and Accuracy rating scales based on the Enemy Magic Level. Special attack deals a guaranteed hit based on the Enemy Magic Level.
New Patreon Item - Confetti Crossbow (deathbyconfetti) - Gain 10%-200% of damage dealt in GP based on your current GP amount. Capped at 50,000,000 for 200%. Purchased from the Slayer Shop.
New Patreon Item - Big ol Ron (theRealDog) - A 2H Axe, Gain 50% Melee Strength Bonus when fighting a Dungeon Boss.
New Patreon Item - Twin Exiles (Jarose) - A 2H weapon that always performs two consecutive attacks.
New Patreon Item - Bob's Rake (Berlyn) - When equipped, you have a 20% chance to retain all Compost/Gloop on a Farming patch when harvesting. This means you will not have to apply any further Compost to that plot.
New Patreon Item - Skull Cape (Skull) - When equipped, you have a 20% chance to cast a Magic spell for free. This cape also gives great Magic Bonuses and Damage Reduction. Purchased from the Slayer Shop.
Some items have had their special attacks altered to suit the new special attack system
You can now lock items in the Bank. Locking an item will remove the option to sell it.
There is now a confirmation dialogue when you attempt to sell an item, or buy something from the Shop
The Bank has some nice borders now
Updated the Welcome screen upon first playing. It now asks you if you want Light Mode or Dark Mode, as well as what character type you would like to play (For future updates)
Melvor Cloud has been updated with a new Login/Register screen.
There is now an option to change your Cloud password from the user dropdown menu (Where you force save)
The experimental setting for Mobiles is now included in the Desktop version. Check settings to see what it does
New statistic added to track the amount of Weird Gloop used in Farming. This stat is auto-filled retroactively based on a combination of the item stats.
Changed Features
All Smithing level requirements have been adjusted. This enables mid-early late game content to be available earlier in the game.
Farming Skillcape now provides +20% Harvest Qty on top of the existing perk.
Raging Horned Elite drop table weightings adjusted slightly. It now drops items 100% of the time. Can now drop up to 30 Ancient Arrows. Large Horn is a bit less common now.
Adjusted the wording of the "Remember Me" option within the Cloud login. It is now known as "Keep me logged in" for clarity.
The game will now give you a Lemon if you happen to roll an Signet Ring Half without wearing a Topaz Ring.
Slightly adjusted the bank cost formula to be consistent with the added bank slots (So that it costs exactly 18,000,000 to get 100 bank slots).
Mobile Only - Slayer Tasks in Combat now have their own menu.
Bugfixes
Fixed an issue where users keep getting logged out of the Cloud when switching devices, if they were using the "Remember Me" option.
Completion log percentages now use exact values, rather than flooring all numbers prior to total completion calculation. Percentages are now only floored visually.
Skill completion percentage is now correctly calculated.
Fixed rare issue where Open All for a chest would use the quantity of a different bank item
Back-to-back Slayer tasks should now not be possible. Let me know if it still occurs
Adjusted wording on some item and shop upgrades regarding speed/interval changes. Only the wording changed, the effect is still the same.
You will now only receive one notification when crops are ready to harvest