Special Attacks
This page is up to date (v1.2). |
Special Attacks can be used in combat to gain a slight advantage over the monster being fought. Equipping a weapon with a special attack will give your attacks a chance to perform a special attack. Manually eating food or switching gear will cancel the players special attack. Only a select few high level weapons have special attacks. Several monsters can use special attacks against the player, including Malcs, the Guardian of Melvor and
Prat, the Protector of Secrets from the
Volcanic Cave, and all of the monsters from the four god dungeons. The attack bar will change to yellow when a special attack is being used.
If the player has multiple items equipped whose cumulative base special chance is greater than 100%, the chances of each special attack are scaled down such that the cumulative chance equals 100%. For example, a player who has both the Ring of Blade Echoes (100% special chance) and
Infernal Claw (15% special chance) equipped will have a [math]\displaystyle{ 100 \times \frac{100}{100+15} = 86.96\% }[/math] chance of Blade Echoes and a [math]\displaystyle{ 15 \times \frac{100}{100+15} = 13.04\% }[/math] chance of Quad Swipe occurring.
Player Special Attacks
Name | Source | Chance | Effect |
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Blood Link | ![]() |
50% | An unavoidable attack that deals 50% of your normal damage 4 times over 1.2s. Lifesteals for 50% of damage dealt. (0.40s delay between attacks. 1.20s total duration) |
Blunderbuss | ![]() |
100% | An avoidable attack that deals damage equal to 15% of the enemy's normal damage 8 times over 1.05s. (0.15s delay between attacks. 1.05s total duration) |
Burning Roots | ![]() |
30% | An avoidable attack that deals damage equal to 30% of your max hit 5 times over 0.6s. On a hit, has a 20% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. (0.15s delay between attacks. 0.60s total duration) |
Crush | ![]() |
30% | Perform a normal attack. On a hit, has a 30% chance to apply stun for 1 turn (0.05s delay between attacks.) |
Crushing Wave | 100% | An avoidable attack that deals 300 3 times over 0.8s. On a hit, has a 5% chance to apply stun for 1 turn. (0.40s delay between attacks. 0.80s total duration) | |
Crystal Blast | ![]() |
100% | An avoidable attack that deals 120% of your normal damage on the 1st attack, 15% of your normal damage on the 2nd attack, and 15% of your normal damage on the 3rd attack. On a hit, there is a 3% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect) (0.20s delay between attacks. 0.40s total duration) |
Crystal Boom | ![]() |
15% | An avoidable attack that deals 150% of your normal damage on the 1st attack, 30% of your normal damage on the 2nd attack, and 30% of your normal damage on the 3rd attack. On a hit, there is a 6% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect) (0.20s delay between attacks. 0.40s total duration) |
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30% | ||
Crystal Cleave | ![]() |
40% | An avoidable attack that deals 180% of your normal damage 3 times over 0.8s. Inflicts Bleed that deals 200% of the damage dealt as damage over 10s and there is a 3% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect) (0.40s delay between attacks. 0.80s total duration) |
Crystal Crash | ![]() |
40% | An avoidable attack that deals 80% of your normal damage on the 1st attack and 140% of your normal damage on the 2nd attack. On a hit, there is a 3% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect). (0.40s delay between attacks.) |
Crystal Flurry | ![]() |
30% | An avoidable attack that deals 60% of your normal damage 3 times over 0.8s. Gives you -10% Attack Interval for 3 of your turns and there is a 3% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect) (0.40s delay between attacks. 0.80s total duration) |
Crystal Shot | ![]() |
50% | (RANGED ONLY) An avoidable attack that deals 125% of your normal damage. On a hit, there is a 5% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect) (0.40s delay between attacks.) |
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60% | ||
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100% | ||
Crystal Tomb | ![]() |
100% | An avoidable attack that deals 150% of your normal damage. Has a 15% chance to apply stun for 2 turns and there is a 5% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect) (0.20s delay between attacks.) |
Crystalline | ![]() |
30% | An avoidable attack that deals 100% of your normal damage and 100. On a hit, there is a 3% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect) (0.20s delay between attacks.) |
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60% | ||
Dance of the Mage | ![]() |
33% | An avoidable attack that deals 100% of your normal damage. On a hit, gives you -15% Attack Interval and +20% Global Evasion for 1 of your turns. (0.05s delay between attacks.) |
Darksteel Stab | ![]() |
15% | Deals 100% of your normal damage. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s. (0.05s delay between attacks.) |
Deadly Cut | ![]() |
100% | (RANGED ONLY) Perform a normal attack. On a hit, inflicts Bleed that deals 200 and 4% of the enemy's max hitpoints as damage over 10s. (0.05s delay between attacks.) |
Earth Wall | ![]() |
30% | Gives you +8% Damage Reduction, +0.2s Attack Interval, and +30% Reflect Damage for 2 of your turns. |
Engulfing Vortex | ![]() |
100% | An avoidable attack that deals damage equal to 75% of your normal damage 10 times over 1.8s. On a hit, gives the enemy +30% Attack Interval for 1 of the enemy's turns. (0.20s delay between attacks. 1.80s total duration) |
Flight | ![]() |
10% | Gives you -30% Attack Interval and +30% Global Evasion for 2 of your turns |
Foresight | ![]() |
50% | An avoidable attack that deals damage equal to 100% of your normal damage. On a hit, gives you +100% Accuracy Rating and +100% Global Evasion for 1 of your turns. (0.05s delay between attacks.) |
Ghostly Scimitar | ![]() |
40% | An avoidable attack that deals 100% of your normal damage and 10% of the enemy's max hitpoints. (0.05s delay between attacks.) |
Hasty Assault | ![]() |
100% | Perform a normal attack. On a hit, gives you -20% Attack Interval that stacks up to 5 times. (0.05s delay between attacks.) |
Heavy Shot | ![]() |
30% | An avoidable attack that deals damage equal to 100% of your max hit. (0.05s delay between attacks.) |
Hunter Precision | ![]() |
10% | An unavoidable attack that deals 75% of your max hit. (0.05s delay between attacks.) |
Illusion | ![]() |
20% | Gives you +4% Damage Reduction and +30% Global Evasion for 3 of your turns (0.05s delay between attacks.) |
Killshot | ![]() |
5% | An unavoidable attack that deals 125% of your max hit. (0.05s delay between attacks.) |
Lava Swipe | ![]() |
30% | An avoidable attack that deals 60% of your normal damage 3 times over 0.4s. (0.20s delay between attacks. 0.40s total duration) |
Lesser Familiar Aura | ![]() |
30% | Perform a normal attack. Also gives you +10% Max Hit, +10% Summoning Max Hit, and -10% Attack Interval for 4 of your turns. (0.05s delay between attacks.) |
Lullaby of theEnchanter | ![]() |
33% | An avoidable attack that deals 100% of your normal damage. On a hit, has a 20% chance to apply sleep for 1 turn and gives the enemy -10% Max Hit and -10% Global Evasion for 2 of the enemy's turns. (0.05s delay between attacks.) |
Mudball | ![]() |
30% | An avoidable attack that deals 200 damage. On a hit, gives the enemy +20% Attack Interval for 2 of the enemy's turns. (0.05s delay between attacks.) |
Mystic Regen | ![]() |
5% | Gives Regen that heals 200% of your max hitpoints over 4s. |
Nasty Bite | ![]() |
10% | An avoidable attack that deals damage equal to 20% of the enemy's current hitpoints. (0.05s delay between attacks.) |
Plague Bolt | ![]() |
50% | An avoidable attack that deals 75% of your normal damage 4 times over 3s. On a hit, inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. (1.00s delay between attacks. 3.00s total duration) |
Poison Shot | ![]() |
30% | An avoidable attack that deals 140 damage. On a hit, Inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. (0.05s delay between attacks.) |
Reflection | ![]() |
20% | An avoidable attack that deals damage equal to 200% of the enemy's combined Attack, Ranged and Magic Levels. (0.05s delay between attacks.) |
Restoration of the Mind | ![]() |
33% | An avoidable attack that deals 100% of your normal damage. On a hit, gives Regen that heals 8% of your current hitpoints over 0.05s. (0.05s delay between attacks.) |
Shatter Arrow | ![]() |
50% | (RANGED ONLY) An avoidable attack that deals 20% of your max hit 5 times over 0.8s. (0.20s delay between attacks. 0.80s total duration) |
Shell Buff | ![]() |
10% | Perform a normal attack. Gives you +50% of damage taken from attacks healed on next hitpoint regeneration for 3 of your turns. (0.05s delay between attacks.) |
Soul Taker | ![]() |
100% | An avoidable attack that deals 100% of your max hit plus 4% of Target's current Hitpoints. (0.05s delay between attacks.) |
Telekinesis | ![]() |
25% | An unavoidable attack that deals damage equal to 500% of the enemy's Defence Level. (0.05s delay between attacks.) |
Twin Crystals | ![]() |
100% | An avoidable attack that deals 65% of your normal damage 2 times over 0.3s. On a hit, there is a 6% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect). (0.30s delay between attacks.) |
Warhorn | ![]() |
5% | Gives you +15% Max Hit, -5% Attack Interval, and +5% Lifesteal for 3 of your turns |
Water Barrier Player | ![]() |
15% | Starts with 5 stacks and one stack is removed each time you are hit. Each stack gives you +1% Damage Reduction, +15% chance to ignore Stun and Freeze, and +15% chance to avoid Sleep. |
Water Pulse | ![]() |
100% | An unavoidable attack that deals damage equal to 100% of your normal damage 3 times over 0.8s. On a hit, has a 20% chance to apply stun for 2 turns and gives the enemy +20% Attack Interval for 2 of the enemy's turns. (0.40s delay between attacks. 0.80s total duration) |
Whirlpool | 100% | Perform 6 avoidable attacks over 3s that deal 1800 damage on the 1st attack, and damage equal to 2% of the enemy's max hitpoints on the subsequent attacks. On a hit, gives the enemy +20% Attack Interval for 1 of the enemy's turns. (0.60s delay between attacks. 3.00s total duration) | |
Brute Force | ![]() |
20% | Perform an attack that deals up to 200% of your normal damage. (0.05s delay between attacks.) |
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Diamond Shots | ![]() |
5% | (RANGED ONLY) Perform an attack that deals 200% of your normal damage (Avoidable). (0.05s delay between attacks.) |
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Emerald Shots | ![]() |
5% | (RANGED ONLY) Perform a normal attack that gives the enemy -30% Ranged Evasion for 2 of the enemy's turns (Avoidable). (0.05s delay between attacks.) |
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Frozen Shot | ![]() |
20% | Perform a normal attack that deals 100% of your normal damage and 90 damage. On a hit, gives the enemy +10% Attack Interval for 3 of the enemy's turns. (0.05s delay between attacks.) |
Frozen Wind | ![]() |
20% | On a hit gives the enemy +30% Attack Interval for 3 of the enemy's turns. (0.05s delay between attacks.) |
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Jadestone Shots | ![]() |
1% | (RANGED ONLY) Perform an attack that deals 100% of your normal damage, plus 12.5% of the enemy's max hitpoints as damage (Avoidable). (0.05s delay between attacks.) |
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Life Leech | ![]() |
100% | Your attack heals you for 20% of the damage dealt. (0.05s delay between attacks.) |
On The Hunt | ![]() |
50% | Fire an arrow dealing 100% of your normal damage. Gain -0.1s Attack Interval each time you succesfully hit, stacking up to 3 times. Stacks reset on a miss. (0.05s delay between attacks.) |
Onslaught | ![]() |
100% | Perform an attack dealing 100% of your normal damage. Gain -0.2s Attack Interval,-3% Global Accuracy and -3% Maximum Hit each time you succesfully hit, stacking up to 5 times. Stacks reset on a miss. (0.05s delay between attacks.) |
Pebble Shot | ![]() |
100% | Shoot a pebble at the enemy dealing 40% of your normal damage. On a hit has a 5% chance to apply stun for 1 turn. (0.05s delay between attacks.) |
Piercing Arrow | ![]() |
5% | An unavoidable attack for 200% of your max hit. (0.05s delay between attacks.) |
Poison | ![]() |
20% | (RANGED ONLY) Perform a normal attack (Avoidable). On a hit, Inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. (0.05s delay between attacks.) |
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Ruby Shots | ![]() |
5% | (RANGED ONLY) Perform a normal attack that heals you for 25% of the damage dealt (Avoidable). (0.05s delay between attacks.) |
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Sapphire Shots | ![]() |
5% | (RANGED ONLY) Perform a normal attack. On a hit, gives the enemy +20% Attack Interval for 2 of the enemy's turns (Avoidable). (0.05s delay between attacks.) |
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Sunset Stab | ![]() |
15% | On a hit inflicts Bleed that deals 200% of the damage dealt as damage over 10s. (0.05s delay between attacks.) |
Topaz Shots | ![]() |
5% | (RANGED ONLY) Perform a normal attack that does 100% of your normal damage and 75 damage (Avoidable). (0.05s delay between attacks.) |
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Candy Crush | ![]() |
95% | Disrupt space and time, destroying everything in your path. |
Candy Crush | ![]() |
5% | Disrupt space and time, destroying everything in your path. (0.05s delay between attacks.) |
Barrage | ![]() |
100% | (RANGED ONLY) Perform an attack dealing 100% of your normal damage. Gain -0.15s Attack Interval,-10% Global Accuracy and -2% Maximum Hit each time you succesfully hit, stacking up to 5 times. Stacks reset on a miss. (0.05s delay between attacks.) |
Blade Echoes | ![]() |
100% | (MELEE ONLY) Perform 3 attacks that deal 100% of your normal damage on the 1st attack,20% of your normal damage on the 2nd attack and 20% of your normal damage on the 3rd attack. (0.20s delay between attacks. 0.40s total duration) |
Crushing Blow | ![]() |
15% | Perform an unavoidable attack that does 250% of your max hit multiplied by your current hitpoints percent damage. (0.05s delay between attacks.) |
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Crushing Double Slash | ![]() |
20% | Perform 2 attacks that deal 50% of your normal damage on the 1st attack and 200% of your normal damage on the 2nd attack. (0.30s delay between attacks.) |
Deadly Cut | ![]() |
100% | Perform a normal attack. On a hit, inflicts Bleed that deals 200 and 4% of the enemy's max hitpoints as damage over 10s. (0.05s delay between attacks.) |
Double Edged | ![]() |
50% | Attack 2 times dealing 75% of your normal damage on the 1st attack and 150% of your normal damage on the 2nd attack. (0.30s delay between attacks.) |
Double Swipe | ![]() |
15% | Perform 2 consecutive attacks. (0.30s delay between attacks.) |
Drowsy Spores | ![]() |
20% | A normal attack that applies sleep for 1 turn on a hit. (0.05s delay between attacks.) |
Dual Attack | ![]() |
100% | Always perform 2 consecutive attacks that deal 75% of your normal damage. (0.20s delay between attacks.) |
Flurry | ![]() |
25% | Attack 5 times for 50% of your normal damage (avoidable). Gain +20% Maximum Hit each time you succesfully hit, stacking up to 5 times. Stacks reset on a miss. (0.15s delay between attacks. 0.60s total duration) |
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Magic Ray | ![]() |
100% | Converts your selected Standard Magic Spell into a Magic Ray, dealing 70% of your normal damage 5 times over 1.6s. On a hit, gives the enemy +15% Attack Interval for 2 of the enemy's turns. Consumes Runes per hit. (0.40s delay between attacks. 1.60s total duration) |
Frostbite | 100% | Attack once dealing 750 damage (Can miss). Has a 30% chance to apply freeze for 2 turns on a hit. (0.05s delay between attacks.) | |
Gust | 100% | Attack 4 times dealing 200 damage each. Has a 10% chance to apply stun for 1 turn on a hit. If your Accuracy Rating is higher than 20K then this attack can't miss. (0.50s delay between attacks. 1.50s total duration) | |
Ice Prison | ![]() |
35% | Unavoidable attack that applies freeze for 2 turns and gives the enemy +30% damage taken when stunned for 2 of the enemy's turns. (0.05s delay between attacks.) |
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Icicle Volley | 100% | Attack 5 times for 170 damage each (Can miss). On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. (0.20s delay between attacks. 0.80s total duration) | |
Ignite | 100% | Attack once dealing 680 damage (Can miss). On a hit, has a 10% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. (0.05s delay between attacks.) | |
Impairing Shot | 15% | A normal attack that gives the enemy +20% Attack Interval for 3 of the enemy's turns on a hit. Gives the enemy -30% Ranged Evasion until the end of the fight. (0.05s delay between attacks.) | |
Incinerate | 100% | Attack 14 times dealing 63 damage each. If your Accuracy Rating is higher than 20K then this attack can't miss. (0.15s delay between attacks. 1.95s total duration) | |
Infernum | ![]() |
20% | Perform 3 unavoidable attacks that deal 75% of normal damage on the 1st attack, 125% of normal damage on the 2nd attack, and 175% of normal damage on the 3rd attack. (0.30s delay between attacks. 0.60s total duration) |
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Ocean Song | ![]() |
35% | Summon a Water Dragon that targets the enemy, dealing 1350 dmg that can't miss. Gives the enemy +50% Attack Interval for 2 of the enemy's turns. Gives the enemy -30% Magic Evasion until the end of the fight. (0.05s delay between attacks.) |
Poisoned Hit | ![]() |
100% | Perform an attack that deals 90% (125% if the enemy is poisoned) of your normal damage. On a hit has a 20% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s. (0.05s delay between attacks.) |
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Quad Swipe | ![]() |
15% | Perform 4 consecutive attacks. (0.30s delay between attacks. 0.90s total duration) |
Quake | 100% | Attack 2 times dealing 540 damage each (Can miss). On a hit, gives the enemy +50% Attack Interval for 1 of the enemy's turn. (0.40s delay between attacks.) | |
Quicksand | ![]() |
30% | Trap the enemy in sand, dealing 120% of your normal damage and gives the enemy -10% Melee Evasion until the end of the fight. (0.05s delay between attacks.) |
Rend | ![]() |
30% | Perform a normal attack. On a hit, inflicts Bleed that deals 400% if the target has full Hitpoints, otherwise 250%, of the damage dealt as damage over 10s. Also while the Target is Bleeding, Attacker gains +20% Max Hit, -20% Attack Interval and +20% Global Accuracy. (0.05s delay between attacks.) |
Sandblast | ![]() |
30% | Launch a sand attack, dealing 120% of your normal damage and gives the enemy -10% Global Accuracy until the end of the fight. (0.05s delay between attacks.) |
Sandstorm | ![]() |
15% | (MELEE ONLY) An unavoidable attack that deals 1%-15% of your current hitpoints as damage 10 times over 3.6s. (0.40s delay between attacks. 3.60s total duration) |
Shockwave | 15% | Fire a charged shot that does 250% of your max hit and can't miss. Applies stun for 1 turn. Gives the enemy -30% Ranged Evasion until the end of the fight. (0.05s delay between attacks.) | |
Slicing Winds | 100% | Attack 3 times for 175 damage each. If your Accuracy Rating is higher than 20k then this attack can't miss. (0.30s delay between attacks. 0.60s total duration) | |
Spirit Power | ![]() |
100% | (MAGIC ONLY) Perform an attack dealing your normal damage plus an additional 150 damage. On a hit has a 10% chance to apply stun for 1 turn. Consumes 3 Spirit Runes per attack. (0.05s delay between attacks.) |
Stormsnap | ![]() |
20% | Perform an unavoidable attack that does 1000% of your Magic level + 1. (0.05s delay between attacks.) |
Swift Attack | ![]() |
50% | Keeping your distance, you attack 2 times dealing 65% of your normal damage on the 1st attack and 85% of your normal damage on the 2nd attack. On a hit, gives you +15% Global Evasion for 2 of your turns. (0.20s delay between attacks.) |
Tidal Wave | ![]() |
25% | Launch a massive tidal wave, dealing 350 + 50% of your max hit as damage 2 times which can't miss. Gives the enemy +20% Attack Interval for 3 of the enemy's turns. Gives the enemy -30% Melee Evasion until the end of the fight. (0.20s delay between attacks.) |
Triple Swipe | ![]() |
15% | Perform 3 consecutive attacks. (0.30s delay between attacks. 0.60s total duration) |
Agile Wings | ![]() |
100% | You aim at weak points and unleash a powerful combination attack, performing 3 avoidable strikes that deal 100% of your normal damage on the 1st attack, 175% of your normal damage on the 2nd attack, and 250% of your normal damage on the 3rd attack. On a hit, has a 50% chance to inflict Bleed that deals 200% of the damage dealt as damage over 10s. (0.20s delay between attacks. 0.40s total duration) |
Augite Crystallization | ![]() |
10% | <Attack> perform 3 attacks that deal 100% of your normal damage over 0.4s. On use, gives you +75% of Maximum Hit added to Minimum Hit for 1 of your turns. Unavoidable. (0.20s delay between attacks. 0.40s total duration) |
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15% | ||
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20% | ||
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30% | ||
Bad Throw | ![]() |
69% | You throw out the grappling hook and miss, hooking a rock instead of the enemy. Deals no damage. |
Burning Embers | ![]() |
5% | An unavoidable attack that inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Deals no damage. |
Carrion Marker | ![]() |
15% | You perform 2 attacks that deal 150% of your normal damage over 0.2s. On a hit, gives the enemy -3% Global Evasion, -3% Global Accuracy, and +3% of Current HP taken as damage per Attack that stacks up to 5 times. Avoidable. (0.20s delay between attacks.) |
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20% | ||
Corundum Wounds | ![]() |
10% | You perform 2 attacks that deal 250% of your normal damage over 0.2s. On a hit, gives the enemy -6% Damage Reduction and -35% Global Evasion for 2 of the enemy's turns. Avoidable. (0.20s delay between attacks.) |
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15% | ||
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20% | ||
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30% | ||
Curse Totem Summon | ![]() |
20% | You perform a normal attack. On use, you summon a curse totem that applies a random Curse for 3 turns. Avoidable. (0.15s delay between attacks.) |
Dark Blade | ![]() |
20% | (MELEE ONLY) Perform a normal attack. On a hit, gives you +6% Max Hit and -1% Damage Reduction that stacks up to 5 times. Avoidable. (0.05s delay between attacks.) |
Divine Breaker | ![]() |
10% | You perform 2 attacks that deal 100% of your normal damage over 0.2s. On use, gives you +6% Max Hit for each 1% of Damage Reduction the Enemy has for 1 of your turns. Avoidable. (0.20s delay between attacks.) |
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15% | ||
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20% | ||
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30% | ||
Dragon Storm Call | 100% | You summon a dragon made of dark clouds that crackles with thunder. It discharges lightning onto the enemy dealing damage equal to 100% of your max hit 3 times over 0.6s. On a hit, has a 20% chance to apply stun for 1 turn. Avoidable. (0.30s delay between attacks. 0.60s total duration) | |
Elderwood Poison | ![]() |
15% | Your bow imbues your arrows with a sickly poison. You perform 2 attacks that deal 100% of your normal damage plus 30% of your max hit if the target is poisoned over 0.2s. On a hit, has a 50% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s and gives the enemy -5% Attack Interval, -5% Max Hit, and -5% Maximum Hitpoints for 3 of the enemy's turns. Avoidable. (0.20s delay between attacks.) |
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20% | ||
Ethereal Arrows | ![]() |
50% | You conjure shimmering ethereal arrows and fire them at the enemy, dealing 100% of your normal damage 4 times over 0.6s. On a hit, gives the enemy -5% Damage Reduction that stacks up to 4 times. Unavoidable. (0.20s delay between attacks. 0.60s total duration) |
Feather Storm | ![]() |
100% | You fire 4 avoidable razor sharp feathers at the enemy, dealing 250% of your normal damage on the 1st attack, 100% of your normal damage on the 2nd attack, 100% of your normal damage on the 3rd attack, and 100% of your normal damage on the 4th attack. On a hit, has a 50% chance to inflict Bleed that deals 200% of the damage dealt as damage over 10s. (0.20s delay between attacks. 0.60s total duration) |
Giant Fireball | 100% | You fire an enormous fireball at the enemy dealing damage equal to 100% of your max hit. On a hit, has a 25% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. (0.50s delay between attacks.) | |
Good Throw | ![]() |
31% | You throw out the grappling hook and wrap it around the enemy, dealing 69% of your normal damage. Unavoidable. (0.05s delay between attacks.) |
Greater Shade Summon | ![]() |
20% | Perform a normal attack. On use, you summon a greater shade that gives the enemy -5% Damage Reduction that stacks up to 3 times. Avoidable. (0.15s delay between attacks.) |
Heated Fury | ![]() |
30% | You furiously strike at the enemy 4 times over 0.9s, dealing 100% of your normal damage on the 1st attack, 175% of your normal damage on the 2nd attack, 175% of your normal damage on the 3rd attack, and 175% of your normal damage on the 4th attack. On a hit, inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable (0.30s delay between attacks. 0.90s total duration) |
Infernal Power | 100% | You create fractures in the earth that pursue the enemy and unleash lava from below. Deals damage equal to 100% + 100% if the enemy is burning of your max hit 4 times over 1.2s. On a hit, has a 50% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. (0.40s delay between attacks. 1.20s total duration) | |
Large Lightning Strike | ![]() |
50% | A large lightning bolt erupts from your sword dealing 1500 damage. On a hit, has a 10% chance to apply stun for 1 turn. Avoidable (0.05s delay between attacks.) |
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Large Thunder Strike | ![]() |
40% | You call down a powerful thunder strike on the enemy dealing 2400 damage. On a hit, applies stun for 1 turn. Unavoidable. (0.05s delay between attacks.) |
Meteor Shot | ![]() |
30% | An avoidable attack that splits into 6 shooting stars, that deal damage equal to 25% of your max hit each over 1s. (0.20s delay between attacks. 1.00s total duration) |
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50% | ||
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70% | ||
Meteor Shower | 100% | You summon a swarm of small meteors in the sky which shower down upon the enemy, dealing damage equal to 100% of your max hit 6 times over 2s. On a hit, has a 30% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. (0.40s delay between attacks. 2.00s total duration) | |
Meteor Swing | ![]() |
30% | You cleave down against the enemy with the power of a crashing meteor, dealing 600% of your normal damage. On a hit, inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. (0.05s delay between attacks.) |
Natures Bloom | 100% | You wrap yourself in protective leaves that lash out at the enemy dealing damage equal to 100% of your max hit 8 times over 3.5s. Damage is doubled if the enemy is poisoned. On a hit, has a 50% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s. On use, gives Regen that heals 30% of your current hitpoints over 5s. Avoidable. (0.50s delay between attacks. 3.50s total duration) | |
Phantom Summon | ![]() |
20% | You perform a normal attack. On use, you summon a phantom that gives you +15% of Maximum Hit added to Minimum Hit that stacks up to 3 times. Avoidable. (0.15s delay between attacks.) |
Piercing Toxic Strike | ![]() |
100% | You jab the enemy with your poison tipped spear dealing 100% of your normal damage 3 times over 0.8s. On a hit, has a 50% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s; a 5% chance to inflict Deadly Poison that deals 25% of the enemy's max hitpoints as damage over 10s and inflicts Bleed that deals 200% of the damage dealt as damage over 10s. Avoidable. (0.40s delay between attacks. 0.80s total duration) |
Poison Pods | 100% | You hurl large pods filled with poisonous gas at the enemy that burst open into a noxious cloud of gas that deals damage equal to 100% of your max hit 10 times over 4.5s. On a hit, inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. Avoidable. (0.50s delay between attacks. 4.50s total duration) | |
Reduction | ![]() |
20% | Perform a normal attack. On a hit, gives the enemy -1% Damage Reduction that stacks up to 7 times. Unavoidable. (0.05s delay between attacks.) |
Revenant Hunter | ![]() |
15% | You perform 2 attacks that deal 250% of your normal damage over 0.2s. On a hit, gives the enemy -2% Max Hit that stacks up to 20 times. Avoidable. (0.20s delay between attacks.) |
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20% | ||
Shade Summon | ![]() |
40% | Perform a normal attack. On use, summon a shade that gives you +150 Max Hit that stacks up to 3 times. Avoidable. (0.15s delay between attacks.) |
Slicing Maelstrom | 100% | You conjure a maelstrom that slices through the enemy's armor. It performs 3 avoidable attacks that deal 100% of your max hit. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s and gives the enemy +20% Attack Interval for 3 of the enemy's turns. (0.15s delay between attacks. 0.30s total duration) | |
Soulash | 100% | You create ghostly tendrils that lash out at the enemy dealing damage equal to 100% of your max hit 4 times over 1.8s. On a hit, has a 30% chance to apply stun for 1 turn. Avoidable. (0.60s delay between attacks. 1.80s total duration) | |
Spectral Ice Blades | ![]() |
30% | You summon spectral ice swords dealing 150% of your normal damage 5 times over 1s. On a hit, gives the enemy Frostburn for 2 of the enemy's turns. Avoidable. (0.25s delay between attacks. 1.00s total duration) |
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Spinning Axe | ![]() |
50% | You swing your axe around in a circle slashing through everything it hits, dealing 50% of your normal damage damage 9 times over 1.6s. On a hit, has a 50% chance to inflict Bleed that deals 200% of the damage dealt as damage over 10s. Unavoidable. (0.20s delay between attacks. 1.60s total duration) |
Thorned Power | ![]() |
40% | Perform an attack that deals 100% of your normal damage and 300% of the enemy's max hit damage. Unavoidable. (0.05s delay between attacks.) |
Thunder Strike | 100% | You summon a bolt of lightning from the skies that strike the enemy, dealing damage equal to 100% of your max hit. On a hit, has a 15% chance to apply stun for 1 turn. Avoidable. (0.50s delay between attacks.) | |
Torrential Blast | ![]() |
20% | You fire a bolt that transforms into a torrent of water dealing 125% of your normal damage 4 times over 2.1s. Unavoidable. (0.70s delay between attacks. 2.10s total duration) |
Tsunami | 100% | You conjure immense waves that crash into the enemy, dealing damage equal to 100% of your max hit 3 times over 0.6s. On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. Avoidable. (0.30s delay between attacks. 0.60s total duration) |
Monster Special Attacks
Name | Monster | Chance | Effect |
---|---|---|---|
Acidic Blast | ![]() |
30% | An avoidable attack that deals 40 damage 2 times over 0.3s. On a hit, gives you -3% Damage Reduction that stacks up to 5 times. (0.30s delay between attacks.) |
Agile Hunter | 20% | Gives the enemy -20% Attack Interval and +30% Global Evasion for 2 of the enemy's turns. | |
Angry Grudge | ![]() |
30% | The enemy performs a normal attack. They creak and groan, invoking the unholy prayer of Grudge, giving them +20% of Maximum Hit added to Minimum Hit for 5 of the enemy's turns and giving you -20% Global Evasion for 5 of the enemy's turns. (0.05s delay between attacks.) |
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35% | ||
Bleeding Bite | 10% | An avoidable attack that deals damage equal to 100% of the enemy's normal damage. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s. (0.05s delay between attacks.) | |
Bloating Shot | 30% | An avoidable attack that deals 100% of the enemy's max hit damage. On a hit, Inflicts Poison that deals 10% of your max hitpoints as damage over 10s. (0.05s delay between attacks.) | |
Blood Link | 50% | An unavoidable attack that deals 50% of the enemy's normal damage 4 times over 1.2s. Lifesteals for 50% of damage dealt. (0.40s delay between attacks. 1.20s total duration) | |
Blunderbuss | 100% | An avoidable attack that deals damage equal to 35% of your normal damage 8 times over 1.05s. (0.15s delay between attacks. 1.05s total duration) | |
Burning Roots | ![]() |
30% | An avoidable attack that deals damage equal to 30% of the enemy's max hit 5 times over 0.6s. On a hit, has a 20% chance to inflict Burn that deals 15% of your current hitpoints as damage over 2.5s. (0.15s delay between attacks. 0.60s total duration) |
Consuming Rage | ![]() |
30% | The enemy performs a normal attack. They creak and groan, invoking the unholy prayer of Consumption, giving them +5% of target's current hitpoints dealt as damage and healed when hitting with an attack for 5 of the enemy's turns. (0.05s delay between attacks.) |
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Crush | 30% | Perform a normal attack. On a hit, has a 30% chance to apply stun for 1 turn (0.05s delay between attacks.) | |
Crushing Roots | ![]() |
30% | Great roots lift from the earth and slam down on you dealing 120 damage 2 times over 0.2s. Avoidable. (0.20s delay between attacks.) |
Crystal Force | ![]() |
30% | An avoidable attack that deals 100% of the enemy's normal damage and 12.5% of your max hitpoints. (0.05s delay between attacks.) |
Crystal Leash | ![]() |
30% | An avoidable attack that deals 100% of the enemy's normal damage and heals the enemy for 25% of damage dealt. (0.05s delay between attacks.) |
Crystal Lure | ![]() |
30% | An avoidable attack that deals 100% of the enemy's normal damage. On a hit, gives you -30% Global Evasion for 2 of the enemy's turns. (0.05s delay between attacks.) |
Crystal Pierce | ![]() |
30% | An unavoidable attack that deals 50% of your max hit. This is doubled if Target is Crystallized. (0.05s delay between attacks.) |
Crystal Shard | ![]() |
30% | An unavoidable attack that deals 75 damage. (0.05s delay between attacks.) |
Cursed Blunderbuss | 50% | An avoidable attack that deals 600 damage. On a hit, applies 2 random Curses to you for 3 turns. (0.05s delay between attacks.) | |
Earth Wall | ![]() |
30% | Gives the enemy +8% Damage Reduction, +0.2s Attack Interval, and +30% Reflect Damage for 2 of the enemy's turns. |
Engulfing Vortex | 40% | An avoidable attack that deals damage equal to 75% of the enemy's normal damage 10 times over 1.8s. On a hit, gives you +30% Attack Interval for 1 of your turns. (0.20s delay between attacks. 1.80s total duration) | |
Eradicating Blast | 20% | An avoidable attack that deals damage equal to 60% of the enemy's normal damage 7 times over 2.4s. Gives the enemy +2% Max Hit and +0.1% Max Hit for each 1% of Target current Hitpoints remaining for 1 of the enemy's turns. (0.40s delay between attacks. 2.40s total duration) | |
Evil Malice | ![]() |
30% | The enemy performs a normal attack. They creak and groan, invoking the unholy prayer of Malice, giving them +15% of target's current hitpoints dealt as damage when hitting with an attack for 5 of their turns. (0.05s delay between attacks.) |
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35% | ||
Foresight | 50% | An avoidable attack that deals damage equal to 100% of the enemy's normal damage. On a hit, gives the enemy +100% Accuracy Rating and +100% Global Evasion for 1 of the enemy's turns. (0.05s delay between attacks.) | |
Ghostly Cannonball | 20% | An avoidable attack that deals damage equal to 100% of the enemy's max hit. (0.05s delay between attacks.) | |
Ghostly Scimitar | 20% | An avoidable attack that deals damage equal to 100% of the enemy's normal damage and 10% of your max hitpoints. (0.05s delay between attacks.) | |
Ghostly Sword | 30% | An avoidable attack that deals damage equal to 100% of the enemy's normal damage 3 times over 0.4s. (0.20s delay between attacks. 0.40s total duration) | |
Hasty Assault | 40% | Perform a normal attack. On a hit, gives the enemy -20% Attack Interval that stacks up to 5 times. (0.05s delay between attacks.) | |
Heavy Shot | 30% | An avoidable attack that deals damage equal to 100% of the enemy's max hit. (0.05s delay between attacks.) | |
Illusion | 20% | Gives the enemy +4% Damage Reduction and +30% Global Evasion for 3 of the enemy's turns | |
Lava Swipe | 30% | An avoidable attack that deals 60% of the enemy's normal damage 3 times over 0.4s. (0.20s delay between attacks. 0.40s total duration) | |
Leech | ![]() |
50% | Deals 10% of the enemy's normal damage 10 times over 3.6s and heals the enemy for 100% of damage dealt. (0.40s delay between attacks. 3.60s total duration) |
Manipulate | 20% | An avoidable attack that deals damage equal to 100% of your max hit. On a hit, disables all damage from your Attacks until the end of the attack (0.05s delay between attacks.) | |
Marionette | 30% | An avoidable attack that deals 100% of the enemy's normal damage 2 times over 0.25s. (0.25s delay between attacks.) | |
Mind Barrier | 30% | Gives the enemy +20% Damage Reduction for 3 of the enemy's turns | |
Mudball | 30% | An avoidable attack that deals damage equal to 200. On a hit, Gives you +20% Attack Interval for 2 of your turns. (0.05s delay between attacks.) | |
Nasty Bite | 30% | An avoidable attack that deals damage equal to 100% of the enemy's max hit. On a hit, has a 20% chance to apply stun for 1 turn. (0.05s delay between attacks.) | |
Null and Cleanse | 20% | Nulls the Target, disabling their ability to gain buffs or modifier effects for 2 turns. Also cleanses the Attacker, making them immune to debuffs and curses for 2 turns. Attacker also heals for 10% of their current HP. | |
Plague Bolt | 50% | An avoidable attack that deals 40% of the enemy's normal damage 4 times over 3s. On a hit, Inflicts Poison that deals 10% of your max hitpoints as damage over 10s. (1.00s delay between attacks. 3.00s total duration) | |
Poison Huntsman | 50% | An avoidable attack that deals 200 damage 3 times over 0.4s. On a hit, gives the enemy +30% of Maximum Hit added to Minimum Hit for 2 of the enemy's turns. (0.20s delay between attacks. 0.40s total duration) | |
Poison Leech | 50% | An avoidable attack that deals 140 damage and heals the enemy for 30% of damage dealt. (0.05s delay between attacks.) | |
Poison Spike Skin | 50% | Gives the enemy +30% Reflect Damage, +50% chance to poison attackers when hit, and +5% Damage Reduction for 3 of the enemy's turns. | |
Puppets | 50% | An avoidable attack that deals 400 damage 5 times over 0.8s. (0.20s delay between attacks. 0.80s total duration) | |
Radiate | 30% | An avoidable attack that deals 20% of the enemy's normal damage damage 5 times over 2.4s. On a hit, Has a 50% chance to inflict Burn that deals 15% of your current hitpoints as damage over 2.5s. (0.60s delay between attacks. 2.40s total duration) | |
Reflection | 20% | An unavoidable attack that deals damage equal to 200% of your combined Attack, Ranged and Magic Levels. (0.05s delay between attacks.) | |
Ring of Fire | ![]() |
30% | An avoidable attack that deals 300 damage 5 times over 1.2s. On a hit, has a 10% chance to inflict Burn that deals 15% of your current hitpoints as damage over 2.5s. (0.30s delay between attacks. 1.20s total duration) |
Shared Toxins | 20% | An avoidable attack that deals 100% of the enemy's normal damage. On a hit, inflicts Poison that deals 10% of your max hitpoints as damage over 10s and gives you -15% Max Hit and -15% Summoning Max Hit for 2 of the enemy's turns. (0.05s delay between attacks.) | |
Shattered Crystals | ![]() |
30% | An avoidable attack that deals 100% of the enemy's normal damage. On a hit, gives you +20% Attack Interval for 2 of your turns. (0.05s delay between attacks.) |
Sleeping Entanglement | 40% | An unavoidable attack that deals damage equal to 100% of the enemy's normal damage. On a hit, has a 25% chance to apply sleep for 2 turns. (0.05s delay between attacks.) | |
Soul Taker | 50% | An avoidable attack that deals 230 plus 10% of Target's current Hitpoints as damage. (0.05s delay between attacks.) | |
Spirit Burn | 30% | An unavoidable attack that deals no damage. On a hit, Inflicts Burn that deals 200% of the enemy's max hitpoints as damage over 10s. | |
Split | ![]() |
50% | Gives the enemy +20% Maximum Hitpoints that stacks up to 5 times |
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Stunning Barrage | 40% | An avoidable attack that deals damage equal to 100% of the enemy's normal damage 3 times over 0.8s. On a hit, has a 75% chance to apply stun for 2 turn. (0.40s delay between attacks. 0.80s total duration) | |
Telekinesis | 50% | An unavoidable attack that deals damage equal to 500% of your Defence Level. (0.05s delay between attacks.) | |
Trap Door | 50% | An avoidable attack that deals damage equal to 50% of your max hitpoints. (0.05s delay between attacks.) | |
Water Barrier | 20% | Starts with 10 stacks and one stack is removed each time they are hit. Each stack gives the enemy +1% Damage Reduction, +15% chance to ignore Stun and Freeze, and +15% chance to avoid Sleep. (0.05s delay between attacks.) | |
30% | |||
Water Pulse | 30% | An unavoidable attack that deals damage equal to 100% of the enemy's normal damage 3 times over 0.8s. On a hit, has a 20% chance to apply stun for 2 turns and gives you +20% Attack Interval for 2 of your turns. (0.40s delay between attacks. 0.80s total duration) | |
Dragonbreath | ![]() |
30% | Breathe unavoidable dragonfire that deals 60x30 damage over 2.9s. (0.10s delay between attacks. 2.90s total duration) |
Fleetness | ![]() |
25% | Perform a Normal Attack, and gives the enemy -10% Attack Interval for 2 of the enemy's turns. (0.05s delay between attacks.) |
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Frostburn | ![]() |
30% | An unavoidable attack that deals up to 100% of the enemy's normal damage. Gives you Frostburn for 2 of your turns. (0.05s delay between attacks.) |
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Lesser Dragonbreath | ![]() |
10% | An unavoidable attack that deals 30x20 damage over 2.85s. On a hit, has a 25% chance to inflict Burn that deals 15% of your current hitpoints as damage over 2.5s. (0.15s delay between attacks. 2.85s total duration) |
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20% | ||
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30% | ||
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40% | ||
Rapid Fire | ![]() |
20% | An avoidable attack that deals 100% of the enemy's normal damage 2 times. On use, gives the enemy -10% Attack Interval for 3 of the enemy's turns. (0.30s delay between attacks.) |
Razor-Sharp Claws | ![]() |
70% | Avoidable sharp claws slice at you 2 times, dealing 520 damage each. (0.20s delay between attacks.) |
Venom | ![]() |
40% | Deals a Normal Attack. On a hit, has a 25% chance to inflict Poison that deals 10% of your max hitpoints as damage over 10s. (0.05s delay between attacks.) |
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Volley | ![]() |
30% | Fire off an unavoidable volley of 3 x Arrows (Attack 3 times). (0.20s delay between attacks. 0.40s total duration) |
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Agility | ![]() |
60% | An avoidable attack that deals 650 damage. Gives the enemy -20% Attack Interval for 2 of the enemy's turns. (0.05s delay between attacks.) |
Barrage | ![]() |
30% | Perform 6 fast unavoidable attacks that deal 100 damage each. (0.20s delay between attacks. 1.00s total duration) |
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40% | ||
Bone Crush | ![]() |
40% | The enemy flies high into the air and slams down with tremendous force, dealing 750 damage and gives the enemy +10% Accuracy Rating and -10% Attack Interval for 2 of the enemy's turns (Avoidable). On a hit applies stun for 1 turn. (0.05s delay between attacks.) |
Boulder | ![]() |
20% | Launch an unavoidable boulder at you for 850 damage. (0.05s delay between attacks.) |
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40% | ||
Burning Claws | ![]() |
25% | Swipe at you 2 times with flaming claws that deal 400 damage each (Avoidable). (0.20s delay between attacks.) |
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40% | ||
Burning Fireball | ![]() |
40% | An avoidable attack that deals 450 damage. On a hit, inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. (0.05s delay between attacks.) |
Burning Trail | ![]() |
40% | Charges at you, performing an unavoidable normal attack. Gives the enemy +40% Global Evasion for 5 of the enemy's turns. Inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. (0.05s delay between attacks.) |
Burrow | ![]() |
40% | The enemy burrows underground and attacks from beneath, dealing 720 damage and gives the enemy +50% Global Evasion for 2 of the enemy's turns (Avoidable). On a hit gives you +20% Attack Interval for 2 of your turns. (0.05s delay between attacks.) |
Cataclysm | ![]() |
10% | Create an enormous, magical flame sword that slashes at you 3 times for 1300 damage each over 1.6s (Unavoidable). (0.80s delay between attacks. 1.60s total duration) |
Chaotic Slam | ![]() |
60% | Slam the ground 3 times dealing 650 damage each (Avoidable). (0.50s delay between attacks. 1.00s total duration) |
Charge | ![]() |
25% | Charge at you, knocking you back and applies stun for 1 turn on a hit. Deals 650 damage. (0.05s delay between attacks.) |
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40% | ||
Cleave | ![]() |
40% | The enemy swings a sharp claw at you in a wide sweep, dealing 700 damage (Avoidable). On a hit has a 75% chance to inflict Bleed that deals 700 damage over 10s. (0.05s delay between attacks.) |
Concealed Danger | ![]() |
35% | An avoidable attack that hits 1 time(s), plus an extra time per Mark of Death stack applied to you. Deals 450 damage each. Removes all Mark of Death stacks from you after attack. (0.20s delay between attacks.) |
Confusion | ![]() |
60% | An avoidable attack that deals 75% of your max hit as damage. (0.05s delay between attacks.) |
Crushing Claws | ![]() |
40% | The enemy strikes downward with 2 powerful claws, dealing 850 damage each (Avoidable). On a hit gives you -30% Melee Evasion and +30% Attack Interval for 2 of your turns. (0.30s delay between attacks.) |
Cursed Edge | ![]() |
35% | An avoidable attack that slices at you 2 times, dealing 600 damage each. (0.25s delay between attacks.) |
Cursed Flames | ![]() |
40% | The enemy fires a black flame dealing 900 damage (Avoidable). On a hit inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. (0.05s delay between attacks.) |
Cursed Frost Shards | ![]() |
40% | The enemy unleashes 7 black ice shards that deal 700 damage each (Avoidable). On a hit gives you Frostburn for 2 of your turns. (0.20s delay between attacks. 1.20s total duration) |
Cursed Tether | ![]() |
20% | The enemy fires 3 black and purple tethers that deal 500 damage each (Avoidable). On a hit gives you +10% Attack Interval for 1 of your turns and inflicts Poison that deals 10% of your max hitpoints as damage over 10s. (0.50s delay between attacks. 1.00s total duration) |
Curse of Fear | ![]() |
40% | Perform an avoidable attack that deals 600 damage and gives you -30% Magic Evasion for 2 of the enemy's turns. (0.05s delay between attacks.) |
Curse of the Deep | ![]() |
50% | An avoidable attack that deals 990 damage. Gives you -60% Magic Evasion for 2 of the enemy's turns. (0.05s delay between attacks.) |
Cyclone | ![]() |
10% | Surrounds the enemy in wind for 3.6s, while dealing 600 unavoidable damage 7 times. Gives the enemy +10% Global Evasion and +300 Reflect Damage until the end of the attack. (0.60s delay between attacks. 3.60s total duration) |
Desecration | ![]() |
20% | The enemy covers the ground in a large pool that applies 3 stacks of affliction if it comes into contact with you (Avoidable). (0.05s delay between attacks.) |
Drain | ![]() |
60% | Fire an unavoidable attack that deals 300 damage. The enemy is healed for 100% of damage dealt. (0.05s delay between attacks.) |
Drowsy Spores | ![]() |
25% | An unavoidable attack that deals 200 damage and applies sleep for 1 turn. (0.05s delay between attacks.) |
Elemental Impact (Burn) | ![]() |
5% | An unavoidable attack that deals up to 100% of the enemy's normal damage. Inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. (0.05s delay between attacks.) |
Elemental Impact (Freeze) | ![]() |
5% | An unavoidable attack that deals up to 100% of the enemy's normal damage. Applies freeze for 1 turn. (0.05s delay between attacks.) |
Elemental Impact (Frostburn) | ![]() |
5% | An unavoidable attack that deals up to 100% of the enemy's normal damage. Gives you Frostburn for 2 of your turns. (0.05s delay between attacks.) |
Elemental Impact (Stun) | ![]() |
5% | An unavoidable attack that deals up to 100% of the enemy's normal damage. Applies stun for 1 turn. (0.05s delay between attacks.) |
Elusiveness | ![]() |
50% | Gives the enemy +30% Global Evasion,+30% Damage Reduction and -30% Attack Interval for 2 of the enemy's turns. If buff is already active, perform a Normal Attack instead. |
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Fallen Light | ![]() |
15% | The Mist breaks away and the sky opens up to an unavoidable, falling ray of Darkness, dealing 400x15 damage over 2.8s. (0.20s delay between attacks. 2.80s total duration) |
Fireball | ![]() |
30% | Launch an avoidable fireball that deals 650 damage. On a hit, inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. (0.05s delay between attacks.) |
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40% | ||
Flash Freeze | ![]() |
20% | An avoidable attack that deals 650 damage. On a hit, applies freeze for 2 turns. (0.05s delay between attacks.) |
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40% | ||
Fragile Mind | ![]() |
30% | An avoidable attack that deals 600 damage. On a hit, gives you -30% Global Accuracy,-30% Global Evasion and -30% Damage Reduction for 3 of your turns. (0.05s delay between attacks.) |
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40% | ||
Frigid Waves | ![]() |
10% | Launch 3 avoidable waves that deal 780 damage each over 2.2s. (1.10s delay between attacks. 2.20s total duration) |
Frozen Spears | ![]() |
30% | Launch 3 avoidable ice spears that deal 200 damage each. (0.80s delay between attacks. 1.60s total duration) |
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40% | ||
Grasping Roots | ![]() |
15% | Attach to you, dealing 600 damage and gives you +33% Attack Interval for 2 of your turns. (Unavoidable) (0.05s delay between attacks.) |
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40% | ||
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Greater Dragonbreath | ![]() |
40% | An unavoidable attack that deals 120x20 damage over 2.85s. (0.15s delay between attacks. 2.85s total duration) |
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Greater Sandstorm | ![]() |
40% | An unavoidable attack that deals 1%-15% of the enemy's current hitpoints damage 10 times over 4.5s. (0.50s delay between attacks. 4.50s total duration) |
Horn Shots | ![]() |
30% | Fires 3 small horns in rapid succession dealing 60% of the enemy's normal damage each (Avoidable). (0.40s delay between attacks. 0.80s total duration) |
Hunter Expertise | ![]() |
40% | Gives the enemy -40% Attack Interval for 3 of the enemy's turns. Does not deal damage. If buff is already active, perform a Normal Attack instead. |
Ice Break | ![]() |
25% | An unavoidable attack that deals 360 damage. (0.05s delay between attacks.) |
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40% | ||
Icy Chill | ![]() |
5% | An unavoidable attack that applies freeze for 2 turns on a hit. Deals no damage. If you are frozen, perform a Normal Attack instead. |
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Infernal Volley | ![]() |
20% | Fire off an unavoidable volley of 4 x Arrows. (Attack 4 times). (0.20s delay between attacks. 0.60s total duration) |
Inferno | ![]() |
30% | Breathe unavoidable dragonfire that deals 200x20 damage over 3.8s. Inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. (0.20s delay between attacks. 3.80s total duration) |
Into the Mist | ![]() |
15% | The enemy disappears into the Mist. Gives the enemy +10% Damage Reduction each time they are hit for the duration of this attack (Stacks up to 10 times) and gives Regen that heals 10% of the enemy's max hitpoints over 10s. |
Lesser Sandstorm | ![]() |
30% | An unavoidable attack that deals up to 100% of the enemy's normal damage and 1%-5% of the enemy's current hitpoints. (0.05s delay between attacks.) |
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Mark of Death | ![]() |
50% | An unavoidable attack that deals 300 damage, and applies +1 stack of Mark of Death to you (Maximum 3 stacks). Mark of Death gives 50% decreased damage reduction regardless of number of stacks. One stack is removed after each of your turns. (0.05s delay between attacks.) |
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Meteor Shower | ![]() |
15% | Summon an avoidable shower of 3 meteors that hit for 850 damage each over 2.2s. (1.10s delay between attacks. 2.20s total duration) |
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40% | ||
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Mist Walk | ![]() |
15% | Gives the enemy immunity to their own attack type for 5 of their turns and gives them Regen that heals 20% of the enemy's max hitpoints over 18s. If the evasion buff is already active perform a NORMAL attack instead. |
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20% | ||
Noxious Powder | ![]() |
20% | The enemy sprinkles you with a noxious powder, inflicting Poison that deals 10% of your max hitpoints as damage over 10s and applies sleep for 1 turn (Unavoidable). If you are already asleep perform a Normal Attack instead. |
Overwhelming Power | ![]() |
30% | Bane surges with power and uncontrollably unleashes it into the air, causing 8 purple explosions to rain down from the sky dealing 800 damage each (Avoidable). On a hit, has a 20% chance to inflict Burn that deals 15% of your current hitpoints as damage over 2.5s. (0.30s delay between attacks. 2.10s total duration) |
Penetrating Claws | ![]() |
20% | Unavoidable claws swipe at you 2 times, dealing 640 damage each. (0.20s delay between attacks.) |
Penetrating Spike Shot | ![]() |
20% | The enemy fires a penetrating spike that deals 920 damage (Avoidable). On a hit inflicts Bleed that deals 900 damage over 10s if you are poisoned. (0.05s delay between attacks.) |
Poison Breath | ![]() |
30% | Noxious gas erupts from the the enemy's mouth dealing 150x6 damage over 3s. On a hit inflicts Poison that deals 10% of your max hitpoints as damage over 10s and gives you +10% Attack Interval for 2 of your turns. (0.60s delay between attacks. 3.00s total duration) |
Ram | ![]() |
30% | The enemy rams into you for 100% of the enemy's normal damage. On a hit inflicts Bleed that deals 100% of the damage dealt as damage over 10s. (0.05s delay between attacks.) |
Rapid Onslaught | ![]() |
50% | An avoidable attack that deals 950 damage 2 times. Gives you +10% Attack Interval for 3 of your turns. (0.40s delay between attacks.) |
Reap and Return | ![]() |
15% | An avoidable attack that hits 7 times, plus an extra time per Mark of Death stack applied to you. Deals 450 damage each and heals the enemy for 100% of damage dealt. Removes all Mark of Death stacks from you after attack. (0.20s delay between attacks. 1.20s total duration) |
Savage Spike | ![]() |
20% | The enemy's tail strikes you with deadly precision, dealing 1000 damage (Unavoidable). If you are bleeding, this attack deals 180 additional damage. (0.05s delay between attacks.) |
Scorching Ray | ![]() |
20% | Fire a powerful, unavoidable, burning ray that deals 100x15 damage over 2.8s. Inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. (0.20s delay between attacks. 2.80s total duration) |
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40% | ||
Sealing | ![]() |
10% | Seals you, applies stun for 2 turns. If you are already stunned, perform a Normal Attack instead. |
Seismic Slam | ![]() |
10% | Slam the ground 3 times over 2.6s, dealing 950 damage each (Avoidable). (1.30s delay between attacks. 2.60s total duration) |
Shadow Burst | ![]() |
70% | Fire off 3 large, avoidable, dark explosions that deal 800 damage each. Gives you -1% Global Accuracy that stacks up to 40 times. (0.70s delay between attacks. 1.40s total duration) |
Shadowstep | ![]() |
15% | The enemy is surrounded with mist, gives the enemy +20% Global Evasion,+40% Damage Reduction and -20% Attack Interval for 1 of the enemy's turn. If buff is already active, perform a Normal Attack instead. |
Shockwave | ![]() |
25% | An avoidable attack that deals 970 damage. On a hit, applies stun for 1 turn. (0.05s delay between attacks.) |
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50% | ||
Spiked Tail Whip | ![]() |
40% | The enemy's tail whips at you 3 times, dealing 500 damage each (Avoidable). On a hit gives you -10% Damage Reduction for 3 of your turns. (0.30s delay between attacks. 0.60s total duration) |
Spores | ![]() |
10% | An avoidable attack that deals 150 damage and applies sleep for 1 turn on a hit. (0.05s delay between attacks.) |
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Stone Wall | ![]() |
30% | Puts up a wall that gives the enemy +20% Damage Reduction for 2 of the enemy's turns. If buff is already active, perform a Normal Attack instead. |
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40% | ||
Suffocate | ![]() |
20% | The mist surrounds and suffocates you, dealing 0.5% of the enemy's max hitpoints damage 12 times over 3.3s. Applies sleep for 2 turns if your hitpoints are below 50%. (0.30s delay between attacks. 3.30s total duration) |
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Tail Whip | ![]() |
40% | An unavoidable, flame tail whips at you, dealing 690 damage and inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. (0.05s delay between attacks.) |
Tornado | ![]() |
15% | Create an unavoidable tornado that slowly hits you 3 times for 400 damage each. (0.90s delay between attacks. 1.80s total duration) |
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40% | ||
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Toxic Bite | ![]() |
30% | The enemy attempts to bite you with venomous fangs, dealing 300 damage. On a hit inflicts Poison that deals 10% of your max hitpoints as damage over 10s. (0.05s delay between attacks.) |
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Toxic Needles | ![]() |
40% | The enemy fires 5 small needles that deal 620 damage each (Avoidable). On a hit has a 20% chance to inflict Poison that deals 10% of your max hitpoints as damage over 10s. (0.20s delay between attacks. 0.80s total duration) |
Unknown Threat | ![]() |
25% | 2 avoidable attacks lash out from the mist, dealing 100% of the enemy's normal damage each. Each attack has +5% chance to apply affliction. On use, gives the enemy -20% Attack Interval for 2 of the enemy's turns (0.20s delay between attacks.) |
Webshot | ![]() |
40% | Fire an unavoidable, sticky, silk shot that deals 450 damage and gives you +30% Attack Interval for 1 of your turn. (0.05s delay between attacks.) |
Whirlwind | ![]() |
20% | Launch a large avoidable gust of wind that deals 550 damage. On a hit, applies stun for 1 turn (0.05s delay between attacks.) |
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40% | ||
Wind Blade | ![]() |
25% | Launch 3 avoidable slicing winds that deal 350 damage each. (0.60s delay between attacks. 1.20s total duration) |
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40% | ||
Winterland | ![]() |
15% | An unavoidable attack that gives you +20% Attack Interval for 3 of your turns. Deals no damage. If you are already slowed, perform a Normal Attack instead. |
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40% | ||
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Aggressive Onslaught | ![]() |
25% | The enemy rages and wildly swings at you dealing 100% of the enemy's normal damage 4 times over 0.9s. Avoidable. (0.30s delay between attacks. 0.90s total duration) |
Agile Wings | ![]() |
30% | The enemy aims at weak points and unleashes a powerful combination attack, performing 3 avoidable strikes that deal 150% of the enemy's normal damage on the 1st attack, 250% of the enemy's normal damage on the 2nd attack, and 300% of the enemy's normal damage on the 3rd attack. On a hit, has a 50% chance to inflict Bleed that deals 200% of the damage dealt as damage over 10s. (0.20s delay between attacks. 0.40s total duration) |
Alacrity | ![]() |
20% | The Herald casts a spell dealing 1000 damage 3 times over 0.4s. On a hit, gives the enemy -30% Attack Interval for 2 of the enemy's turns. Avoidable. (0.20s delay between attacks. 0.40s total duration) |
Allure | ![]() |
20% | The enemy sings a calming song that deals no damage. On a hit, applies sleep for 2 turns. Avoidable. If you are already sleeping, the enemy performs a Normal Attack instead. |
Battlecry | ![]() |
25% | On use, gives the enemy +15% Damage Reduction and -30% Attack Interval for 2 of the enemy's turns. Deals no damage. If the buff is already active, the enemy performs a Normal Attack instead. |
Bind | ![]() |
50% | An avoidable attack that deals 650 damage. On a hit, gives you +20% Attack Interval for 3 of your turns. (0.20s delay between attacks.) |
Blade Shadow | ![]() |
30% | The enemy slashes their dark axe through you with ease dealing 110% of the enemy's normal damage. Avoidable. (0.15s delay between attacks.) |
Blinding Beams | ![]() |
40% | The enemy quickly fires beams from all of their eyes, dealing 500 damage 7 times over 0.9s. On a hit, gives you -2% Global Accuracy that stacks up to 20 times. Avoidable. (0.15s delay between attacks. 0.90s total duration) |
Blinding Fear | ![]() |
20% | Perform a normal attack. On a hit, applies the Blinding III Curse for 3 turns. Unavoidable. (0.30s delay between attacks.) |
Burning Fury | ![]() |
30% | Trogark furiously swings their hammer at you dealing 1050 damage 6 times over 1s. On a hit, inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. On use, gives the enemy -33% Attack Interval for 3 of the enemy's turns. Avoidable. (0.20s delay between attacks. 1.00s total duration) |
Caught in the Web | ![]() |
20% | On use, gives the enemy +500% Lifesteal and -40% Attack Interval for 2 of the enemy's turns. If the buff is already active, the enemy performs a Normal Attack instead. |
Chilling Winds | ![]() |
30% | Cold air blasts you dealing 700 damage 2 times over 0.3s. On a hit, gives you Frostburn for 2 of your turns. Unavoidable. (0.30s delay between attacks.) |
Chrono Curse | ![]() |
20% | On use, gives you +30% Attack Interval for 3 of your turns. Deals no damage. Unavoidable. If you are already Slowed, the Herald performs a Normal Attack instead. |
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Confusing Touch | ![]() |
20% | Perform a normal attack. On a hit, applies the Confusion Curse for 3 turns. Avoidable. (0.25s delay between attacks.) |
Crushing Jaws | ![]() |
30% | The enemy's jaws snap down on you, dealing 100% of the enemy's max hit damage. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s. Avoidable. (0.30s delay between attacks.) |
Crushing Smash | ![]() |
30% | The enemy flies up into the air and dive bombs the ground creating a shock wave that deals 110% of the enemy's normal damage. On a hit, has a 40% chance to apply stun for 1 turn. Avoidable. (0.30s delay between attacks.) |
Curse of Despair | ![]() |
25% | Deals 700 damage. On a hit, applies the Despair Curse for 3 turns. Unavoidable. (0.30s delay between attacks.) |
Curse of Madness | ![]() |
25% | Deals 700 damage. On a hit, applies the Madness Curse for 3 turns. Unavoidable. (0.30s delay between attacks.) |
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Curse Of Torment | ![]() |
25% | Deals 700 damage. On a hit, applies the Torment Curse for 3 turns. Unavoidable. (0.30s delay between attacks.) |
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35% | ||
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Curse Totem Summon | ![]() |
20% | Perform a normal attack and summon a curse totem. On use, applies a random Curse for 3 turns. Avoidable. (0.15s delay between attacks.) |
Dark Blade | ![]() |
20% | The enemy imbues their axe with a black aura and slashes at you, dealing 50% of the enemy's normal damage. On a hit, gives you -100% Hitpoint Regeneration for 5 of your turns and applies the Decay Curse for 3 turns. Avoidable. (0.15s delay between attacks.) |
Deadly Bite | ![]() |
30% | The enemy bites you with highly venomous fangs, dealing 900 damage. On a hit, inflicts Deadly Poison that deals 25% of your max hitpoints as damage over 10s. Avoidable. (0.40s delay between attacks.) |
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Deadly Cut | ![]() |
25% | Perform a normal attack. On a hit, inflicts Bleed that deals 200 and 4% of your max hitpoints as damage over 10s. (0.05s delay between attacks.) |
Deadly Wrap | ![]() |
30% | The enemy constricts you dealing 240 damage 10 times over 2.7s. On a hit, applies stun for 1 turn. Avoidable. (0.30s delay between attacks. 2.70s total duration) |
Decaying Shots | ![]() |
30% | Large acidic shots are fired at you that deal 1250 damage 3 times over 0.6s. On a hit, has a 50% chance to apply the Decay Curse for 3 turns. Avoidable. (0.30s delay between attacks. 0.60s total duration) |
Deja-Vu | ![]() |
30% | On use, gives the Herald Immunity to all attack types other than their own for 4 of their turns. Deals no damage. If the buff is already active, the Herald performs a Normal Attack instead. |
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Devourer of the Cursed | ![]() |
25% | Deals 440 damage that is doubled if you are cursed. Unavoidable. (0.30s delay between attacks.) |
Disease Swarm | ![]() |
30% | A swarm of afflicted bugs is summoned, which deals 105 damage 20 times over 5.7s. On a hit, gives you a stack of Affliction and applies the Decay Curse for 3 turns. Avoidable. (0.30s delay between attacks. 5.70s total duration) |
Drown | ![]() |
30% | The enemy drags you under the water, dealing 300 damage 10 times over 2.7s. On a hit, applies sleep for 2 turns if your hitpoints are below 50%. Avoidable. (0.30s delay between attacks. 2.70s total duration) |
Efflorescence | ![]() |
10% | Deadly pollen is released that inflicts Poison that deals 10% of your max hitpoints as damage over 10s and applies sleep for 2 turns on a hit. Deals no damage. Unavoidable. If you are already poisoned or sleeping, perform a Normal Attack instead. |
Electric Ball | ![]() |
50% | A ball of lightning shoots out, shocking everything around it, dealing 700 damage 6 times over 1.5s. Avoidable. (0.30s delay between attacks. 1.50s total duration) |
Electric Charge | ![]() |
20% | Ra'Zu surrounds their body in a protective electrical charge. On use, gives the enemy +35% Damage Reduction and +100% Reflect Damage for 1 of the enemy's turns and gives Regen that heals 30% of the enemy's max hitpoints over 8s. Deals no damage. If the buff is already active, Ra'Zu performs a Normal Attack instead. |
Entangle | ![]() |
25% | 3 large roots rapidly seek you out dealing 800 damage each over 0.6s. On a hit, gives you +30% Attack Interval for 3 of your turns. Avoidable. (0.30s delay between attacks. 0.60s total duration) |
Ethereal Shots | ![]() |
50% | The enemy fires ethereal bolts at you, dealing 100% of the enemy's normal damage 4 times over 0.9s. Avoidable. (0.30s delay between attacks. 0.90s total duration) |
Explosion | ![]() |
60% | The enemy builds up energy before releasing it in a fiery explosion that deals 980 damage. On a hit, has a 50% chance to inflict Burn that deals 15% of your current hitpoints as damage over 2.5s. Avoidable. (0.30s delay between attacks.) |
Fatal Bite | ![]() |
40% | The Spider Queen bites you with highly venomous fangs dealing 1300 damage. On a hit, inflicts Deadly Poison that deals 25% of your max hitpoints as damage over 10s. Avoidable. (0.30s delay between attacks.) |
Fatal Spike | ![]() |
30% | The enemy's spiked tail strikes at you dealing 930 damage. On a hit, inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s and Poison that deals 10% of your max hitpoints as damage over 10s. Avoidable. (0.25s delay between attacks.) |
Feather Barrier | ![]() |
20% | On use, gives the enemy +25% Damage Reduction for 1 of the enemy's turns. Deals no damage. If the buff is already active, the enemy performs a Normal Attack instead. |
Feather Lance | ![]() |
10% | The enemy summons golden feathers that combine into a giant lance that deals 1000 damage. On a hit, has a 20% chance to apply stun for 2 turns and has a 75% chance to inflict Bleed that deals 200% of the damage dealt as damage over 10s. Avoidable. (0.20s delay between attacks.) |
Feather Storm | ![]() |
30% | The enemy fires 4 unavoidable razor sharp feathers at you, dealing 300% of the enemy's normal damage on the 1st attack, 150% of the enemy's normal damage on the 2nd attack, 150% of the enemy's normal damage on the 3rd attack, and 150% of the enemy's normal damage on the 4th attack. On a hit, has a 50% chance to inflict Bleed that deals 200% of the damage dealt as damage over 10s. (0.20s delay between attacks. 0.60s total duration) |
Feather Tornado | ![]() |
10% | A tornado of feathers is summoned, dealing 750 damage 2 times over 0.3s. On a hit, has a 50% chance to apply stun for 1 turn. Avoidable. (0.30s delay between attacks.) |
Ferocious Bite | ![]() |
30% | The enemy bites you with sharp, dangerous teeth dealing 1000 damage. On a hit, Inflicts Bleed that deals 100% of the damage dealt as damage over 10s. Avoidable. (0.20s delay between attacks.) |
Flame Barrage | ![]() |
30% | A barrage of 4 fireballs are launched that deal 750 damage each over 0.9s. Avoidable. (0.30s delay between attacks. 0.90s total duration) |
Flame Rush | ![]() |
70% | The enemy rushes towards you with blazing claws that deal 800 damage 4 times over 0.75s. On a hit, inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. Avoidable. On use, gives the enemy -20% Attack Interval for 2 of the enemy's turns. Avoidable. (0.25s delay between attacks. 0.75s total duration) |
Flurry | ![]() |
25% | The enemy attacks 5 times for 50% of the enemy's normal damage. Each time the enemy hits they gain +20% Max Hit, stacking up to 5 times. Stacks reset on a miss. Attacks can miss. Avoidable. (0.15s delay between attacks. 0.60s total duration) |
Focused Static Punch | ![]() |
30% | The enemy charges their fist with an incredible amount of lightning power and swings dealing 900 damage. Avoidable. (0.05s delay between attacks.) |
Freezing Breath | ![]() |
30% | A cone of frost erupts from one of the hydra's maws dealing 1600 damage 5 times over 3.2s. On a hit, has a 30% chance to apply freeze for 2 turns. Avoidable. (0.80s delay between attacks. 3.20s total duration) |
Freezing Roar | ![]() |
20% | The enemy bellows at you, unleashing a chilling wind that deals 770 damage. On a hit, applies freeze for 2 turns. Unavoidable. (0.40s delay between attacks.) |
Frostbite | ![]() |
25% | The enemy attacks once dealing 750 damage. Has a 30% chance to apply freeze for 2 turns on a hit. Avoidable. (0.05s delay between attacks.) |
Frozen Club | ![]() |
30% | A giant ice club swings towards you with tremendous force dealing 800 damage. On a hit, gives you Frostburn for 2 of your turns. Avoidable. (0.30s delay between attacks.) |
Full Bloom | ![]() |
25% | Protective vines wrap around the enemy, giving them +15% Damage Reduction for 1 of their turns and Regen that heals 7.5% of their current hitpoints over 4s. A deadly flurry of piercing, poison tipped leaves is also launched, dealing 520 damage that is doubled if you are poisoned 4 times over 1.5s. On a hit, Inflicts Poison that deals 10% of your max hitpoints as damage over 10s. Avoidable. (0.50s delay between attacks. 1.50s total duration) |
Full Charge | ![]() |
10% | The enemy rushes towards you, dealing 800 damage 2 times for 0.3s. On a hit, has a 75% chance to apply stun for 2 turns and gives the enemy -30% Attack Interval for 2 of the enemy's turns. Unavoidable. (0.30s delay between attacks.) |
Ghostly Terror | ![]() |
50% | The enemy appears out of nowhere and deals a frightening normal attack. On a hit, has a 50% chance to apply sleep for 2 turns. Unavoidable. (0.30s delay between attacks.) |
Giant Bubble | ![]() |
30% | The enemy traps you in a large bubble dealing 800 damage. On a hit, applies sleep for 2 turns. Avoidable. (0.15s delay between attacks.) |
Greater Fireball | ![]() |
20% | An enormous fireball is launched towards you dealing 820 damage. On a hit, has a 50% chance to inflict Burn that deals 15% of your current hitpoints as damage over 2.5s. Avoidable. (0.25s delay between attacks.) |
Greater Shade Summon | ![]() |
20% | The enemy performs a normal attack. On use, the enemy summons a greater shade that gives you -5% Damage Reduction that stacks up to 3 times. Avoidable. (0.15s delay between attacks.) |
Harmful Concoction | ![]() |
50% | The enemy throws a potion that explodes into a noxious cloud, dealing 200 damage 15 times over 5.6s. On a hit, applies the Decay Curse for 3 turns; inflicts Poison that deals 10% of your max hitpoints as damage over 10s and has a 10% chance to apply sleep for 2 turns. Avoidable. (0.40s delay between attacks. 5.60s total duration) |
Headbutt | ![]() |
60% | The enemy charges at you headfirst, dealing 850 damage 3 times over 1s. On use, gives the enemy -20% Attack Interval for 3 of the enemy's turns. Avoidable. (0.50s delay between attacks. 1.00s total duration) |
Ice Blast | ![]() |
50% | Each head of the hydra launches an ice ball at you which deals 950 damage 5 times over 1.2s. On a hit, gives you Frostburn for 2 of your turns. Avoidable. (0.30s delay between attacks. 1.20s total duration) |
Ice Reanimation | ![]() |
20% | One of the hydra's heads regrows. On use, gives Regen that heals 5% of the enemy's max hitpoints over 1s. |
Ice Shards | ![]() |
30% | Huge shards of ice are thrown at you dealing 1070 damage 3 times over 0.8s. Avoidable. (0.40s delay between attacks. 0.80s total duration) |
Impairing Shot | ![]() |
25% | A normal attack that gives you +20% Attack Interval for 3 of your turns on a hit. On use, gives you -30% Ranged Evasion until the end of the fight. (0.05s delay between attacks.) |
Infernum | ![]() |
25% | The enemy performs 3 unavoidable attacks that deal 75% of the enemy's normal damage on the 1st attack, 125% of the enemy's normal damage on the 2nd attack, and 175% of the enemy's normal damage on the 3rd attack. (0.30s delay between attacks. 0.60s total duration) |
Lava Wave | ![]() |
40% | A wave of lava is pushed towards you dealing 750 damage. On a hit, has a 50% chance to inflict Burn that deals 15% of your current hitpoints as damage over 2.5s. Avoidable. (0.30s delay between attacks.) |
Life Drain | ![]() |
50% | The enemy pierces you with their tail, draining your life force. Deals 800 damage that heals the enemy for 100% of the damage dealt. Avoidable. (0.30s delay between attacks.) |
Lightning Breath | ![]() |
30% | A cone of lightning erupts from Ra'Zu's mouth, dealing 480 damage 25 times over 3.6s. On a hit, has a 30% chance to apply stun for 1 turn. Avoidable. (0.15s delay between attacks. 3.60s total duration) |
Lightning Strike | ![]() |
40% | A lightning bolt shoots out with incredible speed towards you, dealing 850 damage. On a hit, has a 40% chance to apply stun for 1 turn. Avoidable. (0.05s delay between attacks.) |
Lure Trap | ![]() |
30% | Strange spores lure you towards the plant until it can strike, dealing 850 damage. On a hit, has a 50% chance to apply stun for 1 turn. Avoidable. (0.20s delay between attacks.) |
Magic Ray | ![]() |
25% | The enemy casts a Magic Ray, dealing 70% of the enemy's normal damage 5 times over 1.6s. On a hit, gives you +15% Attack Interval for 2 of your turns. (0.40s delay between attacks. 1.60s total duration) |
Master of Heat | ![]() |
20% | The enemy submerges itself under the lava. On use, gives the enemy +20% Damage Reduction and +50% Global Evasion for 2 of the enemy's turns and Regen that heals 20% of the enemy's current hitpoints over 5.6s. If the buff is already active, the enemy performs a Normal Attack instead. |
Mega Fireball | ![]() |
30% | Channeling power through their hammer, Trogark fires a gargantuan fireball at you dealing 1000 damage. On a hit, inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. Avoidable. (0.50s delay between attacks.) |
Ocean Song | ![]() |
25% | The enemy summons a Water Dragon that targets you, dealing 1350 damage. On use, gives you +50% Attack Interval for 2 of your turns and -30% Magic Evasion until the end of the fight. Unavoidable. (0.05s delay between attacks.) |
Petrifying Glare | ![]() |
30% | The enemy's central eye emits a bright beam dealing 110% of the enemy's normal damage. On a hit, has a 40% chance to apply stun for 2 turns. Avoidable. (0.15s delay between attacks.) |
Phantom Summon | ![]() |
20% | The enemy performs a normal attack. On use, the enemy summons a phantom that gives them +15% of Maximum Hit added to Minimum Hit that stacks up to 3 times. Avoidable. (0.15s delay between attacks.) |
Piercing Arrow | ![]() |
25% | An unavoidable attack that deals damage equal to 200% of the enemy's max hit. (0.05s delay between attacks.) |
Poison Bite | ![]() |
10% | Poisonous fangs bite down dealing 850 damage. On a hit, Inflicts Poison that deals 10% of your max hitpoints as damage over 10s. Avoidable. (0.50s delay between attacks.) |
Poison Bulbs | ![]() |
30% | Large pods filled with poisonous thorns are thrown towards you that explode, dealing 700 damage 3 times over 0.4s. On a hit, inflicts Poison that deals 10% of your max hitpoints as damage over 10s. Avoidable. (0.20s delay between attacks. 0.40s total duration) |
Poison Split | ![]() |
50% | The enemy spits a glob of poisonous mucus at you dealing 700 damage. On a hit, inflicts Poison that deals 10% of your max hitpoints as damage over 10s. Avoidable. (0.20s delay between attacks.) |
Poisoned Hit | ![]() |
25% | The enemy performs an attack that deals 90% (125% if you are poisoned) of their normal damage. On a hit has a 20% chance to inflict Poison that deals 10% of your max hitpoints as damage over 10s. (0.05s delay between attacks.) |
Power of the Mist | ![]() |
25% | The Herald conjures a shroud of mist and pushes it towards you, dealing damage equal to 20% of the enemy's max hit 8 times over 2.8s. This attack has +30% chance to apply affliction. On a hit, applies sleep for 2 turns if your hitpoints are below 50%. Avoidable. (0.40s delay between attacks. 2.80s total duration) |
Predator | ![]() |
30% | The enemy dives under the water obscuring themselves. On use, gives the enemy +40% Global Evasion and +40% Max Hit for 2 of the enemy's turns. If the buff is already active, the enemy performs a Normal Attack instead. |
Quake | ![]() |
25% | The enemy attacks 2 times dealing 540 damage each. On a hit, gives you +50% Attack Interval for 1 of your turns. Avoidable. (0.40s delay between attacks.) |
Rapid Parry | ![]() |
20% | In a flash, the enemy parries one of your attacks, dealing 100% of the enemy's normal damage 2 times over 0.3s. On a hit, gives the enemy +100% Global Evasion that stacks up to 2 times. Avoidable. (0.30s delay between attacks.) |
Rapid Static Strikes | ![]() |
40% | The enemy unleashes a flurry of lightning powered blows, dealing 650 damage 4 times over 0.6s. Avoidable. (0.20s delay between attacks. 0.60s total duration) |
Razor Wind | ![]() |
30% | Razor sharp leaves fly towards you dealing 930 damage 6 times over 1.5s. Unavoidable. (0.30s delay between attacks. 1.50s total duration) |
Rolling Snowball | ![]() |
30% | A giant snowball is rolled towards you dealing 900 damage. On a hit, has a 30% chance to apply freeze for 2 turns. Avoidable. (0.30s delay between attacks.) |
Sealed Fate | ![]() |
20% | Destroys the Target if their current hitpoints are under 90%. This cannot miss. (0.05s delay between attacks.) |
Seeking Roots | ![]() |
20% | A mass of thorny roots thrust towards you, dealing 1000 damage. On a hit, gives you +20% Attack Interval for 1 of your turns. Avoidable. (0.20s delay between attacks.) |
Shade Summon | ![]() |
40% | The enemy performs a normal attack. On use, the enemy summons a shade that gives the enemy +150 Max Hit that stacks up to 3 times. Avoidable. (0.15s delay between attacks.) |
Shadow Bite | ![]() |
30% | The enemy bites you dealing damage equal to 150% of the enemy's max hit and heals them for 100% of the damage dealt. Avoidable. (0.30s delay between attacks.) |
Shards of Millennia | ![]() |
25% | The Herald rips a chunk of stone from the tower and thrusts it towards you, dealing 1250 damage 4 times over 0.6s. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s. Avoidable. (0.20s delay between attacks. 0.60s total duration) |
Sharp Slice | ![]() |
25% | The Spider Queen swings at you with her sharp spear dealing 800 damage. On a hit, has a 50% chance to inflict Bleed that deals 200% of the damage dealt as damage over 10s. Avoidable. (0.30s delay between attacks. 0.90s total duration) |
Sharp Wing | ![]() |
50% | A sharp wing slices at you dealing 800 damage 2 times over 0.2s. On use, gives the enemy +30% Global Evasion and -20% Attack Interval for 3 of the enemy's turns. Avoidable. (0.20s delay between attacks.) |
Shock Blast | ![]() |
20% | A large concentrated ball of lightning energy is fired at you, dealing 940 damage. On a hit, has a 30% chance to apply stun for 2 turns. Avoidable. (0.05s delay between attacks.) |
Silence of the Forest | ![]() |
25% | On use, applies sleep for 2 turns. Deals no damage. Unavoidable. If you are already sleeping, the enemy performs a Normal Attack instead. |
Slicing Maelstrom | ![]() |
30% | The enemy conjures a maelstrom that slices through your armor. It performs 5 unavoidable attacks that deal 125% of the enemy's normal damage. On a hit, has a 50% chance to inflict Bleed that deals 200% of the damage dealt as damage over 10s and gives you +20% Attack Interval for 3 of your turns. (0.30s delay between attacks. 1.20s total duration) |
Smoldering Blow | ![]() |
20% | A fiery fist swings at you dealing 1000 damage. Avoidable. (0.30s delay between attacks.) |
Smother | ![]() |
30% | The enemy constricts you dealing 240 damage 10 times over 2.7s. On a hit, inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. Avoidable. (0.30s delay between attacks. 2.70s total duration) |
Soulburn | ![]() |
35% | Pure white orbs of intense flame are hurled towards you dealing 860 damage 3 times over 0.8s. On a hit, inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. Avoidable. (0.40s delay between attacks. 0.80s total duration) |
Spectral Clones | ![]() |
70% | The enemy summons spectral clones that attack you with their vicious claws, dealing 150% of the enemy's normal damage 2 times over 0.3s. Avoidable. (0.30s delay between attacks.) |
Spiked Slam | ![]() |
30% | The enemy slams hard into you with their tough skin, dealing up to 100% + (Attacker DR%) Normal Hit damage (Eg. 25% DR = up to 125% normal hit damage). On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s. Avoidable. (0.30s delay between attacks.) |
Spikes from Below | ![]() |
30% | Razor sharp spikes pierce out from the water, dealing 800 damage. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s. Avoidable. (0.30s delay between attacks.) |
Spinning Axe | ![]() |
50% | The enemy swings their axe around in a circle slashing through everything it hits, dealing 50% of the enemy's normal damage 8 times over 1.75s. On a hit, has a 50% chance to inflict Bleed that deals 200% of the damage dealt as damage over 10s. Avoidable. (0.25s delay between attacks. 1.75s total duration) |
Sunder | ![]() |
25% | The enemy strikes the ground with such tremendous force that it tears it asunder. Deals 1250 damage 3 times over 0.6s. On a hit, applies stun for 3 turns. Avoidable. (0.30s delay between attacks. 0.60s total duration) |
Surrounded | ![]() |
50% | Shadows surround you and simultaneously attack, dealing up to (200% * Current HP % of the Attacker) damage. (Eg. 200% damage if 100% HP, 100% damage if 50% HP). Avoidable. (0.30s delay between attacks.) |
Thorned Roots | ![]() |
25% | Thorny roots seek you out, dealing 750 damage 3 times over 0.8s. On a hit, gives you +20% Attack Interval for 2 of your turns. Avoidable. (0.40s delay between attacks. 0.80s total duration) |
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60% | ||
Thunderbolt | ![]() |
30% | A giant bolt of lightning strikes down upon you dealing 920 damage 3 times over 0.8s. On a hit, has a 50% chance to apply stun for 2 turns. Unavoidable. (0.40s delay between attacks. 0.80s total duration) |
Tidal Wave | ![]() |
25% | The enemy launches a massive tidal wave, dealing 350 damage plus 50% of the enemy's max hit damage 2 times over 0.2s. On use, gives you +20% Attack Interval for 3 of your turns and -30% Melee Evasion until the end of the fight. Unavoidable. (0.20s delay between attacks.) |
Torrential Dragonbreath | ![]() |
25% | A torrent of water is blasted into you dealing 300 damage 40 times over 5.85s. (0.15s delay between attacks. 5.85s total duration) |
Touch of Affliction | ![]() |
30% | The Herald charges their hands with shadowy magic, and darts towards you with terrifying speed. Before you can react, they touch you dealing 1000 damage 2 times over 0.2s. On a hit, gives you 3 stacks of Affliction. Avoidable. (0.20s delay between attacks.) |
Tree Slam | ![]() |
25% | The enemy uproots a tree and swings it towards you dealing 1000 damage. On a hit, has a 75% chance to apply stun for 2 turns. Avoidable. (0.30s delay between attacks.) |
Tsunami | ![]() |
25% | Giant waves rush towards you dealing 800 damage 3 times over 0.8s. On a hit, gives you +20% Attack Interval for 3 of your turns. Avoidable. (0.40s delay between attacks. 0.80s total duration) |
Unison of Air and Water | ![]() |
25% | Combining the elements of air and water, the Herald conjures a column of misty water that blasts you into the air, dealing 1000 damage, then slams you to the ground, dealing 1500 damage. On a hit, applies stun for 1 turn. Avoidable. (0.60s delay between attacks.) |
Unison of Fire and Earth | ![]() |
25% | Fusing the power of fire and earth, the Herald creates 2 enormous, flaming meteorites that hurtle towards you that deal 10-1750 damage each over 0.6s. On a hit, inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. Avoidable. (0.60s delay between attacks.) |
Unleashed Power | ![]() |
20% | With incredible power, Trogark slams the ground creating cracks that head towards you. Bursts of lava erupt from the cracks dealing 540 damage that is doubled if you are burning 3 times over 0.6s. On a hit, inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. Avoidable. (0.30s delay between attacks. 0.60s total duration) |
Unstoppable Force | ![]() |
25% | The enemy charges towards you at full speed dealing 1000 damage. On a hit, applies stun for 1 turn. Avoidable. (0.30s delay between attacks.) |
Ward of Flame | ![]() |
20% | Trogark summons a protective wall of flame around them. On use, gives the enemy +40% Damage Reduction, +25% Reflect Damage, and +75% Chance to apply burn when attacking for 3 of the enemy's turns. If the buff is already active, Trogark performs a Normal Attack instead. |
Water Dance | ![]() |
20% | On use, gives the enemy +20% Damage Reduction, +20% Global Evasion, and -20% Attack Interval for 2 of the enemy's turns. If the buff is already active, the enemy performs a Normal Attack instead. |
Weakening Shot | ![]() |
20% | Perform a normal attack. On a hit, applies the Weakening III Curse for 3 turns. Unavoidable. (0.30s delay between attacks.) |
Web Trap | ![]() |
15% | The enemy shoots out webs in every direction blocking off all paths. On a hit, gives you +30% Attack Interval for 3 of your turns. Deals no damage. Avoidable. If you are already slowed, the enemy performs a Normal Attack instead. |
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30% | ||
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Wind Barrier | ![]() |
20% | The enemy creates a swirling barrier of wind around themselves. On use, gives the enemy +15% Damage Reduction and +60% Global Evasion against Magic or Ranged targets for 2 of your turns. If the buff is already active, the enemy performs a Normal Attack instead. |
Melvor Idle version v1.2 (Released: 3rd September 2023) | |||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |