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Alpha v0.16 - "The Art of Magic" - (22nd July 2020)
Magic Content Update
This update introduces brand new mechanics for Magic which includes new Spellbooks, new Magic Gear, and an updated Runecrafting.
Curses
Curses are Debuffs that a Player can apply to an Enemy, on top of using a standard Magic spell. These cost additional Runes per Player attack turn, even if you miss.
All Curses have a set % chance to apply to an Enemy and last 3 Enemy attack turns if applied.
These cannot stack, and only one Curse can be applied at a given time.
Auroras
Auroras are buffs that a Player can activate to provide a unique benefit in Combat.
All Aurora buffs last as long as you are wielding a Magic Weapon and you have the required Runes to keep them active. An Aurora uses Runes every time you attack.
You can only have one Aurora active at a time.
Tier III Auroras require the Book of Eli to be equipped to use.
Ancient Magicks
Ancient Magicks are a brand new, heavy hitting Spellbook with some satisfying effects.
Each Spell within this book requires a specific task to be completed in order to unlock them for use. Hovering or Clicking on the "?" in the Ancient Magicks spellbook will show the requirements.
Due to their unique abilities, you are not able to use Curses or Damage Modifying Auroras alongside them.
These non-Combat Magic Spells provide a unique approach to certain mechanics in the game, at a cost of Runes. This is a system that will continue to be built on as development progresses to provide many optional pathways for a Player to take.
You can find a new skills tab called Alt. Magic to train this Skill.
Locked items do not appear on the item selection screen.
Pets
These cute little critters have invaded Melvor and are waiting to be found!
Pets are a new addition which provide a small, permanent, passive benefit when they are eventually found. There is a very small chance you will find one when performing a specific action in game.
Right now, there are 20 Pets in game, and most of them are found by simply training Skills. They count towards your completion percentage.
Hardcore Mode
Hardcore Mode is the second official gamemode for Melvor Idle that can be selected upon creating a Character.
This mode plays the same as Standard, but with a few nasty adjustments to provide an extra challenge.
More features, changes, and adjustments will be made throughout development of the game.
Rules of Hardcore
This gamemode is Permadeath. If you die, your Character is deleted permanently.
Character Selection is a brand new feature that allows you to create up to 3 different Characters that you can seamlessly switch between using a single account.
These Characters can be linked to one Cloud account that you can take with you anywhere you go, on any device.
Upon loading the game, you will notice the new selection screen as well as an option to toggle the Local or Cloud saves to select. You can also create new Characters from the same screen.
Information
You can seamlessly switch Characters from the top-right dropdown menu.
A Cloud account is not required to utilise this feature.
Character completion is tracked per character, not account-wide.
Yes, it is possible to play all three Characters at the same time in separate windows on Desktop.
The Character Selection distinguishes between Local Save and Cloud Save.
Combat Triangle and Mechanic Adjustments
Alongside the new Magic Content, we are introducing adjustments to how the Combat Triangle is defined within Melvor Idle.
Previously, there was a lack of definition for each Combat Style which allowed Players to simply choose either Melee, Ranged, or Magic without much consequence. These changes are aimed at providing a reason to use different styles against different enemies.
Although the changes seem highly consequential, this actually makes it possible to completely idle all current content within the game, which is one of the main issues this addresses.
The below diagram shows new buffs and debuffs a player will receive when using specific Combat Styles against certain enemies. The second diagram shows Hardcore Mode's more brutal adjustments.
Combat Triangle (Standard Mode)
Combat Triangle (Hardcore Mode)
New Manual Eat Mechanic
Another issue this update addressed was the unfortunate mechanic of manually Eating to "cheese" late-game content. With the addition of the above Combat Triangle adjustments, it seemed fitting to address this mechanic at the same time.
As it stood, you were able to spam the Eat button to continuously Heal during Combat with no consequence. This in turn allowed Players to complete late-game content prior to the intended requirements.
Now, when you eat food manually, your Attack will be reset. This also means if a Special Attack was about to activate, it will no longer proc.
Increased Maximum Hitpoints
There are now items and passives in the game that grant Increased Maximum Hitpoints.
As the name suggests, your Maximum HP increases when the items are equipped. This also means that your Hitpoints can be higher than the prior Maximum, which was 990 Hitpoints at Level 99.
Updated God Armour Images
Since the release of Alpha v0.15, it has been noted quite a few times that the existing artwork of the God Armour did not suit the style and "simplicity" of the game. I agree, and it is time to change that.
This update introduces updated artwork to suit the style of the game.
All edited artwork was kindly provided by Breindahl, one of our Discord Server Moderators and long-standing Member of the Community. Please be sure to pass all thanks to him for the hard work he put into editing the images!
New Features
14 MagicCurses have been added. These act as Debuffs and can be used on top of standard Magic Spells.
12 MagicAuroras have been added. These act as Buffs to the Player and can be activated alongside Magic Spells.
7 Ancient Magicks have been added. These are very powerful Magic Spells that can be used in Combat.
12 Alt. Magic (non-Combat) Spells have been added. These provide an alternate route to train Magic with some unique benefits.
Acolyte, Adept, and Expert Magic gear has been added to Runecrafting for Air, Water, Earth, and Fire. They provide +5 / 10 / 20 Minimum damage to the respective Magic Spell Type.
Air, Water, Earth, and Fire Imbued Wands have been added. These are created in Runecrafting and provide increased damage.
A Skilling Minibar has been added. This menu provides a shortcut to information about the Skills. You can also equip your Skillcape directly from this menu. This can be disabled in Settings or hidden away by clicking the Melvor Idle Logo.
You are now able to Upgrade Potions to the next tier via the Bank. Upgrades cost 3 x Potions and require the correct Mastery Level to upgrade. If you cannot make them in Herblore yet, you cannot Upgrade the Potion.
New Shop Item - Red Party Hat - Provides exclusive bragging rights because you're so cool that you have a Party Hat. Brag about it so other Players can aspire to be as cool as you.
New Patreon Item - Crown of Rhaelyx (Rhaelyx) - +10% chance to preserve resources in non-combat skills (Does not work with Alt. Magic). This bonus is increased to 25% if there is at least 1 Charge of Rhaelyx in your bank. There is a 0.1% chance a Charge will be destroyed per action.
New Patreon Pet - Pudding Duckie, the Fishing Pet (Moose) - 5% Chance to double the amount of Fish per catch
You can now see the quantity of the grown Allotment/Herb/Tree you have in the bank from the Farming Seed selection screen
New Ancient Crossbow Special Attack - Impairing Shot (15%) - Normal hit that slows Enemy Attack Speed by 20% for 3 turns. Reduce Enemy Ranged Evasion Rating by 30% for the rest of the fight.
The Enemy's Max Hit value will now display inclusive of your Damage Reduction. If you have Damage Reduction, it will display as (Max Hit).
The Book of Eli has a new Passive - Reduces the Light Rune cost of Auroras only by 1. Grants access to Tier III Auroras when Equipped.
The God Dungeons are no longer accessible until the Dungeon prior has been completed. For the Air God Dungeon, this means the Volcanic Cave must be completed prior to entering.
Reduced the Magic Level Requirements for most of the Standard Magic Spells.
Updated the description on some items to be more clear as to what they do.
Lowered offline Thieving Success Rate requirement to 90%, down from 95%.
Bank Space price is now capped at 5,000,000, up from 4,000,000.
Standard Elemental Staves now reduce the rune cost of spells of the respective Elemental Rune by 1.
Elemental Battlestaves now reduce the rune cost of spells of the respective Elemental Rune by 3.
Mystic Elemental Staves now reduce the rune cost of spells of the respective Elemental Rune by 5.
Magic Skillcape now reduces the rune cost of spells of each Elemental Rune by 7.
All Glacia God Armour pieces now provide +10 Minimum Damage to all Standard Elemental Magic Spells.
All Ancient Wizard Gear pieces now provide +5 Minimum Damage to all Standard Elemental Magic Spells.
All Glacia God Armour pieces now have 8% Damage Reduction, up from 5%
All Aeris God Armour pieces now have 8% Damage Reduction, up from 7% (including Gloves)
All Ragnar God Armour pieces Melee Strength Bonus increased by +5
Earth God Dungeon - Terran Special Attack "Seismic Slam" damage per proc reduced to 950, down from 1000
Your Attack now resets when switching Equipment Sets
SmithingCoal Ore Required Quantity now displays the actual required amount of Coal with the Smithing Skillcape Equipped, instead of the original required amount.
Replaced 91% of tooltips in the game with the new Tooltip Library.
Increased the Max Hit of all Standard Air Spells.
There's a new background image for the game! This also includes a new Dark Mode version.
Bugfixes
Fixed issue where Crafting interval was calculated incorrectly offline.