Fire God Dungeon/Guide: Difference between revisions

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{{V|1.0.4}}
{{Template:DungeonGuide}}
{{V|1.2.2}}
 
=Why Clear Water God Dungeon?=
 
There are a lot of reasons to clear this dungeon:
* {{UpgradeIcon|Art of Control}} - unlocks upgrade that greatly speeds up {{Skill|Cooking}}, {{Skill|Firemaking}} and {{Skill|Smithing}}.
* [[Ragnar God Armour]] - gives one of the strongest offensive melee builds.
* {{ItemIcon|Big ol Ron}} - very good 2 handed weapon that guarantees 100% doubling of loot.
* {{ItemIcon|Fighter Amulet}} - very good amulet for [[Melee]], will last until the post-game.
* {{ItemIcon|Fighter Ring}} - a ring that is sadly easily replaced.
* {{ItemIcon|Ragnar Godsword}} - can be upgraded into the {{ItemIcon|Ultima Godsword}}.
 
=Standard Guides=


==Manual Build==
==Manual Build==
You might want to manually go through the {{ZoneIcon|Fire God Dungeon}} if you want to get the {{UpgradeIcon|Art of Control}} as soon as possible.
You might want to manually go through the {{ZoneIcon|Fire God Dungeon}} if you want to get the {{UpgradeIcon|Art of Control}} as soon as possible.


The idea is to idle everything but the Cataclysm attack of {{Icon|Ragnar|type=monster}}. Use [https://silberdrachi.github.io/CanIIdle/ Can I Idle] to check if you can do it. You want to be able to tank everything else to reduce the chance of death.
The idea is to idle everything but the Cataclysm attack of {{Icon|Ragnar|type=monster}}. Use [https://zxv975.github.io/CanIIdle/ Can I Idle] to check if you can do it. You want to be able to tank everything else to reduce the chance of death.


The spell of choice is either 20k-accuracy {{Icon|Slicing Winds|type=spell}} or {{Icon|Gust|type=spell}} if you unlocked it. With them, you don't have to worry about the long fights because these spells won't miss if they're fired at accuracy of 20k or higher.
The spell of choice is either 20k-accuracy {{Icon|Slicing Winds|type=spell}} or {{Icon|Gust|type=spell}} if you unlocked it. With them, you don't have to worry about the long fights because these spells won't miss if they're fired at accuracy of 20k or higher.
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|boots1=Glacia God Boots
|boots1=Glacia God Boots
|ring1=Silver Diamond Ring
|ring1=Silver Diamond Ring
|consumable1=Magic Hinder Scroll
|familiar11=!{{Synergy|Centaur|Dragon}}
}}
}}


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|boots1=Aeris God Boots
|boots1=Aeris God Boots
|ring1=Wasteful Ring
|ring1=Wasteful Ring
|consumable1=Ranged Hinder Scroll
|familiar11=!{{Synergy|Centaur|Dragon}}
}}
}}
Potion: {{ItemIcon|Diamond Luck Potion}}
Point of Interest: {{POIIcon|Bandit Hideout}}


====Requirements====
====Requirements====
Line 96: Line 117:


* {{Skill|Agility|}} can give a large amount of extra HP and DR%
* {{Skill|Agility|}} can give a large amount of extra HP and DR%
Just follow this table along with how far you can build the obstacles.
{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Rocky Waters
|Boulder Trap
|Raft Building
|Ice Jump
|Ocean Rafting
|showtotals = false
|showcosts = false
|showrequirements = false
|gpCostReduction = 0
|scCostReduction = 0
|itemCostReduction = 0
}}


===Maximized Farming===
===Maximized Farming===
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* {{ItemIcon|Dragon}} and {{ItemIcon|Centaur}}
* {{ItemIcon|Dragon}} and {{ItemIcon|Centaur}}
* {{ItemIcon|Jadestone Bolts}}
* {{ItemIcon|Jadestone Bolts}}
* {{POIIcon|Bandit Hideout}}


{{Equipment/Recommended
{{Equipment/Recommended
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|ring1=Wasteful Ring
|ring1=Wasteful Ring
|passive1=Chapeau Noir
|passive1=Chapeau Noir
|consumable1=Ranged Hinder Scroll
|familiar11=!{{Synergy|Centaur|Dragon}}
}}
}}


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'''Consumables''':
'''Consumables''':
* {{Icon|Diamond Luck Potion|Diamond Luck Potions}}
* {{ItemIcon|Damage Reduction Potion IV}}
* {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}}  
* {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}}  
* {{ItemIcon|Dragon}} and {{ItemIcon|Witch}}
* {{ItemIcon|Dragon}} and {{ItemIcon|Witch}}
* {{ItemIcon|Wizard's Scroll}}
* {{ItemIcon|Wizard's Scroll}}
* {{Icon|Fire Surge|type=spell}}, {{Icon|Anguish III|type=curse}}, and {{Icon|Surge II|type=aurora}}
* {{Icon|Fire Surge|type=spell}}, {{Icon|Anguish III|type=curse}}, and {{Icon|Surge II|type=aurora}}
* {{POIIcon|Bandit Hideout}}


{{Equipment/Recommended
{{Equipment/Recommended
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|ring1=Ring of Wealth
|ring1=Ring of Wealth
|passive1=Chapeau Noir
|passive1=Chapeau Noir
|consumable1=Magic Hinder Scroll
|familiar11=!{{Synergy|Centaur|Dragon}}
}}
=Ancient Relics Guides=
On top of no [[Pets]], {{Skill|Astrology}} or [[Potions]] this guide will also assume no [[Relics]].
Much like any other dungeon up to now, Manual Eating will be required.
At this stage of the game you should have Level 85 combat caps. It is highly recommended you obtain a full set of [[Aeris God Armour]], [[Glacia God Armour]] and [[Terran God Armour]]. <br>
In [[Ancient Relics]] you won't replace these until you get to Level 110 combat caps at {{ZoneIcon|Lair of the Spider Queen}}.
* It is suggested you start with {{ZoneIcon|Air God Dungeon}}, collect the full [[Aeris God Armour]] set.
* Use the [[Aeris God Armour]] set to clear {{ZoneIcon|Water God Dungeon}}, collect the full [[Glacia God Armour]] set.
* Use the [[Glacia God Armour]] set to clear {{ZoneIcon|Earth God Dungeon}} to collect the full [[Terran God Armour]] set.
As long as you have 1 Platebody you can substitute this for the other sets as those are quite rare, this is only recommended if you don't want to spend the time to farm the rest. <br>
{{ItemIcon|Cloudburst Staff}} from {{ZoneIcon|Water God Dungeon}} is also highly recommended, it will make a lot of farms and clears easier/faster. <br>
{{ItemIcon|Earth Layered Shield}} from {{ZoneIcon|Earth God Dungeon}} would also be recommended as it's a very nice high Damage Reduction Shield.
You can start at any of the 3 [[Dungeons]], {{ZoneIcon|Air God Dungeon}} generally has the easiest entry requirements and thus is suggested you start there, if you have better clear speeds at 1 of the other 2 dungeons, feel free to start there and work your way around. You'd use [[Terran God Armour]] for {{ZoneIcon|Air God Dungeon}} then.
It is suggested you farm all the [[God Equipment|God Armour Equipment]] before you continue to {{ZoneIcon|Fire God Dungeon}}.
At this point {{ItemIcon|Ragnar God Helmet|Ragnar God Armour}} can be skipped and use {{ItemIcon|Terran God Helmet|Terran God Armour}} for [[Melee]] combat for now, the slight damage increase from {{ItemIcon|Ragnar God Helmet|Ragnar God Armour}} is generally not worth of the Damage Reduction loss from not using {{ItemIcon|Terran God Helmet|Terran God Armour}}.
As for this dungeon in particular. Be sure to keep an eye on {{MonsterIcon|Ragnar}}s cast-bar. Cataclysm is an attack which hits for quite a lot, you want to be at full health when this hits.
==Melee==
Even though this is technically possible, it will require a whole lot of farming. <br>
To be able to do it with [[Melee]] you will need {{SkillReq|Agility|50}}. <br>
It will also require {{ItemIcon|Earth Layered Shield}}.
This dungeon will take roughly 22.5 minutes to clear with [[Melee]] and use approximately {{ItemIcon|Lobster|qty=2175}} per clear.
In short, it is highly discouraged to use [[Melee]] to attempt {{ZoneIcon|Fire God Dungeon}}.
===Gear===
Prayers: {{PrayerIcon|Chivalry}} & {{PrayerIcon|Stone Skin}}
{{Equipment/Recommended
|style = Melee
|helm1 = Terran God Helmet
|body1 = Terran God Platebody
|legs1 = Terran God Platelegs
|boots1 = Terran God Boots
|gloves1 = Terran God Gloves
|cape1 = Fire Cape
|neck1 = Elite Amulet of Defence
|ring1 = Ring of Malice (m)
|gem1 = Accuracy Gem
|weapon1 = Sunset Rapier
|shield1 = Earth Layered Shield
|familiar11 = !{{Synergy|Centaur|Yak}}
}}
===Agility===
{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Rocky Waters
|showtotals = false
|showcosts = false
|showrequirements = false
}}
===[[Combat Simulator]] Export===
[https://pastebin.com/nZi2Gt0v Combat Simulator Export]
==Ranged==
The estimated time for a clear is 12.5 minutes with a {{ItemIcon|Dragon Crossbow}}.
Would also take roughly {{ItemIcon|Lobster|qty=350}}.
===Gear===
{{ItemIcon|Ancient Crossbow}} is roughly 1.5 minute faster than {{ItemIcon|Dragon Crossbow}}. <br>
This would also lower the {{ItemIcon|Lobster}} use to 290 per clear.
Prayers: {{PrayerIcon|Eagle Eye}} & {{PrayerIcon|Sharp Vision}}
{{Equipment/Recommended
|style = Ranged
|helm1 = Aeris God Helmet
|body1 = Aeris God Platebody
|legs1 = Aeris God Platelegs
|boots1 = Aeris God Boots
|gloves1 = Aeris God Gloves
|cape1 = Fire Cape
|neck1 = Elite Amulet of Ranged
|ring1 = Ring of Malice (m)
|gem1 = Accuracy Gem
|weapon1 = Ancient Crossbow
|shield1 = (G) Rune Shield
|ammo1 = Emerald Bolts
|familiar11 = Centaur
|familiar21 = Yak
}}
===[[Combat Simulator]] Export===
[https://pastebin.com/RNrqjkPb Combat Simulator Export]
==Magic==
The top 2 spell tier will require {{SkillReq|Runecrafting|85}} skill caps to be unlocked.
Even though it doesn't take full advantage of the [[Combat Triangle]], {{ItemIcon|Cloudburst Staff}} is so powerful that it is by far the fastest method to clear {{ZoneIcon|Fire God Dungeon}} with. <br>
If you don't have {{ItemIcon|Cloudburst Staff}}, {{Skill|Magic}} and {{Skill|Ranged}} are about equal in clear speed.
===Gear===
Estimated clear time for the provided setup is 5.5 minutes. You'll use roughly {{ItemIcon|Lobster|qty=230}} per clear.
Without a {{ItemIcon|Cloudburst Staff}} you can alternatively use a {{ItemIcon|Magic Wand (Powerful)}} with a {{ItemIcon|(G) Rune Shield}}, this is however more than double the clear time (13 minutes for a clear).
* You can also use {{Icon|Water Surge|type=spell}} for a 30 second faster clear.
* Or {{Icon|Water Blast|type=spell}} for a 40 second slower clear.
Spell: {{Icon|Water Wave|type=spell}}
Curse: {{Icon|Anguish III|type=curse}}
Aurora: {{Icon|Surge II|type=aurora}} ('''Optional''')
Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Mystic Mastery}}
{{Equipment/Recommended
|style = Magic
|helm1 = Glacia God Helmet
|body1 = Glacia God Platebody
|legs1 = Glacia God Platelegs
|boots1 = Glacia God Boots
|gloves1 = Glacia God Gloves
|cape1 = Fire Cape
|neck1 = Elite Amulet of Magic
|ring1 = Ring of Malice (m)
|gem1 = Accuracy Gem
|weapon1 = Cloudburst Staff
|familiar11 = !{{Synergy|Centaur|Yak}}
}}
}}


===[[Combat Simulator]] Export===
[https://pastebin.com/Y0qhvMT1 Combat Simulator Export]
<br> <br>
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}
[[Category:Guides]]

Latest revision as of 13:10, 6 June 2024

This page is up to date (v1.2.2).

Why Clear Water God Dungeon?

There are a lot of reasons to clear this dungeon:

Standard Guides

Manual Build

You might want to manually go through the Fire God Dungeon if you want to get the Art of Control as soon as possible.

The idea is to idle everything but the Cataclysm attack of Ragnar. Use Can I Idle to check if you can do it. You want to be able to tank everything else to reduce the chance of death.

The spell of choice is either 20k-accuracy Slicing Winds or Gust if you unlocked it. With them, you don't have to worry about the long fights because these spells won't miss if they're fired at accuracy of 20k or higher.

The Scaled Shield is used to increase your DPS. If you don't have enough HP, Dragonfire Shield might be a good option.

You can use Magic Wand (Powerful) if you don't have its Elite version.

Idle Build

It's recommended to beat the Fire God Dungeon with Ranged, since enemies here are all melee and magic, due to the Combat Triangle.

Potion: Diamond Luck Potion

Point of Interest: Bandit Hideout

Requirements

Ranged Ranged Magic Magic
1,000 HP 71% 64% 70% 66%
1,100 HP 66% 56% 67% 62%
1,000 HP 56% 53% 70% 66%
1,100 HP 54% 50% 67% 62%

Extra DR

  • Yak summons gives +1% DR
  • Yak and Witch or Yak and Centaur grants +2% DR (for a total of +3%) vs Ignis or Ragnar, the monster that is closest to killing you as Ranged and Magic respectively.
  • Agility can give a large amount of extra HP and DR%

Just follow this table along with how far you can build the obstacles.


Maximized Farming

The rest of this guide is NOT for your first clear, your average clear, or even your first 100 clears. This is purely to maximize scrolls for any missing items. This will assume the Standard Mode Combat Triangle, 99 in all skills, access to nearly all weapons and items in the game, and access to all DR and HP pets. This assumes you are (unless otherwise noted) using an optimal Agility setup, are using your best dps prayers, your best summoning synergy, and are using Diamond Luck Potions

Ranged

This build runs a fine line between alive and dead, tradeoffs may be necessary for your setup to survive.

Cape of Prat is marginally faster than Maximum Skillcape, but as it more than doubles your ammo expenditure, it is not recommended.

This clocks in around 19 to 20 scrolls per hour, depending slightly on your Astrology bonuses

Consumables:

Alternatively, to use a bit less food at no cost to scroll and chest acquisition, you can swap Wasteful Ring for Guardian Ring, Aeris God Helmet for Slayer Cowl (Master), and Deadeye Amulet for FEZ.

Magic

This build uses Fire Surge, Anguish III, and Surge II.

To use this method, you need to have 1040 HP and 68 DR. This is achieved by using Damage Reduction Potion IV instead of Diamond Luck Potions.

This clocks in around 21 to 22 scrolls per hour, depending on your access to Shield of Magic Power, and depending slightly on your Astrology bonuses

Consumables:

Ancient Relics Guides

On top of no Pets, Astrology or Potions this guide will also assume no Relics.

Much like any other dungeon up to now, Manual Eating will be required.

At this stage of the game you should have Level 85 combat caps. It is highly recommended you obtain a full set of Aeris God Armour, Glacia God Armour and Terran God Armour.
In Ancient Relics you won't replace these until you get to Level 110 combat caps at Lair of the Spider Queen.

As long as you have 1 Platebody you can substitute this for the other sets as those are quite rare, this is only recommended if you don't want to spend the time to farm the rest.
Cloudburst Staff from Water God Dungeon is also highly recommended, it will make a lot of farms and clears easier/faster.
Earth Layered Shield from Earth God Dungeon would also be recommended as it's a very nice high Damage Reduction Shield.

You can start at any of the 3 Dungeons, Air God Dungeon generally has the easiest entry requirements and thus is suggested you start there, if you have better clear speeds at 1 of the other 2 dungeons, feel free to start there and work your way around. You'd use Terran God Armour for Air God Dungeon then.

It is suggested you farm all the God Armour Equipment before you continue to Fire God Dungeon.

At this point Ragnar God Armour can be skipped and use Terran God Armour for Melee combat for now, the slight damage increase from Ragnar God Armour is generally not worth of the Damage Reduction loss from not using Terran God Armour.


As for this dungeon in particular. Be sure to keep an eye on Ragnars cast-bar. Cataclysm is an attack which hits for quite a lot, you want to be at full health when this hits.

Melee

Even though this is technically possible, it will require a whole lot of farming.
To be able to do it with Melee you will need Agility Level 50.
It will also require Earth Layered Shield.

This dungeon will take roughly 22.5 minutes to clear with Melee and use approximately 2,175 Lobster per clear.

In short, it is highly discouraged to use Melee to attempt Fire God Dungeon.


Gear

Prayers: Chivalry & Stone Skin

Agility


Combat Simulator Export

Combat Simulator Export


Ranged

The estimated time for a clear is 12.5 minutes with a Dragon Crossbow. Would also take roughly 350 Lobster.

Gear

Ancient Crossbow is roughly 1.5 minute faster than Dragon Crossbow.
This would also lower the Lobster use to 290 per clear.


Prayers: Eagle Eye & Sharp Vision


Combat Simulator Export

Combat Simulator Export

Magic

The top 2 spell tier will require Runecrafting Level 85 skill caps to be unlocked.

Even though it doesn't take full advantage of the Combat Triangle, Cloudburst Staff is so powerful that it is by far the fastest method to clear Fire God Dungeon with.
If you don't have Cloudburst Staff, Magic and Ranged are about equal in clear speed.

Gear

Estimated clear time for the provided setup is 5.5 minutes. You'll use roughly 230 Lobster per clear.

Without a Cloudburst Staff you can alternatively use a Magic Wand (Powerful) with a (G) Rune Shield, this is however more than double the clear time (13 minutes for a clear).


Spell: Water Wave

Curse: Anguish III

Aurora: Surge II (Optional)

Prayers: Mystic Might & Mystic Mastery


Combat Simulator Export

Combat Simulator Export