From Melvor Idle
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Melee is one of the three main Combat styles, alongside Ranged and Magic.


Unlike the other two combat styles, Melee has separate skills for increasing Accuracy and Damage ( Attack and Strength respectively) instead of them being combined into a single skill. As melee armor requires Defence levels to wear while most Ranged and Magic armor requires only levels in the appropriate skill, leveling Defence is also more important to Melee than any other style.

Melee receives Combat Triangle bonuses when used against Ranged and penalties when used against Magic.

Due to requiring three skills to be leveled in order to be used effectively instead of just one, melee is the slowest style to train, although this is offset somewhat by not having a cost associated with each attack as neither runes nor ammo are needed.

Melee weapons and armor can be made using the Smithing skill or received as drops from various Monsters or Dungeons.

The Melee icon () is the same as the Attack icon.

Attack Styles

Melee has three attack styles: Stab, Slash, and Block. Each has a separate attack bonus stat associated with it, and most melee weapons have different bonuses for different styles. This means that a given melee weapon will be most accurate when used in certain styles. For example, the Ragnar Godsword has a +125 Slash Bonus but a -4 Stab Bonus, making it substantially more accurate when using the Slash attack style than it is when using Stab.

In addition to having different bonuses, each attack style provides XP to a different skill:

The Stab attack style also provides +6 hidden Attack level. The Slash and Block styles do not have any such bonus.

Melee Equipment Stats


As a rule of thumb, smithed weapon follow this style:

Weapon Details Style
Dagger Fast, weaker Stab Block
Sword Stab Block
Scimitar Slash
2H Sword No shield, slow Slash
Battleaxe Slow-ish Slash Block