Slayer Areas
This page is out of date (v1.2.1). |
Slayer Areas are combat areas specific to the Slayer skill. Unlike other combat areas, killing monsters within these areas will grant the player
Slayer experience equal to 5% of the slain monster's hitpoints. In addition, many of the monsters found within Slayer areas drop unique items that cannot be acquired elsewhere.
Most Slayer areas have entry requirements that must be met before monsters within the area may be successfully attacked. Areas may also have area effects, which will negatively impact the player while in combat.
List of Areas
Zone | Difficulty | Highest Monster Level | Requirements | Area Effect | |
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Penumbra | Easy - Hard | 100 | -10% Accuracy Rating | ||
Forest of Goo | Easy - Normal | 69 | +10% Attack Interval | ||
Strange Cave | Normal - Master | 316 | ![]() |
-15% Global Evasion | |
Holy Isles | Easy - Hard | 155 | +20% Prayer Point Cost for Prayers | ||
Runic Ruins | Normal - Hard | 171 | -50% Magic Evasion if your Attack Style is not Magic. | ||
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Normal - Hard | 181 | None | ||
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Hard | 175 | Find ![]() ![]() |
None | |
Arid Plains | Normal - Hard | 197 | ![]() |
-30% Auto Eat Efficiency. | |
High Lands | Hard | 182 | ![]() |
Enemies heal 20% of their current hitpoints every 5 turns | |
Toxic Swamps | Elite | 223 | Enemies have +100% chance to apply poison when attacking | ||
Desolate Plains | Hard - Elite | 239 | -100% Hitpoint Regeneration | ||
Shrouded Badlands | Elite | 348 | ![]() |
-40% Accuracy Rating. | |
Perilous Peaks | Master | 447 | ![]() |
-60% Evasion Ratings. | |
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Master | 447 | None | ||
Dark Waters | Master | 611 | Complete |
+40% Attack Interval | |
Unhallowed Wasteland | Master | 762 | Enemies heal 100% of their current hitpoints every 2 turns | ||
Elite - Master | 786 | Complete |
If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack | ||
Master - Legendary | 933 | Complete |
150% of your Current HP is taken as damage per Attack | ||
Legendary - Mythical | 1,015 | Complete |
Player has +150% Attack Interval | ||
Master - Mythical | 1,026 | Complete ![]() |
Player takes +150% damage when asleep | ||
Legendary | 999 | Complete ![]() |
Enemy has +150% to apply Decay Curse per hit | ||
Legendary | 992 | ![]() |
Enemy gains up to +200% Global Evasion Rating every 2 turns (Lasts 2 turns) | ||
Mythical | 1,331 | Complete ![]() |
Enemy has +300% Lifesteal | ||
Mythical | 1,888 | ![]() |
None |
Entry Requirements
All Slayer areas other than Penumbra and
Forest of Goo have
Slayer level requirements that must be met before monsters within the area may be fought. Some of these areas will also require a specific item of equipment to be worn, this equipment can be purchased with
Slayer Coins from the Shop and must be worn at all times when in combat - if the item is unequipped during combat then all of the player's attacks will miss until the item is re-equipped. Alternatively, the player can equip either the
Slayer Skillcape,
Max Skillcape, or
Cape of Completion, which bypasses the equipment requirement for any Slayer areas that have any such requirement.
Area Effects
Some Slayer Areas have area effects, which will negatively impact the player while in combat with monsters within that area. The strength of these effects can be reduced by wearing equipment which provides Slayer area effect negation, a complete list of such equipment is provided below. The area effect negation of any equipment will continue to apply when equipped into the Combat Passive Slot.
As of V0.19.2, all available sources of Slayer Area Effect Negation are flat reductions. This means the negation amount is directly subtracted from the effect. For example, if a player is fighting in the Shrouded Badlands with its area effect of -40% Accuracy Rating and is wearing
Slayer Helmet (Elite) (15% flat Slayer Area Effect negation), they will suffer only -25% Accuracy Rating.
Equipping a couple of master tier items of Slayer equipment (such as the Slayer Platebody (Master)) and the
Max Skillcape, the player will have 65% area effect negation which will entirely negate the effect of most areas. Area effects with a base value of 100% can be entirely negated if the player has the Pillar of Combat active while simultaneously equipping three items of master tier Slayer equipment (one being in the Combat Passive Slot),
Max Skillcape, and the
Hunter's Ring.
There is no benefit to negating more than the initial effect - For example, if the area has a -40% penalty to Accuracy Rating, there is no difference between having 40% Slayer Area Effect negation and having 50% Slayer Area Effect negation.
Sources of Area Effect Negation
Source | Type | Negation % | Other Modifiers |
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+50% Flat Slayer Area Effect Negation | ||
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+40% Flat Slayer Area Effect Negation | ||
+35% Flat Slayer Area Effect Negation | +25% Chance To Preserve Prayer Points -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) +350% GP From Monsters +50% Hitpoint Regeneration +10% Lifesteal | ||
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+35% Flat Slayer Area Effect Negation | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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+35% Flat Slayer Area Effect Negation | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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+35% Flat Slayer Area Effect Negation | Bypass All Slayer Area item requirements +8% Damage To Slayer Tasks +10% Slayer Coins | |
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+30% Flat Slayer Area Effect Negation | ||
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+30% Flat Slayer Area Effect Negation | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +8% Slayer Coins | |
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+30% Flat Slayer Area Effect Negation | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +8% Slayer Coins | |
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+30% Flat Slayer Area Effect Negation | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +8% Slayer Coins | |
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+30% Flat Slayer Area Effect Negation | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +8% Slayer Coins | |
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+30% Flat Slayer Area Effect Negation | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +8% Slayer Coins | |
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+30% Flat Slayer Area Effect Negation | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +8% Slayer Coins | |
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Item (Cape) | +25% Flat Slayer Area Effect Negation | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat HP Regen +25% Mastery Pool XP Cap Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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Item (Cape) | +25% Flat Slayer Area Effect Negation | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat HP Regen Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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Item (Cape) | +25% Flat Slayer Area Effect Negation | Bypass Slayer Area item requirements +5% Damage To Slayer Tasks |
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+25% Flat Slayer Area Effect Negation | +5% Slayer Skill XP +8% Slayer Coins | |
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+25% Flat Slayer Area Effect Negation | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +6% Slayer Coins | |
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+25% Flat Slayer Area Effect Negation | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +6% Slayer Coins | |
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+25% Flat Slayer Area Effect Negation | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +6% Slayer Coins | |
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+25% Flat Slayer Area Effect Negation | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +6% Slayer Coins | |
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+25% Flat Slayer Area Effect Negation | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +6% Slayer Coins | |
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+25% Flat Slayer Area Effect Negation | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +6% Slayer Coins | |
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+20% Flat Slayer Area Effect Negation | ||
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+20% Flat Slayer Area Effect Negation | +3% Slayer Skill XP +5% Slayer Coins | |
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Item (Helmet, Passive) | +20% Flat Slayer Area Effect Negation | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +5% Slayer Coins |
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Item (Helmet, Passive) | +20% Flat Slayer Area Effect Negation | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +5% Slayer Coins |
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Item (Helmet, Passive) | +20% Flat Slayer Area Effect Negation | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +5% Slayer Coins |
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Item (Platebody, Passive) | +20% Flat Slayer Area Effect Negation | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +5% Slayer Coins |
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Item (Platebody, Passive) | +20% Flat Slayer Area Effect Negation | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +5% Slayer Coins |
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Item (Platebody, Passive) | +20% Flat Slayer Area Effect Negation | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +5% Slayer Coins |
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+20% Flat Slayer Area Effect Negation | -40% Slayer Coins |
+15% Flat Slayer Area Effect Negation | -20% Auto Eat Efficiency -20% Global Accuracy +8% Slayer Skill XP +10% Slayer Coins | ||
+15% Flat Slayer Area Effect Negation | -20% Damage To Dungeon Monsters +15% Damage To Slayer Area Monsters +10% Slayer Coins | ||
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Item (Helmet, Passive) | +15% Flat Slayer Area Effect Negation | +4% Damage To Slayer Tasks +30% Slayer Skill XP +4% Slayer Coins |
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Item (Helmet, Passive) | +15% Flat Slayer Area Effect Negation | +4% Damage To Slayer Tasks +30% Slayer Skill XP +4% Slayer Coins |
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Item (Helmet, Passive) | +15% Flat Slayer Area Effect Negation | +4% Damage To Slayer Tasks +30% Slayer Skill XP +4% Slayer Coins |
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Item (Platebody, Passive) | +15% Flat Slayer Area Effect Negation | +4% Damage To Slayer Tasks +30% Slayer Skill XP +4% Slayer Coins |
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Item (Platebody, Passive) | +15% Flat Slayer Area Effect Negation | +4% Damage To Slayer Tasks +30% Slayer Skill XP +4% Slayer Coins |
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Item (Platebody, Passive) | +15% Flat Slayer Area Effect Negation | +4% Damage To Slayer Tasks +30% Slayer Skill XP +4% Slayer Coins |
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Item (Helmet, Passive) | +10% Flat Slayer Area Effect Negation | +3% Damage To Slayer Tasks +15% Slayer Skill XP +3% Slayer Coins |
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Item (Helmet, Passive) | +10% Flat Slayer Area Effect Negation | +3% Damage To Slayer Tasks +15% Slayer Skill XP +3% Slayer Coins |
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Item (Helmet, Passive) | +10% Flat Slayer Area Effect Negation | +3% Damage To Slayer Tasks +15% Slayer Skill XP +3% Slayer Coins |
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Item (Platebody, Passive) | +10% Flat Slayer Area Effect Negation | +3% Damage To Slayer Tasks +15% Slayer Skill XP +3% Slayer Coins |
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Item (Platebody, Passive) | +10% Flat Slayer Area Effect Negation | +3% Damage To Slayer Tasks +15% Slayer Skill XP +3% Slayer Coins |
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Item (Platebody, Passive) | +10% Flat Slayer Area Effect Negation | +3% Damage To Slayer Tasks +15% Slayer Skill XP +3% Slayer Coins |
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Item (Ring, Passive) | +10% Flat Slayer Area Effect Negation | +10% Slayer Skill XP +10% Slayer Coins |
Agility Pillar | +5% Flat Slayer Area Effect Negation | -0.2s Monster Respawn Timer +10 Flat HP Regen +10% Magic Evasion +10% Melee Evasion +5% of Maximum Hit added to Minimum Hit +10% Ranged Evasion | |
+5% Flat Slayer Area Effect Negation | -5% Attack Interval Enemy Damage Reduction is decreased by flat -5% +8% Auto Eat Efficiency +8% Chance To Double Loot in Combat +8% Damage To Slayer Tasks | ||
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Item (Helmet, Passive) | +5% Flat Slayer Area Effect Negation | +2% Damage To Slayer Tasks +5% Slayer Skill XP +2% Slayer Coins |
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Item (Helmet, Passive) | +5% Flat Slayer Area Effect Negation | +2% Damage To Slayer Tasks +5% Slayer Skill XP +2% Slayer Coins |
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Item (Helmet, Passive) | +5% Flat Slayer Area Effect Negation | +2% Damage To Slayer Tasks +5% Slayer Skill XP +2% Slayer Coins |
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Item (Platebody, Passive) | +5% Flat Slayer Area Effect Negation | +2% Damage To Slayer Tasks +5% Slayer Skill XP +2% Slayer Coins |
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Item (Platebody, Passive) | +5% Flat Slayer Area Effect Negation | +2% Damage To Slayer Tasks +5% Slayer Skill XP +2% Slayer Coins |
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Item (Platebody, Passive) | +5% Flat Slayer Area Effect Negation | +2% Damage To Slayer Tasks +5% Slayer Skill XP +2% Slayer Coins |
Agility Obstacle 5 | -20% Flat Slayer Area Effect Negation | -10% Slayer Skill XP +5% Damage To Slayer Tasks +10% Slayer Coins +10% Slayer Task Length/Qty | |
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-20% Flat Slayer Area Effect Negation | +10% Global Accuracy +10% Global Evasion +5% Max Hit +25% Slayer Coins |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |