Volcanic Cave/Guide

From Melvor Idle
This page is out of date (v1.0.4).

The guide is written with the goal of idling the dungeon. If you want to do it manually, the requirements are much more relaxed, although the more DR you have, the easier it is to do anyway.

Summary

  1. Get the Sunset Rapier (item).svg Sunset Rapier,
  2. Get the Sandstorm Ring (item).svg Sandstorm Ring,
  3. Do 100 Volcanic Cave (dungeon).svg Volcanic Cave clears as Melee,
  4. Do the rest of Volcanic Cave (dungeon).svg Volcanic Cave clears with Slicing Winds (spell).svg Slicing Winds. Don't forget to enable the Surge aurora.

Why Clear Volcanic Cave?

On each clear, you get the Fire Cape (item).svg Fire Cape that gives 2% DR.

Volcanic Cave (dungeon).svg Volcanic Cave is the place where you gear up in preparation for the Air God Dungeon (dungeon).svg Air God Dungeon. According to the simulation - the average amount of clears it will take to get the full (G) Ancient Helmet (item).svg ancient set, is 640 clears. It takes 817 clears to get the full (G) Ancient Helmet (item).svg ancient set with 75% probability and 1377 clears to get it with 95% probability.

It is also a place to farm 10 Amulet of Fury (item).svg Amulets of Fury for Fury of the Elemental Zodiacs (item).svg FEZ. Check the FEZ/Guide to see if it's the best option for you.

After you clear the Volcanic Cave 100 times, you will unlock Ancient Magicks - Slicing Winds (spell).svg Slicing Winds, Icicle Volley (spell).svg Icicle Volley, and Ignite (spell).svg Ignite.
Slicing Winds (spell).svg Winds are used when the hit chance of everything else is not high. They don't miss if you have more than 20k accuracy;
Ignite (spell).svg Ignite is used to one-shot;
Icicle Volley (spell).svg Volley is used for everything else.

Ancient Magicks are not affected by damage amplification in any way except the Combat Triangle. No curses, no debuffs, no gear buffs. Following normal progression, it is generally stronger than the basic magic at this stage. However, due to the non-scaling nature of Ancient Magicks, it is very easy to outgear them and render them obsolete, generally this happens when the player obtains the Cloudburst Staff (item).svg Cloudburst Staff, but many new items and buffs - most notably the Ring of Spirit Power (item).png Ring of Spirit Power now exist that make it possible for normal magics to be more powerful than Ancients.

Gear To Idle

The main heavy-hitter of the Volcanic Cave (dungeon).svg Volcanic Cave uses the Attack (skill).svg Melee style. Therefore, clearing it with pre-Volcanic Ranged (skill).svg Ranged build is unfeasible due to the Combat Triangle penalties.

It is assumed that you have Auto Eat - Tier III (upgrade).svg Auto Eat - Tier III.

All calculations are done for the Hardcore.svg Hardcore/Adventure.png Adventure.
If you play Attack (skill).svg Standard and have lower HP or DR, use Can I Idle or Combat Simulator to check if you can survive with your build.

Melee

Volcanic Cave (dungeon).svg Volcanic Cave is usually done with Attack (skill).svg Melee because the Dragon Helmet (item).svg dragon armor set requires only Smithing Level 99 to produce. It then can be trimmed to provide 30% DR.

Below is the melee build that requires 820 Hitpoints (skill).svg Hitpoints to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of Malcs, the Guardian of Melvor (monster).svg Malcs. Check with Can I Idle or Combat Simulator to see if you can idle with your build. Also, the Sandstorm Ring (item).svg Sandstorm Ring is very important for your clear time.

Pre-Volcanic Magic

The other possible option is Magic (skill).svg Magic. Clearing the Volcano with Magic from the start is not recommended because its adjusted clear time is slower and more complicated to set up than the available melee builds.

Fire Expert Wizard Robes (item).svg Fire Robes have the exact same stats as Air Expert Wizard Robes (item).svg Air Robes. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells, therefore, use the highest level spell and robe combination available to you.

If available to you, use the Ring of Spirit Power (item).png Ring of Spirit Power instead of the Aorpheat's Signet Ring (item).svg Aorpheat's Signet Ring

To idle the dungeon with the build below, you need 780 Hitpoints (skill).svg Hitpoints and Weakening III (curse).svg Weakening III active.

100-Volcanoes Magic

After clearing the Volcanic Cave (dungeon).svg Volcanic Cave 100 times, you will unlock Ancient Magicks.

Your first goal with this build is to reach 20k accuracy for Slicing Winds (spell).svg Slicing Winds, which means the spell won't miss at all. Therefore, while the build only requires Magic Level 72 at minimum, you will need at most level Magic Level 93 or multiple Accuracy bonuses from various other skills to achieve 20k Accuracy Rating, including:

It's possible to farm the Volcanic Cave with the 20k-accuracy Slicing Winds (spell).svg Slicing Winds on the following build if you have 880 Hitpoints (skill).svg HP and a Stone Skin (prayer).svg Stone Skin prayer active.

To farm the dungeon with 33% DR and without the prayer or potions, you need 910 Hitpoints (skill).svg HP. Your biggest threat is Prat, the Protector of Secrets (monster).svg Prat, the Protector of Secrets with the monsters Max Hit being inches above your Auto-Eat threshhold

Check if you can fulfil the accuracy quota with the gear available to you either with the Combat Simulator or by checking your out of combat stats. 20k accuracy is important because after that number Slicing Winds (spell).svg Slicing Winds cannot miss, becoming a top-DPS spell against the dungeon at this point of progression.

Weapon Choice

This table plots some Combat Simulator results adjusted by the time it takes to produce all of the required consumables with some assumptions made about the exact bonuses available for each skill.

You can view the spreadsheet here. Make a copy to tailor the resource values to match your own, there is also a column on each table that allows you to input your own Sim results. (link)

Weapon Adjusted Chests per Hour Potential Chests per Hour Buff compared to previous
Magic Wand (Powerful) (item).svg Pre-Volcanic 3.8 20+ 0%
Dragon Sword (item).svg Dragon Sword 7.6 24+ 20%
Dragon Claw (item).svg Dragon Claw 8 26.3+ 9%
Ancient Sword (item).svg Ancient Sword 8.16 26.2+ 0%
Sunset Rapier (item).svg Sunset Rapier 9.6 31.4+ 19%
Ancient Claw (item).svg Ancient Claw 10 34.7+ 10%
Slicing Winds (spell).svg Slicing Winds 23.5 25.8 0%
Icicle Volley (spell).svg Icicle Volley 18.1 28.3+ 0%

Magic builds using Ancient Magicks are generally better than their Melee counterparts when not using all buffs available to the player. Due to the large amount of runes required to cast, and the non-scaling nature of Ancient Magicks, eventually they fall behind Melee builds for adjusted clear times.

The usual food expenditure is approximately 200,000 Hitpoints (skill).svg HP to 250,000 Hitpoints (skill).svg HP per hour.

Gear Options

Gloves
Item DR Requirements
Paladin Gloves (item).svg Paladin Gloves 4% none
(U) Red D-hide Vambraces (item).svg (U) Red D-hide Vambraces 4% Ranged Level 60
(U) Black D-hide Vambraces (item).svg (U) Black D-hide Vambraces 5% Ranged Level 70
(U) Ancient D-hide Vambraces (item).svg (U) Ancient D-hide Vambraces 6% Ranged Level 80

The (U) Ancient D-hide Vambraces (item).svg Ancient vambraces drop from the Dragons Den (dungeon).svg Dragons Den. You will very likely need them to idle the Air God Dungeon (dungeon).svg Air God Dungeon, so might as well get them now.
The (U) Red D-hide Vambraces (item).svg Red and (U) Black D-hide Vambraces (item).svg Black vambraces can be either crafted with Crafting (skill).svg Crafting or dropped from the Spider Forest (dungeon).svg Spider Forest.
Or you might just farm some Paladin (monster).svg Paladins for their Paladin Gloves (item).svg Gloves.

Cape
Item Upside Downside
Knight's Cape (item).png Knight's Cape 1% DR Thieving Level 66 area unique drop
Skull Cape (item).svg Skull Cape 3% DR Screws up Attack (skill).svg Melee accuracy
Firemaking Skillcape (item).svg Firemaking Skillcape XP boost Firemaking Level 99, no DR increase
Obsidian Cape (item).svg Obsidian Cape Spend less food Rare drop, no DR increase
Fire Cape (item).svg Fire Cape 2% DR You need to clear Volcanic Cave (dungeon).svg Volcanic Cave once
Boots

The choice of boots is small because we don't want to drop in DR too much.

Item DR% Requirements
(G) Dragon Boots (item).svg (G) Dragon Boots 6% Defence Level 60
(G) Rune Boots (item).svg (G) Rune Boots 5% Defence Level 40
Ring
Item Benefit
Sandstorm Ring (item).svg Sandstorm Ring Solid DPS increase for Melee, falls off in power if using enough buffs from other skills.
Silver Diamond Ring (item).svg Silver Diamond Ring 1% DR
Aorpheat's Signet Ring (item).svg Aorpheat's Signet Ring 5% chance to double Elite Chest (item).svg Elite Chest and 100% more money.
Ring of Wealth (item).png Ring of Wealth 7% chance to double Elite Chest (item).svg Elite Chest.
Ring of Blade Echoes (item).png Ring of Blade Echoes Powerful melee dps increase, costs more prayer/potions per hit.
Ring of Spirit Power (item).png Ring of Spirit Power Powerful magic dps increase, does not affect Ancient Magicks.

Conclusion

The suggested order of actions with the LEAST effort put into support skills is as follows:

  1. Get the Sunset Rapier (item).svg Sunset Rapier,
  2. Get the Sandstorm Ring (item).svg Sandstorm Ring,
  3. Do 100 Volcanic Cave (dungeon).svg Volcanic Cave clears as Melee,
  4. Do the rest of Volcanic Cave (dungeon).svg Volcanic Cave clears with Slicing Winds (spell).svg Slicing Winds.