Ancient Relics
From Melvor Idle
This page is out of date (v1.2). |
This article is about the Ancient Relics game mode. For a strategy guide, see Ancient Relics/Guide.
Ancient Relics mode is a Game Mode in which players start with a maximum Skill Level cap of Level 10 and must defeat Dungeons to increase it. It includes the following changes:
- Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
- Maximum Skill Levels are initially capped at Level 10.
- Defeat Dungeons to increase maximum Skill Level for five randomized Skills (Choice of 2).
Combat Levels, except
Prayer and
Slayer, automatically increase when defeating a Dungeon.
Fishing and
Cooking are locked until completion of
Impending Darkness Event.
- Skill levels 100+ are locked until completion of
Impending Darkness Event.
- Maximum 99 achievable before completion of
Impending Darkness Event.
- Atlas of Discovery expansion Skills
Cartography and
Archaeology are not locked, and can achieve 120 maximum even before completion of
Impending Darkness Event.
- Maximum 99 achievable before completion of
- Dungeons also provide
Food Crates upon completion as a reward.
- All preservation and doubling is disabled.
- Harsher penalties applied against the player in Combat, according to the
Hardcore Combat Triangle.
Acquiring Ancient Relics
- Players can find Ancient Relics by gaining XP in a Skill. The drop rate depends on the type of Skill and how many relics the player already has:
- 1/200,000 (0.0005%) in Non-Combat Skills, rolled once for each available relic. With no relics unlocked, the rate is 1/40,000 (0.0025%).
- 1/100,000 (0.001%) in Passive Skills, rolled once for each available relic. With no relics unlocked, the rate is 1/20,000 (0.005%).
- 1/133,333 (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is 1/26,666 (0.00375%).
- All Skills earn one random relic at Levels 20 and 99.
- Locating all 5 Ancient Relics within a Skill automatically unlocks the Skill's Master Relic (listed as Relic 6 in the List of Ancient Relics below).
- Lesser Relics can be acquired in all Non-Combat Skills at a rate of 1/1,000 (0.1%). It will drop 300 at a time. Lesser Relics are consumable items that provide an interval decrease or some other combat-related bonus.
- Certain Skills are able to gain back their resource preservation through Ancient Relic bonuses.
List of Ancient Relics
Skill | Relic | Modifiers | |
---|---|---|---|
Agility | 1 | +50% Agility Mastery XP | |
2 | Item cost reduction in Agility can now reach 100% -10% Agility Obstacle Item Costs | ||
3 | -10% Attack Interval | ||
4 | -10% Agility Obstacle Build Costs | ||
5 | +10% chance to convert a successful hit from the Target into a miss | ||
6 | Remove all debuffs from Agility Obstacles | ||
Archaeology | 1 | +50% Archaeology Mastery XP | |
2 | +3 Shovel tool level +3 Trowel tool level +3 Sieve tool level +3 Brush tool level | ||
3 | +1 minimum Items found in Archaeology | ||
4 | +2 Dig Site Map slots | ||
5 | Gain GP equal to +10 per Archaeology Skill Level per excavation action that locates no Artefacts | ||
6 | x2 Consumable Items received from Archaeology | ||
Astrology | 1 | +50% Astrology Mastery XP | |
2 | +25% Global Mastery XP | ||
3 | +1% increased chance to locate Ancient Relics | ||
4 | +25% Mastery Pool XP Cap | ||
5 | -20% Astrology Interval | ||
6 | All modifiers in a completed Astrology Constellation are doubled | ||
Attack | 1 | +10% of Maximum Hit added to Minimum Hit | |
2 | +25% Melee Accuracy Bonus | ||
3 | +10 Hidden Attack Level | ||
4 | -15% Melee Attack Interval | ||
5 | Enemy Damage Reduction is decreased by flat -10% | ||
6 | Apply -1% Melee Evasion to the Target per hit, stacking up to 30 times and lasts until the end of the fight | ||
Cartography | 1 | -25% Cartography Interval | |
2 | +50% Dig Site Map excavation actions when upgrading in Cartography | ||
3 | +5 Cartography sight range | ||
4 | +5 Cartography survey range | ||
5 | -30% Cartography travel costs | ||
6 | -100% dig site map refinement cost | ||
Cooking | 1 | +50% Cooking Mastery XP | |
2 | +15% Chance to gain +1 additional resource in Cooking. Cannot be doubled | ||
3 | +30% Food Healing Value | ||
4 | +100% Global Perfect Cook chance. | ||
5 | -25% Passive Cook Interval | ||
6 | +10% Lifesteal | ||
Crafting | 1 | +50% Crafting Mastery XP | |
2 | +10 base quantity of Consumables produced per action in Crafting | ||
3 | -25% Crafting Interval | ||
4 | All Mastery Tokens grant +0.1% of the maximum Mastery Pool XP for the respective Skill | ||
5 | +100% chance to gain a random gem when creating jewelry in Crafting | ||
6 | +90% chance for Urns produced in Crafting to be Enchanted | ||
Defence | 1 | +10% Reflect Damage | |
2 | +25% Global Evasion | ||
3 | +10% chance to convert a successful hit from the Target into a miss | ||
4 | +10 Hidden Defence Level | ||
5 | +3% Damage Reduction | ||
6 | Gains up to +150% Global Evasion Rating every 2 turns (Lasts 2 turns) | ||
Farming | 1 | +50% Farming Mastery XP | |
2 | +100% Chance to preserve Compost or Weird Gloop applied to Farming Plots when harvesting | ||
3 | -25% Farming Interval | ||
4 | -1 seed cost to plant Allotments in Farming | ||
5 | +10% increased chance to locate a Skill Pet | ||
6 | +100% Farming Yield | ||
Firemaking | 1 | +50% Firemaking Mastery XP | |
2 | +250% GP from Firemaking. | ||
3 | +5% chance to receive a Diamond per action in Firemaking (Cannot be doubled) | ||
4 | +100% chance to receive Stardust when burning Magic Logs in Firemaking | ||
5 | +1% increased chance to locate Ancient Relics | ||
6 | +5% Chance to apply Burn to Enemy in Combat | ||
Fishing | 1 | +50% Fishing Mastery XP | |
2 | +100% GP From Raw Fish Sales | ||
3 | -25% Fishing Interval | ||
4 | When receiving a Gem from Mining or Fishing, there is a +100% chance to get another random Gem. | ||
5 | +50% Chance to gain +1 additional resource in Fishing. Cannot be doubled | ||
6 | +100% chance to gain 1 cooked version of a fish when Fishing | ||
Fletching | 1 | +50% Fletching Mastery XP | |
2 | +1 base Javelins produced per action in Fletching | ||
3 | +1 Arrows produced per action in Fletching | ||
4 | +1 Bolts produced per action in Fletching | ||
5 | -25% Fletching Interval | ||
6 | +10% Chance to Preserve Resources in Skills (Bypass Gamemode Limitation) | ||
Herblore | 1 | +50% Herblore Mastery XP | |
2 | +10 Charges per Potion | ||
3 | +1% increased chance to locate Ancient Relics | ||
4 | -25% Herblore Interval | ||
5 | +30% Chance to gain +1 additional resource in Herblore. Cannot be doubled | ||
6 | +2 Potions created in Herblore (Cannot be doubled) | ||
Hitpoints | 1 | +8% Lifesteal | |
2 | -15% Maximum Hitpoints for the Target | ||
3 | -3s Hitpoint Regeneration interval | ||
4 | +100% Auto Eat Efficiency +100% Auto Eat HP Limit | ||
5 | +50 Maximum Hitpoints | ||
6 | -30% damage taken when stunned | ||
Magic | 1 | +10% chance to apply Frostburn when attacking | |
2 | +40 Minimum Spell Damage | ||
3 | +20% Rune Preservation (Bypass Gamemode Limitation) | ||
4 | +10 Hidden Magic Level | ||
5 | When hit, +5% chance to apply Sleep to the Target for 1 turn | ||
6 | Start the fight with 100% Magic Critical Hit chance, which decreases by 20% per Attack Turn | ||
Mining | 1 | +50% Mining Mastery XP | |
2 | +50 Mining Node HP | ||
3 | +15% chance to recieve the bar version of an ore when Mining | ||
4 | +1 Coal Ore per Ore Mined. (Item doubling does not apply) | ||
5 | +30% Chance to gain +1 additional resource in Mining. Cannot be doubled | ||
6 | +690 Mining Node HP | ||
Prayer | 1 | +2% Chance to apply Burn to Enemy in Combat | |
2 | +2.5% of all damage taken is added as Prayer Points (Rounded down) | ||
3 | +1% increased chance to locate Ancient Relics | ||
4 | -2 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) | ||
5 | +100% Prayer Points gained from burying Bones | ||
6 | +5% to apply Decay Curse to the Target per hit | ||
Ranged | 1 | +20% Ammo Preservation (Bypass Gamemode Limitation) | |
2 | +20% Ranged Accuracy Bonus | ||
3 | +10 Hidden Ranged Level | ||
4 | +10% Ranged Strength Bonus from Equipment | ||
5 | +2% chance to apply Poison when hitting with an attack | ||
6 | +10% Ranged critical hit chance | ||
Runecrafting | 1 | +50% Runecrafting Mastery XP | |
2 | +10 Combination Runes produced per action in Runecrafting | ||
3 | +3 Standard Runes produced per action in Runecrafting | ||
4 | +1 base quantity received from Essence nodes in Mining | ||
5 | -25% Runecrafting Interval | ||
6 | +4 base quantity received from Essence nodes in Mining | ||
Slayer | 1 | +100% of Poison damage dealt is gained as Slayer Coins | |
2 | +25% Slayer Coins | ||
3 | +10% Damage To Slayer Tasks | ||
4 | -0.3s Monster Respawn Timer | ||
5 | +50% GP from Slayer Task monsters | ||
6 | Bypass All Slayer Area item requirements | ||
Smithing | 1 | +50% Smithing Mastery XP | |
2 | -25% Smithing Interval | ||
3 | +50% Chance to gain +1 additional resource in Smithing. Cannot be doubled | ||
4 | +100 Melee Defence Bonus | ||
5 | +1% increased chance to locate Ancient Relics | ||
6 | -100% Coal Costs for Smithing | ||
Strength | 1 | +20% Melee Max Hit | |
2 | +10% Melee Strength Bonus from Equipment | ||
3 | +2% chance to stun when hitting with a Melee attack (once per turn) | ||
4 | +10 Hidden Strength Level | ||
5 | +10% Damage To Bosses | ||
6 | Apply 1 stack of Rage to self per Attack Turn, stacking up to 10 times and resetting at max stacks | ||
Summoning | 1 | +50% Summoning Mastery XP | |
2 | -25% Summoning Interval | ||
3 | +15 Base Quantity for Summoning Tablet Creation | ||
4 | +100% Summoning Max Hit | ||
5 | -30% Item creation cost for equipped Summoning Tablets (Excludes Shard Cost) | ||
6 | All Summoning Synergies are unlocked | ||
Thieving | 1 | +50% Thieving Mastery XP | |
2 | +30% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails | ||
3 | +50% GP From Thieving | ||
4 | +150 Stealth while Thieving | ||
5 | NPCs in Thieving deal no damage | ||
6 | +0.5% chance to receive Thieving Area Unique Item | ||
Township | 1 | +60% minimum Township building efficiency | |
2 | +50% Township Education +50% Township Happiness | ||
3 | +50% Township Max Storage | ||
4 | There is a 20% chance of a Nightfall Season occurring in Township There is a 20% chance of a Solar Eclipse Season occurring in Township | ||
5 | There is a 20% chance of a Lemon Season occurring in Township | ||
6 | Township Health no longer degrades | ||
Woodcutting | 1 | +50% Woodcutting Mastery XP | |
2 | +25% Chance to gain +1 additional resource in Woodcutting. Cannot be doubled | ||
3 | +300% GP From Log Sales | ||
4 | +0.3% chance to obtain a Chest of Gems per Woodcutting action | ||
5 | +5% increased chance to receive an off-item (An item from a skill that is not the main resource you are gathering) | ||
6 | +1 Tree Cut Limit |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |