Cult Imp

From Melvor Idle
This page is up to date (v1.2.2).
Cult Imp
Cult Imp
Monster ID: melvorAoD:CultImp
Zones:

Cult Grounds
Ritual Site

Monster Types: Combat Area, Dungeon
Slayer Tier: N/A

Combat

Combat Stats
Combat Level: 351
Hitpoints: 4,100
Barrier: Barrier 2050
Attack Speed: 2.6s
Max Hit: Ranged 600
Accuracy Rating: 30,044
Damage Reduction: 15%
Evasion Ratings: Defence (skill).svg Ranged (skill).svg Magic (skill).svg
14,656 19,236 15,300
Skill Levels: Attack (skill).svg Strength (skill).svg Defence (skill).svg Ranged (skill).svg Magic (skill).svg
1 1 220 397 1

Attacks

  • 80% Ranged Normal Attack
    • 1 - 600 Ranged Damage
  • 20% Ranged Shared Toxins
    • An avoidable attack that deals 100% of the enemy's normal damage. On a hit, inflicts Poison that deals 10% of your max hitpoints as damage over 10s and gives you -15% Max Hit and -15% Summoning Max Hit for 2 of the enemy's turns.

Passives

  • Barrier Regeneration
    • Regenerates 25% Barrier every 7 Attack Turns
  • End of Turn Healing
    • Heal 4% of current hitpoints every 2 turns
  • Weakening Touch
    • +100% chance to apply Weakening Touch to the Target

Drops

Always Drops:

Item Qty
Bones 1
Barrier Dust 10

Loot:

In addition to loot, the monster will also drop GP 1,500 - 4,500.

Item Qty Price Chance
Summoning Shard (Green) 1 - 3 GP 50 - 150 15/52 28.85%
Magic Damage Potion II 1 - 10 GP 180 - 1,800 5/26 19.23%
Adaptive Summoning Amulet 1 GP 20,000 1/52 1.92%
Total: 1/2 50.00%

The loot dropped by the average kill is worth GP 603.85 if sold.
Including GP and bones and barrier dust, the average kill is worth GP 3,618.85.