This page is up to date (v1.2).
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This article has a strategy guide here.
All information on strategy will be on this page.
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Combat
Combat Stats
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Combat Level:
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1,296
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Hitpoints:
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19,500
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Attack Speed:
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2.4s
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Max Hit:
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1,043
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Accuracy Rating:
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126,426
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Damage Reduction:
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80%
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Evasion Ratings:
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130,781
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86,821
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142,674
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Skill Levels:
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1
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1
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1,090
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1
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1,100
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Attacks
- 40%
Normal Attack
- 30%
Slicing Maelstrom
- The enemy conjures a maelstrom that slices through your armor. It performs 5 unavoidable attacks that deal 125% of the enemy's normal damage. On a hit, has a 50% chance to inflict Bleed that deals 200% of the damage dealt as damage over 10s and gives you +20% Attack Interval for 3 of your turns.
- 20%
Wind Barrier
- The enemy creates a swirling barrier of wind around themselves. On use, gives the enemy +15% Damage Reduction and +60% Global Evasion against Magic or Ranged targets for 2 of your turns. If the buff is already active, the enemy performs a Normal Attack instead.
- 10%
Feather Tornado
- A tornado of feathers is summoned, dealing 750 damage 2 times over 0.3s. On a hit, has a 50% chance to apply stun for 1 turn. Avoidable.
Passives
- Intimidation
- Reduce Player damage reduction by 39%
- Weakness Finder
- While Target is Bleeding, reduce their Damage Reduction by -10% and +10% Bleed lifesteal
- Bleed Lifesteal
Drops
Always Drops:
Loot:
In addition to loot, the monster will also drop
1 - 5,400.
The loot dropped by the average kill is worth
0 if sold.
Including GP and bones, the average kill is worth
3,000.5.