Dark Knight (monster)

From Melvor Idle
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Dark Knight
Dark Knight
Monster ID: melvorTotH:DarkKnight
Zones:

Necromancers Palace

Monster Types: Dungeon
Slayer Tier: N/A

Combat

Combat Stats
Combat Level: 1,165
Hitpoints: 15,000
Attack Speed: 3s
Max Hit: Melee 886
Accuracy Rating: 84,537
Damage Reduction: 65%
Evasion Ratings: Defence (skill).svg Ranged (skill).svg Magic (skill).svg
80,746 89,336 34,816
Skill Levels: Attack (skill).svg Strength (skill).svg Defence (skill).svg Ranged (skill).svg Magic (skill).svg
900 878 850 1 400

Attacks

  • 50% Melee Normal Attack
    • 1 - 620 Melee Damage
  • 30% Melee Blade Shadow
    • The enemy slashes their dark axe through you with ease dealing 110% of the enemy's normal damage. Avoidable.
  • 20% Melee Dark Blade
    • The enemy imbues their axe with a black aura and slashes at you, dealing 50% of the enemy's normal damage. On a hit, gives you -100% Hitpoint Regeneration for 5 of your turns and applies the Decay Curse for 3 turns. Avoidable.
      • Decay: -10% Global Evasion and +2% of Maximum Hitpoints taken as damage on a successful attack (once per turn)

Passives

  • Intimidation
    • Reduce Player damage reduction by 42%
  • Dark Blade
    • +20% chance to apply Dark Blade Effect (+1% Max Hit) to the Attacker per successful hit (Stacks up to 30 times)

Drops

None