The Herald

From Melvor Idle
This page is up to date (v1.1.1).
Throne of the Herald Expansion The Herald
The Herald
Monster ID: melvorTotH:TheHeraldPhase3
Zones:

Throne of the Herald

Monster Types: Boss, Dungeon
Slayer Tier: N/A

Combat

Combat Stats
Combat Level: 3,940
Hitpoints: 100,000
Attack Speed: 2.8 s
Max Hit: Magic 2,275
Accuracy Rating: 201,125
Damage Reduction: 95%
Evasion Ratings: Defence (skill).svg Ranged (skill).svg Magic (skill).svg
183,426 102,976 135,156
Skill Levels: Attack (skill).svg Strength (skill).svg Defence (skill).svg Ranged (skill).svg Magic (skill).svg
1600 1600 1600 1600 1600

Attacks

  • Magic 1 - 992 Magic Damage (Instead of repeating Deja-Vu while the effect is already active)
  • 25% Magic Unison of Fire and Earth
    • Fusing the power of fire and earth, the Herald creates 2 enormous, flaming meteorites that hurtle towards you that deal 10-1750 damage each over 0.6s. On a hit, inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. Avoidable.
  • 25% Magic Unison of Air and Water
    • Combining the elements of air and water, the Herald conjures a column of misty water that blasts you into the air, dealing 1000 damage, then slams you to the ground, dealing 1500 damage. On a hit, applies stun for 1 turn. Avoidable.
  • 20% Magic Sealed Fate
    • Destroys the Target if their current hitpoints are under 90%. This cannot miss.
  • 30% Magic Deja-Vu
    • On use, gives the Herald Immunity to all attack types other than their own for 4 of their turns. Deals no damage. If the buff is already active, the Herald performs a Normal Attack instead.

Passives

  • Intimidation
    • Reduce Player damage reduction by 44%
  • Afflicted Resilience
    • Immune to Stun and Freeze. +50% chance to avoid Burns, Bleeds, Slows and Frostburn.
  • Reign over Time
    • For every Enemy Attack Turn, the Enemy gains -2% Attack Interval, +2% Maximum Hit, +2% Global Accuracy, +2% Global Evasion Rating (Stacks 25 times)
  • Heal
    • Heal 4% of max hitpoints every 2 turns

Drops

None