V0.11: Difference between revisions

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<onlyinclude>== Alpha v0.11 - Slayer of Hop (17th January 2020) ==
== Alpha v0.11 - Slayer of Hop (17th January 2020) ==
Welcome to the next Major Update for Melvor Idle!
Welcome to the next Major Update for Melvor Idle!


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===Prayer===
===Prayer===
Prayer provides players with the benefit of using buffs in combat to gain an advantage over the enemy. Using what's called Prayer Points, obtained by burying bones, you can activate these buffs within the combat screen at any time.
{{Skill|Prayer}} provides players with the benefit of using buffs in {{Icon|Combat}} to gain an advantage over the enemy. Using what's called Prayer Points, obtained by burying {{ItemIcon|Bones}}, you can activate these buffs within the {{Icon|Combat}} screen at any time.
There is currently 25 different prayers for you to explore, each unlocked as you level Prayer, as well as having different and sometimes unique benefits. Please make sure to read the tooltip provided so you know exactly how many prayer points you will be using so you do not lose track!
There are currently 25 different prayers for you to explore, each unlocked as you level {{Skill|Prayer}}, as well as having different and sometimes unique benefits. Please make sure to read the tooltip provided so you know exactly how many Prayer Points you will be using so you do not lose track!
Gaining of Prayer Points is as easy as burying the bones you obtain within the bank screen.
Gaining of Prayer Points is as easy as burying the {{ItemIcon|Bones}} you obtain within the bank screen.
Regarding Prayer XP - You gain a base of 1 xp per (damage / 10) in combat. To gain further Prayer XP, some prayers provide bonus XP when active. Be sure to read which ones!
Regarding {{Skill|Prayer}} XP - You gain a base of 1 XP per (damage / 10) in combat. To gain further {{Skill|Prayer}} XP, some prayers provide bonus XP when active. Be sure to read which ones!
There is no limit to the amount of Prayer Points you can have.
There is no limit to the amount of Prayer Points you can have.


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Surprise!
Surprise!


Slayer revolves around defeating specific Monsters within Melvor to gain XP. As you level your Slayer, you will gain access to unique areas, which sometimes contain unique, slayer only items that will provide massive advantageous in combat.
{{Skill|Slayer}} revolves around defeating specific [[Monsters]] within Melvor to gain XP. As you level your {{Skill|Slayer}}, you will gain access to [[Slayer Areas|unique areas]], which sometimes contain unique, {{Skill|Slayer}} only items that will provide massive advantages in {{Icon|Combat}}.
With the introduction of Slayer comes a new currency - Slayer Coins. These coins can be obtained by completing Slayer Tasks (Obtained in Combat Screen) which can then be spend accordingly in the new Slayer section of the Shop!
With the introduction of {{Skill|Slayer}} comes a new currency - {{Icon|Slayer Coins}}. These coins can be obtained by completing Slayer Tasks (Obtained in Combat Screen) which can then be spend accordingly in the new {{Skill|Slayer}} section of the Shop!
As well as the new currency, I have introduced 5 new Slayer Areas. These areas contain new, unique monsters for you to fight against. Some Slayer areas are gated behind a Slayer Level requirement, as well as an item requirement (Where you are required to have a specific item equipped to gain access). There is also unique drops to find within these areas. And trust me, you will want them.
As well as the new currency, I have introduced 5 new [[Slayer Areas]]. These areas contain new, unique monsters for you to fight against. Some Slayer Areas are gated behind a {{Skill|Slayer}} Level requirement, as well as an item requirement (where you are required to have a specific item equipped to gain access). There is also unique drops to find within these areas. And trust me, you will want them.


There is two ways gain Slayer XP
There are two ways gain {{Skill|Slayer}} XP:
# Completing Slayer Tasks (Don't worry, the game won't give you a monster that you cannot kill. However, it is possible to get a monster you cannot access. You will need to requst a new task in this case).
# Completing Slayer Tasks (Don't worry, the game won't give you a monster that you cannot kill. However, it is possible to get a monster you cannot access. You will need to request a new task in this case).
# Monsters located in Slayer Areas always provide some Slayer XP, but not as much as Slayer Tasks.
# Monsters located in Slayer Areas always provide some {{Skill|Slayer}} XP, but not as much as Slayer Tasks.


===Combat Number Adjustment===
===Combat Number Adjustment===


This update also includes a change to the numbers game for Combat.
This update also includes a change to the numbers game for {{Icon|Combat}}.
To put it simply; all Hitpoint values, damage values, eating values, and maximum hit values have been multiplied by 10. The reasoning behind this is simply due to a progression standpoint. Playing with larger numbers allows smaller incrementals of progression, that way you can really see how you are progressing through the game.
To put it simply; all {{Skill|Hitpoints|Hitpoint}} values, damage values, eating values, and maximum hit values have been multiplied by 10. The reasoning behind this is simply due to a progression standpoint. Playing with larger numbers allows smaller increments of progression, that way you can really see how you are progressing through the game.
For example, prior to this change, it would take quite some time to go from a maximuim hit of 2 to 3. Now, you can increment through all values of 20 to 30.
For example, prior to this change, it would take quite some time to go from a maximum hit of 2 to 3. Now, you can increment through all values of 20 to 30.
A simple change, but one I feel was completely necessary.
A simple change, but one I feel was completely necessary.


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This update also includes the introduction of Monster Statistics, as well as a revamp to Item Statistics.
This update also includes the introduction of Monster Statistics, as well as a revamp to Item Statistics.
Under Completion Log Menu, you will now see a Monster tab. Selecting this will show you all the Monsters you have defeated, as well as handy stats relating to that monster (Hover over the monster).
Under the Completion Log Menu, you will now see a Monster tab. Selecting this will show you all the Monsters you have defeated, as well as handy stats relating to that monster (hover over the monster).
The Item Log has also been adjusted to show many many different stats per item (Hover over the item). Most stats for items will only show if you have more than 0 of that stat.
The Item Log has also been adjusted to show many many different stats per item (Hover over the item). Most stats for items will only show if you have more than 0 of that stat.


The stats that are tracked for '''Monsters''':
The stats that are tracked for '''Monsters''':
* Times killed by player.
* Times killed by player
* Times player killed enemy
* Times player killed enemy
* Times enemy killed player
* Times enemy killed player
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* Times sold
* Times sold
* Total GP gained from selling
* Total GP gained from selling
* Total damage dealt with weapon & quiver (If ranged)
* Total damage dealt with weapon & quiver (if Ranged)
* Total attacks performed with weapon & quiver (If Ranged)
* Total attacks performed with weapon & quiver (if Ranged)
* Total missed attacks with weapon & quiver (If ranged)
* Total missed attacks with weapon & quiver (if Ranged)
* Total damage taken with item equipped (Does not count for weapons or arrows)
* Total damage taken with item equipped (does not count for weapons or arrows)
* Enemies killed with weapon
* Enemies killed with weapon
* Times item lost due to death
* Times item lost due to death
* Total amount of arrows / runes used in combat (If you preserve an arrow or rune, it does not add count).
* Total amount of arrows / runes used in combat (if you preserve an arrow or rune, it does not add to the count)
* Times food has been eaten
* Times food has been eaten
* Total health gained by eating the food
* Total health gained by eating the food
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* Total successful grows
* Total successful grows
* Total amount of item harvested
* Total amount of item harvested
* Times opened (Chests and bird nests)
* Times opened (chests and bird nests)


===New Features===
===New Features===
* [NEW] Prayer has been introduced.
* {{Skill|Prayer}} has been introduced.
* [NEW] Slayer has been introduced.
* {{Skill|Slayer}} has been introduced.
* [NEW] 25 different Prayers have been introduced.
* 25 different {{Skill|Prayer|Prayers}} have been introduced.
* [NEW] 5 new Slayer Areas have been introduced.
* 5 new {{Skill|Slayer}} Areas have been introduced.
* [NEW] 23 new monsters have been introduced.
* 23 new [[monsters]] have been introduced.
* [NEW] A small new area of Melvor has been explored to the West.
* A small new area of Melvor has been explored to the West.
* [NEW] All hitpoint, damage, eating and max hit values have been multiplied by 10.
* All {{Skill|Hitpoints|hitpoint}}, damage, eating and max hit values have been multiplied by 10.
* [NEW] Monster Statistics have been introduced.
* Monster Statistics have been introduced.
* [NEW] Item Statistics have been revamped.
* Item Statistics have been revamped.
* [NEW] Combat levels have been introduced for Players and Monsters. This is a good indication to show you how powerful you are compared to the monsters. Combat Levels will show by default instead of stats for monsters. There is a setting to change this if you wish.
* [[Combat Level|Combat levels]] have been introduced for Players and Monsters. This is a good indication to show you how powerful you are compared to the monsters. Combat Levels will show by default instead of stats for monsters. There is a setting to change this if you wish.
* [NEW] Mastery Tokens have been added to the game for all non-combat skills. There is a small chance to gain a Mastery Token for the respective skill, which when claimed will provide +1 level to a random Mastery for that skill. Farming has a much higher chance to receive tokens. Or you may sell them for 1,500 GP each.
* {{Icon|Mastery Tokens}} have been added to the game for all non-combat skills. There is a small chance to gain a Mastery Token for the respective skill, which when claimed will provide +1 level to a random {{Icon|Mastery}} for that skill. {{Skill|Farming}} has a much higher chance to receive tokens. Or you may sell them for {{GP|1500}} each.
* [NEW] Live Bank Search feature. Allows you to search using Bank Item name, catergory, type & Item ID.
* Live Bank Search feature. Allows you to search using Bank Item name, category, type & Item ID.
* [NEW] New setting to change the display of the Skills in the Sidebar. The setting will collapse the skills into a group which can be hidden.
* New setting to change the display of the Skills in the Sidebar. The setting will collapse the skills into a group which can be hidden.
* [NEW] Carrots (and Seeds) have been added to the game. This new Allotment can be farmed at level 69. Seeds can only be gained by the Farmer in Theiving
* {{ItemIcon|Carrot|Carrots}} (and {{ItemIcon|Carrot Seeds|Seeds}}) have been added to the game. This new Allotment can be farmed at {{SkillReq|Farming|69}}. {{ItemIcon|Carrot Seeds|Seeds}} can only be obtained from {{Icon|Bob the Farmer|type=thieving}} in {{Skill|Thieving}}
* [NEW] Damage Reduction now applies to Thieving
* [[Damage Reduction]] now applies to {{Skill|Thieving}}
* [NEW] Dragon & Ancient Claws have been added to the game. These can only be obtained by combining 100 of their respective fragments to create. These high speed, high accuracy, high strength and high defence weapons are highly sought after. The fragments can only be found in the High Lands Slayer area.
* {{ItemIcon|Dragon Claw|Dragon}} & {{ItemIcon|Ancient Claw|Ancient Claws}} have been added to the game. These can only be obtained by combining 100 of their respective fragments to create. These high speed, high accuracy, high strength and high defence weapons are highly sought after. The fragments can only be found in the {{ZoneIcon|High Lands}} Slayer area.
* [NEW] Holy Dust has been added. These are classed as "Bones" and can be buried to receive 5 prayer points per use. All monsters found in the Holy Lands Slayer area drop Holy Dust 100% of the time.
* {{ItemIcon|Holy Dust}} has been added. These are classed as "Bones" and can be buried to receive 5 prayer points per use. All monsters found in the {{ZoneIcon|Holy Isles|Holy Lands}} Slayer area drop {{ItemIcon|Holy Dust}} 100% of the time.
* [NEW] Wands have been added. These are one-handed magic weapons that have higher stats than staffs. However, they do not provide rune benefits.
* {{ItemIcon|Magic Wand (Basic)|Wands}} have been added. These are one-handed magic weapons that have higher stats than staffs. However, they do not provide rune benefits.
* [NEW] Ancient Arrows have been added. These can be found as a drop from the Desolate Plains Slayer area only.
* {{ItemIcon|Ancient Arrows}} have been added. These can be found as a drop from the {{ZoneIcon|Desolate Plains}} Slayer area only.
* [NEW] Ancient 2H Sword has been introduced. This can only be obtained by slaying the Dark Horned Elite, located in the Desolate Plains slayer area.
* {{ItemIcon|Ancient 2H Sword}} has been introduced. This can only be obtained by slaying the {{MonsterIcon|Dark Horned Elite}}, located in the {{ZoneIcon|Desolate Plains}} Slayer area.
* [NEW] New Patreon Item (Hxlmer) - Bobbys Pocket. This has a 1% chance to drop per thieving action. Provides a nice GP bump when sold.
* New Patreon Item (Hxlmer) - {{ItemIcon|Bobby's Pocket}}. This has a 1% chance to drop per {{Skill|Thieving}} action. Provides a nice GP bump when sold.
* [NEW] New Patreon Item (Eliass) - Book of Eli. This is an offhand Magic Book that can be equipped to provide further Magic benefits. Only obtainable from the Hall of Wizards dungeon.
* New Patreon Item (Eliass) - {{ItemIcon|Book of Eli}}. This is an offhand Magic Book that can be equipped to provide further {{Skill|Magic}} benefits. Only obtainable from the {{ZoneIcon|Hall of Wizards}} dungeon.
* [NEW] The bankend of the Melvor Cloud has been redone. It now uses token based authentication which is stored in the form of cookies to ensure persistant logins. This should keep you logged in for at least 1 month before it logs you out. If your browser blocks any form of cookies from being stored, this will of course not work.
* The bankend of the Melvor Cloud has been redone. It now uses token based authentication which is stored in the form of cookies to ensure persistent logins. This should keep you logged in for at least 1 month before it logs you out. If your browser blocks any form of cookies from being stored, this will of course not work.
* [NEW] There is now a confirmation popup that warns you before closing the game / browser / tab.
* There is now a confirmation popup that warns you before closing the game / browser / tab.
* [NEW] Added a line of text to food items in the bank, so you can see how much HP it heals before equipping it.
* Added a line of text to food items in the bank, so you can see how much HP it heals before equipping it.


===Changed Features===
===Changed Features===
* [CHANGE] Adjusted the layout of the enemy combat screen.
* Adjusted the layout of the enemy combat screen.
* [CHANGE] Updated the look of the Mining Skill to be pretty much the same as Woodcutting. Mining now displays mastery level and xp rates as well.
* Updated the look of the {{Skill|Mining}} Skill to be pretty much the same as {{Skill|Woodcutting}}. {{Skill|Mining}} now displays {{Icon|Mastery}} level and XP rates as well.
* [CHANGE] Reduced the max hit of Air based Magic spells.
* Reduced the max hit of {{ItemIcon|Air Rune|Air}} based {{Skill|Magic}} spells.
* [CHANGE] Minimum cost of Gem Gloves is now 500K GP and provides 2,000 charges per purchase. Up from 125K GP and 500 charges (Still same price per charge).
* Minimum cost of {{ItemIcon|Gem Gloves}} is now {{GP|500000}} and provides 2,000 charges per purchase. Up from {{GP|125000}} and 500 charges (still same price per charge).
* [CHANGE] Upgrading of Armour now has a GP cost attached to it.
* Upgrading of Armour now has a GP cost attached to it.
* [CHANGE] Adjusted the necklace item descriptions to be more "generic".
* Adjusted the necklace item descriptions to be more "generic".
* [CHANGE] Dungeon boss images are now larger than the standard monster image sizes.
* Dungeon boss images are now larger than the standard monster image sizes.
* [CHANGE] Moss Giant Attack / Strength / Defence levels are now 50, up from 30.
* {{MonsterIcon|Moss Giant}} Attack / Strength / Defence levels are now 50, up from 30.
* [CHANGE] Moss Giant chance to drop an item is now 75%, down from 100%.
* {{MonsterIcon|Moss Giant}} chance to drop an item is now 75%, down from 100%.
* [CHANGE] Moss Giant can now drop Starwberry Seeds.
* {{MonsterIcon|Moss Giant}} can now drop {{ItemIcon|Strawberry Seeds}}.
* [CHANGE] Slightly lowered all stats of the Master Farmer.
* Slightly lowered all stats of the {{MonsterIcon|Master Farmer}}.
* [CHANGE] Master Farmer (Combat) no longer drops Cabbage Seeds.
* {{MonsterIcon|Master Farmer}} no longer drops {{ItemIcon|Cabbage Seeds}}.
* [CHANGE] Snape Grass seeds now provide 92 XP per harvest, down from 106.
* {{ItemIcon|Snape Grass Seeds}} now provide 92 XP per harvest, down from 106.
* [CHANGE] Gold bars now sell for 132 GP, up from 88 GP.
* {{ItemIcon|Gold Bar|Gold Bars}} now sell for {{GP|132}}, up from {{GP|88}}.
* [CHANGE] Base cutting interval for magic trees reduced to 20s. Down from 25s.
* Base cutting interval for {{ItemIcon|Magic Logs|Magic Trees}} reduced to 20s. Down from 25s.
* [CHANGE] Dragonite bars now sell for 605 GP, up from 511 GP.
* {{ItemIcon|Dragonite Bar|Dragonite Bars}} now sell for {{GP|605}}, up from {{GP|511}}.
* [CHANGE] Increased the sale price for all Dragon Armour and Weapons by quite a bit.
* Increased the sale price for all {{ItemIcon|Dragon Platebody|Dragon Armour|nolink=true}} and {{ItemIcon|Dragon Sword|Weapons|nolink=true}} by quite a bit.
* [CHANGE] Increased the minimum and maximum gold rewards for completing all dungeons by 40%.
* Increased the minimum and maximum gold rewards for completing all dungeons by 40%.
* [CHANGE] Blue Dragons now drop up to 175 coins per kill, up from 100.
* {{MonsterIcon|Blue Dragon|Blue Dragons}} now drop up to {{GP|175}} per kill, up from {{GP|100}}.
* [CHANGE] Red Dragons now drop up to 325 coins per kill, up from 200.
* {{MonsterIcon|Red Dragon|Red Dragons}} now drop up to {{GP|325}} per kill, up from {{GP|200}}.
* [CHANGE] Black Dragons now drop up to 600 coins per kill, up from 500.
* {{MonsterIcon|Black Dragon|Black Dragons}} now drop up to {{GP|600}} per kill, up from {{GP|500}}.
* [CHANGE] The Seagull in Sandy Shores can now drop up to 55 feathers, up from 20.
* The {{MonsterIcon|Seagull}} in {{ZoneIcon|Sandy Shores}} can now drop up to 55 {{ItemIcon|Feathers}}, up from 20.
* [CHANGE] Bandits, Bandit Trainees and the Bandit Leader now have an attack speed of 2 seconds, down from 2.6 seconds.
* {{MonsterIcon|Bandit|Bandits}}, {{MonsterIcon|Bandit Trainee|Bandit Trainees}} and the {{MonsterIcon|Bandit Leader}} now have an attack speed of 2 seconds, down from 2.6 seconds.
* [CHANGE] Increased HP of Bandit Leader to 1500, up from 900.
* Increased HP of {{MonsterIcon|Bandit Leader}} to 1500, up from 900.
* [CHANGE] Dark Wizards now drop Magic Bones.
* {{MonsterIcon|Dark Wizard|Dark Wizards}} now drop {{ItemIcon|Magic Bones}}.
* [CHANGE] Dark Wizards HP is now 1,100. Honestly forgot what the original HP was, but it was less.
* {{MonsterIcon|Dark Wizard|Dark Wizards}} HP is now 1,100. Honestly forgot what the original HP was, but it was less.
* [CHANGE] Updated the drop rates for gems. New drop rates are (New rate / Old rate): - Topaz (50% / 40%), Sapphire (17.5% / 20%), Ruby (17.5% / 20%), Emerald(10% / 12.5%), Diamond (5% / 7.5%).
* Updated the drop rates for gems as follows:
* [CHANGE] Mithril Knight now has a 25% chance to drop an item, up from 10%.
 
* [CHANGE] Adamant Knight now has a 15% chance to drop an item, up from 5%.
{| class="wikitable"
* [CHANGE] All items that drop from Rune Knight now have the same chance to drop.
|-
* [CHANGE] Frozen Archer now looks Frozen.
! !! Old Rate !! New Rate
* [CHANGE] Removed the slight transparancy with Tooltips.
|-
* [CHANGE] Updated the way in which loot drop quantities are defined. This in-turn fixes issues with monsters dropping odd values of specific items.
| {{ItemIcon|Topaz}} || 40% || 50%
|-
| {{ItemIcon|Sapphire}} || 20% || 17.5%
|-
| {{ItemIcon|Ruby}} || 20% || 17.5%
|-
| {{ItemIcon|Emerald}} || 12.5% || 10%
|-
| {{ItemIcon|Diamond}} || 7.5% || 5%
|}
 
* {{MonsterIcon|Mithril Knight}} now has a 25% chance to drop an item, up from 10%.
* {{MonsterIcon|Adamant Knight}} now has a 15% chance to drop an item, up from 5%.
* All items that drop from {{MonsterIcon|Rune Knight}} now have the same chance to drop.
* {{MonsterIcon|Frozen Archer}} now looks Frozen.
* Removed the slight transparency with Tooltips.
* Updated the way in which loot drop quantities are defined. This in-turn fixes issues with monsters dropping odd values of specific items.


===Bugfixes===
===Bugfixes===
* [FIXED] Non-boss dungeon monsters now update kill counts correctly
* Non-boss dungeon monsters now update kill counts correctly
* [FIXED]  Cooking Gloves and Cooking Skillcape now correctly apply 100% success rate.
* {{ItemIcon|Cooking Gloves}} and {{ItemIcon|Cooking Skillcape}} now correctly apply 100% success rate.
* [FIXED] Skill levels now correctly capped at 99, as apposed to 100. This stops constant notifications from popping up during combat training.
* Skill levels now correctly capped at 99, as opposed to 100. This stops constant notifications from popping up during {{Icon|Combat}} training.
* [FIXED]  Category is now spelt correctly in the items file.
* Category is now spelt correctly in the items file.
* [FIXED] Some map image errors which made the map look "cut off" have been fixed.
* Some map image errors which made the map look "cut off" have been fixed.
* [FIXED] Page Header is now fixed for all screen resolutions.
* Page Header is now fixed for all screen resolutions.
* [FIXED] Issue where popovers get stuck on screen until refresh in the bank has been resolved.
* Issue where popovers get stuck on screen until refresh in the bank has been resolved.
* [FIXED] Cleaned up item notification code. This fixes some missed item notification bugs.
* Cleaned up item notification code. This fixes some missed item notification bugs.
* [FIXED] Errors when attempting to load the game without a local save, while logged into the Cloud.
* Errors when attempting to load the game without a local save, while logged into the Cloud.
* [FIXED] Upgrading of Runes / Staff now use the correct amount of resources, instead of using 1 extra.
* Upgrading of Runes / Staff now use the correct amount of resources, instead of using 1 extra.
* [FIXED] Fixed an issue where a specific set of actions were perform which caused an old monster selection screen to appear from previous game versions.
* Fixed an issue where a specific set of actions were perform which caused an old monster selection screen to appear from previous game versions.


===Removed Features===
===Removed Features===
* [REMOVED] Removed the tooltips from the sidebar for now. Will revisit this later to make it less clunky and intrusive.
* Removed the tooltips from the sidebar for now. Will revisit this later to make it less clunky and intrusive.</onlyinclude>


<noinclude>[[Category:Version]]</noinclude>
{{VersionMenu}}
{{VersionMenu}}
{{Menu}}
[[Category:Version]]

Latest revision as of 06:35, 5 March 2022

Alpha v0.11 - Slayer of Hop (17th January 2020)

Welcome to the next Major Update for Melvor Idle!

This update introduces two new skills in the game, as well as an assortment of additions, balance changes and bug fixes.

Prayer

Prayer provides players with the benefit of using buffs in Combat to gain an advantage over the enemy. Using what's called Prayer Points, obtained by burying Bones, you can activate these buffs within the Combat screen at any time. There are currently 25 different prayers for you to explore, each unlocked as you level Prayer, as well as having different and sometimes unique benefits. Please make sure to read the tooltip provided so you know exactly how many Prayer Points you will be using so you do not lose track! Gaining of Prayer Points is as easy as burying the Bones you obtain within the bank screen. Regarding Prayer XP - You gain a base of 1 XP per (damage / 10) in combat. To gain further Prayer XP, some prayers provide bonus XP when active. Be sure to read which ones! There is no limit to the amount of Prayer Points you can have.

Slayer

Surprise!

Slayer revolves around defeating specific Monsters within Melvor to gain XP. As you level your Slayer, you will gain access to unique areas, which sometimes contain unique, Slayer only items that will provide massive advantages in Combat. With the introduction of Slayer comes a new currency - Slayer Coins. These coins can be obtained by completing Slayer Tasks (Obtained in Combat Screen) which can then be spend accordingly in the new Slayer section of the Shop! As well as the new currency, I have introduced 5 new Slayer Areas. These areas contain new, unique monsters for you to fight against. Some Slayer Areas are gated behind a Slayer Level requirement, as well as an item requirement (where you are required to have a specific item equipped to gain access). There is also unique drops to find within these areas. And trust me, you will want them.

There are two ways gain Slayer XP:

  1. Completing Slayer Tasks (Don't worry, the game won't give you a monster that you cannot kill. However, it is possible to get a monster you cannot access. You will need to request a new task in this case).
  2. Monsters located in Slayer Areas always provide some Slayer XP, but not as much as Slayer Tasks.

Combat Number Adjustment

This update also includes a change to the numbers game for Combat. To put it simply; all Hitpoint values, damage values, eating values, and maximum hit values have been multiplied by 10. The reasoning behind this is simply due to a progression standpoint. Playing with larger numbers allows smaller increments of progression, that way you can really see how you are progressing through the game. For example, prior to this change, it would take quite some time to go from a maximum hit of 2 to 3. Now, you can increment through all values of 20 to 30. A simple change, but one I feel was completely necessary.

Statistics Revamp

This update also includes the introduction of Monster Statistics, as well as a revamp to Item Statistics. Under the Completion Log Menu, you will now see a Monster tab. Selecting this will show you all the Monsters you have defeated, as well as handy stats relating to that monster (hover over the monster). The Item Log has also been adjusted to show many many different stats per item (Hover over the item). Most stats for items will only show if you have more than 0 of that stat.

The stats that are tracked for Monsters:

  • Times killed by player
  • Times player killed enemy
  • Times enemy killed player
  • Total damage taken by player
  • Total damage dealt to player
  • Total successful hits to player
  • Total successful hits from player
  • Total attacks to player that missed
  • Total player attacks dodged
  • Total times seen monster
  • Total times player ran away from monster

The stats that are tracked for Items:

  • Times received
  • Times sold
  • Total GP gained from selling
  • Total damage dealt with weapon & quiver (if Ranged)
  • Total attacks performed with weapon & quiver (if Ranged)
  • Total missed attacks with weapon & quiver (if Ranged)
  • Total damage taken with item equipped (does not count for weapons or arrows)
  • Enemies killed with weapon
  • Times item lost due to death
  • Total amount of arrows / runes used in combat (if you preserve an arrow or rune, it does not add to the count)
  • Times food has been eaten
  • Total health gained by eating the food
  • Total time waiting for seed to grow
  • Total times seed has died during growth
  • Total successful grows
  • Total amount of item harvested
  • Times opened (chests and bird nests)

New Features

  • Prayer has been introduced.
  • Slayer has been introduced.
  • 25 different Prayers have been introduced.
  • 5 new Slayer Areas have been introduced.
  • 23 new monsters have been introduced.
  • A small new area of Melvor has been explored to the West.
  • All hitpoint, damage, eating and max hit values have been multiplied by 10.
  • Monster Statistics have been introduced.
  • Item Statistics have been revamped.
  • Combat levels have been introduced for Players and Monsters. This is a good indication to show you how powerful you are compared to the monsters. Combat Levels will show by default instead of stats for monsters. There is a setting to change this if you wish.
  • Mastery Tokens have been added to the game for all non-combat skills. There is a small chance to gain a Mastery Token for the respective skill, which when claimed will provide +1 level to a random Mastery for that skill. Farming has a much higher chance to receive tokens. Or you may sell them for 1,500GP each.
  • Live Bank Search feature. Allows you to search using Bank Item name, category, type & Item ID.
  • New setting to change the display of the Skills in the Sidebar. The setting will collapse the skills into a group which can be hidden.
  • Carrots (and Seeds) have been added to the game. This new Allotment can be farmed at Farming Level 69. Seeds can only be obtained from Bob the Farmer in Thieving
  • Damage Reduction now applies to Thieving
  • Dragon & Ancient Claws have been added to the game. These can only be obtained by combining 100 of their respective fragments to create. These high speed, high accuracy, high strength and high defence weapons are highly sought after. The fragments can only be found in the High Lands Slayer area.
  • Holy Dust has been added. These are classed as "Bones" and can be buried to receive 5 prayer points per use. All monsters found in the Holy Lands Slayer area drop Holy Dust 100% of the time.
  • Wands have been added. These are one-handed magic weapons that have higher stats than staffs. However, they do not provide rune benefits.
  • Ancient Arrows have been added. These can be found as a drop from the Desolate Plains Slayer area only.
  • Ancient 2H Sword has been introduced. This can only be obtained by slaying the Dark Horned Elite, located in the Desolate Plains Slayer area.
  • New Patreon Item (Hxlmer) - Bobby's Pocket. This has a 1% chance to drop per Thieving action. Provides a nice GP bump when sold.
  • New Patreon Item (Eliass) - Book of Eli. This is an offhand Magic Book that can be equipped to provide further Magic benefits. Only obtainable from the Hall of Wizards dungeon.
  • The bankend of the Melvor Cloud has been redone. It now uses token based authentication which is stored in the form of cookies to ensure persistent logins. This should keep you logged in for at least 1 month before it logs you out. If your browser blocks any form of cookies from being stored, this will of course not work.
  • There is now a confirmation popup that warns you before closing the game / browser / tab.
  • Added a line of text to food items in the bank, so you can see how much HP it heals before equipping it.

Changed Features

  • Adjusted the layout of the enemy combat screen.
  • Updated the look of the Mining Skill to be pretty much the same as Woodcutting. Mining now displays Mastery level and XP rates as well.
  • Reduced the max hit of Air based Magic spells.
  • Minimum cost of Gem Gloves is now 500,000GP and provides 2,000 charges per purchase. Up from 125,000GP and 500 charges (still same price per charge).
  • Upgrading of Armour now has a GP cost attached to it.
  • Adjusted the necklace item descriptions to be more "generic".
  • Dungeon boss images are now larger than the standard monster image sizes.
  • Moss Giant Attack / Strength / Defence levels are now 50, up from 30.
  • Moss Giant chance to drop an item is now 75%, down from 100%.
  • Moss Giant can now drop Strawberry Seeds.
  • Slightly lowered all stats of the Master Farmer.
  • Master Farmer no longer drops Cabbage Seeds.
  • Snape Grass Seeds now provide 92 XP per harvest, down from 106.
  • Gold Bars now sell for 132GP, up from 88GP.
  • Base cutting interval for Magic Trees reduced to 20s. Down from 25s.
  • Dragonite Bars now sell for 605GP, up from 511GP.
  • Increased the sale price for all Dragon Armour and Weapons by quite a bit.
  • Increased the minimum and maximum gold rewards for completing all dungeons by 40%.
  • Blue Dragons now drop up to 175GP per kill, up from 100GP.
  • Red Dragons now drop up to 325GP per kill, up from 200GP.
  • Black Dragons now drop up to 600GP per kill, up from 500GP.
  • The Seagull in Sandy Shores can now drop up to 55 Feathers, up from 20.
  • Bandits, Bandit Trainees and the Bandit Leader now have an attack speed of 2 seconds, down from 2.6 seconds.
  • Increased HP of Bandit Leader to 1500, up from 900.
  • Dark Wizards now drop Magic Bones.
  • Dark Wizards HP is now 1,100. Honestly forgot what the original HP was, but it was less.
  • Updated the drop rates for gems as follows:
Old Rate New Rate
Topaz 40% 50%
Sapphire 20% 17.5%
Ruby 20% 17.5%
Emerald 12.5% 10%
Diamond 7.5% 5%
  • Mithril Knight now has a 25% chance to drop an item, up from 10%.
  • Adamant Knight now has a 15% chance to drop an item, up from 5%.
  • All items that drop from Rune Knight now have the same chance to drop.
  • Frozen Archer now looks Frozen.
  • Removed the slight transparency with Tooltips.
  • Updated the way in which loot drop quantities are defined. This in-turn fixes issues with monsters dropping odd values of specific items.

Bugfixes

  • Non-boss dungeon monsters now update kill counts correctly
  • Cooking Gloves and Cooking Skillcape now correctly apply 100% success rate.
  • Skill levels now correctly capped at 99, as opposed to 100. This stops constant notifications from popping up during Combat training.
  • Category is now spelt correctly in the items file.
  • Some map image errors which made the map look "cut off" have been fixed.
  • Page Header is now fixed for all screen resolutions.
  • Issue where popovers get stuck on screen until refresh in the bank has been resolved.
  • Cleaned up item notification code. This fixes some missed item notification bugs.
  • Errors when attempting to load the game without a local save, while logged into the Cloud.
  • Upgrading of Runes / Staff now use the correct amount of resources, instead of using 1 extra.
  • Fixed an issue where a specific set of actions were perform which caused an old monster selection screen to appear from previous game versions.

Removed Features

  • Removed the tooltips from the sidebar for now. Will revisit this later to make it less clunky and intrusive.
Melvor Idle Version History (Current: v1.2.2)
2018 v0.01 v0.01.1, v0.01.2 | v0.02 | v0.03 v0.03.1, v0.03.2, v0.03.3, v0.03.4, v0.03.5, v0.03.6
2019 v0.04 v0.04.2, v0.04.3 | v0.05 v0.05.1 | v0.06 | v0.07 v0.07.1 | v0.08 v0.08.1, v0.08.2 | v0.09 v0.09.1, v0.09.2 | v0.10 v0.10.1, v0.10.2
2020 v0.11 v0.11.1, v0.11.2 | v0.12 v0.12.1, v0.12.2 | v0.13 | v0.14 v0.14.1, v0.14.2 | v0.15 v0.15.1, v0.15.2, v0.15.3, v0.15.4 | v0.16 v0.16.1, v0.16.2, v0.16.3 | v0.17 | v0.18 v0.18.1
2021 v0.18.2 | v0.19 v0.19.1, v0.19.2 | v0.20 | v0.21 | v0.22 v0.22.1 | v1.0 v1.0.1
2022 v1.0.2 v1.0.3 v1.0.4 v1.0.5 | v1.1 v1.1.1
2023 v1.1.2 | v1.2 v1.2.1 v1.2.2