Earth God Dungeon/Guide: Difference between revisions

(added some more information about cloudburst usage, cloudburst is 3-4 times faster (even with adjusted time, even with surge 2) than gust)
 
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{{Template:DungeonGuide}}
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===Gear===
=Why Clear Water God Dungeon?=
 
There are a lot of reasons to clear this dungeon:
* {{UpgradeIcon|Master of Nature}} - unlocks upgrade that greatly speeds up {{Skill|Mining}} and {{Skill|Woodcutting}}.
* [[Terran God Armour]] - gives one of the strongest defensive melee builds, and is required to idle {{ZoneIcon|Underwater City}}.
* {{ItemIcon|Earth Layered Shield}} - one of the highest Damage Reduction Shields in the Base Game.
* {{ItemIcon|Guardian Amulet}} - provides Damage Reduction at the cost of increase attack interval.
* {{ItemIcon|Guardian Ring}} - one of the few [[Rings]] that provide Damage Reduction.
* {{ItemIcon|Terran Godsword}} - can be upgraded into the {{ItemIcon|Ultima Godsword}}.
 
=Standard Guide=


==Gear==
Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}.  
Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}.  


The idea is to get out of stun faster than {{MonsterIcon|Terran}} can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.6 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses. Therefore, it is only safe to use {{ItemIcon|Cloudburst Staff}} while using {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}} at this point of progression.
Being [[Combat#Stun (Freeze)|stunned]] when an enemy hits you causes you to take 30% additional damage. The idea here is to get out of the stun effect of {{MonsterIcon|Terran}} faster than he can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.9 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses; specifically, 3.0 second interval weapon need to be reduced to 2.9 seconds or faster. Therefore, it is only safe to use {{ItemIcon|Cloudburst Staff}} while using {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}} before clearing {{ZoneIcon|Into the Mist}}.
 
The safest spell to use while maintaining a decent [[Dragons_Den/Guide#Adjusted_clear_time|adjusted clear time]] is likely the 20k-accuracy {{Icon|Gust|type=spell}}, with a wand and a shield equipped.
 
Worth noting that using {{ItemIcon|Cloudburst Staff}}, even with {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}}, will likely far outpace any other spell/weapon combo. However, be aware that this will cost a lot of runes, and running out of them will put you in danger of dying. Check combat sim to see how many runes you will spend per hour, and make plenty of extras to survive for as long as necessary.


The safest spell to use while maintaining a decent [[Dragons_Den/Guide#Adjusted_clear_time|adjusted clear time]] is likely the 20k-accuracy {{Icon|Gust|type=spell}}, with a wand and a shield equipped
The following methods will reduce your interval sufficiently enough to avoid the need to spend {{ItemIcon|Air Rune|Air Runes}} on Surge Auroras, making this particular method effectively foolproof. You can use the {{Icon|Fury II|type=aurora}} Aurora instead for better adjusted clear times if you meet one or more of these requirements.


Worth noting that with {{ItemIcon|Cloudburst Staff}}, even with {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}}, will likely far outpace any other spell/weapon combo, however, be aware that this will cost a lot of runes, and running out of them will put you in danger of dying. {{PetIcon|Otto}} or {{ItemIcon|Elder Crown}} in the passive slot no longer requiring you to spend air runes on the Surge Auroras makes this particular method effectively foolproof
*Owning {{PetIcon|Otto}}  
*Wearing {{ItemIcon|Elder Crown}} or {{ItemIcon|Sand Treaders}} in the [[Passive Slot]]
* {{TotH}} Purchasing all 5 Mastery 20 upgrades for Ashtar in Astrology


Any setup you use needs to be checked with the [[Combat Simulator]] to be sure of its efficacy for *you*
Any setup you use needs to be checked with the [[Combat Simulator]] to be sure of its efficacy for ''you''.


{| class="wikitable"
{{Equipment/Recommended
|-
|style=Magic
! Item
|showDR=true
! DR%
|helm1=Glacia God Helmet
|-
|neck1=Elite Amulet of Magic
| {{ItemIcon|Glacia God Helmet}}
|cape1=Skull Cape
| 8%
|body1=Glacia God Platebody
|-
|legs1=Glacia God Platelegs
| {{ItemIcon|Glacia God Platebody}}
|weapon1=Magic Wand (Powerful)
| 8%
|shield1=Scaled Shield
|-
|gloves1=Glacia God Gloves
| {{ItemIcon|Glacia God Platelegs}}
|boots1=Glacia God Boots
| 8%
|ring1=Warlock Ring
|-
}}
| {{ItemIcon|Glacia God Boots}}
| 8%
|-
| {{ItemIcon|Glacia God Gloves}}
| 8%
|-
| {{ItemIcon|Skull Cape}}
| 3%
|-
| {{ItemIcon|Elite Amulet of Magic}}
| 2%
|-
| {{ItemIcon|Warlock Ring}}
| 0%
|-
| {{ItemIcon|Scaled Shield}}
| 8%
|-
| {{ItemIcon|Magic Wand (Powerful)}}
| 0%
|-
| Total
| 53%
|}


Check if you can idle the dungeon with the [[Combat Simulator]]. You can get away from the stun of ''some'' creatures in time, so it's hard to use [https://silberdrachi.github.io/CanIIdle/ Can I Idle] correctly in this case.
It may be helpful to check if you can idle the dungeon with the [[Combat Simulator]]. [https://zxv975.github.io/CanIIdle/ Can I Idle] may be misleading in the amount of DR you need. 'If' your attack interval is 2.9 or lower with a staff, or if you are using a wand, you can uncheck the Status Damage checkbox as you will not be taking stun damage from any of these enemies.


Use {{ItemIcon|Silver Diamond Ring}}, {{ItemIcon|Infernal Cape}}, and {{ItemIcon|Dragonfire Shield}} if you don't have enough DR.
Use {{ItemIcon|Silver Diamond Ring}}, {{ItemIcon|Infernal Cape}}, and {{ItemIcon|Dragonfire Shield}} if you don't have enough DR.
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If you have unused {{ItemIcon|Water Chest|Water Chests}}, you might want to open them for the {{ItemIcon|Magic Wand (Elite)}}.
If you have unused {{ItemIcon|Water Chest|Water Chests}}, you might want to open them for the {{ItemIcon|Magic Wand (Elite)}}.


==Maximized Farming==
The rest of this guide is NOT for your first clear, your average clear, or even your first 100 clears. This is purely to maximize scrolls for any missing items. This will assume 99 in all skills, access to nearly all weapons and items in the game, and access to all DR and HP pets. This assumes you are (unless otherwise noted) using an optimal Agility setup, are using your best dps prayers, your best summoning synergy, and are using {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}
===Magic===
This build uses {{Icon|Water Surge|type=spell}} or {{Icon|Water Wave|type=spell}} (slightly reduced rune cost), {{Icon|Anguish III|type=curse}}, and {{Icon|Fury II|type=aurora}}.
To use this method, you need to have an attack interval of 2.9 or lower. This is achieved the easiest in the end game with {{PetIcon|Otto}}, or alternatively with {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}}.
This achieves around 26 to 27 scrolls per hour, depending slightly on your {{Skill|Astrology}} bonuses.
'''Consumables''':
* {{Icon|Diamond Luck Potion|Diamond Luck Potions}}
* {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}}
* {{ItemIcon|Dragon}} and {{ItemIcon|Witch}}
* {{ItemIcon|Wizard's Scroll}}
* {{Icon|Water Surge|type=spell}}, {{Icon|Anguish III|type=curse}}, and {{Icon|Fury II|type=aurora}}
{{Equipment/Recommended
|style=Magic
|showDR=true
|helm1=Slayer Wizard Hat (Master)
|neck1=Fury of the Elemental Zodiacs
|cape1=Skull Cape
|body1=Glacia God Platebody
|legs1=Glacia God Platelegs
|weapon1=Cloudburst Staff
|gloves1=Glacia God Gloves
|boots1=Glacia God Boots
|ring1=Ring of Wealth
|passive1=Chapeau Noir
}}
=Ancient Relics Guides=
On top of no [[Pets]], {{Skill|Astrology}} or [[Potions]] this guide will also assume no [[Relics]].
Much like any other dungeon up to now, Manual Eating will be required.
After clearing {{ZoneIcon|Earth God Dungeon}} your combat caps should be 85 if you're following the suggested dungeon progression order. <br>
It is suggested you follow [[Fire_God_Dungeon/Guide#Ancient_Relics_Guides|these steps]] on the {{ZoneIcon|Fire God Dungeon}} guide after clearing {{ZoneIcon|Earth God Dungeon}}.
==Melee==
===Gear===
A [[Melee]] setup for {{ZoneIcon|Earth God Dungeon}} will take around 30 minutes to clear and take roughly {{ItemIcon|Lobster|qty=1150}}. <br>
[[Rune Equipment]] lowers the {{ItemIcon|Lobster}} amount by roughly 150 per clear. It has little to no impact on clear speed.
{{ItemIcon|Sunset Rapier}} and {{ItemIcon|Ancient Claw}} have roughly the same clear speed. <br>
A {{ItemIcon|Dragon Claw}} would only be 5 minutes slower.
Prayers: {{PrayerIcon|Incredible Reflexes}} & {{PrayerIcon|Chivalry}}
{{Equipment/Recommended
|style = Melee
|helm1 = (G) Adamant Helmet
|body1 = (G) Adamant Platebody
|legs1 = (G) Adamant Platelegs
|boots1 = (G) Adamant Boots
|gloves1 = Paladin Gloves
|cape1 = Fire Cape
|neck1 = Elite Amulet of Defence
|ring1 = Ring of Malice (m)
|gem1 = Accuracy Gem
|weapon1 = Ancient Claw
|shield1 = (G) Adamant Shield
|familiar11 = !{{Synergy|Occultist|Minotaur}}
}}
===[[Combat Simulator]] Export===
[https://pastebin.com/nZi2Gt0v Combat Simulator Export]
==Ranged==
Even though this is technically possible, it will require a whole lot of farming. <br>
To be able to do it with {{Skill|Ranged}} you will need {{SkillReq|Agility|70}} as well as farm enough {{ItemIcon|Food Box I}} from lower dungeons to obtain enough {{ItemIcon|Swordfish}} for {{AgilityIcon|Raft Building}}. <br>
It will also require [[Rune Equipment]].
This dungeon will take roughly 35 minutes to clear with {{Skill|Ranged}} and use approximately 1030 {{ItemIcon|Lobster}} per clear.
In short, it is highly discouraged to use {{Skill|Ranged}} to attempt {{ZoneIcon|Earth God Dungeon}}.
===Gear===
{{ItemIcon|Ancient Crossbow}} lowers the estimated clear time to roughly 22 minutes.
Prayers: {{PrayerIcon|Sharp Vision}} & {{PrayerIcon|Stone Skin}}
{{Equipment/Recommended
|style = Ranged
|helm1 = (G) Rune Helmet
|body1 = (U) Black D-hide Body
|legs1 = (U) Black D-hide Chaps
|boots1 = (G) Rune Boots
|gloves1 = (U) Black D-hide Vambraces
|cape1 = Fire Cape
|neck1 = Elite Amulet of Defence
|ring1 = Ring of Malice (m)
|gem1 = Accuracy Gem
|weapon1 = Dragon Crossbow
|shield1 = (G) Rune Shield
|ammo1 = Emerald Bolts
|familiar11 = !{{Synergy|Occultist|Centaur}}
}}
===Agility===
{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Rocky Waters
|Boulder Trap
|Raft Building
|showtotals = false
|showcosts = false
|showrequirements = false
}}
===[[Combat Simulator]] Export===
[https://pastebin.com/53b3jbuZ Combat Simulator Export]
==Magic==
Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}.
===Gear===
This will require the {{SkillReq|Runecrafting|55}} Skill cap to be unlocked. You can use higher or lower tiers of [[Wizard Equipment|Wizard Armour]]. <br>
It won't really have a large impact on the kill speed (roughly 20-24 minutes), it will however impact how much you need to eat. <br>
The increase from {{ItemIcon|Earth Acolyte Wizard Hat|Earth Acolyte Wizard Gear}} to {{ItemIcon|Earth Adept Wizard Hat|Earth Adept Wizard Gear}} is is roughly {{ItemIcon|Lobster|qty=750}} to {{ItemIcon|Lobster|qty=1200}} for example.
{{ItemIcon|Earth Adept Wizard Hat|Earth Adept Wizard Gear}} is just the example given. Feel free to change this to {{ItemIcon|Air Adept Wizard Hat|Air Adept Wizard Gear}}, {{ItemIcon|Water Adept Wizard Hat|Water Adept Wizard Gear}} or {{ItemIcon|Fire Adept Wizard Hat|Fire Adept Wizard Gear}} or even [[Expert Wizard Equipment]] if you have the {{Skill|Runecrafting}} Level unlocks. <br>
Be sure to adjust your Spell to match the Element of the [[Wizard Equipment]] you're using.
Spell: {{Icon|Earth Wave|type=spell}}
Curse: {{Icon|Anguish III|type=curse}}
Aurora: {{Icon|Fury II|type=aurora}} ('''Optional''')
Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Mystic Mastery}}
{{Equipment/Recommended
|style = Magic
|helm1 = Earth Adept Wizard Hat
|body1 = Earth Adept Wizard Robes
|legs1 = Earth Adept Wizard Bottoms
|boots1 = Earth Adept Wizard Boots
|gloves1 = Paladin Gloves
|cape1 = Fire Cape
|neck1 = Elite Amulet of Magic
|ring1 = Ring of Malice (m)
|gem1 = Accuracy Gem
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Adamant Shield
|familiar11 = !{{Synergy|Occultist|Witch}}
}}
===[[Combat Simulator]] Export===
[https://pastebin.com/V3iEguty Combat Simulator Export]
<br> <br>
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}
[[Category:Guides]]

Latest revision as of 12:44, 6 June 2024

This page is up to date (v1.2.2).

Why Clear Water God Dungeon?

There are a lot of reasons to clear this dungeon:

Standard Guide

Gear

Due to the Combat Triangle, it is recommended to clear the   Earth God Dungeon with   Magic because the enemies here are mostly   Melee, including the final boss   Terran.

Being stunned when an enemy hits you causes you to take 30% additional damage. The idea here is to get out of the stun effect of   Terran faster than he can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.9 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses; specifically, 3.0 second interval weapon need to be reduced to 2.9 seconds or faster. Therefore, it is only safe to use   Cloudburst Staff while using   Surge I or   Surge II before clearing   Into the Mist.

The safest spell to use while maintaining a decent adjusted clear time is likely the 20k-accuracy   Gust, with a wand and a shield equipped.

Worth noting that using   Cloudburst Staff, even with   Surge I or   Surge II, will likely far outpace any other spell/weapon combo. However, be aware that this will cost a lot of runes, and running out of them will put you in danger of dying. Check combat sim to see how many runes you will spend per hour, and make plenty of extras to survive for as long as necessary.

The following methods will reduce your interval sufficiently enough to avoid the need to spend   Air Runes on Surge Auroras, making this particular method effectively foolproof. You can use the   Fury II Aurora instead for better adjusted clear times if you meet one or more of these requirements.

Any setup you use needs to be checked with the Combat Simulator to be sure of its efficacy for you.

It may be helpful to check if you can idle the dungeon with the Combat Simulator. Can I Idle may be misleading in the amount of DR you need. 'If' your attack interval is 2.9 or lower with a staff, or if you are using a wand, you can uncheck the Status Damage checkbox as you will not be taking stun damage from any of these enemies.

Use   Silver Diamond Ring,   Infernal Cape, and   Dragonfire Shield if you don't have enough DR.

  Ring of Wealth or   Aorpheat's Signet Ring can be used if you don't have the   Warlock Ring, but the adjusted drop time is worse with them.

  FEZ is good but not mandatory.

If you have unused   Water Chests, you might want to open them for the   Magic Wand (Elite).

Maximized Farming

The rest of this guide is NOT for your first clear, your average clear, or even your first 100 clears. This is purely to maximize scrolls for any missing items. This will assume 99 in all skills, access to nearly all weapons and items in the game, and access to all DR and HP pets. This assumes you are (unless otherwise noted) using an optimal Agility setup, are using your best dps prayers, your best summoning synergy, and are using   Diamond Luck Potions

Magic

This build uses   Water Surge or   Water Wave (slightly reduced rune cost),   Anguish III, and   Fury II.

To use this method, you need to have an attack interval of 2.9 or lower. This is achieved the easiest in the end game with   Otto, or alternatively with   Surge I or   Surge II.

This achieves around 26 to 27 scrolls per hour, depending slightly on your   Astrology bonuses.

Consumables:

Ancient Relics Guides

On top of no Pets,   Astrology or Potions this guide will also assume no Relics.

Much like any other dungeon up to now, Manual Eating will be required.

After clearing   Earth God Dungeon your combat caps should be 85 if you're following the suggested dungeon progression order.
It is suggested you follow these steps on the   Fire God Dungeon guide after clearing   Earth God Dungeon.

Melee

Gear

A Melee setup for   Earth God Dungeon will take around 30 minutes to clear and take roughly 1,150   Lobster.
Rune Equipment lowers the   Lobster amount by roughly 150 per clear. It has little to no impact on clear speed.

  Sunset Rapier and   Ancient Claw have roughly the same clear speed.
A   Dragon Claw would only be 5 minutes slower.

Prayers:   Incredible Reflexes &   Chivalry

Combat Simulator Export

Combat Simulator Export


Ranged

Even though this is technically possible, it will require a whole lot of farming.
To be able to do it with   Ranged you will need   Level 70 as well as farm enough   Food Box I from lower dungeons to obtain enough   Swordfish for   Raft Building.
It will also require Rune Equipment.

This dungeon will take roughly 35 minutes to clear with   Ranged and use approximately 1030   Lobster per clear.

In short, it is highly discouraged to use   Ranged to attempt   Earth God Dungeon.

Gear

  Ancient Crossbow lowers the estimated clear time to roughly 22 minutes.


Prayers:   Sharp Vision &   Stone Skin

Agility


Combat Simulator Export

Combat Simulator Export

Magic

Due to the Combat Triangle, it is recommended to clear the   Earth God Dungeon with   Magic because the enemies here are mostly   Melee, including the final boss   Terran.

Gear

This will require the   Level 55 Skill cap to be unlocked. You can use higher or lower tiers of Wizard Armour.
It won't really have a large impact on the kill speed (roughly 20-24 minutes), it will however impact how much you need to eat.
The increase from   Earth Acolyte Wizard Gear to   Earth Adept Wizard Gear is is roughly 750   Lobster to 1,200   Lobster for example.

  Earth Adept Wizard Gear is just the example given. Feel free to change this to   Air Adept Wizard Gear,   Water Adept Wizard Gear or   Fire Adept Wizard Gear or even Expert Wizard Equipment if you have the   Runecrafting Level unlocks.
Be sure to adjust your Spell to match the Element of the Wizard Equipment you're using.


Spell:   Earth Wave

Curse:   Anguish III

Aurora:   Fury II (Optional)

Prayers:   Mystic Might &   Mystic Mastery

Combat Simulator Export

Combat Simulator Export