Fire God Dungeon/Guide

From Melvor Idle
< Fire God Dungeon
Revision as of 12:26, 6 June 2024 by Ayarez (talk | contribs) (Added AR section)

Template:DungeonGuide

This page was last updated for (v1.2.2).

Why Clear Water God Dungeon?

There are a lot of reasons to clear this dungeon:

Standard Guides

Manual Build

You might want to manually go through the Fire God Dungeon if you want to get the Art of Control as soon as possible.

The idea is to idle everything but the Cataclysm attack of Ragnar. Use Can I Idle to check if you can do it. You want to be able to tank everything else to reduce the chance of death.

The spell of choice is either 20k-accuracy Slicing Winds or Gust if you unlocked it. With them, you don't have to worry about the long fights because these spells won't miss if they're fired at accuracy of 20k or higher.

The Scaled Shield is used to increase your DPS. If you don't have enough HP, Dragonfire Shield might be a good option.

You can use Magic Wand (Powerful) if you don't have its Elite version.

Idle Build

It's recommended to beat the Fire God Dungeon with Ranged, since enemies here are all melee and magic, due to the Combat Triangle.

Potion: Diamond Luck Potion

Point of Interest: Bandit Hideout

Requirements

Ranged Ranged Magic Magic
1,000 HP 71% 64% 70% 66%
1,100 HP 66% 56% 67% 62%
1,000 HP 56% 53% 70% 66%
1,100 HP 54% 50% 67% 62%

Extra DR

  • Yak summons gives +1% DR
  • Yak and Witch or Yak and Centaur grants +2% DR (for a total of +3%) vs Ignis or Ragnar, the monster that is closest to killing you as Ranged and Magic respectively.
  • Agility can give a large amount of extra HP and DR%

Just follow this table along with how far you can build the obstacles.


Maximized Farming

The rest of this guide is NOT for your first clear, your average clear, or even your first 100 clears. This is purely to maximize scrolls for any missing items. This will assume the Standard Mode Combat Triangle, 99 in all skills, access to nearly all weapons and items in the game, and access to all DR and HP pets. This assumes you are (unless otherwise noted) using an optimal Agility setup, are using your best dps prayers, your best summoning synergy, and are using Diamond Luck Potions

Ranged

This build runs a fine line between alive and dead, tradeoffs may be necessary for your setup to survive.

Cape of Prat is marginally faster than Maximum Skillcape, but as it more than doubles your ammo expenditure, it is not recommended.

This clocks in around 19 to 20 scrolls per hour, depending slightly on your Astrology bonuses

Consumables:

Alternatively, to use a bit less food at no cost to scroll and chest acquisition, you can swap Wasteful Ring for Guardian Ring, Aeris God Helmet for Slayer Cowl (Master), and Deadeye Amulet for FEZ.

Magic

This build uses Fire Surge, Anguish III, and Surge II.

To use this method, you need to have 1040 HP and 68 DR. This is achieved by using Damage Reduction Potion IV instead of Diamond Luck Potions.

This clocks in around 21 to 22 scrolls per hour, depending on your access to Shield of Magic Power, and depending slightly on your Astrology bonuses

Consumables:

Ancient Relics Guides

On top of no Pets, Astrology or Potions this guide will also assume no Relics.

Much like any other dungeon up to now, Manual Eating will be required.

At this stage of the game you should have Level 85 combat caps. It is highly recommended you obtain a full set of Aeris God Armour, Glacia God Armour and Terran God Armour at this point.
In Ancient Relics you won't replace these until you get to Level 110 combat caps at Lair of the Spider Queen.

As long as you have 1 Platebody you can substitute this for the other sets as those are quite rare, this is only recommended if you don't want to spend the time to farm the rest.
Cloudburst Staff from Water God Dungeon is also highly recommended, it will make a lot of farms and clears easier/faster.
Earth Layered Shield from Earth God Dungeon would also be recommended as it's a very nice high Damage Reduction Shield.

You can start at any of the 3 Dungeons, Air God Dungeon generally has the easiest entry requirements and thus is suggested you start there, if you have better clear speeds at 1 of the other 2 dungeons, feel free to start there and work your way around. You'd use Terran God Armour for Air God Dungeon then.

It is suggested you farm all the God Armour Equipment before you continue to Fire God Dungeon.

At this point Ragnar God Armour can be skipped and use Terran God Armour for Melee combat for now, the slight damage increase from Ragnar God Armour is generally not worth of the Damage Reduction loss from not using Terran God Armour.


Melee

Even though this is technically possible, it will require a whole lot of farming.
To be able to do it with Melee you will need Agility Level 50.
It will also require Earth Layered Shield.

This dungeon will take roughly 22.5 minutes to clear with Melee and use approximately 2,175 Lobster per clear.

In short, it is highly discouraged to use Melee to attempt Fire God Dungeon.


Gear

Prayers: Chivalry & Stone Skin

Agility


Combat Simulator Export

Combat Simulator Export


Ranged

The estimated time for a clear is 12.5 minutes with a Dragon Crossbow. Would also take roughly 350 Lobster.

Gear

Ancient Crossbow is roughly 1.5 minute faster than Dragon Crossbow.
This would also lower the Lobster use to 290 per clear.


Prayers: Eagle Eye & Sharp Vision


Combat Simulator Export

Combat Simulator Export

Magic

Gear

Estimated clear time for the provided setup is 5.5 minutes. You'll use roughly 230 Lobster per clear.

Without a Cloudburst Staff you can alternatively use a Magic Wand (Powerful) with a (G) Rune Shield, this is however more than double the clear time (13 minutes for a clear).

You can also use Water Surge for a 30 second faster clear. Or Water Blast for a 40 second slower clear.


Spell: Water Wave

Curse: Anguish III

Aurora: Surge II (Optional)

Prayers: Mystic Might & Mystic Mastery


Combat Simulator Export

Combat Simulator Export