The guide is written with the goal of idling the dungeon. If you want to do it manually, the requirements are much more relaxed, although the more DR you have, the easier it is to do anyway.
This page was last updated for (v1.0.4).
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Summary
- Get the
Sunset Rapier,
- Get the
Sandstorm Ring,
- Do 100
Volcanic Cave clears as Melee,
- Do the rest of
Volcanic Cave clears with
Slicing Winds. Don't forget to enable the Surge aurora.
Why Clear Volcanic Cave?
On each clear, you get the
Fire Cape that gives 2% DR.
Volcanic Cave is the place where you gear up in preparation for the
Air God Dungeon. According to the simulation - the average amount of clears it will take to get the full
ancient set, is 640 clears. It takes 817 clears to get the full
ancient set with 75% probability and 1377 clears to get it with 95% probability.
It is also a place to farm 10
Amulets of Fury for
FEZ. Check the FEZ/Guide to see if it's the best option for you.
After you clear the Volcanic Cave 100 times, you will unlock Ancient Magicks -
Slicing Winds,
Icicle Volley, and
Ignite.
Winds are used when the hit chance of everything else is not high. They don't miss if you have more than 20k accuracy;
Ignite is used to one-shot;
Volley is used for everything else.
Ancient Magicks are not affected by damage amplification in any way except the Combat Triangle. No curses, no debuffs, no gear buffs. Following normal progression, it is generally stronger than the basic magic at this stage. However, due to the non-scaling nature of Ancient Magicks, it is very easy to outgear them and render them obsolete, generally this happens when the player obtains the
Cloudburst Staff, but many new items and buffs - most notably the
Ring of Spirit Power now exist that make it possible for normal magics to be more powerful than Ancients.
Gear To Idle
The main heavy-hitter of the
Volcanic Cave uses the
Melee style. Therefore, clearing it with pre-Volcanic
Ranged build is unfeasible due to the Combat Triangle penalties.
It is assumed that you have
Auto Eat - Tier III.
All calculations are done for the
Hardcore/
Adventure.
If you play
Standard and have lower HP or DR, use Can I Idle or Combat Simulator to check if you can survive with your build.
Melee
Volcanic Cave is usually done with
Melee because the
dragon armor set requires only
Level 99 to produce. It then can be trimmed to provide 30% DR.
Below is the melee build that requires 820
Hitpoints to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of
Malcs. Check with Can I Idle or Combat Simulator to see if you can idle with your build. Also, the
Sandstorm Ring is very important for your clear time.
Pre-Volcanic Magic
The other possible option is
Magic. Clearing the Volcano with Magic from the start is not recommended because its adjusted clear time is slower and more complicated to set up than the available melee builds.
Fire Robes have the exact same stats as
Air Robes. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells, therefore, use the highest level spell and robe combination available to you.
If available to you, use the
Ring of Spirit Power instead of the
Aorpheat's Signet Ring
To idle the dungeon with the build below, you need 780
Hitpoints and
Weakening III active.
100-Volcanoes Magic
After clearing the
Volcanic Cave 100 times, you will unlock Ancient Magicks.
Your first goal with this build is to reach 20k accuracy for
Slicing Winds, which means the spell won't miss at all. Therefore, while the build only requires
Level 72 at minimum, you will need at most level
Level 93 or multiple Accuracy bonuses from various other skills to achieve 20k Accuracy Rating, including:
It's possible to farm the Volcanic Cave with the 20k-accuracy
Slicing Winds on the following build if you have 880
HP and a
Stone Skin prayer active.
To farm the dungeon with 33% DR and without the prayer or potions, you need 910
HP. Your biggest threat is
Prat, the Protector of Secrets with the monsters Max Hit being inches above your Auto-Eat threshhold
Check if you can fulfil the accuracy quota with the gear available to you either with the Combat Simulator or by checking your out of combat stats. 20k accuracy is important because after that number
Slicing Winds cannot miss, becoming a top-DPS spell against the dungeon at this point of progression.
Weapon Choice
This table plots some Combat Simulator results adjusted by the time it takes to produce all of the required consumables with some assumptions made about the exact bonuses available for each skill.
You can view the spreadsheet here. Make a copy to tailor the resource values to match your own, there is also a column on each table that allows you to input your own Sim results.
(link)
Magic builds using Ancient Magicks are generally better than their Melee counterparts when not using all buffs available to the player. Due to the large amount of runes required to cast, and the non-scaling nature of Ancient Magicks, eventually they fall behind Melee builds for adjusted clear times.
The usual food expenditure is approximately 200,000
HP to 250,000
HP per hour.
Gear Options
Gloves
The
Ancient vambraces drop from the
Dragons Den. You will very likely need them to idle the
Air God Dungeon, so might as well get them now.
The
Red and
Black vambraces can be either crafted with
Crafting or dropped from the
Spider Forest.
Or you might just farm some
Paladins for their
Gloves.
Cape
Boots
The choice of boots is small because we don't want to drop in DR too much.
Ring