|This page is up to date (v1.2.2).
There are multiple different ways to play Melvor Idle. In addition to the official game modes that can be selected when creating a character, there are also community-created game modes that add additional self-imposed restrictions to what a given character is allowed to do.
Official Game Modes
This is the default Melvor Idle game mode. As the default way of playing the game, it doesn't have any unique modifiers.
- Main article: Hardcore
Hardcore characters are deleted upon Death and also have several penalties that apply while playing:
- Hitpoints do not passively regenerate
- The Bank is limited to a maximum of 108 slots - 12 slots are available initially and a further 96 can be purchased from the Shop. Players can gain additional slots to exceed this limit, either permanently through the use of Bank Slot Tokens, or temporarily while the Pillar of Generosity is active.
- The Combat Triangle penalties for using the combat style that is weak against the current enemy are increased.
- Main article: Adventure
Adventure mode is a Game Mode in which players start with only a few skills and must work to unlock others. It includes the following changes:
- Skills are locked and must be purchased using GP to access
- Start with only Attack, Strength, Defence, and Hitpoints unlocked along with 10 Shrimp and a Bronze Sword.
- Non-Combat skill levels cannot go above your Combat Level.
- When a skill level reaches its limit, experience can be gained up to the experience required for the next level minus 1 experience point.
- With a Combat Level at 99 ( 120) or higher, experience in skills is still limited to experience required for the next virtual level minus 1 experience point (e.g., with a combat level at 99, skill experience is limited to 14,391,159).
- The Combat Triangle penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode)
- Hitpoints, Damage, and Food Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes.
- Main article: Ancient Relics
Ancient Relics mode is a Game Mode in which players start with a maximum Skill Level cap of Level 10 and must defeat Dungeons to increase it. It includes the following changes:
- Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
- Maximum Skill Levels are initially capped at Level 10.
- Defeat Dungeons to increase maximum Skill Level caps by 15 for five randomized Skills (Choice of 2).
- Combat Levels, except Prayer and Slayer, automatically increase when defeating a Dungeon.
- Fishing and Cooking are locked until completion of Impending Darkness Event.
- Skill levels 100+ are locked until completion of Impending Darkness Event.
- Maximum 99 achievable before completion of Impending Darkness Event.
- Atlas of Discovery expansion Skills Cartography and Archaeology are not locked, and can achieve 120 maximum even before completion of Impending Darkness Event.
- Right after finishing Impending Darkness Event, all skills (except Cartography and Archaeology) are capped at 100, and all excess XP earnt after 99 (before Impending Darkness Event) are lost.
- After Impending Darkness Event, each finished Dungeon increases all combat skills maximum levels (including Slayer, but not Prayer) are increased by 3.
- After Impending Darkness Event, each finished Dungeon allows 6 randomized Skills (Choice of 2) to increase maximum Skill Level, at 8 levels each roll, 100 -> 108 -> 116 -> 120.
- Finishing base game dungeons after Impending Darkness Event does not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you do EVERY base game dungeon before completing IDE.
- Dungeons also provide Food Crates upon completion as a reward.
- All standard preservation and doubling is disabled. There are limited sources of Preservation from certain Relics.
- Harsher penalties applied against the player in Combat, according to the Hardcore Combat Triangle.
The following game modes were introduced on a temporary basis in the past, and may no longer be available to play.
- Main article: Chaos
Chaos mode was a game mode released as part of the 2021 April Fools Event. It was a time limited event: new characters could only be made in Chaos Mode until April 11th, 2021, and the game mode was discontinued as part of the Alpha v0.21 update. It included the following features:
- Item Corruption
- 25% interval reduction on attack speeds & skill intervals (multiplicative)
- All enemies have at least 1 random passive
- All equipped items are lost on death
- BIG NUMBERS
- Golbin Raid is not available
- The Combat Triangle penalties for using a combat style the enemy is resistant to are increased. (Identical to the changes in Hardcore mode)
- Do not fight a Chicken
Hardcore Adventure Speedrun
- Main article: Hardcore Adventure Speedrun
The Hardcore Adventure Speedrun Game Mode was introduced as part of the April Fools Event 2022. It was a limited time game mode: Characters could be created for this game mode from April 1st, 2022; and could be played until April, 30th, 2022.
The aim of the game mode was to defeat Bane in the fastest time possible, with the following changes from the standard game mode:
- Hardcore rules apply
- Adventure rules apply
- Double Maximum Hitpoints for you and the enemies.
- -80% Attack Interval for you and the enemies.
- -80% Skill intervals
- +800% Global mastery XP
- -2s Monster Respawn
Internal Suffering Speedrun
- Main article: Internal Suffering Speedrun
The Internal Suffering Speedrun Game Mode was introduced during V1.0.5. It is a limited time game mode which was available to play until August 31 23:59:59 GMT.
The aim of the game mode is to defeat Bane in the fastest time possible, although the mode has some unique mechanics which complicate this:
- The game mode is safe - Characters are not lost upon death.
- All skills except Firemaking and Farming are available from the start.
- The player's skill level for all skills is initially capped at level 10.
- This cap can be increased by 10 each time the player chooses to permanently disable any non-combat skill, so the player will be able to reach level 99 once 9 skills have been disabled. Once disabled, a skill may no longer be used.
- Uses the same Combat Triangle as Hardcore mode, except it is reversed - Melee beats Magic, Ranged beats Melee, and Magic beats Ranged.
This game mode also has modifiers similar to Hardcore Adventure Speedrun, significantly increasing the rate of progression:
The following game modes aren't enforced in-game but instead have a list of rules that players who wish to play them choose to follow voluntarily. Different players may play the same game mode slightly differently or may choose to combine multiple to create an even more difficult challenge.
Some people also combine these game modes, for increased difficulty.
These modes are mostly collections of restrictions, or unique ways to play the game which are widespread enough to be talked about to some degree or another in an agreed-upon way.
Hardcore Combat Only (HCCO)
- Main article: Hardcore Combat Only
Hardcore Combat Only (often abbreviated to HCCO) is a game mode in which the player creates a Hardcore character which completely avoids non-combat skills. All gear and food can only be obtained through combat, so success in this game mode requires careful planning in order to grow stronger without dying, especially due to the lack of passive HP regeneration.
- Main article: PainCO
This is pain: A harder start to HCCO, with additional limitations such as some restricted monsters, being unable to use the shop, and no upgrading of items.
- Main article: Masochism
This mode is not meant to be easy, nor is it meant to be quick. It is meant so be slow, tedious, and to punish mistakes. Played in Adventure it is designed to make players think heavily about preparation and planning. In addition there are strong bank management aspects involved that can very easily punish mistakes.
12 Bank Slots (12B)
12 Bank Slots (often abbreviated as 12B) is a game mode in which players restrict themselves to the starting 12 bank slots and do not purchase more or use Bank Slot Tokens. Although often combined with Hardcore Combat Only, this game mode can also be played as a regular character.
This game mode can be compared to the UIM challenge on RuneScape.
Bank Completion (also called Living Bank) is a challenge some people aim for once they start getting into late-game. It's an extension of Item Completion (getting 100% of items in Completion Log), where you have at least one of each item in the bank, effectively requiring you to have 2,494 Bank Slots.
Usually items that do not count for Completion are excluded from this challenge (just as they are in the completion log) since they include event specific time limited items, like the 1st anniversary cake, and would make it impossible to acquire for accounts that missed this to complete the challenge.
Some people might want to push this even further, and have 5 of every item, allowing themselves to fill all Equipment sets, and still have one of each item in their bank. This is often called b5nk, or Ultimate Living Bank.
While it is possible in Normal game mode to get enough slots, it is very hard to do so combined with Hardcore, due to the 108 bank slot cap from shop. One would need to farm and use at least 2,386 Bank Slot Tokens, preferably after hitting the 108-cap.
Combat Drops Only
While often considered as a "more relaxed" version of Combat Only, some people play Combat Drops Only/No Gathering (abbreviated CDO, or NG), where they are only allowed to craft items from resources collected from enemies.
The only skills they are allowed to use are Firemaking, Cooking, Smithing, Farming, Fletching, Crafting, Runecrafting, Herblore, Alt. Magic, and those related to combat.
As a note, there is currently no way to level Firemaking, as there is no enemy who drops Normal Logs.
Disallows fleeing from combat. There's no room for both the enemy and yourself to remain alive! Requires a bit of planning ahead.
Shopless (SL) is as simple it sounds, this game mode doesn't allow the usage of the shop. This limits the user to the initial bank slots until slaying God Dungeons, no skill upgrades, and no Auto Eat. Usually, the player may use Gold Pieces collected to upgrade gear, but there's no purpose to accumulating Slayer Coins.
Vegan players don't like to kill animals nor human beings, but allow themselves to kill monsters (because they're evil, apparently), and plants. Nevertheless, they will still pickpocket the humans, in order to distribute the wealth of the rich.
Also called No Combat (NC): Most normal accounts start out as skiller accounts, and some players decide to stick with it. Players in this game mode never touch combat, and just live a peaceful life gathering resources through hard labour.