Stronghold of the Undead/Guide: Difference between revisions
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* All Data was gathered from the [[Combat Simulator]]. For more accurate numbers you will have to plug in your own Data on top of the setups. | * All Data was gathered from the [[Combat Simulator]]. For more accurate numbers you will have to plug in your own Data on top of the setups. | ||
** No [[Pets]], [[Potions]], {{Skill|Agility}} or {{Skill|Astrology}} were included in these calculations. | ** No [[Pets]], [[Potions]], {{Skill|Agility}} or {{Skill|Astrology}} were included in these calculations. | ||
* The clear per hour numbers are slightly lower on the (Augmented) and (Superior) versions of this [[Strongholds]]. | |||
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* Level 30 Stats and [[Adamant Equipment|Adamant Armour]] with {{UpgradeIcon|Auto Eat - Tier II}} for 3.15 clears per hour. Using roughly {{ItemIcon|Shrimp|qty=205}} | * Level 30 Stats and [[Adamant Equipment|Adamant Armour]] with {{UpgradeIcon|Auto Eat - Tier II}} for 3.15 clears per hour. Using roughly {{ItemIcon|Shrimp|qty=205}} | ||
* Level 40 Stats and [[Rune Equipment|Rune Armour]] with {{UpgradeIcon|Auto Eat - Tier I}} for 3.90 clears per hour. Using roughly {{ItemIcon|Shrimp|qty=180}} | * Level 40 Stats and [[Rune Equipment|Rune Armour]] with {{UpgradeIcon|Auto Eat - Tier I}} for 3.90 clears per hour. Using roughly {{ItemIcon|Shrimp|qty=180}} | ||
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A {{Skill|Ranged}} Setup only gets roughly 2/3rds the clears per hour as {{Skill|Magic}} or {{Skill|Attack|Melee}} and is therefor skipped in this Guide. | A {{Skill|Ranged}} Setup only gets roughly 2/3rds the clears per hour as {{Skill|Magic}} or {{Skill|Attack|Melee}} and is therefor skipped in this Guide. | ||
==== Magic ==== | ==== Magic ==== |
Revision as of 17:51, 12 June 2024
This page is up to date (v1.3). |
This Dungeon contains 72 waves of Monsters that need to be fought. All Monsters in this area deal Pure Damage.
This Dungeon requires Undead Graveyard to be cleared 25 times to access. This Dungeon also requires Slayer Level 10.
Standard Guides
- This Standard Difficulty of the Dungeon rewards 1 Undead Enhancement Scroll which always contains 1 Undead Enhancement.
- This (Augmented) Difficulty of the Dungeon rewards 1 Undead Enhancement Scroll (Augmented) which always contains 1 Undead Enhancement (Augmented).
- This (Superior) Difficulty of the Dungeon has a 1/100 chance of rewarding a Undead Enhancement (Superior).
- The (Superior) Difficulty also has a 1/250 chance of rewarding Hades.
The Standard version of this Strongholds drops Undead Enhancement Scroll that contains one of the following Enhancements, these need to be equipped to do the (Augmented) version of the Strongholds:
The (Augmented) version of this Strongholds drops Undead Enhancement Scroll (Augmented) that contains one of the following Enhancements, these need to be equipped to do the (Superior) version of the Strongholds:
- All Data was gathered from the Combat Simulator. For more accurate numbers you will have to plug in your own Data on top of the setups.
- The clear per hour numbers are slightly lower on the (Augmented) and (Superior) versions of this Strongholds.
Level 20-40 Idle
Melee is the best option to Idle this difficulty at this point. Be sure to use the Slash Attack Style when using a Scimitar.
The Food used to estimate Food usage was Shrimp.
It can be Idled with:
- Level 20 Stats and Mithril Armour with Auto Eat - Tier III for 2.40 clears per hour. Using roughly 490 Shrimp
- Level 30 Stats and Adamant Armour with Auto Eat - Tier II for 3.15 clears per hour. Using roughly 205 Shrimp
- Level 40 Stats and Rune Armour with Auto Eat - Tier I for 3.90 clears per hour. Using roughly 180 Shrimp
- Prayers: Superhuman Strength and Improved Reflexes
- Swap Superhuman Strength for Ultimate Strength at Prayer Level 40.
Example of Gear to use:
God Gear Idle
Level 90 Combat Stats were used for these calculations.
The Food used to estimate Food usage was Lobster.
A Ranged Setup only gets roughly 2/3rds the clears per hour as Magic or Melee and is therefor skipped in this Guide.
Magic
- Fire Surge gets roughly 8.15 clears per hour. Using roughly 7 Lobster. And uses roughly 12.7k Runes per hour.
- Spell: Fire Surge or Frostbite
- Aurora: Surge II (Optional) Gives 0.3 extra clears for 3k Runes per hour.
- Prayers: Augury & Battleheart
Melee
All these Weapons are pretty similar when it comes to clears per hour and use no Food.
- Sunset Rapier gets 8.40 clears per hour
- Ancient Claw gets 8.81 clears per hour
- Infernal Claw gets 8.85 clears per hour
- Tidal Edge gets 8.95 clears per hour
- Eradicating Gloves (m) is a slight increase to clears per hour if owned.
- Prayers: Piety & Battleheart
Post Throne of the Herald Idle
Includes Atlas of Discovery Expansion Items.
Pets, Potions, Agility and Astrology are included in this section.
Agility
Agility is the same for both setups.
Slot | Obstacle | Bonuses |
---|---|---|
1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Monkey Bars | -4% Firemaking Interval |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Maximum Hit |
4 | Cave Climb | -40 Maximum Hitpoints +5% Melee Maximum Hit +5% Rune Preservation +5% Ammo Preservation |
5 | Cliff Balance | +5% Ranged Accuracy Rating +5% Magic Accuracy Rating +5% Melee Accuracy Rating +20 Maximum Hitpoints +2 Prayer Point Cost for Prayers |
6 | Lake Swim | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points |
7 | Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Raft Building | +1% Damage Reduction +20 Maximum Hitpoints +2% Damage To All Monsters |
9 | Lava Jump | -6% Damage Reduction -6% Auto Eat Efficiency -6% Global Mastery XP -0.3s Monster Respawn Timer |
10 | Dragon Fight | -16% Auto Eat Efficiency -0.3s Monster Respawn Timer |
11 | Frozen Maze | -20% Rune Preservation -0.1s Monster Respawn Timer +1% Damage Reduction -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -20% Ammo Preservation |
12 | Boulder Balance | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval |
13 | Rope Trap | +8% Damage To Bosses -10% Global Mastery XP |
14 | Freezing Climb | -6% Chance To Double Loot in Combat +30% Accuracy Rating -150% GP From Monsters +30% Global Evasion +15% Damage To Dungeon Monsters |
15 | Waterfall Crossing | Your Attacks now roll twice (Select highest chance) -100 Maximum Hitpoints -10% Slayer Coins |
Pillar | Pillar of Combat | +10% Magic Evasion +10% Ranged Evasion -0.2s Monster Respawn Timer +10% Melee Evasion +5% of Maximum Hit added to Minimum Hit +5% Flat Slayer Area Effect Negation +10 Flat Hitpoints Regeneration |
Elite Pillar | Elite Pillar of Expertise | +8% Chance to Double Items Globally -3% Interval for all non-Combat Skills +40% Global GP (except Item Sales) +8% Global Mastery XP |
Magic
- Spell: Thunder Strike
- Curses: None, makes no difference
- Aurora: Surge IV
- Prayers: Battleheart & Battleborn
- Familiars: None, makes no difference
Melee
- This setup gets 37.03 clears per hour.
- Uses no Food.
- It is slightly less clears per hour at no Rune cost.
- Prayers: Battleheart & Battleborn
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
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Combat:
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |