From Melvor Idle
This page is out of date (v0.20).

Food is used to replenish Hitpoints during Combat.svg Combat or Thieving (skill).svg Thieving. Up to 3 types of food can be equipped for use from the Bank. Food can be unequipped through the Combat.svg Combat or Thieving (skill).svg Thieving page, by using the food drop-down menu and selecting Unequip.

To consume food, it must first be equipped through the Bank and then selected using the food drop-down menu on the Combat.svg Combat or Thieving (skill).svg Thieving page. After the food has been equipped and selected, it can be clicked for consumption provided the player is not at full health. When food is consumed manually, the player will be healed immediately for the amount listed in the description of the food and their attack will reset.

The amount healed by all foods can be increased by 10% by reaching the 95% Mastery pool checkpoint for Cooking (skill).svg Cooking, plus an additional 10% for each of the Coal Stones and Ice Jump Agility obstacles that are built (for a total of up to 20% from Agility (skill).svg Agility). In addition, the amount healed by cooked food can be increased by a further 20% if the food is at Mastery level 99 in Cooking. These bonuses are additive, providing up to a 50% increase to the amount healed by cooked food, and up to 30% for uncooked fish and harvested food.

Cooked Fish

- Main article: Cooking

Uncooked Fish

Item Name Healing Value
Raw Magic Fish (item).svg Raw Magic Fish Hitpoints (skill).svg170 Coins.svg 960

Harvested Food

- Main article: Farming

Manual Eating

A Player's attack will completely reset if food is eaten manually. If a Special Attack was about to hit, this will also prevent this from occurring and the next attack may not necessarily be another special attack.

Auto Eat

Auto Eat is an upgrade purchasable from the Shop, which will use food automatically when the players health reaches a certain threshold.

  • The minimum threshold listed is the percent of Hitpoints you must have before Auto Eat will be begin eating. This threshold may be increased if the Wasteful Ring (item).svg Wasteful Ring is equipped. The absolute Hitpoints threshold for Auto Eat can be seen in-game when hovering over the Auto Eat - Tier I (upgrade).svg Auto Eat icon near the player's health bar on both the Combat.svg Combat and Thieving (skill).svg Thieving pages.
  • Max Healing is what percent of Hitpoints must be reached before Auto Eat will stop eating.
  • Efficiency affects how many Hitpoints an individual piece of food will replenish. For example: if a Potatoes (item).svg Potato would ordinarily heal 10 Hitpoints, a Potatoes (item).svg Potato consumed with Auto Eat - Tier I will only restore 6 Hitpoints. Efficiency can be improved further by building Agility obstacles that provide an increase to Auto Eat efficiency.

Auto Eat will only use the currently equipped and selected food type. If all the selected food has been consumed and the equipped food slot is empty, Auto Eat will not work. Once the selected food has been depleted, another food type must be manually selected for Auto Eat to continue functioning. Your attack does not reset if Auto Eating kicks in. Auto Eat will still trigger when the player is stunned or asleep.

Crab (item).svg Food
Cooked Fish Shrimp (item).svg ShrimpSardine (item).svg SardineHerring (item).svg HerringTrout (item).svg TroutSalmon (item).svg SalmonLobster (item).svg LobsterSwordfish (item).svg SwordfishCrab (item).svg CrabShark (item).svg SharkCave Fish (item).svg Cave FishManta Ray (item).svg Manta RayWhale (item).svg Whale
Harvested Food Potatoes (item).svg PotatoesOnions (item).svg OnionsCabbage (item).svg CabbageTomatoes (item).svg TomatoesSweetcorn (item).svg SweetcornStrawberries (item).svg StrawberriesWatermelons (item).svg WatermelonsSnape Grass (item).svg Snape GrassCarrot (item).svg Carrot
Special Raw Magic Fish (item).svg Raw Magic FishLemonade (item).jpg Lemonade
Melvor Idle version v0.21 (Released: 13th August 2021)
Attack (skill).svg Attack
Strength (skill).svg Strength
Defence (skill).svg Defence
Hitpoints (skill).svg Hitpoints
Ranged (skill).svg Ranged
Magic (skill).svg Magic
Prayer (skill).svg Prayer
Slayer (skill).svg Slayer
Woodcutting (skill).svg Woodcutting
Fishing (skill).svg Fishing
Firemaking (skill).svg Firemaking
Cooking (skill).svg Cooking
Mining (skill).svg Mining
Smithing (skill).svg Smithing
Thieving (skill).svg Thieving
Farming (skill).svg Farming
Fletching (skill).svg Fletching
Crafting (skill).svg Crafting
Runecrafting (skill).svg Runecrafting
Herblore (skill).svg Herblore
Agility (skill).svg Agility
Summoning (skill).svg Summoning
Alternative Magic (skill).svg Alternative Magic
Other:Man (thieving).svg Beginners Guide Guides.svg Guides Bank Slot (upgrade).svg Bank Combat.svg Combat Mastery.svg Mastery Coins.svg Money Making Shop.svg Shop Easter.svg Easter Eggs Finn, the Cat (pet).png Pets Golden Golbin (pet).svg Golbin Raid
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables