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===Gear===
The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.


While there are many ways to beat the Volcanic Cave, the simplest way to idle stuff is with a melee build.
==Why Clear Volcanic Cave?==
 
* Clear 1 time:
** To unlock {{ZoneIcon|Air God Dungeon}} and {{ZoneIcon|Infernal Stronghold}}
** To get the {{ItemIcon|Fire Cape}} which grants 2% DR
** To get the {{ItemIcon|Elite Chest}}
* Clear 50 times:
** For a [[Township Task]] that gives {{ItemIcon|Dragon Bones|qtr=500}}, {{SC}} and {{GP}}
** To start obtaining {{ItemIcon|Ancient Helmet|ancient armour}} in preparation for the {{ZoneIcon|Air God Dungeon}}
* Clear 100 times:
** To unlock Ancient Magicks which gives you powerful spells such as {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}}.
* Clear 100+ times:
** To farm for the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set and {{ItemIcon|Ancient Crossbow}}
** To farm for the {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} needed for the {{ItemIcon|Fury of the Elemental Zodiacs}} (FEZ). Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] for more details.
 
According to [https://github.com/hm0809/MelvorProbDist/blob/main/main.py simulations], to get the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set it will likely take:
* 640 clears with a 50% chance
* 817 clears with a 75% chance
* 1377 clears with a 95% chance
 
===When to Clear Volcanic Cave?===
 
There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.
 
In general, you will want at least {{SkillReq|Hitpoints|70}} so that you can equip the {{ItemIcon|Ancient Helmet|Ancient Armor}} and you should be able to complete {{ZoneIcon|Dragons Den}} relatively easily before attempting this dungeon. Ideally, you will want sufficient {{UpgradeIcon|Auto Eat}} to survive the dungeon without resorting to manual eating, but if you take this route then see the last section for further recommendations on how to survive the dungeon the hard way.
 
=== Ancient Magicks ===
After you clear the Volcanic Cave 100 times you gain access to [[Ancient Magicks]] which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras.
 
In general, the spells you receive are very powerful:
* {{Icon|Slicing Winds|type=spell|Winds}} is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
* {{Icon|Ignite|type=spell}} is a more powerful spell and has a good chance of killing monsters in one-shot.
* {{Icon|Icicle Volley|type=spell}} is a good all rounder, and can be used in all other cases.
 
Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the [[Combat Triangle]] in the normal way. Typically, when you first obtain [[Ancient Magicks]] it is more powerful than the regular magic and so should used in preference. However, late-game these spells will not scale with gear and so will become less useful.
 
==Gear To Idle==
The boss of {{ZoneIcon|Volcanic Cave}} uses the {{Icon|Melee}} style and so it is not recommended that you attempt to idle this dungeon with {{Skill|Ranged}} due to the [[Combat Triangle]] penalties. This guide assumes that you have {{UpgradeIcon|Auto Eat - Tier III}} equipped which greatly reduces the DR requirements.
 
The calculations in this guide assume {{Icon|Hardcore}}/{{Icon|Adventure}} modes, and so should work for most play styles, however if you have lower HP or DR than the guide recommends then check out [https://zxv975.github.io/CanIIdle/ Can I Idle] or the [[Combat Simulator]] to see if you build will survive.
 
===Melee===
{{ZoneIcon|Volcanic Cave}} is often idled with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set can be obtained with {{SkillReq|Smithing|99}}, further, the armour can be [[Upgrading Items|upgraded]] to provide 30% DR.
 
This {{Icon|Melee}} build requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon. However, this should be seen as a minimum DR/HP, and any less will push you below the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}. The {{ItemIcon|Sandstorm Ring}} can be omitted, but at the expense of clear time.
 
{{Equipment/Recommended
|style=Melee
|showDR=true
|helm1=(G) Dragon Helmet
|neck1=Elite Amulet of Defence
|cape1=Knight's Cape
|body1=(G) Dragon Platebody
|legs1=(G) Dragon Platelegs
|weapon1=Sunset Rapier
|shield1=(G) Dragon Shield
|gloves1=Paladin Gloves
|ring1=Sandstorm Ring
|boots1=(G) Dragon Boots
}}
 
Lower tiers of armor may be used if HP or DR is increased through other sources such as {{Skill|Agility}}, {{Skill|Summoning}}, or more {{Skill|Hitpoints}} levels, etc.
 
===Pre-Volcanic Magic===
 
Idling with {{Skill|Magic}} is recommended once you have stronger gear as it will ultimately speed up your clear times.
 
To idle the dungeon with the build below, you need {{Icon|Hitpoints|qty=780|type=skill}} and {{Icon|Weakening III|type=curse}} active.
 
{{Equipment/Recommended
|style=Magic
|showDR=true
|helm1=Air Expert Wizard Hat
|neck1=Elite Amulet of Magic
|cape1=Skull Cape
|body1=Air Expert Wizard Robes
|legs1=Air Expert Wizard Bottoms
|weapon1=!Any {{Skill|Magic|Magic weapon}}
|shield1=(G) Dragon Shield
|gloves1=(U) Ancient D-hide Vambraces
|ring1=Aorpheat's Signet Ring
|boots1=Air Expert Wizard Boots
}}
 
{{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you. For example, if available, use the {{ItemIcon|Ring of Spirit Power}} instead of the {{ItemIcon|Aorpheat's Signet Ring}} for more damage/second.
 
{{Equipment/Recommended
|ring1 = Ring of Spirit Power
|ring2 = Aorpheat's Signet Ring
|body1 = Air Expert Wizard Robes
|body2 = Fire Expert Wizard Robes
|legs1 = Air Expert Wizard Bottoms
|legs2 = Fire Expert Wizard Bottoms
|helm1 = Air Expert Wizard Hat
|helm2 = Fire Expert Wizard Hat
}}
 
===100+ Volcanoes Magic===
 
After clearing the {{ZoneIcon|Volcanic Cave}} 100 times you will unlock [[Ancient Magicks]] which require a minimum of {{SkillReq|Magic|72}}.
 
It is recommended that you have 20,000+ accuracy when using the {{Icon|Slicing Winds|type=spell}} as this means that the spell will never miss. This is important because you will want to keep a high DPS to make idling worthwhile. You can improve your Accuracy with:
* {{ItemIcon|Magic Assistance Potion|Magic Assistance Potions}}
* {{Skill|Astrology}}
* {{Skill|Prayer}}
* {{Skill|Agility}}
* Increase {{Skill|Magic}}, for example at {{SkillReq|Magic|93}}
 
For a magic build {{MonsterIcon|Prat, the Protector of Secrets}} will be the biggest hitter, and with this build it will be very close to your Auto-Eat threshold, so if you need to deviate, then check your setup with the [[Combat Simulator]].
 
Using this build you may need extra DR:
* At {{Skill|Hitpoints|qty=910|HP}} and with 33% DR, you can farm the dungeon without without extra DR.
* At {{Skill|Hitpoints|qty=880|HP}} you can equip the {{Icon|Stone Skin|type=prayer}} prayer to provide extra DR.
* Below {{Skill|Hitpoints|qty=880|HP}} it is not recommended that you attempt to idle this dungeon.
 
{{Equipment/Recommended
|style=Magic
|showDR=true
|helm1=Ancient Wizard Hat
|neck1=Elite Amulet of Magic
|cape1=Skull Cape
|body1=Ancient Wizard Robes
|legs1=Ancient Wizard Bottoms
|weapon1=Magic Wand (Powerful)
|shield1=Miolite Shield
|gloves1=(U) Ancient D-hide Vambraces
|ring1=Aorpheat's Signet Ring
|boots1=Ancient Wizard Boots
}}
 
In addition equip:
* {{Icon|Slicing Winds|type=spell}} and {{Icon|Surge II|type=aurora}}
* Optionally, equip {{ItemIcon|Yak}} and {{ItemIcon|Dragon}} to not take any damage from burning (if you have enough marks)
 
Once you have sufficient accuracy rating, the {{ItemIcon|Miolite Shield}} cam be swapped out for a ranged or melee shield with more DR such as {{ItemIcon|(G) Dragon Shield}} to lower other HP/DR requirements.
 
For this build, food usage is {{Icon|Hitpoints|qty=200000|type=skill|HP}} to {{Icon|Hitpoints|qty=250000|type=skill|HP}} per hour.
 
===Weapon Choice===
 
Weapon choice makes a big difference to the number of chests that can realistically be obtained per hour when idling. This table shows how the weapons compare when adjusted to include time required to produce consumables, with reasonable assumptions:
 
{| class="wikitable"
|- class="headerRow-0"
! Weapon
! Adjusted Chests/Hour
! Potential Chests/Hour
|-
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}}
| 3.8
| 20+
|-
| {{ItemIcon|Dragon Sword}}
| 7.6
| 24+
|-
| {{ItemIcon|Dragon Claw}}
| 8
| 26.3+
|-
| {{ItemIcon|Ancient Sword}}
| 8.16
| 26.2+
|-
| {{ItemIcon|Sunset Rapier}}
| 9.6
| 31.4+
|-
| {{ItemIcon|Ancient Claw}}
| 10
| 34.7+
|-
| {{Icon|Icicle Volley|type=spell}}
| 18.1
| 28.3+
|-
| {{Icon|Slicing Winds|type=spell}}
| 23.5
| 25.8
|}
 
Magic builds using [[Ancient Magicks]] generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of [[Ancient Magicks]], as you progress {{Skill|Melee}} builds will eventually give faster clear times.
 
This table uses data obtained from the [[Combat Simulator]], and was adjusted by the time it takes to produce the required consumables with some assumptions made about the exact bonuses available for each skill. Use a copy of this spreadsheet to compare with your builds ([https://docs.google.com/spreadsheets/d/1JAuROH4I_dNph9VwBXx7ffoGnWcoHlbsW0doWMBIPU0/edit?usp=sharing link]).
 
==Gear Options==
 
This section gives some alternative gear suggestions, in descending order of preference, based on the equipment available while idling the {{ZoneIcon|Volcanic Cave}}.
 
===Gloves===


Given a melee build, and assuming the player has {{Skill|Smithing}} level 99 already, one can use the following build with 820 HP, and [[Auto Eat - Tier III]].
{| class="wikitable"  
{| class="wikitable"  
|-
|-
! Item
! Item
! Slot
! DR
! DR%
! Requirements
|-
|-
| {{ItemIcon|(G) Dragon Helmet}}
| {{ItemIcon|Paladin Gloves}}
| Head
| 4%
| none
|-
| {{ItemIcon|(U) Red D-hide Vambraces}}
| 4%
| {{SkillReq|Ranged|60}}
|-
| {{ItemIcon|(U) Black D-hide Vambraces}}
| 5%
| {{SkillReq|Ranged|70}}
|-
| {{ItemIcon|(U) Ancient D-hide Vambraces}}
| 6%
| 6%
| {{SkillReq|Ranged|80}}
|}
Note:
* Get the {{ItemIcon|(U) Ancient D-hide Vambraces}} from the {{ZoneIcon|Dragons Den}} and these provide a good mid-game DR.
* Craft the {{ItemIcon|(U) Red D-hide Vambraces}} and {{ItemIcon|(U) Black D-hide Vambraces}} with {{SkillReq|Crafting|73}} or higher, or as a reward from the {{ZoneIcon|Spider Forest}}
* Get the {{ItemIcon|Paladin Gloves|Gloves}} from the {{Icon|Paladin|type=monster}}
===Cape===
{| class="wikitable"
|-
|-
| {{ItemIcon|(G) Dragon Platebody}}
! Item
| Body
! Provides
| 6%
! Notes
|-
| {{ItemIcon|Skull Cape}}
| 3% DR
| Reduces {{Skill|Melee}} accuracy, so best for {{Skill|Magic}} builds
|-
| {{AoD}} {{ItemIcon|Golden Fire Cape}}
| 3% DR
| Upgrade of the {{ItemIcon|Fire Cape}}
|-
|-
| {{ItemIcon|(G) Dragon Platelegs}}
| {{ItemIcon|Fire Cape}}
| Leggings
| 2% DR
| 6%
| After clearing {{ZoneIcon|Volcanic Cave}} once
|-
|-
| {{ItemIcon|(G) Dragon Boots}}
| {{ItemIcon|Knight's Cape}}
| Boots
| 1% DR
| 6%
| {{SkillReq|Thieving|66}}
|-
|-
| {{ItemIcon|(U) Black D-hide Vambraces}}
| {{ItemIcon|Firemaking Skillcape}}
| Hands
| XP boost
| 5%
| {{SkillReq|Firemaking|99}} and no DR increase
|-
|-
| Subtotal
| {{ItemIcon|Obsidian Cape}}
|  
| Reduce food/hour
| 29%
| No DR increase
|}
 
===Ring===
 
{| class="wikitable"
|-
|-
|
! Item
|
! Benefit
|
|-
|-
|  
| {{ItemIcon|Sandstorm Ring}}
| Cape
| Solid DPS increase for Melee, but can increase clear time for stronger builds.
|  
|-
|-
| {{ItemIcon|Elite Amulet of Defence}}
| {{ItemIcon|Silver Diamond Ring}}
| Neck
| 1% DR
| 2%
|-
|-
| {{ItemIcon|Aorpheat's Signet Ring}}
| {{ItemIcon|Aorpheat's Signet Ring}}
| Ring
| 5% chance to double {{ItemIcon|Elite Chest}} and 100% more money.
| 0%
|-
|-
| {{ItemIcon|(G) Dragon Shield}}
| {{ItemIcon|Ring of Wealth}}
| Off-hand
| 7% chance to double {{ItemIcon|Elite Chest}}.
| 6%
|-
|-
|  
| {{ItemIcon|Ring of Blade Echoes}}
|  
| Powerful melee DPS increase, costs more prayer/potions per hit.
|  
|-
|-
| Total
| {{ItemIcon|Ring of Spirit Power}}
|  
| Powerful magic DPS increase, does not affect Ancient Magicks.
| 37%
|}
|}


For your weapon, you'd want to use a {{ItemIcon|Ancient Claw}}, but in the lack of something better you could reasonably use a {{ItemIcon|Sunset Rapier}} instead, since it takes a bit less time to get your hands on.
==Manual eating==
The gear needed for a manual run through the dungeon is significantly lower than needed for idling. However, it also depends on how well you time your eating as this will interrupt your attack and lengthen the combat time.
 
In general, if you are considering a manual run it is recommended that:
* You have {{SkillReq|Defence|70}} so that you can equip the {{ItemIcon|Ancient Helmet|Ancient armor}} as soon as it becomes available.
* You have the highest {{UpgradeIcon|Auto Eat}} tier possible to avoid accidental deaths
* You use a {{Skill|Melee}} build with a fast weapon, such as {{ItemIcon|Sunset Rapier}}, so that you can recover quickly after eating.
* You start with the highest DR and HP so that you have an easier time.
 
For example, in theory, this build could work with a hard cap of 40 for all skills (i.e. {{SkillReq|Hitpoints|40}}):
{{Equipment/Recommended
|style=Melee
|showDR=true
|helm1=(G) Adamant Helmet
|neck1=Silver Topaz Necklace
|cape1=Knight's Cape
|body1=(G) Adamant Platebody
|legs1=(G) Adamant Platelegs
|weapon1=Adamant Sword
|shield1=(G) Adamant Shield
|gloves1=Adamant Gloves
|ring1=Silver Diamond Ring
|boots1=(G) Adamant Boots
}}


By using a {{ItemIcon|Skull Cape}} from the Slayer shop, and a {{ItemIcon|Silver Diamond Ring}} on top of this gear you can get an extra +4% dr, lowering the HP requirement to 770 instead.
In addition:
* Optionally, equip {{Icon|Ultimate Strength|type=prayer}} and {{Icon|Safeguard|type=prayer}}
* Optionally, equip {{ItemIcon|Wolf}} and {{ItemIcon|Yak}}


Note that many of these items can be swapped out for better items, and there's some variance between what the player will have access to, and what levels they have. For a full reference check the table made by Aurora Aquir#4272 below.
However, any improvements on this equipment set would be highly recommended as clearing the dungeon with this build would take around {{time|780}}.


===Table===
== TL/DR ==
In summary, the suggested order for idling is:
# Obtain the {{ItemIcon|Sunset Rapier}} and the {{ItemIcon|Sandstorm Ring}}
# Perform 100 {{ZoneIcon|Volcanic Cave}} clears as Melee to unclock {{Icon|Slicing Winds|type=spell}}
# Do the remainder of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}} with the Surge aurora.


https://i.imgur.com/inYy4xX.jpg
Manual eating has a significantly lower requirement, but requires skill to not die.


{{CombatNav|Guide}}
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[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 22:01, 27 April 2024

This page is up to date (v1.2.2).

The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.

Why Clear Volcanic Cave?

According to simulations, to get the full ancient armour set it will likely take:

  • 640 clears with a 50% chance
  • 817 clears with a 75% chance
  • 1377 clears with a 95% chance

When to Clear Volcanic Cave?

There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.

In general, you will want at least Hitpoints Level 70 so that you can equip the Ancient Armor and you should be able to complete Dragons Den relatively easily before attempting this dungeon. Ideally, you will want sufficient Auto Eat to survive the dungeon without resorting to manual eating, but if you take this route then see the last section for further recommendations on how to survive the dungeon the hard way.

Ancient Magicks

After you clear the Volcanic Cave 100 times you gain access to Ancient Magicks which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras.

In general, the spells you receive are very powerful:

  • Winds is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
  • Ignite is a more powerful spell and has a good chance of killing monsters in one-shot.
  • Icicle Volley is a good all rounder, and can be used in all other cases.

Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the Combat Triangle in the normal way. Typically, when you first obtain Ancient Magicks it is more powerful than the regular magic and so should used in preference. However, late-game these spells will not scale with gear and so will become less useful.

Gear To Idle

The boss of Volcanic Cave uses the Melee style and so it is not recommended that you attempt to idle this dungeon with Ranged due to the Combat Triangle penalties. This guide assumes that you have Auto Eat - Tier III equipped which greatly reduces the DR requirements.

The calculations in this guide assume Hardcore/ Adventure modes, and so should work for most play styles, however if you have lower HP or DR than the guide recommends then check out Can I Idle or the Combat Simulator to see if you build will survive.

Melee

Volcanic Cave is often idled with Melee because the dragon armor set can be obtained with Smithing Level 99, further, the armour can be upgraded to provide 30% DR.

This Melee build requires 820 Hitpoints to idle the dungeon. However, this should be seen as a minimum DR/HP, and any less will push you below the max hit of Malcs. The Sandstorm Ring can be omitted, but at the expense of clear time.

Lower tiers of armor may be used if HP or DR is increased through other sources such as Agility, Summoning, or more Hitpoints levels, etc.

Pre-Volcanic Magic

Idling with Magic is recommended once you have stronger gear as it will ultimately speed up your clear times.

To idle the dungeon with the build below, you need 780 Hitpoints and Weakening III active.

Fire Robes have the exact same stats as Air Robes. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you. For example, if available, use the Ring of Spirit Power instead of the Aorpheat's Signet Ring for more damage/second.

100+ Volcanoes Magic

After clearing the Volcanic Cave 100 times you will unlock Ancient Magicks which require a minimum of Magic Level 72.

It is recommended that you have 20,000+ accuracy when using the Slicing Winds as this means that the spell will never miss. This is important because you will want to keep a high DPS to make idling worthwhile. You can improve your Accuracy with:

For a magic build Prat, the Protector of Secrets will be the biggest hitter, and with this build it will be very close to your Auto-Eat threshold, so if you need to deviate, then check your setup with the Combat Simulator.

Using this build you may need extra DR:

  • At 910 HP and with 33% DR, you can farm the dungeon without without extra DR.
  • At 880 HP you can equip the Stone Skin prayer to provide extra DR.
  • Below 880 HP it is not recommended that you attempt to idle this dungeon.

In addition equip:

Once you have sufficient accuracy rating, the Miolite Shield cam be swapped out for a ranged or melee shield with more DR such as (G) Dragon Shield to lower other HP/DR requirements.

For this build, food usage is 200,000 HP to 250,000 HP per hour.

Weapon Choice

Weapon choice makes a big difference to the number of chests that can realistically be obtained per hour when idling. This table shows how the weapons compare when adjusted to include time required to produce consumables, with reasonable assumptions:

Weapon Adjusted Chests/Hour Potential Chests/Hour
Pre-Volcanic 3.8 20+
Dragon Sword 7.6 24+
Dragon Claw 8 26.3+
Ancient Sword 8.16 26.2+
Sunset Rapier 9.6 31.4+
Ancient Claw 10 34.7+
Icicle Volley 18.1 28.3+
Slicing Winds 23.5 25.8

Magic builds using Ancient Magicks generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of Ancient Magicks, as you progress Melee builds will eventually give faster clear times.

This table uses data obtained from the Combat Simulator, and was adjusted by the time it takes to produce the required consumables with some assumptions made about the exact bonuses available for each skill. Use a copy of this spreadsheet to compare with your builds (link).

Gear Options

This section gives some alternative gear suggestions, in descending order of preference, based on the equipment available while idling the Volcanic Cave.

Gloves

Item DR Requirements
Paladin Gloves 4% none
(U) Red D-hide Vambraces 4% Ranged Level 60
(U) Black D-hide Vambraces 5% Ranged Level 70
(U) Ancient D-hide Vambraces 6% Ranged Level 80

Note:

Cape

Item Provides Notes
Skull Cape 3% DR Reduces Melee accuracy, so best for Magic builds
Golden Fire Cape 3% DR Upgrade of the Fire Cape
Fire Cape 2% DR After clearing Volcanic Cave once
Knight's Cape 1% DR Thieving Level 66
Firemaking Skillcape XP boost Firemaking Level 99 and no DR increase
Obsidian Cape Reduce food/hour No DR increase

Ring

Item Benefit
Sandstorm Ring Solid DPS increase for Melee, but can increase clear time for stronger builds.
Silver Diamond Ring 1% DR
Aorpheat's Signet Ring 5% chance to double Elite Chest and 100% more money.
Ring of Wealth 7% chance to double Elite Chest.
Ring of Blade Echoes Powerful melee DPS increase, costs more prayer/potions per hit.
Ring of Spirit Power Powerful magic DPS increase, does not affect Ancient Magicks.

Manual eating

The gear needed for a manual run through the dungeon is significantly lower than needed for idling. However, it also depends on how well you time your eating as this will interrupt your attack and lengthen the combat time.

In general, if you are considering a manual run it is recommended that:

  • You have Defence Level 70 so that you can equip the Ancient armor as soon as it becomes available.
  • You have the highest Auto Eat tier possible to avoid accidental deaths
  • You use a Melee build with a fast weapon, such as Sunset Rapier, so that you can recover quickly after eating.
  • You start with the highest DR and HP so that you have an easier time.

For example, in theory, this build could work with a hard cap of 40 for all skills (i.e. Hitpoints Level 40):

In addition:

However, any improvements on this equipment set would be highly recommended as clearing the dungeon with this build would take around 13 minutes.

TL/DR

In summary, the suggested order for idling is:

  1. Obtain the Sunset Rapier and the Sandstorm Ring
  2. Perform 100 Volcanic Cave clears as Melee to unclock Slicing Winds
  3. Do the remainder of Volcanic Cave clears with Slicing Winds with the Surge aurora.

Manual eating has a significantly lower requirement, but requires skill to not die.