Underwater City/Guide: Difference between revisions
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=Ancient Relics Guide= | =Ancient Relics Guide= | ||
There are two different ways of approaching this Dungeon | There are two different ways of approaching this Dungeon: | ||
# Just get the Dungeon first clear over with as soon as possible to get your Skill Cap Increases and gain access to {{ZoneIcon|Impending Darkness Event}}. This would include not grinding out {{ZoneIcon|Underwater Ruins}} for it's weapons. | |||
# The second would be to grind (B) God armor pieces and one or more weapons from {{ZoneIcon|Underwater Ruins}}. | |||
==General Guidance== | |||
Contrary to all previous [[Dungeons]], some minor {{Skill|Astrology}} investment is highly recommended. Specifically obtaining the 8% [[Accuracy]] stars in the [[Constellations]] {{ConstellationIcon|Iridan}}, {{ConstellationIcon|Terra}}, {{ConstellationIcon|Vale}}, {{ConstellationIcon|Syllia}} and {{ConstellationIcon|Arachi}}. The [[Relics|Master Relic]] will not be required, nor will any other Stars. | |||
Due to the regen mechanics of both the {{Icon|Barrier}} and Health of the boss, it would be advised to Manual Eat as little as possible, for this reason as much [[Damage Reduction]] as possible will be packed on for this Dungeons Boss {{MonsterIcon|Nagaia}}. <br> | |||
Additionally, because of the high regen capabilities of the Monsters {{Icon|Barrier}} it is highly recommended to follow the [[Combat Triangle]], this means a {{Skill|Ranged}} setup for waves 1 and 2, [[Melee]] for waves 3 and 4, {{Skill|Magic}} setup for waves 5 and 6, {{Skill|Ranged}} for waves 7 and 8, and finally [[Melee]] for the 9th and final wave. Active switching styles is highly recommended as the Dungeon will go much faster this way. A setup for each combat style is included in this guide. <br> | |||
While it is entirely possible to do this Dungeon completely [[Idle]] at this point, it however depends greatly on which [[Relics]] have been obtained. <br> | |||
Following the instructions and suggested setups from this guide will not require Manual Eating at all. However it will require switching between Combat Styles to the suggested Style listed in the above paragraph. | |||
{{ItemIcon|Eradicating Gloves (m)}} are the Best in Slot gloves for the rest of the game, they however have a very low drop chance. It most likely isn't worth farming for these gloves until you have both a few (B) [[Terran God Armour]] set pieces and {{Skill|Summoning}} Relic #4. | {{ItemIcon|Eradicating Gloves (m)}} are the Best in Slot gloves for the rest of the game, they however have a very low drop chance. It most likely isn't worth farming for these gloves until you have both a few (B) [[Terran God Armour]] set pieces and {{Skill|Summoning}} Relic #4. | ||
==Option 1: Rush First Clear== | |||
These setups notably do '''not''' need: | |||
* Any Weapons from {{ZoneIcon|Underwater Ruins}} | |||
* Any (B) God Armors | |||
* {{SkillReq|Smithing|99}} (for {{ItemIcon|Imbued Dragonite Bars}} | |||
* {{SkillReq|Crafting|99}} (for {{ItemIcon|Imbued Ancient Dragonhide}} | |||
* {{SkillReq|Agility|70}} Agility Obstacle 6 is good enough. | |||
See the specific sections for advice per style. | |||
===Agility=== | |||
This guide assumes that {{Skill|Agility}} has not been progressed beyond obstacle 6, as it is very slow to level before beating {{ZoneIcon|Impending Darkness Event}}. | |||
{{AgilityCourseTable | |||
|Cargo Net | |||
|Rope Jump | |||
|Pipe Climb | |||
|Coal Stones | |||
|Cliff Balance | |||
|Lake Swim | |||
|showtotals = false | |||
|showcosts = false | |||
|showrequirements = false | |||
}} | |||
---- | |||
==Melee== | ===Melee=== | ||
Used for waves: 3,4,9 | Used for waves: 3,4,9 | ||
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===Gear=== | ====Gear==== | ||
{{ItemIcon|Sunset Rapier}} or {{ItemIcon|Ancient Claw}} can be used instead of {{ItemIcon|Infernal Claw}} for slightly lower clear speed. | {{ItemIcon|Sunset Rapier}} or {{ItemIcon|Ancient Claw}} can be used instead of {{ItemIcon|Infernal Claw}} for slightly lower clear speed. | ||
Line 184: | Line 203: | ||
}} | }} | ||
====[[Combat Simulator]] Export==== | |||
= | |||
===[[Combat Simulator]] Export=== | |||
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window. | To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window. | ||
[https://pastebin.com/hCeXLPKN Combat Simulator Export] | [https://pastebin.com/hCeXLPKN Combat Simulator Export] | ||
---- | |||
==Ranged== | ===Ranged=== | ||
Used for waves: 1,2,7,8 | Used for waves: 1,2,7,8 | ||
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{{ItemIcon|Ancient Crossbow}} has about 50% faster Clear Times than {{ItemIcon|Dragon Crossbow}}. | {{ItemIcon|Ancient Crossbow}} has about 50% faster Clear Times than {{ItemIcon|Dragon Crossbow}}. | ||
====Gear==== | |||
===Gear=== | |||
Potion: {{ItemIcon|Damage Reduction Potion IV}} | Potion: {{ItemIcon|Damage Reduction Potion IV}} | ||
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|familiar11 = !{{Synergy|Tortoise|Dragon}} | |familiar11 = !{{Synergy|Tortoise|Dragon}} | ||
}} | }} | ||
===[[Combat Simulator]] Export=== | ===[[Combat Simulator]] Export=== | ||
Line 265: | Line 252: | ||
[https://pastebin.com/S9nBRw7D Combat Simulator Export] | [https://pastebin.com/S9nBRw7D Combat Simulator Export] | ||
---- | |||
==Magic== | ===Magic=== | ||
Used for waves: 5, 6 | Used for waves: 5, 6 | ||
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{{ItemIcon|Cloudburst Staff}} has about 50% faster Clear Times than {{ItemIcon|Magic Wand (Elite)}}{{ItemIcon|(G) Rune Shield}}. | {{ItemIcon|Cloudburst Staff}} has about 50% faster Clear Times than {{ItemIcon|Magic Wand (Elite)}}{{ItemIcon|(G) Rune Shield}}. | ||
===Gear=== | {{MonsterIcon|Merman Guard}} is not that difficult and you can consider using [[Melee]] instead, which will be slower but one less combat set to set up. | ||
====Gear==== | |||
Spell: {{Icon|Fire Surge|type=spell}} or {{Icon|Water Surge|type=spell}} with {{ItemIcon|Cloudburst Staff}} | Spell: {{Icon|Fire Surge|type=spell}} or {{Icon|Water Surge|type=spell}} with {{ItemIcon|Cloudburst Staff}} | ||
Line 309: | Line 299: | ||
}} | }} | ||
====[[Combat Simulator]] Export==== | |||
===[[Combat Simulator]] Export=== | |||
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window. | To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window. | ||
[https://pastebin.com/QYD9NQS2 Combat Simulator Export] | [https://pastebin.com/QYD9NQS2 Combat Simulator Export] | ||
==Option 2: Take it slow and grind== | |||
This is a list of the most effective things to do (assuming you are not blocked by level caps) to make Option 1 faster and safer. | |||
Key upgrades over Option 1:<br /> | |||
#Unlock {{ZoneIcon|Underwater Ruins}} for better weapons. Requires {{SkillReq|Archaeology|90}}, {{SkillReq|Runecrafting|81}}, and having cleared {{ZoneIcon|Infernal Stronghold}}. | |||
#*{{ItemIcon|Engulfing Vortex Longbow}}, from {{MonsterIcon|Mermaid Archer}}. | |||
#**This will be your best weapon anyway all the way until {{SkillReq|Ranged|120}}... | |||
#**... with the possible exception of {{ItemIcon|Divine Crossbow}} and {{ItemIcon|Divine Javelin}}, which require {{SkillReq|Fletching|111}}, {{SkillReq|Woodcutting|112}}, and {{SkillReq|Smithing|119}} for both. | |||
#*{{ItemIcon|Water Pulse Staff}} is also a very good weapon which will last until {{SkillReq|Magic|120}} | |||
#**It is slightly worse than {{Skill|Runecrafting}} alternatives but would not require you to level {{Skill|Runecrafting}} above around Level 85. | |||
#**However, you may want to level to {{SkillReq|Runecrafting|112}} anyway to unlock Archaic spells. | |||
#*These enemies also drop {{ItemIcon|Devouring Barrier Gem}}. | |||
#*If you choose to use a [[Magic]] Set, you can also get {{ItemIcon|Malevolent Ward Shield}} from {{Icon|type=poi|Lost Temple}} (since you needed to unlock it anyway). | |||
# Craft (B) versions of [[God Equipment|God Armour]], e.g. {{ItemIcon|Terran God Platebody (B)}} | |||
#*This requires {{SkillReq|Smithing|99}} and a lot of {{ItemIcon|Barrier Dust}} for {{ItemIcon|Imbued Dragonite Bar}} - which fortunately you will get a lot of while farming {{ItemIcon|Engulfing Vortex Longbow}} above. | |||
#**When crafting {{ItemIcon|Imbued Dragonite Bar}} it is highly advised to get as much +1 additional resource chance as possible (Relic #3 50%, {{ItemIcon|Mining Lantern}} 30%, {{POIIcon|Ragnar Dungeon Ruins}} 10/20%, {{UpgradeIcon|Magic Anvil}} 10%), as well as getting the stacking/separate extra resource modifier from the {{Synergy|Ent|Salamander}} Synergy. <br> | |||
#**When all these buffs are obtained, it should lower the amount of {{ItemIcon|Barrier Dust}} needed for a complete set from 96,000 to roughly 43,600. | |||
#**You can also get some {{ItemIcon|Imbued Dragonite Bar}} from {{ZoneIcon|Cult Grounds}}, but expect it to take over 200 clears for one piece. It is reasonable to get one piece this way if you want to finish the 100 {{MonsterIcon|Soul Taker Witch}} [[Township/Tasks|task]] for {{ItemIcon|Cursed Logs}} for the {{Skill|Cartography}} {{Icon|Shop}} upgrade. | |||
#*It is advised to upgrade [[Terran God Armour]] first, particularly the {{ItemIcon|Terran God Boots (B)|Boots}}, {{ItemIcon|Terran God Platelegs (B)|Platelegs}} and {{ItemIcon|Terran God Platebody (B)|Platebody}}. The Helm and Gloves will be replaced at a later point with the {{ItemIcon|Hood of Shade Summon|Necromancers Palace Summon Set}} and thus have a lower priority to be upgraded at this point. | |||
# Craft {{ItemIcon|(B) Ancient D-hide Vambraces}} | |||
#*Requires {{SkillReq|Crafting|99}} | |||
#*In most cases this item is the Best in Slot for Barrier Combat for all styles for the entire game, but can be a slog to level Crafting past 90. The exception is when you are wearing {{ItemIcon|Gloves of Greater Shade Summon}} as part of the {{ZoneIcon|Necromancers Palace}} set. | |||
When going for this option, making the choice to do the {{ZoneIcon|Underwater Ruins}} grinding before {{ZoneIcon|Underwater City}} can be worth it as you also gain (B) [[God Equipment|God Armour]] from doing this, making the clear speed on {{ZoneIcon|Underwater City}} faster. | |||
<br> <br> | <br> <br> | ||
{{CombatNav|Dungeon}} | {{CombatNav|Dungeon}} | ||
{{Menu}} | {{Menu}} |
Revision as of 20:02, 7 June 2024
This page was last updated for (v1.2.2). |
Standard Guide
Introduction
This is a Barrier dungeon introduced with the
Atlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into
Barrier combat in general in this guide. This page will go deeper into combat options, including when
Throne of the Herald Expansion is owned and already completed.
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten Throne of the Herald to clear the dungeon effectively.
Requirements
- Complete
Cult Grounds
- Discover
Melantis
Damage Reduction Potion IV
Recommended
The enemies, and especially the Nagaia hit very hard in this dungeon. A lot of damage reduction is required in order to idle this dungeon without dying. Alternatively, the player can return after having progressed through the
Throne of the Herald expansion. Having more hitpoints or other damage reducing and damage inflicting bonusses can greatly speed up the clear times of this dungeon. Set 1 clears the dungeon roughly 27 times per hour. Set 2 clears it roughly 8.5 times per hour. (You can swap the weapon & summons in Set 2).
The Preferred Shield is Earth Layered Shield, however
Devouring Barrier Shield can be used, once the upgrade item has been obtained from this dungeon.
Clearing the Underwater City dungeon provides 1
Barrier God Shard every time it is cleared. These can be used to upgrade (B) god armours into their respective (C) armours. These can then be used to very effectively clear
Crystal Depths for
Crystal Binding Dust if the player hasn't already done this.
Equipment
Below are 2 sets, unlike the previous dungeons, you can't mix and match this dungeon. Set 1 is for post-TotH clears. Set 2 is for clears just before or after Impending Darkness Event.
Set 1 requires Level 120.
Set 2 requires a minimum of Level 99. Calculated at all combat skills level 99 in the Combat Simulator.
Set 2 can be all non-B upgraded Terran God Armour and it will only lower the Kills Per Hour by about 2 (from 8.5 to 6.5).
Prayers: Battleheart and
Battleborn. Swap to
Battleheart and
Chivalry for Set 2.
Potion: Damage Reduction Potion IV
Point of Interest: Dark Waters
Agility
The Agility obstacles 9 or higher are not required, 8 and below are highly suggested (and simulations were done with those active).
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | -4% Firemaking Interval | |
3 | +5% Melee Evasion +5% Melee Maximum Hit | |
4 | -40 Maximum Hitpoints +5% Melee Maximum Hit +5% Rune Preservation +5% Ammo Preservation | |
5 | +5% Ranged Accuracy Rating +5% Magic Accuracy Rating +5% Melee Accuracy Rating +20 Maximum Hitpoints +2 Prayer Point Cost for Prayers | |
6 | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points | |
7 | -20% Chance to Preserve Resources in Skills | |
8 | +1% Damage Reduction +20 Maximum Hitpoints +2% Damage To All Monsters | |
9 | +10 Mining Node Hitpoints +10% Chance to Preserve Resources in Skills +5% Chance to Double Items Globally +5% Food Healing Value +20 Maximum Hitpoints | |
10 | -16% Auto Eat Efficiency -0.3s Monster Respawn Timer | |
11 | -20% Rune Preservation -0.1s Monster Respawn Timer +1% Damage Reduction -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -20% Ammo Preservation | |
12 | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval | |
13 | +10% Agility Interval +5% Chance to Double Items Globally -30% GP From Agility | |
14 | -6% Chance To Double Loot in Combat +30% Accuracy Rating -150% GP From Monsters +30% Global Evasion +15% Damage To Dungeon Monsters | |
15 | Your Attacks now roll twice (Select highest chance) -100 Maximum Hitpoints -10% Slayer Coins | |
Pillar | +10% Magic Evasion +10% Ranged Evasion -0.2s Monster Respawn Timer +10% Melee Evasion +5% of Maximum Hit added to Minimum Hit +5% Flat Slayer Area Effect Negation +10 Flat Hitpoints Regeneration | |
Elite Pillar | +8% Chance to Double Items Globally -3% Interval for all non-Combat Skills +40% Global GP (except Item Sales) +8% Global Mastery XP |
Ancient Relics Guide
There are two different ways of approaching this Dungeon:
- Just get the Dungeon first clear over with as soon as possible to get your Skill Cap Increases and gain access to
Impending Darkness Event. This would include not grinding out
Underwater Ruins for it's weapons.
- The second would be to grind (B) God armor pieces and one or more weapons from
Underwater Ruins.
General Guidance
Contrary to all previous Dungeons, some minor Astrology investment is highly recommended. Specifically obtaining the 8% Accuracy stars in the Constellations
Iridan,
Terra,
Vale,
Syllia and
Arachi. The Master Relic will not be required, nor will any other Stars.
Due to the regen mechanics of both the Barrier and Health of the boss, it would be advised to Manual Eat as little as possible, for this reason as much Damage Reduction as possible will be packed on for this Dungeons Boss
Nagaia.
Additionally, because of the high regen capabilities of the Monsters Barrier it is highly recommended to follow the Combat Triangle, this means a
Ranged setup for waves 1 and 2, Melee for waves 3 and 4,
Magic setup for waves 5 and 6,
Ranged for waves 7 and 8, and finally Melee for the 9th and final wave. Active switching styles is highly recommended as the Dungeon will go much faster this way. A setup for each combat style is included in this guide.
While it is entirely possible to do this Dungeon completely Idle at this point, it however depends greatly on which Relics have been obtained.
Following the instructions and suggested setups from this guide will not require Manual Eating at all. However it will require switching between Combat Styles to the suggested Style listed in the above paragraph.
Eradicating Gloves (m) are the Best in Slot gloves for the rest of the game, they however have a very low drop chance. It most likely isn't worth farming for these gloves until you have both a few (B) Terran God Armour set pieces and
Summoning Relic #4.
Option 1: Rush First Clear
These setups notably do not need:
- Any Weapons from
Underwater Ruins
- Any (B) God Armors
Level 99 (for File:Imbued Dragonite Bars (item).png Imbued Dragonite Bars
Level 99 (for File:Imbued Ancient Dragonhide (item).png Imbued Ancient Dragonhide
Level 70 Agility Obstacle 6 is good enough.
See the specific sections for advice per style.
Agility
This guide assumes that Agility has not been progressed beyond obstacle 6, as it is very slow to level before beating
Impending Darkness Event.
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | +3% Smithing Mastery XP | |
3 | +5% Melee Evasion +5% Melee Maximum Hit | |
4 | -4% Global Skill XP +3% Chance to Preserve Resources in Skills +10% Food Healing Value +20% GP From Thieving | |
5 | +5% Ranged Accuracy Rating +5% Magic Accuracy Rating +5% Melee Accuracy Rating +20 Maximum Hitpoints +2 Prayer Point Cost for Prayers | |
6 | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points |
Melee
Used for waves: 3,4,9
This is the setup that will be used for the boss, attempting any other style will result in Death at this stage.
It will require at least 70% Damage Reduction and 1010 HP or 71% if you're want to be 100% safe. (70% has roughly 0.004 Deaths per hour, 71% eliminates the Death Chance entirely)
You can replace Fury of the Elemental Zodiacs and
Tormented Ring with any combination of Amulet and Ring of choice as long as 2/3% Damage Reduction is gained from those 2 Item Slots combined.
Defence Relic #5 provides a bite more wiggle room replacing the need for Damage Reduction from either Amulet or Ring, if this Relic is obtained it
Adaptive Summoning Amulet and
Tormented Ring would be the best options.
Gear
Sunset Rapier or
Ancient Claw can be used instead of
Infernal Claw for slightly lower clear speed.
Potion: Damage Reduction Potion IV
Prayers: Chivalry &
Battleheart
Point of Interest: Dark Waters
Combat Simulator Export
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window.
Ranged
Used for waves: 1,2,7,8
The Ranged requirements are much lower than Melee and require much less in terms of investment.
Siphoning Barrier Gem can be replaced with either
Draining Barrier Gem or
Eroding Barrier Gem with little impact on Clear Speed.
Ancient Crossbow has about 50% faster Clear Times than
Dragon Crossbow.
Gear
Potion: Damage Reduction Potion IV
Prayers: Sharp Vision &
Battleheart
Point of Interest: Bandit Hideout (not required to switch from
Dark Waters, the benefits on these Monsters is very small)
Combat Simulator Export
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window.
Magic
Used for waves: 5, 6
The Magic requirements are much lower than Melee and require much less in terms of investment.
Siphoning Barrier Gem can be replaced with either
Draining Barrier Gem or
Eroding Barrier Gem with little impact on Clear Speed.
Cloudburst Staff has about 50% faster Clear Times than
Magic Wand (Elite)
(G) Rune Shield.
Merman Guard is not that difficult and you can consider using Melee instead, which will be slower but one less combat set to set up.
Gear
Spell: Fire Surge or
Water Surge with
Cloudburst Staff
Potion: Damage Reduction Potion IV
Curse: Anguish III
Aurora: Surge II (Optional)
Prayers: Mystic Mastery &
Battleheart
Point of Interest: Dark Waters
Combat Simulator Export
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window.
Option 2: Take it slow and grind
This is a list of the most effective things to do (assuming you are not blocked by level caps) to make Option 1 faster and safer.
Key upgrades over Option 1:
- Unlock
Underwater Ruins for better weapons. Requires
Level 90,
Level 81, and having cleared
Infernal Stronghold.
Engulfing Vortex Longbow, from
Mermaid Archer.
- This will be your best weapon anyway all the way until
Level 120...
- ... with the possible exception of
Divine Crossbow and
Divine Javelin, which require
Level 111,
Level 112, and
Level 119 for both.
- This will be your best weapon anyway all the way until
Water Pulse Staff is also a very good weapon which will last until
Level 120
- It is slightly worse than
Runecrafting alternatives but would not require you to level
Runecrafting above around Level 85.
- However, you may want to level to
Level 112 anyway to unlock Archaic spells.
- It is slightly worse than
- These enemies also drop
Devouring Barrier Gem.
- If you choose to use a Magic Set, you can also get
Malevolent Ward Shield from
Lost Temple (since you needed to unlock it anyway).
- Craft (B) versions of God Armour, e.g.
Terran God Platebody (B)
- This requires
Level 99 and a lot of
Barrier Dust for
Imbued Dragonite Bar - which fortunately you will get a lot of while farming
Engulfing Vortex Longbow above.
- When crafting
Imbued Dragonite Bar it is highly advised to get as much +1 additional resource chance as possible (Relic #3 50%,
Mining Lantern 30%,
Ragnar Dungeon Ruins 10/20%,
Magic Anvil 10%), as well as getting the stacking/separate extra resource modifier from the
Ent
Salamander Synergy.
- When all these buffs are obtained, it should lower the amount of
Barrier Dust needed for a complete set from 96,000 to roughly 43,600.
- You can also get some
Imbued Dragonite Bar from
Cult Grounds, but expect it to take over 200 clears for one piece. It is reasonable to get one piece this way if you want to finish the 100
Soul Taker Witch task for
Cursed Logs for the
Cartography
Shop upgrade.
- When crafting
- It is advised to upgrade Terran God Armour first, particularly the
Boots,
Platelegs and
Platebody. The Helm and Gloves will be replaced at a later point with the
Necromancers Palace Summon Set and thus have a lower priority to be upgraded at this point.
- This requires
- Craft
(B) Ancient D-hide Vambraces
- Requires
Level 99
- In most cases this item is the Best in Slot for Barrier Combat for all styles for the entire game, but can be a slog to level Crafting past 90. The exception is when you are wearing
Gloves of Greater Shade Summon as part of the
Necromancers Palace set.
- Requires
When going for this option, making the choice to do the Underwater Ruins grinding before
Underwater City can be worth it as you also gain (B) God Armour from doing this, making the clear speed on
Underwater City faster.
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |