Underwater City/Guide: Difference between revisions

From Melvor Idle
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=Ancient Relics Guide=
=Ancient Relics Guide=


There are two different ways of approaching this Dungeon.
There are two different ways of approaching this Dungeon:


The first would be to just get the Dungeon over with as soon as possible to get your Skill Cap Increases and gain access to {{ZoneIcon|Impending Darkness Event}}. This would include not grinding out {{ZoneIcon|Underwater Ruins}} for it's weapons.
# Just get the Dungeon first clear over with as soon as possible to get your Skill Cap Increases and gain access to {{ZoneIcon|Impending Darkness Event}}. This would include not grinding out {{ZoneIcon|Underwater Ruins}} for it's weapons.
# The second would be to grind (B) God armor pieces and one or more weapons from {{ZoneIcon|Underwater Ruins}}.


The second would be to obtain at least {{ItemIcon|Engulfing Vortex Longbow}}, which would actually be advised. <br>
==General Guidance==
{{ItemIcon|Water Pulse Staff}} is also a very good weapon which will last until {{SkillReq|Magic|120}}, even if it is slightly worse than {{Skill|Runecrafting}} alternatives but would not require you to level {{Skill|Runecrafting}} above around Level 85. <br>
When grinding out the {{ZoneIcon|Underwater Ruins}} weapon(s) it is advised to start with {{ItemIcon|Engulfing Vortex Longbow}} and craft up (B) versions of [[God Equipment|God Armour]] along the way. This would also require {{SkillReq|Smithing|99}}. <br>
It is advised to upgrade [[Terran God Armour]] first, particularly the Boots, Leggings and Platebody. The Helm and Gloves will be replaced at a later point with the {{ItemIcon|Hood of Shade Summon|Necromancers Palace Summon Set}} and thus have a lower priority to be upgraded at this point.


When crafting {{ItemIcon|Imbued Dragonite Bar}} it is highly advised to get as much +1 additional resource chance as possible (Relic #3 50%, {{ItemIcon|Mining Lantern}} 30%, {{POIIcon|Ragnar Dungeon Ruins}} 10/20%, {{UpgradeIcon|Magic Anvil}} 10%), as well as getting the stacking/separate extra resource modifier from the {{Synergy|Ent|Salamander}} Synergy. <br>
Contrary to all previous [[Dungeons]], some minor {{Skill|Astrology}} investment is highly recommended. Specifically obtaining the 8% [[Accuracy]] stars in the [[Constellations]] {{ConstellationIcon|Iridan}}, {{ConstellationIcon|Terra}}, {{ConstellationIcon|Vale}}, {{ConstellationIcon|Syllia}} and {{ConstellationIcon|Arachi}}. The [[Relics|Master Relic]] will not be required, nor will any other Stars.
When all these buffs are obtained, it should lower the amount of {{ItemIcon|Barrier Dust}} needed for a complete set from 96,000 to roughly 43,600.


When going for the second option, making the choice to do the {{ZoneIcon|Underwater Ruins}} grinding before {{ZoneIcon|Underwater City}} can be worth it as you also gain (B) [[God Equipment|God Armour]] from doing this, making the clear speed on {{ZoneIcon|Underwater City}} faster.
Due to the regen mechanics of both the {{Icon|Barrier}} and Health of the boss, it would be advised to Manual Eat as little as possible, for this reason as much [[Damage Reduction]] as possible will be packed on for this Dungeons Boss {{MonsterIcon|Nagaia}}. <br>
Additionally, because of the high regen capabilities of the Monsters {{Icon|Barrier}} it is highly recommended to follow the [[Combat Triangle]], this means a {{Skill|Ranged}} setup for waves 1 and 2, [[Melee]] for waves 3 and 4, {{Skill|Magic}} setup for waves 5 and 6, {{Skill|Ranged}} for waves 7 and 8, and finally [[Melee]] for the 9th and final wave. Active switching styles is highly recommended as the Dungeon will go much faster this way. A setup for each combat style is included in this guide. <br>
 
While it is entirely possible to do this Dungeon completely [[Idle]] at this point, it however depends greatly on which [[Relics]] have been obtained. <br>
 
Following the instructions and suggested setups from this guide will not require Manual Eating at all. However it will require switching between Combat Styles to the suggested Style listed in the above paragraph.


{{ItemIcon|Eradicating Gloves (m)}} are the Best in Slot gloves for the rest of the game, they however have a very low drop chance. It most likely isn't worth farming for these gloves until you have both a few (B) [[Terran God Armour]] set pieces and {{Skill|Summoning}} Relic #4.
{{ItemIcon|Eradicating Gloves (m)}} are the Best in Slot gloves for the rest of the game, they however have a very low drop chance. It most likely isn't worth farming for these gloves until you have both a few (B) [[Terran God Armour]] set pieces and {{Skill|Summoning}} Relic #4.


==Option 1: Rush First Clear==


Contrary to all previous [[Dungeons]], some minor {{Skill|Astrology}} investment is highly recommended. Specifically obtaining the 8% [[Accuracy]] stars in the [[Constellations]] {{ConstellationIcon|Iridan}}, {{ConstellationIcon|Terra}}, {{ConstellationIcon|Vale}}, {{ConstellationIcon|Syllia}} and {{ConstellationIcon|Arachi}}. The [[Relics|Master Relic]] will not be required, nor will any other Stars.
These setups notably do '''not''' need:


* Any Weapons from {{ZoneIcon|Underwater Ruins}}
* Any (B) God Armors
* {{SkillReq|Smithing|99}} (for {{ItemIcon|Imbued Dragonite Bars}}
* {{SkillReq|Crafting|99}} (for {{ItemIcon|Imbued Ancient Dragonhide}}
* {{SkillReq|Agility|70}} Agility Obstacle 6 is good enough.


Due to the regen mechanics of both the {{Icon|Barrier}} and Health of the boss, it would be advised to Manual Eat as little as possible, for this reason as much [[Damage Reduction]] as possible will be packed on for this Dungeons Boss {{MonsterIcon|Nagaia}}. <br>
See the specific sections for advice per style.
because of the high regen capabilities of the Monsters {{Icon|Barrier}} it is highly recommended to follow the [[Combat Triangle]], this means a {{Skill|Ranged}} setup for waves 1 and 2, [[Melee]] for waves 3 and 4, {{Skill|Magic}} setup for waves 5 and 6, {{Skill|Ranged}} for waves 7 and 8, and finally [[Melee]] for the 9th and final wave. Active switching styles is highly recommended as the Dungeon will go much faster this way. A setup for each combat style is included in this guide. <br>
It is entirely possible to do this Dungeon completely [[Idle]] at this point, it however depends greatly on which [[Relics]] have been obtained. <br>


Following the instructions and suggested setups from this guide will not require Manual Eating at all. However it will require switching between Combat Styles to the suggested Style listed in the above paragraph.
===Agility===


This guide assumes that {{Skill|Agility}} has not been progressed beyond obstacle 6, as it is very slow to level before beating {{ZoneIcon|Impending Darkness Event}}.


{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Lake Swim
|showtotals = false
|showcosts = false
|showrequirements = false
}}


----


==Melee==
===Melee===


Used for waves: 3,4,9
Used for waves: 3,4,9
Line 156: Line 175:




===Gear===
====Gear====


{{ItemIcon|Sunset Rapier}} or {{ItemIcon|Ancient Claw}} can be used instead of {{ItemIcon|Infernal Claw}} for slightly lower clear speed.
{{ItemIcon|Sunset Rapier}} or {{ItemIcon|Ancient Claw}} can be used instead of {{ItemIcon|Infernal Claw}} for slightly lower clear speed.
Line 184: Line 203:
}}
}}


 
====[[Combat Simulator]] Export====
===Agility===
 
{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Lake Swim
|showtotals = false
|showcosts = false
|showrequirements = false
}}
 
===[[Combat Simulator]] Export===
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window.
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window.


[https://pastebin.com/hCeXLPKN Combat Simulator Export]
[https://pastebin.com/hCeXLPKN Combat Simulator Export]


----


==Ranged==
===Ranged===


Used for waves: 1,2,7,8
Used for waves: 1,2,7,8
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{{ItemIcon|Ancient Crossbow}} has about 50% faster Clear Times than {{ItemIcon|Dragon Crossbow}}.
{{ItemIcon|Ancient Crossbow}} has about 50% faster Clear Times than {{ItemIcon|Dragon Crossbow}}.


 
====Gear====
===Gear===
 


Potion: {{ItemIcon|Damage Reduction Potion IV}}
Potion: {{ItemIcon|Damage Reduction Potion IV}}
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|familiar11 = !{{Synergy|Tortoise|Dragon}}
|familiar11 = !{{Synergy|Tortoise|Dragon}}
}}
}}
===Agility===
{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Lake Swim
|showtotals = false
|showcosts = false
|showrequirements = false
}}


===[[Combat Simulator]] Export===
===[[Combat Simulator]] Export===
Line 265: Line 252:
[https://pastebin.com/S9nBRw7D Combat Simulator Export]
[https://pastebin.com/S9nBRw7D Combat Simulator Export]


----


==Magic==
===Magic===


Used for waves: 5, 6
Used for waves: 5, 6
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{{ItemIcon|Cloudburst Staff}} has about 50% faster Clear Times than {{ItemIcon|Magic Wand (Elite)}}{{ItemIcon|(G) Rune Shield}}.
{{ItemIcon|Cloudburst Staff}} has about 50% faster Clear Times than {{ItemIcon|Magic Wand (Elite)}}{{ItemIcon|(G) Rune Shield}}.


===Gear===
{{MonsterIcon|Merman Guard}} is not that difficult and you can consider using [[Melee]] instead, which will be slower but one less combat set to set up.
 
====Gear====


Spell: {{Icon|Fire Surge|type=spell}} or {{Icon|Water Surge|type=spell}} with {{ItemIcon|Cloudburst Staff}}
Spell: {{Icon|Fire Surge|type=spell}} or {{Icon|Water Surge|type=spell}} with {{ItemIcon|Cloudburst Staff}}
Line 309: Line 299:
}}
}}


===Agility===


{{AgilityCourseTable
====[[Combat Simulator]] Export====
|Cargo Net
|Rope Jump
|Pipe Climb
|Coal Stones
|Cliff Balance
|Lake Swim
|showtotals = false
|showcosts = false
|showrequirements = false
}}
 
 
 
===[[Combat Simulator]] Export===
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window.
To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window.


[https://pastebin.com/QYD9NQS2 Combat Simulator Export]
[https://pastebin.com/QYD9NQS2 Combat Simulator Export]


==Option 2: Take it slow and grind==


This is a list of the most effective things to do (assuming you are not blocked by level caps) to make Option 1 faster and safer.


Key upgrades over Option 1:<br />
#Unlock {{ZoneIcon|Underwater Ruins}} for better weapons. Requires {{SkillReq|Archaeology|90}}, {{SkillReq|Runecrafting|81}}, and having cleared {{ZoneIcon|Infernal Stronghold}}.
#*{{ItemIcon|Engulfing Vortex Longbow}}, from {{MonsterIcon|Mermaid Archer}}.
#**This will be your best weapon anyway all the way until {{SkillReq|Ranged|120}}...
#**... with the possible exception of {{ItemIcon|Divine Crossbow}} and {{ItemIcon|Divine Javelin}}, which require {{SkillReq|Fletching|111}}, {{SkillReq|Woodcutting|112}}, and {{SkillReq|Smithing|119}} for both.
#*{{ItemIcon|Water Pulse Staff}} is also a very good weapon which will last until {{SkillReq|Magic|120}}
#**It is slightly worse than {{Skill|Runecrafting}} alternatives but would not require you to level {{Skill|Runecrafting}} above around Level 85.
#**However, you may want to level to {{SkillReq|Runecrafting|112}} anyway to unlock Archaic spells.
#*These enemies also drop {{ItemIcon|Devouring Barrier Gem}}.
#*If you choose to use a [[Magic]] Set, you can also get {{ItemIcon|Malevolent Ward Shield}} from {{Icon|type=poi|Lost Temple}} (since you needed to unlock it anyway).
# Craft (B) versions of [[God Equipment|God Armour]], e.g. {{ItemIcon|Terran God Platebody (B)}}
#*This requires {{SkillReq|Smithing|99}} and a lot of {{ItemIcon|Barrier Dust}} for {{ItemIcon|Imbued Dragonite Bar}} - which fortunately you will get a lot of while farming {{ItemIcon|Engulfing Vortex Longbow}} above.
#**When crafting {{ItemIcon|Imbued Dragonite Bar}} it is highly advised to get as much +1 additional resource chance as possible (Relic #3 50%, {{ItemIcon|Mining Lantern}} 30%, {{POIIcon|Ragnar Dungeon Ruins}} 10/20%, {{UpgradeIcon|Magic Anvil}} 10%), as well as getting the stacking/separate extra resource modifier from the {{Synergy|Ent|Salamander}} Synergy. <br>
#**When all these buffs are obtained, it should lower the amount of {{ItemIcon|Barrier Dust}} needed for a complete set from 96,000 to roughly 43,600.
#**You can also get some {{ItemIcon|Imbued Dragonite Bar}} from {{ZoneIcon|Cult Grounds}}, but expect it to take over 200 clears for one piece. It is reasonable to get one piece this way if you want to finish the 100 {{MonsterIcon|Soul Taker Witch}} [[Township/Tasks|task]] for {{ItemIcon|Cursed Logs}} for the {{Skill|Cartography}} {{Icon|Shop}} upgrade.
#*It is advised to upgrade [[Terran God Armour]] first, particularly the {{ItemIcon|Terran God Boots (B)|Boots}}, {{ItemIcon|Terran God Platelegs (B)|Platelegs}} and {{ItemIcon|Terran God Platebody (B)|Platebody}}. The Helm and Gloves will be replaced at a later point with the {{ItemIcon|Hood of Shade Summon|Necromancers Palace Summon Set}} and thus have a lower priority to be upgraded at this point.
# Craft {{ItemIcon|(B) Ancient D-hide Vambraces}}
#*Requires {{SkillReq|Crafting|99}}
#*In most cases this item is the Best in Slot for Barrier Combat for all styles for the entire game, but can be a slog to level Crafting past 90. The exception is when you are wearing {{ItemIcon|Gloves of Greater Shade Summon}} as part of the {{ZoneIcon|Necromancers Palace}} set.


When going for this option, making the choice to do the {{ZoneIcon|Underwater Ruins}} grinding before {{ZoneIcon|Underwater City}} can be worth it as you also gain (B) [[God Equipment|God Armour]] from doing this, making the clear speed on {{ZoneIcon|Underwater City}} faster.
<br> <br>
<br> <br>
{{CombatNav|Dungeon}}
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}

Revision as of 20:02, 7 June 2024

Template:DungeonGuide

This page was last updated for (v1.2.2).

Standard Guide

Introduction

This is a Barrier dungeon introduced with the Atlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when Throne of the Herald Expansion is owned and already completed.
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten Throne of the Herald to clear the dungeon effectively.

Requirements

Recommended

  • Agility Level 99, Prayer Level 95, Attack Level 75, Hitpoints Level 99.


The enemies, and especially the Nagaia hit very hard in this dungeon. A lot of damage reduction is required in order to idle this dungeon without dying. Alternatively, the player can return after having progressed through the Throne of the Herald expansion. Having more hitpoints or other damage reducing and damage inflicting bonusses can greatly speed up the clear times of this dungeon. Set 1 clears the dungeon roughly 27 times per hour. Set 2 clears it roughly 8.5 times per hour. (You can swap the weapon & summons in Set 2).

The Preferred Shield is Earth Layered Shield, however Devouring Barrier Shield can be used, once the upgrade item has been obtained from this dungeon. Clearing the Underwater City dungeon provides 1 Barrier God Shard every time it is cleared. These can be used to upgrade (B) god armours into their respective (C) armours. These can then be used to very effectively clear Crystal Depths for Crystal Binding Dust if the player hasn't already done this.

Equipment

Below are 2 sets, unlike the previous dungeons, you can't mix and match this dungeon. Set 1 is for post-TotH clears. Set 2 is for clears just before or after Impending Darkness Event.
Set 1 requires Hitpoints Level 120.
Set 2 requires a minimum of Hitpoints Level 99. Calculated at all combat skills level 99 in the Combat Simulator.

Set 2 can be all non-B upgraded Terran God Armour and it will only lower the Kills Per Hour by about 2 (from 8.5 to 6.5).

Item Slot Set 1 Set 2
Slot head.png Hood of Shade Summon Terran God Helmet (B)
Slot chest.png Terran God Platebody (B)
Slot legs.png Terran God Platelegs (B)
Slot feet.png Terran God Boots (B)
Slot hands.png Gloves of Greater Shade Summon Terran God Gloves
Slot back.png Ancient Infernal Cape
Slot neck.png Amulet of Curse Totem Summon Lesser Summoning Amulet
Slot ring.png Ring of Phantom Summon Summoner's Blessed Ring
Slot passive.png Knight's Summoning Defender Barrier Burn Shield
Slot gem.png Devouring Barrier Gem / Siphoning Barrier Gem
Slot weapon.png Agile Wings Rapier Infernal Claw
Slot shield.png Earth Layered Shield / Devouring Barrier Shield
Slot consumable.png Fervor Scroll Melee Hinder Scroll
Slot summon.png Spider SynergyIcon.png Spectre Tortoise SynergyIcon.png Dragon

Prayers: Battleheart and Battleborn. Swap to Battleheart and Chivalry for Set 2.

Potion: Damage Reduction Potion IV

Point of Interest: Dark Waters


Agility

The Agility obstacles 9 or higher are not required, 8 and below are highly suggested (and simulations were done with those active).



Ancient Relics Guide

There are two different ways of approaching this Dungeon:

  1. Just get the Dungeon first clear over with as soon as possible to get your Skill Cap Increases and gain access to Impending Darkness Event. This would include not grinding out Underwater Ruins for it's weapons.
  2. The second would be to grind (B) God armor pieces and one or more weapons from Underwater Ruins.

General Guidance

Contrary to all previous Dungeons, some minor Astrology investment is highly recommended. Specifically obtaining the 8% Accuracy stars in the Constellations Iridan, Terra, Vale, Syllia and Arachi. The Master Relic will not be required, nor will any other Stars.

Due to the regen mechanics of both the Barrier and Health of the boss, it would be advised to Manual Eat as little as possible, for this reason as much Damage Reduction as possible will be packed on for this Dungeons Boss Nagaia.
Additionally, because of the high regen capabilities of the Monsters Barrier it is highly recommended to follow the Combat Triangle, this means a Ranged setup for waves 1 and 2, Melee for waves 3 and 4, Magic setup for waves 5 and 6, Ranged for waves 7 and 8, and finally Melee for the 9th and final wave. Active switching styles is highly recommended as the Dungeon will go much faster this way. A setup for each combat style is included in this guide.

While it is entirely possible to do this Dungeon completely Idle at this point, it however depends greatly on which Relics have been obtained.

Following the instructions and suggested setups from this guide will not require Manual Eating at all. However it will require switching between Combat Styles to the suggested Style listed in the above paragraph.

Eradicating Gloves (m) are the Best in Slot gloves for the rest of the game, they however have a very low drop chance. It most likely isn't worth farming for these gloves until you have both a few (B) Terran God Armour set pieces and Summoning Relic #4.

Option 1: Rush First Clear

These setups notably do not need:

See the specific sections for advice per style.

Agility

This guide assumes that Agility has not been progressed beyond obstacle 6, as it is very slow to level before beating Impending Darkness Event.


Melee

Used for waves: 3,4,9

This is the setup that will be used for the boss, attempting any other style will result in Death at this stage.

It will require at least 70% Damage Reduction and 1010 HP or 71% if you're want to be 100% safe. (70% has roughly 0.004 Deaths per hour, 71% eliminates the Death Chance entirely)
You can replace Fury of the Elemental Zodiacs and Tormented Ring with any combination of Amulet and Ring of choice as long as 2/3% Damage Reduction is gained from those 2 Item Slots combined.
Defence Relic #5 provides a bite more wiggle room replacing the need for Damage Reduction from either Amulet or Ring, if this Relic is obtained it Adaptive Summoning Amulet and Tormented Ring would be the best options.


Gear

Sunset Rapier or Ancient Claw can be used instead of Infernal Claw for slightly lower clear speed.

Potion: Damage Reduction Potion IV

Prayers: Chivalry & Battleheart

Point of Interest: Dark Waters

Combat Simulator Export

To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window.

Combat Simulator Export


Ranged

Used for waves: 1,2,7,8

The Ranged requirements are much lower than Melee and require much less in terms of investment.

Siphoning Barrier Gem can be replaced with either Draining Barrier Gem or Eroding Barrier Gem with little impact on Clear Speed.

Ancient Crossbow has about 50% faster Clear Times than Dragon Crossbow.

Gear

Potion: Damage Reduction Potion IV

Prayers: Sharp Vision & Battleheart

Point of Interest: Bandit Hideout (not required to switch from Dark Waters, the benefits on these Monsters is very small)

Combat Simulator Export

To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window.

Combat Simulator Export


Magic

Used for waves: 5, 6

The Magic requirements are much lower than Melee and require much less in terms of investment.

Siphoning Barrier Gem can be replaced with either Draining Barrier Gem or Eroding Barrier Gem with little impact on Clear Speed.

Cloudburst Staff has about 50% faster Clear Times than Magic Wand (Elite) (G) Rune Shield.

Merman Guard is not that difficult and you can consider using Melee instead, which will be slower but one less combat set to set up.

Gear

Spell: Fire Surge or Water Surge with Cloudburst Staff

Potion: Damage Reduction Potion IV

Curse: Anguish III

Aurora: Surge II (Optional)

Prayers: Mystic Mastery & Battleheart

Point of Interest: Dark Waters


Combat Simulator Export

To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window.

Combat Simulator Export

Option 2: Take it slow and grind

This is a list of the most effective things to do (assuming you are not blocked by level caps) to make Option 1 faster and safer.

Key upgrades over Option 1:

  1. Unlock Underwater Ruins for better weapons. Requires Archaeology Level 90, Runecrafting Level 81, and having cleared Infernal Stronghold.
  2. Craft (B) versions of God Armour, e.g. Terran God Platebody (B)
  3. Craft (B) Ancient D-hide Vambraces
    • Requires Crafting Level 99
    • In most cases this item is the Best in Slot for Barrier Combat for all styles for the entire game, but can be a slog to level Crafting past 90. The exception is when you are wearing Gloves of Greater Shade Summon as part of the Necromancers Palace set.

When going for this option, making the choice to do the Underwater Ruins grinding before Underwater City can be worth it as you also gain (B) God Armour from doing this, making the clear speed on Underwater City faster.