Barrier
Barrier is a mechanic introduced with the Atlas of Discovery Expansion. A Barrier is a secondary health bar that some Monsters have that appears above the normal health bar in combat.
Mechanics
A monster with Barrier cannot have its health reduced by any means (including debuffs like Bleeds or Poisons). In order to kill these monsters, their Barrier must first be reduced to 0.
Barriers can only be damaged by the attacks of Summoning Familiars. There are a variety of items in the Atlas of Discovery expansion which increase the effectiveness of Familiars.
Barriers will regenerate by 25% every 7 Enemy Attack turns. This regeneration effect can happen after their Barrier has reached 0. When the Enemy regenerates Barrier, they will gain a debuff that Slows them by 5% and decreases their Accuracy and Evasion by 10%, stacking up to 10 times. Monsters from Eye-conic Cave,
Mucky Cave,
Tree Overgrowth,
Collapsed City,
Golem Territory &
Unholy Forest do not regenerate Barrier.
Getting Started
- Most, if not all, gear from the base game can be upgraded once into (B) Barrier Gear which typically give +x Flat Summoning Damage as well as +x% Summoning Familiar damage added as extra damage to Barrier
- Starting from (B) Mithril, (B) Green D-hide, and (B) Acolyte Wizard, (B) Barrier Gear will provide +x% chance to dodge Crystallization from being applied which is essential when dealing with mobs that apply Crystallization, like those found in
Crystal Caves
- Melee gear starting from Mithril can be further upgraded into (C) Barrier Gear. Starting from (C) Rune, these give +x% chance to dodge Crystal Sanction from being applied which is essential when fighting mobs from
Crystal Depths
- Starting from (B) Mithril, (B) Green D-hide, and (B) Acolyte Wizard, (B) Barrier Gear will provide +x% chance to dodge Crystallization from being applied which is essential when dealing with mobs that apply Crystallization, like those found in
- There's a few options for a starting Barrier gem. A
Basic Barrier Gem and
Barrier Gem can be obtained from
Archaeology at level 1 and 6 respectively. You may also obtain a
Barrier Touch Gem from
Eye-conic Cave. These will be quickly replaced by the
Sapping Barrier Gem.
- An
Amulet of Barrier Touch and
Ring of Barrier Touch can be made in
Crafting at level 20. The necklace will be quickly replaced by the
Lesser Summoning Amulet.
- The
Lesser Summoning Amulet from
Blind Ghost in
Eye-conic Cave is quite powerful for a while
- The
Blind Warrior in
Eye-conic Cave drops a
Barrier Touch Shield. You may also get a
Book of Occults from
Necromancer if you have the Combat stats to do so
- The
Vampiric Bat in
Mucky Cave drops
Barrier Sapping Gloves and
Sapping Barrier Gem which is an upgrade to all the previously mentioned Barrier Gems. These gloves can be upgraded into
Barrier Draining Gloves after you have beaten
Golem Territory and obtained 10
Barrier Draining Gems. There is a Township task that will give 3
Barrier Draining Gems upon 1 completion of
Golem Territory
- The
Tortoise and it's synergies can be good for dealing with harder Barrier mobs and Dungeons however using this early is quite over kill
- There's a few options for reducing Summoning Attack Interval. These are
Summoner's Defender, obtained from
Trickery Temple, which can be upgraded into
Knight's Summoning Defender, the
Summoner's Blessed Ring obtained from
Cult Grounds, and the
Summoner's Blessing which is a consumable that is purchased from the Shop for
100 and 10
Museum Token each
Barrier Equipment
This table lists most sources of Barrier-specific Equipment. For a list of boosts that apply to all skills, see the Skill Boosts page.
Source | Type | Barrier Boosts | Other Modifiers |
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+3% chance for Summon to apply a Barrier Burn to the enemy | |
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+6% chance for Summon to apply a Barrier Burn to the enemy | |
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+9% chance for Summon to apply a Barrier Burn to the enemy | |
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+12% chance for Summon to apply a Barrier Burn to the enemy | |
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+10 Flat Barrier damage added to Summon Familiar | |
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+20 Flat Barrier damage added to Summon Familiar | |
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+30 Flat Barrier damage added to Summon Familiar | |
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+40 Flat Barrier damage added to Summon Familiar | |
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+1% chance to apply Crystal Sanction to the Target (Next Attack Turn from Target deals no Damage) | |
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+2% chance to apply Crystal Sanction to the Target (Next Attack Turn from Target deals no Damage) | |
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+3% chance to apply Crystal Sanction to the Target (Next Attack Turn from Target deals no Damage) | |
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+4% chance to apply Crystal Sanction to the Target (Next Attack Turn from Target deals no Damage) | |
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+30% Summoning Max Hit | -15% Max Hit |
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+10 Flat Barrier damage added to Summon Familiar | |
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+10% Summoning Familiar damage added as extra damage to Barrier | |
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+5% Summoning Familiar damage added as extra damage to Barrier | |
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+10% Summoning Max Hit | +10% Chance to preserve Summoning Charges |
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+25% chance to dodge Crystallization from being applied | |
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+25% chance to dodge Crystal Sanction from being applied +25% chance to dodge Crystallization from being applied |
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+15% chance to dodge Crystallization from being applied | |
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+15% chance to dodge Crystal Sanction from being applied +15% chance to dodge Crystallization from being applied |
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+5% chance to dodge Crystallization from being applied | |
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+5% chance to dodge Crystal Sanction from being applied +10% chance to dodge Crystallization from being applied |
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+25 minimum Elemental Spell Damage |
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) +25 minimum Elemental Spell Damage |
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+10% Summoning Max Hit | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +270 Stealth while Thieving | |
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+10% Summoning Max Hit | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +270 Stealth while Thieving | |
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+10% Summoning Max Hit | -10% Summoning Interval +25% Chance to Preserve Resources in Summoning +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation | |
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-5% Summoning Familiar Attack Interval | |
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+15 Flat Barrier damage dealt by Attacker per Attack Turn | |
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+5% Summoning Familiar damage added as extra damage to Barrier +15 Flat Barrier damage added to Summon Familiar |
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+10 Flat Barrier damage dealt by Attacker per Attack Turn | |
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+30% Summoning Familiar damage added as extra damage to Barrier +40 Flat Barrier damage added to Summon Familiar |
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+15% Summoning Familiar damage added as extra damage to Barrier +25 Flat Barrier damage added to Summon Familiar |
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+20% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
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+10% Summoning Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar |
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+25% Summoning Familiar damage added as extra damage to Barrier +35 Flat Barrier damage added to Summon Familiar |
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+25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
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+10% Summoning Familiar damage added as extra damage to Barrier +25% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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+5% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +20 Flat Barrier damage added to Summon Familiar |
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+5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +20 Flat Barrier damage added to Summon Familiar |
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+5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
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+10 Flat Barrier damage added to Summon Familiar | |
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+10% Summoning Familiar damage added as extra damage to Barrier +15% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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+5% chance to dodge Crystallization from being applied | |
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+5% chance to dodge Crystal Sanction from being applied +10% chance to dodge Crystallization from being applied |
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+5% Summoning Familiar damage added as extra damage to Barrier +60 Flat Barrier damage added to Summon Familiar |
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+40 Flat Barrier damage added to Summon Familiar | |
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+5% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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+25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +50 Flat Barrier damage added to Summon Familiar |
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+5% Summoning Familiar damage added as extra damage to Barrier +25 Flat Barrier damage added to Summon Familiar |
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+15 Flat Barrier damage added to Summon Familiar | |
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+15% Summoning Familiar damage added as extra damage to Barrier +25% chance to dodge Crystallization from being applied +45 Flat Barrier damage added to Summon Familiar |
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+15 Flat Barrier damage added to Summon Familiar | |
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+5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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+10% Summoning Familiar damage added as extra damage to Barrier +15% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
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+5% Summoning Familiar damage added as extra damage to Barrier +25 Flat Barrier damage added to Summon Familiar |
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+5% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +50 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+15% Summoning Familiar damage added as extra damage to Barrier +25% chance to dodge Crystal Sanction from being applied +25% chance to dodge Crystallization from being applied +45 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+10% Summoning Familiar damage added as extra damage to Barrier +15% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+25% chance to dodge Crystallization from being applied | |
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+25% chance to dodge Crystal Sanction from being applied +25% chance to dodge Crystallization from being applied |
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+15% chance to dodge Crystallization from being applied | |
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+15% chance to dodge Crystal Sanction from being applied +15% chance to dodge Crystallization from being applied |
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+5% chance to dodge Crystallization from being applied | |
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+5% chance to dodge Crystal Sanction from being applied +10% chance to dodge Crystallization from being applied |
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Min Air Spell Dmg |
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+10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Min Air Spell Dmg |
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+15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Min Air Spell Dmg |
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+25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
+5 Minimum Spell Damage +6% Accuracy Rating when using Surge spells +6% Max Hit when using Surge spells |
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+5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Min Earth Spell Dmg |
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+10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Min Earth Spell Dmg |
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+15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Min Earth Spell Dmg |
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+5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Min Fire Spell Dmg |
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+10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Min Fire Spell Dmg |
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+15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Min Fire Spell Dmg |
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+5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Min Water Spell Dmg |
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+10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Min Water Spell Dmg |
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+15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Min Water Spell Dmg |
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+25 minimum Elemental Spell Damage |
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) +25 minimum Elemental Spell Damage |
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+5% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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+25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
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+25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +50 Flat Barrier damage added to Summon Familiar |
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+10% Summoning Familiar damage added as extra damage to Barrier +25% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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+5% Summoning Familiar damage added as extra damage to Barrier +25 Flat Barrier damage added to Summon Familiar |
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+5% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +20 Flat Barrier damage added to Summon Familiar |
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+15 Flat Barrier damage added to Summon Familiar | |
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+15% Summoning Familiar damage added as extra damage to Barrier +25% chance to dodge Crystallization from being applied +45 Flat Barrier damage added to Summon Familiar |
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+5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +20 Flat Barrier damage added to Summon Familiar |
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+5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
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+15 Flat Barrier damage added to Summon Familiar | |
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+10 Flat Barrier damage added to Summon Familiar | |
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+5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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+10% Summoning Familiar damage added as extra damage to Barrier +15% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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+10% Summoning Familiar damage added as extra damage to Barrier +15% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
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+5% Summoning Familiar damage added as extra damage to Barrier +25 Flat Barrier damage added to Summon Familiar |
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+5% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +50 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+15% Summoning Familiar damage added as extra damage to Barrier +25% chance to dodge Crystal Sanction from being applied +25% chance to dodge Crystallization from being applied +45 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+10% Summoning Familiar damage added as extra damage to Barrier +15% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+25% chance to dodge Crystallization from being applied | |
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+25% chance to dodge Crystal Sanction from being applied +25% chance to dodge Crystallization from being applied |
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+15% chance to dodge Crystallization from being applied | |
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+15% chance to dodge Crystal Sanction from being applied +15% chance to dodge Crystallization from being applied |
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+5% chance to dodge Crystallization from being applied | |
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+5% chance to dodge Crystal Sanction from being applied +10% chance to dodge Crystallization from being applied |
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
|
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Min Air Spell Dmg |
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+10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Min Air Spell Dmg |
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+15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Min Air Spell Dmg |
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+25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
+5 Minimum Spell Damage +6% Accuracy Rating when using Surge spells +6% Max Hit when using Surge spells |
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+5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Min Earth Spell Dmg |
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+10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Min Earth Spell Dmg |
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+15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Min Earth Spell Dmg |
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+5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Min Fire Spell Dmg |
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+10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Min Fire Spell Dmg |
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+15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Min Fire Spell Dmg |
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+5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Min Water Spell Dmg |
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+10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Min Water Spell Dmg |
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+15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Min Water Spell Dmg |
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+25 minimum Elemental Spell Damage |
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) +25 minimum Elemental Spell Damage |
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+5% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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+25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
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+25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +50 Flat Barrier damage added to Summon Familiar |
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+10% Summoning Familiar damage added as extra damage to Barrier +25% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
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+5% Summoning Familiar damage added as extra damage to Barrier +25 Flat Barrier damage added to Summon Familiar |
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+5% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +20 Flat Barrier damage added to Summon Familiar |
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+15 Flat Barrier damage added to Summon Familiar | |
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+15% Summoning Familiar damage added as extra damage to Barrier +25% chance to dodge Crystallization from being applied +45 Flat Barrier damage added to Summon Familiar |
|
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+5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +20 Flat Barrier damage added to Summon Familiar |
|
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+5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
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+15 Flat Barrier damage added to Summon Familiar | |
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+10 Flat Barrier damage added to Summon Familiar | |
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+5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
|
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+10% Summoning Familiar damage added as extra damage to Barrier +15% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
|
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+10% Summoning Familiar damage added as extra damage to Barrier +15% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
|
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+5% Summoning Familiar damage added as extra damage to Barrier +25 Flat Barrier damage added to Summon Familiar |
|
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+5% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +50 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+15% Summoning Familiar damage added as extra damage to Barrier +25% chance to dodge Crystal Sanction from being applied +25% chance to dodge Crystallization from being applied +45 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+10% Summoning Familiar damage added as extra damage to Barrier +15% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+25% chance to dodge Crystallization from being applied | |
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+25% chance to dodge Crystal Sanction from being applied +25% chance to dodge Crystallization from being applied |
|
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+15% chance to dodge Crystallization from being applied | |
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+15% chance to dodge Crystal Sanction from being applied +15% chance to dodge Crystallization from being applied |
|
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
|
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+5% chance to dodge Crystallization from being applied | |
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+5% chance to dodge Crystal Sanction from being applied +10% chance to dodge Crystallization from being applied |
|
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
|
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
|
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Min Air Spell Dmg |
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+10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Min Air Spell Dmg |
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+15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Min Air Spell Dmg |
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+25% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +40 Flat Barrier damage added to Summon Familiar |
+5 Minimum Spell Damage +6% Accuracy Rating when using Surge spells +6% Max Hit when using Surge spells |
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+5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Min Earth Spell Dmg |
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+10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Min Earth Spell Dmg |
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+15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Min Earth Spell Dmg |
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+5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Min Fire Spell Dmg |
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+10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Min Fire Spell Dmg |
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+15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Min Fire Spell Dmg |
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+5% Summoning Familiar damage added as extra damage to Barrier +5% chance to dodge Crystallization from being applied +10 Flat Barrier damage added to Summon Familiar |
+5 Min Water Spell Dmg |
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+10% Summoning Familiar damage added as extra damage to Barrier +10% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+15 Min Water Spell Dmg |
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+15% Summoning Familiar damage added as extra damage to Barrier +20% chance to dodge Crystallization from being applied +30 Flat Barrier damage added to Summon Familiar |
+20 Min Water Spell Dmg |
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+25 minimum Elemental Spell Damage |
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+40% Summoning Familiar damage added as extra damage to Barrier +35% chance to dodge Crystal Sanction from being applied +35% chance to dodge Crystallization from being applied +55 Flat Barrier damage added to Summon Familiar |
+1% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) +25 minimum Elemental Spell Damage |
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+10% Summoning Familiar damage added as extra damage to Barrier | |
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+5% Summoning Familiar damage added as extra damage to Barrier | |
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+10 Flat Barrier damage added to Summon Familiar | |
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-10% Summoning Familiar Attack Interval | |
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+25% chance to dodge Crystallization from being applied | |
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+25% chance to dodge Crystal Sanction from being applied +25% chance to dodge Crystallization from being applied |
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+15% chance to dodge Crystallization from being applied | |
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+15% chance to dodge Crystal Sanction from being applied +15% chance to dodge Crystallization from being applied |
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Item (Shield) | +20% Summoning Max Hit | |
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+25% Summoning Max Hit | +15% Magic Damage Bonus from Equipment | |
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+5% chance to dodge Crystallization from being applied | +2% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+5% chance to dodge Crystallization from being applied | |
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+30% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
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+10% chance to dodge Crystallization from being applied | +3% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect) |
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+5% chance to dodge Crystal Sanction from being applied +10% chance to dodge Crystallization from being applied |
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+20% Summoning Familiar damage added as extra damage to Barrier +10% chance for Summon to apply a Barrier Burn to the enemy |
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+10% Summoning Familiar damage added as extra damage to Barrier | |
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+5% Summoning Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar |
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-10% Summoning Familiar Attack Interval | -0.1s Attack Interval -3% Damage Reduction |
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-10% Summoning Familiar Attack Interval | |
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+5% Summoning Max Hit | -5% Summoning Interval | |
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+75% Summoning Familiar damage added as extra damage to Barrier | |
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+15% Summoning Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar +60% Summoning Max Hit |
-30% Max Hit |
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+15% Summoning Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar +60% Summoning Max Hit |
-30% Max Hit |
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+15% Summoning Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar +60% Summoning Max Hit |
-30% Max Hit |
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+5% Summoning Max Hit |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |