Throne of the Herald/Guide: Difference between revisions
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{{RequiresTotH}} | {{RequiresTotH}} | ||
{{ | {{StrategyGuide}} | ||
{{V|1. | {{V|1.3}} | ||
Due to justified nerfs to [[Poison]] and {{Icon|Despair|type=curse}} in Patch 1.3, the requirements and length of the fight has gone up. | |||
=Rewards= | |||
{{PetIcon|Harold}} - This pet has a ludicrous amount of bonuses for every aspect of the game. | |||
=Dungeon Mechanics= | =Dungeon Mechanics= | ||
Similar to {{ZoneIcon|Into the Mist}} and {{ZoneIcon|Impending Darkness Event}}, this Dungeon consists of 3 boss phases, each tailored to a specific Combat Style. There will be a paused screen as soon as you enter the dungeon, and before each phase of the boss, where the player can read the boss's abilities and damage values. Unlike those dungeons, there are significantly less mechanics that dynamically change the amount of damage the boss can do, outside of the returning [[Affliction]]. Due to this it is generally easier to determine the circumstances in which the player can survive without manually eating. The third phase has a mechanic that instantly kills the player (by dealing about a million damage) if they fall below 90% {{Skill|Hitpoints|HP}}. | Similar to {{ZoneIcon|Into the Mist}} and {{ZoneIcon|Impending Darkness Event}}, this Dungeon consists of 3 boss phases, each tailored to a specific Combat Style. There will be a paused screen as soon as you enter the dungeon, and before each phase of the boss, where the player can read the boss's abilities and damage values. Unlike those dungeons, there are significantly less mechanics that dynamically change the amount of damage the boss can do, outside of the returning [[Affliction]]. Due to this it is generally easier to determine the circumstances in which the player can survive without manually eating. The third phase has a mechanic that instantly kills the player (by dealing about a million damage) if they fall below 90% {{Skill|Hitpoints|HP}}. | ||
'''Intimidation''' <br> | |||
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, {{MonsterIcon|The Herald}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|The Herald}}, the player's '''base''' damage reduction is reduced by 44%, before any modifiers from the combat triangle. | Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, {{MonsterIcon|The Herald}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|The Herald}}, the player's '''base''' damage reduction is reduced by 44%, before any modifiers from the combat triangle. | ||
'''Deja-Vu''' <br> | |||
This ability is found on all three phases of the boss, and is reminiscent of the passive immunities of {{MonsterIcon|Bane}} and {{MonsterIcon|Ahrenia}}. When the boss uses this ability, he becomes immune to all damage from combat styles different than his own for a few turns. This ability is designed to encourage the player to swap equipment sets actively to be able to deal damage, however, the boss generally does too much damage to not take advantage of the [[Combat Triangle]] increase to Damage Reduction, and this mechanic can be ignored if you can deal enough damage in between Deja-Vu effects. | This ability is found on all three phases of the boss, and is reminiscent of the passive immunities of {{MonsterIcon|Bane}} and {{MonsterIcon|Ahrenia}}. When the boss uses this ability, he becomes immune to all damage from combat styles different than his own for a few turns. This ability is designed to encourage the player to swap equipment sets actively to be able to deal damage, however, the boss generally does too much damage to not take advantage of the [[Combat Triangle]] increase to Damage Reduction, and this mechanic can be ignored if you can deal enough damage in between Deja-Vu effects. | ||
'''Immunities''' <br> | |||
Each phase of{{MonsterIcon|The Herald}} is immune to [[Stun|stuns]] and [[Freeze|freeze effects]] as has a 50% chance to avoid [[Burn]], [[Bleed]], [[Slow]] and [[Frostburn]]. | Each phase of{{MonsterIcon|The Herald}} is immune to [[Stun|stuns]] and [[Freeze|freeze effects]] as has a 50% chance to avoid [[Burn]], [[Bleed]], [[Slow]] and [[Frostburn]]. | ||
Each boss also heals 4% of its max {{Skill|Hitpoints|HP}} every 2 turns. | Each boss also heals 4% of its max {{Skill|Hitpoints|HP}} every 2 turns. | ||
'''Growing Madness''' <br> | |||
Every time the boss attacks, it gets faster and can deal more damage, with up to 50% reduced attack interval, and 50% increased Max Hit. | Every time the boss attacks, it gets faster and can deal more damage, with up to 50% reduced attack interval, and 50% increased Max Hit. | ||
=Standard Guides= | =Standard Guides= | ||
== | ==Low Level Method== | ||
=== | |||
{| | Manual Eating will be required to defeat {{ZoneIcon|Throne of the Herald}} with this Method. | ||
| | There are 2 options on how to Manual Eat: | ||
* Simply holding down the Eat button the entire Fight. | |||
* Reactionary Manual Eating, this is quite tricky as {{MonsterIcon|The Herald}} attacks quite fast. | |||
| | |||
| {{SkillReq|Hitpoints| | ===Requirements=== | ||
| | This is a list of all Skill Requirements. | ||
| | |||
| {{SkillReq|Agility|120}} | * {{SkillReq|Strength|70}} | ||
| Pillar of Combat | * {{SkillReq|Crafting|90}} | ||
|- | * {{SkillReq|Mining|100}} | ||
* {{SkillReq|Fletching|103}} | |||
* {{SkillReq|Smithing|104}} | |||
| | * {{SkillReq|Attack|105}} | ||
* {{SkillReq|Woodcutting|108}} | |||
| {{PrayerIcon|Battleborn}} | * {{SkillReq|Ranged|110}} | ||
| | * {{SkillReq|Defence|112}} | ||
| {{ | * {{SkillReq|Hitpoints|115}} | ||
| | * {{SkillReq|Magic|115}} | ||
|- | * {{SkillReq|Runecrafting|115}} | ||
* {{SkillReq|Summoning|115}} with {{ItemIcon|Spectre}} Mark Level 2 | |||
| | * {{SkillReq|Prayer|118}} | ||
| | * {{SkillReq|Slayer|118}} | ||
| {{ | * {{SkillReq|Agility|120}} | ||
| | * {{SkillReq|Astrology|120}} | ||
* {{SkillReq|Herblore|120}} | |||
=== Agility for all 3 phases=== | |||
{{AgilityCourseTable | |||
|Cargo Net | |||
|Balance Beam | |||
|Pipe Climb | |||
|Gap Jump | |||
|Cliff Balance | |||
|Lake Swim | |||
|Boulder Trap | |||
|Raft Building | |||
|Water Jump | |||
|Ocean Rafting | |||
|Pipe Maze | |||
|Boulder Balance | |||
|Rope Trap | |||
|Freezing Climb | |||
|Waterfall Crossing | |||
|Pillar of Combat | |||
|Elite Pillar of Conflict | |||
|showtotals = false | |||
|showcosts = false | |||
|showrequirements = true | |||
}} | |||
===Phase 1=== | |||
This Phase should take around 4-5 minutes. | |||
* Spell: {{SpellIcon|Tsunami}} | |||
* Aurora: {{SpellIcon|Surge II}} | |||
* Curse: {{SpellIcon|Despair}} | |||
* Potion: {{ItemIcon|Deadly Toxins Potion}} | |||
* Prayers: {{PrayerIcon|Holy Aegis}} & {{PrayerIcon|Battleborn}} | |||
* Enhancements: | |||
** [[ItemIcon|Undead Enhancement (Superior)]] | |||
** [[ItemIcon|Dragon Enhancement (Superior)]] | |||
** [[ItemIcon|Gods Enhancement (Superior)]] | |||
{{Equipment/Recommended | |||
|helm1 = Mask of Despair | |||
|body1 = Infernal Mythical Wizard Robes | |||
|legs1 = Infernal Mythical Wizard Bottoms | |||
|boots1 = Frostspark Boots | |||
|gloves1 = Gloves of Greater Shade Summon | |||
|cape1 = Infernal Cape | |||
|neck1 = Fury of the Elemental Zodiacs | |||
|ring1 = Ring of Power | |||
|weapon1 = Archaic Wand | |||
|shield1 = Leviathan Shield | |||
|passive1 = Gauntlets of Rage | |||
|consumable1 = Fervor Scroll | |||
|familiar11 = !{{Synergy|Occultist|Spectre}} | |||
}} | |||
=== Phase 2 === | |||
This Phase should take around 4-5 minutes. | |||
* Potion: {{ItemIcon|Damage Reduction Potion IV}} | |||
* Prayers: {{PrayerIcon|Holy Aegis}} & {{PrayerIcon|Battleborn}} | |||
* Enhancements: | |||
** [[ItemIcon|Undead Enhancement (Superior)]] | |||
** [[ItemIcon|Dragon Enhancement (Superior)]] | |||
** [[ItemIcon|Gods Enhancement (Superior)]] | |||
{{Equipment/Recommended | |||
|helm1 = Lightning Aura Helmet | |||
|body1 = Bundled Protection Body | |||
|legs1 = Perfect Sight Legs | |||
|boots1 = Frostspark Boots | |||
|gloves1 = Gloves of Greater Shade Summon | |||
|cape1 = Infernal Cape | |||
|neck1 = Fury of the Elemental Zodiacs | |||
|ring1 = Ring of Barrage | |||
|weapon1 = Corundum Javelin | |||
|shield1 = Leviathan Shield | |||
|passive1 = Gauntlets of Rage | |||
|consumable1 = Ranged Hinder Scroll | |||
|familiar11 = !{{Synergy|Occultist|Spectre}} | |||
}} | |||
=== Phase 3 === | |||
This Phase should take around 3-4 minutes. | |||
* Spell: {{SpellIcon|Incinerate}} | |||
* Aurora: {{SpellIcon|Surge II}} | |||
* | * Potion: {{ItemIcon|Deadly Toxins Potion}} | ||
* | * Prayers: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Battleborn}} | ||
* Enhancements: | |||
*[[ | ** [[ItemIcon|Undead Enhancement (Superior)]] | ||
* | ** [[ItemIcon|Dragon Enhancement (Superior)]] | ||
*[[ | ** [[ItemIcon|Gods Enhancement (Superior)]] | ||
** | |||
===== | {{Equipment/Recommended | ||
|helm1 = Blazing Helmet | |||
|body1 = Bundled Protection Body | |||
|legs1 = Perfect Sight Legs | |||
|boots1 = Frostspark Boots | |||
|gloves1 = Gloves of Greater Shade Summon | |||
|cape1 = Ancient Infernal Cape | |||
|neck1 = Fury of the Elemental Zodiacs | |||
|ring1 = Ring of Power | |||
|weapon1 = Archaic Wand | |||
|shield1 = Shield of Magic Power | |||
|passive1 = Gauntlets of Rage | |||
|consumable1 = Fervor Scroll | |||
|familiar11 = !{{Synergy|Yak|Dragon}} | |||
}} | |||
=== Combat Simulator Exports === | |||
You can double-check the Combat Simulator Exports here. | |||
[[/Sims|Please follow the link and Expand each Phase as desired.]] | |||
=== | ==(near) Superior Max Method== | ||
===Requirements=== | |||
Here, you will fight {{MonsterIcon|The Herald Phase 1}}. This phase uses {{Skill|Melee}}, so to make best use of the [[Combat Triangle]], {{Skill|Magic}} will be the best bet. | Here, you will fight {{MonsterIcon|The Herald Phase 1}}. This phase uses {{Skill|Melee}}, so to make best use of the [[Combat Triangle]], {{Skill|Magic}} will be the best bet. | ||
* {{ | This will require the following Skill Levels: | ||
* {{ | * {{SkillReq|Astrology|99}} | ||
* {{ItemIcon|Damage Reduction Potion IV}} | * {{SkillReq|Defence|110}} | ||
* {{SkillReq|Prayer|118}} | |||
* {{SkillReq|Slayer|118}} | |||
* {{SkillReq|Agility|120}} | |||
* {{SkillReq|Herblore|90}} or {{SkillReq|Herblore|120}} - Will need atleast {{SkillReq|Herblore|90}} for {{ItemIcon|Damage Reduction Potion IV}}, {{AgilityIcon|Waterfall Crossing}} is not required but cuts clear time in half. | |||
* {{SkillReq|Hitpoints|120}} | |||
* {{SkillReq|Magic|120}} | |||
It will require a bunch of [[Pets]] too, if almost no [[Pets]] are obtained it is still possible to [[Idle]] this boss if {{PetIcon|Leonardo}}, {{PetIcon|Erran}} and {{PetIcon|Finn}} are owned. | |||
To shorten the fight time the clear time goes down from roughly 2 hours to 15 minutes if the following [[Pets]] are owned: {{PetIcon|Bouncing Bob}}, {{PetIcon|Peri}}, {{PetIcon|Otto}}, {{PetIcon|Ren}}, {{PetIcon|Cindar}}, {{PetIcon|Maxwell}},{{PetIcon|Azuzu}}, {{PetIcon|Harry}} and {{PetIcon|Webbie}}. | |||
===Agility for all 3 phases=== | |||
{{AgilityCourseTable | |||
|Cargo Net | |||
|Rope Jump | |||
|Pipe Climb | |||
|Coal Stones | |||
|Cliff Balance | |||
|Lake Swim | |||
|Boulder Trap | |||
|Raft Building | |||
|Water Jump | |||
|Ocean Rafting | |||
|Frozen Maze | |||
|Boulder Balance | |||
|Rope Trap | |||
|Freezing Climb | |||
|Waterfall Crossing | |||
|Pillar of Combat | |||
|Elite Pillar of Expertise | |||
|showtotals = false | |||
|showcosts = false | |||
|showrequirements = false | |||
}} | |||
===Phase 1=== | |||
* Spell: {{SpellIcon|Slicing Maelstrom}} | |||
* Aurora: {{SpellIcon|Surge II}} | |||
* Curse: {{SpellIcon|Despair}} | |||
* Potion: {{ItemIcon|Damage Reduction Potion IV}} | |||
* Prayers: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Battleborn}} | |||
The following Enhancements: | |||
* Undead Enhancement (Superior) | |||
* Magic Enhancement (Superior) | |||
* Gods Enhancement (Superior) | |||
{ | {{Equipment/Recommended | ||
|helm1 = Vorloran Devastator Helmet | |||
|body1 = Vorloran Devastator Platebody | |||
|legs1 = Vorloran Devastator Platelegs | |||
|boots1 = Vorloran Devastator Boots | |||
|gloves1 = Vorloran Devastator Gauntlets | |||
| | |cape1 = Skull Cape | ||
|neck1 = Fury of the Elemental Zodiacs | |||
|ring1 = Ring of Power | |||
|weapon1 = Slicing Maelstrom Wand | |||
| | |shield1 = Leviathan Shield | ||
|passive1 = Shield of Magic Power | |||
| | |consumable1 = Magic Hinder Scroll | ||
|familiar11 = !{{Synergy|Occultist|Spectre}} | |||
}} | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
==Phase 2== | ===Phase 2=== | ||
Here, you will fight {{MonsterIcon|The Herald Phase 2}}. This phase uses {{Skill|Ranged}} so using {{Icon|Melee}} will be the best bet due to the [[Combat Triangle]] bonuses against Ranged. | Here, you will fight {{MonsterIcon|The Herald Phase 2}}. This phase uses {{Skill|Ranged}} so using {{Icon|Melee}} will be the best bet due to the [[Combat Triangle]] bonuses against Ranged. | ||
The Phase can be fully Idled, it should take roughly 30 minutes ( 10 minutes if {{Skill|Astrology}} has been reached.). | |||
The {{ItemIcon|Palladium Onyx Ring}} should be equipped in the Passive Slot, this way you don't get the negative -1% DR when it's equipped in the Ring Slot. | |||
This | This will require the following Skill Levels on top of the Phase 1 requirements: | ||
* {{SkillReq|Attack|120}} | |||
* {{SkillReq|Strength|120}} | |||
* Potion: {{ItemIcon|Damage Reduction Potion IV}} | |||
* Prayers: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Battleborn}} | |||
The following Enhancements: | |||
* Undead Enhancement (Superior) | |||
* Magic Enhancement (Superior) | |||
* Gods Enhancement (Superior) | |||
==Phase 3== | {{Equipment/Recommended | ||
|helm1 = Vorloran Protector Helmet | |||
|body1 = Vorloran Protector Platebody | |||
|legs1 = Vorloran Protector Platelegs | |||
|boots1 = Vorloran Protector Boots | |||
|gloves1 = Vorloran Protector Gauntlets | |||
|cape1 = Infernal Cape | |||
|neck1 = Fury of the Elemental Zodiacs | |||
|ring1 = Ring of Power | |||
|weapon1 = Agile Wings Rapier | |||
|shield1 = Leviathan Shield | |||
|passive1 = Palladium Onyx Ring | |||
|consumable1 = Whetstone | |||
|familiar11 = !{{Synergy|Occultist|Spectre}} | |||
}} | |||
===Phase 3=== | |||
Here, you will fight {{MonsterIcon|The Herald}}. This phase uses {{Skill|Magic}}, so to make best use of the combat triangle, Ranged would be ideal. However, since this fight is impossible to idle no matter what, the guide will default to a skill that does not have its damage reduced when manually eating, {{Skill|Magic}}! | Here, you will fight {{MonsterIcon|The Herald}}. This phase uses {{Skill|Magic}}, so to make best use of the combat triangle, Ranged would be ideal. However, since this fight is impossible to idle no matter what, the guide will default to a skill that does not have its damage reduced when manually eating, {{Skill|Magic}}! | ||
This fight is different from the others. {{MonsterIcon|The Herald}} has a special unavoidable attack '''Sealed Fate''' which instantly kills the player if they are below 90% health when it activates. This means this phase cannot be idled, and the player must pay attention to the fight in order to heal themselves to full {{Skill|Hitpoints|HP}} when the boss is using the attack and keep themselves alive for all other attacks. Remember that the boss will be attacking very quickly due to '''Reign over Time'''. | This fight is different from the others. {{MonsterIcon|The Herald}} has a special unavoidable attack '''Sealed Fate''' which instantly kills the player if they are below 90% health when it activates. This means this phase cannot be idled, and the player must pay attention to the fight in order to heal themselves to full {{Skill|Hitpoints|HP}} when the boss is using the attack and keep themselves alive for all other attacks. Remember that the boss will be attacking very quickly due to '''Reign over Time'''. | ||
When Manual Eating this boss there are 2 choices of how to do this. | |||
* You can apply Reaction Manual Eating, Eating only when needed, after {{MonsterIcon|The Herald}} hits you, you hit {{MonsterIcon|The Herald}} then you Eat before {{MonsterIcon|The Herald}} hits again. This gets nearly impossible to do effectively at highh stacks of "Reign over TIme" | |||
* Just hold the eat button the entire fight. | |||
{{MonsterIcon|The Herald}} does not apply stacks of [[Affliction]], which does make things easier. | {{MonsterIcon|The Herald}} does not apply stacks of [[Affliction]], which does make things easier. | ||
{ | The Phase should last roughly 30 minutes, 5 minutes if {{Icon|Ashtar|type=constellation}} is fully maxed. | ||
| | |||
The {{Synergy|Yak|Dragon}} will prevent [[Burn]] from doing any damage, saving you a lot of Manual Eating or risk of Death. | |||
* Spell: {{SpellIcon|Slicing Maelstrom}} | |||
* Aurora: {{SpellIcon|Surge II}} | |||
* Curse: {{SpellIcon|Despair}} | |||
* Potion: {{ItemIcon|Deadly Toxins Potion}} | |||
* Prayers: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Battleborn}} | |||
The following Enhancements: | |||
* Undead Enhancement (Superior) | |||
* Magic Enhancement (Superior) | |||
* Gods Enhancement (Superior) | |||
=== | {{Equipment/Recommended | ||
|helm1 = Vorloran Devastator Helmet | |||
|body1 = Vorloran Devastator Platebody | |||
|legs1 = Vorloran Devastator Platelegs | |||
|boots1 = Vorloran Devastator Boots | |||
|gloves1 = Vorloran Devastator Gauntlets | |||
|cape1 = Skull Cape | |||
|neck1 = Fury of the Elemental Zodiacs | |||
|ring1 = Ring of Power | |||
|weapon1 = Slicing Maelstrom Wand | |||
|shield1 = Leviathan Shield | |||
|passive1 = Shield of Magic Power | |||
|consumable1 = Magic Hinder Scroll | |||
|familiar11 = !{{Synergy|Yak|Dragon}} | |||
}} | |||
=Ancient Relics= | |||
Due to the nature of [[Ancient Relics]], this mode is a lot more powerful than it's standard counterpart. | |||
The Standard Method [[#Standard_Guides|here]] works just fine for this mode, however it can be done with much less gear and Levels in [[Ancient Relics|Ancient Relics Mode]] | |||
This method will require the following [[Relics]] numbers to be obtained: | |||
* {{Skill|Attack}} - 1,2,3,4,5 - Master Relic | |||
* {{Skill|Strength}} - 1,2,3,4,5 - Master Relic | |||
* {{Skill|Defence}} - 1,2,3,4,5 - Master Relic | |||
* {{Skill|Hitpoints}} - 2 | |||
* {{Skill|Agility}} - 3,5 | |||
* {{Skill|Magic}} - 5 (Relics 1,2,4 speed up the kill time quite a bit but aren't required) | |||
* {{Skill|Astrology}} - 1,2,3,4,5 - Master Relic | |||
Much like the previous Cheese Method, there are 2 ways of Eating, Reaction Manual Eating - Eating whenever Damage is taken, or just holding "Enter" on the Eat button (only possible on PC). You need to double click the word "Food" in-game, then press tab, this will allow you to hold "Enter" for the entire fight. Do notice that the popup for Harold at the final Kill of Phase 3 will not Show up this way. | |||
This will require the following Skill Levels: | |||
* {{SkillReq|Herblore|90}} or {{SkillReq|Cartography|90}} for {{ItemIcon|Damage Reduction Potion IV}} | |||
* {{SkillReq|Agility|99}} | |||
* {{SkillReq|Astrology|99}} | |||
* {{SkillReq|Runecrafting|108}} | |||
* {{SkillReq|Defence|112}} | |||
* {{SkillReq|Attack|112}} | * {{SkillReq|Attack|112}} | ||
* {{SkillReq|Ranged|112}} | * {{SkillReq|Ranged|112}} | ||
* {{SkillReq|Hitpoints|115}} | |||
* {{SkillReq|Magic|115}} | * {{SkillReq|Magic|115}} | ||
* {{SkillReq|Prayer| | * {{SkillReq|Summoning|115}} | ||
** With {{ItemIcon|Spectre}} Mark Level 2. - You don't actually have to obtain {{ItemIcon|Ectoplasm}} for this, you can use the reward from the {{Skill|Township|Township Task}} that rewards 100k {{ItemIcon|Spectre}}, you do need to be {{Skill|Summoning}} Level 115 to obtain the [[Marks]]. | |||
* {{SkillReq|Prayer|118}} | |||
* {{SkillReq|Slayer|118}} | * {{SkillReq|Slayer|118}} | ||
== Agility for all 3 Phases == | |||
{{AgilityCourseTable | {{AgilityCourseTable | ||
|Cargo Net | |Cargo Net | ||
| | |Rope Jump | ||
|Pipe Climb | |Pipe Climb | ||
|Coal Stones | |Coal Stones | ||
|Cliff Balance | |Cliff Balance | ||
| | |Lake Swim | ||
|Boulder Trap | |Boulder Trap | ||
|Raft Building | |Raft Building | ||
| | |Water Jump | ||
|Ocean Rafting | |||
|Pipe Maze | |||
|Pillar of Combat | |||
|showtotals = false | |showtotals = false | ||
|showcosts = false | |showcosts = false | ||
|showrequirements = false | |showrequirements = false | ||
}} | }} | ||
== Phase 1 & 2 == | |||
There is no need to swap equipment between Phase 1 and Phase 2, Swapping Minotaur to Centaur is highly suggested for slightly faster kills. | |||
'''Optional''' If {{ItemIcon|Bleed Burner Cape}} is obtained, equip this instead of {{ItemIcon|Ancient Infernal Cape}} for less healing interruptions and thus faster kills. | |||
* Curse: {{SpellIcon|Despair}} | |||
* Potion: {{ItemIcon|Damage Reduction Potion IV}} | |||
* Prayers: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Battleborn}} | |||
The following Enhancements: | |||
* Undead Enhancement (Superior) | |||
* Dragon Enhancement (Superior) | |||
* Gods Enhancement (Superior) | |||
{{Equipment/Recommended | |||
The | |helm1 = Blazing Helmet | ||
|body1 = Bundled Protection Body | |||
|legs1 = Perfect Sight Legs | |||
|boots1 = Frostspark Boots | |||
|gloves1 = Eradicating Gloves (m) | |||
|cape1 = Ancient Infernal Cape | |||
|neck1 = Fury of the Elemental Zodiacs | |||
|ring1 = Ring of Power | |||
|gem1 = Dungeon Gem | |||
|weapon1 = Royal Toxins Spear | |||
|passive1 = Voodoo Trinket | |||
|consumable1 = Fervor Scroll | |||
|familiar11 = !{{Synergy|Minotaur|Dragon}} | |||
}} | |||
== Phase 3 == | |||
There is a 3-5% death chance on this fight, this is why {{PrayerIcon|Protect Item}} is used. | |||
* Spell: {{SpellIcon|Thunder Strike}} | |||
* Aurora: {{SpellIcon|Surge II}} | |||
* Curse: {{SpellIcon|Despair}} | |||
* Potion: {{ItemIcon|Deadly Toxins Potion}} - Very important, this method will not work without it. | |||
* Prayers: {{PrayerIcon|Protect Item}} & {{PrayerIcon|Battleborn}} | |||
The following Enhancements: | |||
* Undead Enhancement (Superior) | |||
* Dragon Enhancement (Superior) | |||
* Gods Enhancement (Superior) | |||
{{Equipment/Recommended | |||
|helm1 = Blazing Helmet | |||
|body1 = Bundled Protection Body | |||
|legs1 = Perfect Sight Legs | |||
|boots1 = Frostspark Boots | |||
|gloves1 = Gloves of Greater Shade Summon | |||
|cape1 = Ancient Infernal Cape | |||
|neck1 = Fury of the Elemental Zodiacs | |||
|ring1 = Ring of Power | |||
|gem1 = Agile Gem | |||
|weapon1 = Despair Wand | |||
|shield1 = Shield of Magic Power | |||
|passive1 = Shield of Melee Power | |||
|consumable1 = Fervor Scroll | |||
|familiar11 = !{{Synergy|Occultist|Spectre}} | |||
}} | |||
<br> <br> | <br> <br> | ||
{{CombatNav|Dungeon}} | {{CombatNav|Dungeon}} | ||
{{Menu}} | {{Menu}} |
Latest revision as of 12:07, 18 June 2024
This page is up to date (v1.3). |
Due to justified nerfs to Poison and Despair in Patch 1.3, the requirements and length of the fight has gone up.
Rewards
Harold - This pet has a ludicrous amount of bonuses for every aspect of the game.
Dungeon Mechanics
Similar to Into the Mist and
Impending Darkness Event, this Dungeon consists of 3 boss phases, each tailored to a specific Combat Style. There will be a paused screen as soon as you enter the dungeon, and before each phase of the boss, where the player can read the boss's abilities and damage values. Unlike those dungeons, there are significantly less mechanics that dynamically change the amount of damage the boss can do, outside of the returning Affliction. Due to this it is generally easier to determine the circumstances in which the player can survive without manually eating. The third phase has a mechanic that instantly kills the player (by dealing about a million damage) if they fall below 90%
HP.
Intimidation
Just like every other monster in the ,
The Herald has a passive effect that reduces the player's Damage Reduction. When in combat with
The Herald, the player's base damage reduction is reduced by 44%, before any modifiers from the combat triangle.
Deja-Vu
This ability is found on all three phases of the boss, and is reminiscent of the passive immunities of Bane and
Ahrenia. When the boss uses this ability, he becomes immune to all damage from combat styles different than his own for a few turns. This ability is designed to encourage the player to swap equipment sets actively to be able to deal damage, however, the boss generally does too much damage to not take advantage of the Combat Triangle increase to Damage Reduction, and this mechanic can be ignored if you can deal enough damage in between Deja-Vu effects.
Immunities
Each phase of The Herald is immune to stuns and freeze effects as has a 50% chance to avoid Burn, Bleed, Slow and Frostburn.
Each boss also heals 4% of its max HP every 2 turns.
Growing Madness
Every time the boss attacks, it gets faster and can deal more damage, with up to 50% reduced attack interval, and 50% increased Max Hit.
Standard Guides
Low Level Method
Manual Eating will be required to defeat Throne of the Herald with this Method.
There are 2 options on how to Manual Eat:
- Simply holding down the Eat button the entire Fight.
- Reactionary Manual Eating, this is quite tricky as
The Herald attacks quite fast.
Requirements
This is a list of all Skill Requirements.
Level 70
Level 90
Level 100
Level 103
Level 104
Level 105
Level 108
Level 110
Level 112
Level 115
Level 115
Level 115
Level 115 with
Spectre Mark Level 2
Level 118
Level 118
Level 120
Level 120
Level 120
Agility for all 3 phases
Slot | Obstacle | Bonuses | Requirements |
---|---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | ||
2 | +2% Agility Skill XP | ||
3 | +5% Melee Evasion +5% Melee Max Hit | ||
4 | +3% Runecrafting Mastery XP | ||
5 | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | ||
6 | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points | ||
7 | -20% Chance to Preserve Resources in Skills | ||
8 | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction | ||
9 | +3% Global Mastery XP +8% Magic Max Hit +8% Ranged Max Hit +8% Melee Max Hit | ||
10 | +5% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +5% Auto Eat Efficiency | ||
11 | -20% Chance To Double Loot in Combat +5% Damage To Dungeon Monsters | ||
12 | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval | ||
13 | -10% Mastery XP for Melvor Realm only +8% Damage To Bosses | ||
14 | +30% Accuracy Rating +15% Damage To Dungeon Monsters -150% GP from Combat -6% Chance To Double Loot in Combat +30% Global Evasion | ||
15 | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) -10% Global Slayer Coins (except Item Sales) | ||
Pillar | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen | ||
Elite Pillar | +10% Lifesteal +35% Flat Slayer Area Effect Negation +25% Chance To Preserve Prayer Points -3 Prayer Point Cost for Prayers +50% Hitpoint Regeneration +350% GP from Combat |
Phase 1
This Phase should take around 4-5 minutes.
- Spell:
Tsunami
- Aurora:
Surge II
- Curse:
Despair
- Potion:
Deadly Toxins Potion
- Prayers:
Holy Aegis &
Battleborn
- Enhancements:
Phase 2
This Phase should take around 4-5 minutes.
- Potion:
Damage Reduction Potion IV
- Prayers:
Holy Aegis &
Battleborn
- Enhancements:
Phase 3
This Phase should take around 3-4 minutes.
- Spell:
Incinerate
- Aurora:
Surge II
- Potion:
Deadly Toxins Potion
- Prayers:
Battleheart &
Battleborn
- Enhancements:
Combat Simulator Exports
You can double-check the Combat Simulator Exports here.
Please follow the link and Expand each Phase as desired.
(near) Superior Max Method
Requirements
Here, you will fight The Herald Phase 1. This phase uses
Melee, so to make best use of the Combat Triangle,
Magic will be the best bet.
This will require the following Skill Levels:
Level 99
Level 110
Level 118
Level 118
Level 120
Level 90 or
Level 120 - Will need atleast
Level 90 for
Damage Reduction Potion IV,
Waterfall Crossing is not required but cuts clear time in half.
Level 120
Level 120
It will require a bunch of Pets too, if almost no Pets are obtained it is still possible to Idle this boss if Leonardo,
Erran and
Finn, the Cat are owned.
To shorten the fight time the clear time goes down from roughly 2 hours to 15 minutes if the following Pets are owned:
Bouncing Bob,
Peri,
Otto,
Ren,
Cindar,
Maxwell,
Azuzu,
Harry and
Webbie.
Agility for all 3 phases
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | +3% Smithing Mastery XP | |
3 | +5% Melee Evasion +5% Melee Max Hit | |
4 | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills | |
5 | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | |
6 | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points | |
7 | -20% Chance to Preserve Resources in Skills | |
8 | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction | |
9 | +3% Global Mastery XP +8% Magic Max Hit +8% Ranged Max Hit +8% Melee Max Hit | |
10 | +5% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +5% Auto Eat Efficiency | |
11 | +1% Damage Reduction -0.1s Monster Respawn Timer -3 Prayer Point Cost for Prayers -20% Rune Preservation -20% Ammo Preservation | |
12 | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval | |
13 | -10% Mastery XP for Melvor Realm only +8% Damage To Bosses | |
14 | +30% Accuracy Rating +15% Damage To Dungeon Monsters -150% GP from Combat -6% Chance To Double Loot in Combat +30% Global Evasion | |
15 | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) -10% Global Slayer Coins (except Item Sales) | |
Pillar | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen | |
Elite Pillar | +8% Mastery XP for Melvor Realm only -3% Interval for all Non-Combat Skills +40% Global GP (except Item Sales) +8% Chance to Double Items Globally |
Phase 1
- Spell:
Slicing Maelstrom
- Aurora:
Surge II
- Curse:
Despair
- Potion:
Damage Reduction Potion IV
- Prayers:
Battleheart &
Battleborn
The following Enhancements:
- Undead Enhancement (Superior)
- Magic Enhancement (Superior)
- Gods Enhancement (Superior)
Phase 2
Here, you will fight The Herald Phase 2. This phase uses
Ranged so using
Melee will be the best bet due to the Combat Triangle bonuses against Ranged.
The Phase can be fully Idled, it should take roughly 30 minutes ( 10 minutes if Astrology has been reached.).
The Palladium Onyx Ring should be equipped in the Passive Slot, this way you don't get the negative -1% DR when it's equipped in the Ring Slot.
This will require the following Skill Levels on top of the Phase 1 requirements:
- Potion:
Damage Reduction Potion IV
- Prayers:
Battleheart &
Battleborn
The following Enhancements:
- Undead Enhancement (Superior)
- Magic Enhancement (Superior)
- Gods Enhancement (Superior)
Phase 3
Here, you will fight The Herald. This phase uses
Magic, so to make best use of the combat triangle, Ranged would be ideal. However, since this fight is impossible to idle no matter what, the guide will default to a skill that does not have its damage reduced when manually eating,
Magic!
This fight is different from the others. The Herald has a special unavoidable attack Sealed Fate which instantly kills the player if they are below 90% health when it activates. This means this phase cannot be idled, and the player must pay attention to the fight in order to heal themselves to full
HP when the boss is using the attack and keep themselves alive for all other attacks. Remember that the boss will be attacking very quickly due to Reign over Time.
When Manual Eating this boss there are 2 choices of how to do this.
- You can apply Reaction Manual Eating, Eating only when needed, after
The Herald hits you, you hit
The Herald then you Eat before
The Herald hits again. This gets nearly impossible to do effectively at highh stacks of "Reign over TIme"
- Just hold the eat button the entire fight.
The Herald does not apply stacks of Affliction, which does make things easier.
The Phase should last roughly 30 minutes, 5 minutes if Ashtar is fully maxed.
The Yak
Dragon will prevent Burn from doing any damage, saving you a lot of Manual Eating or risk of Death.
- Spell:
Slicing Maelstrom
- Aurora:
Surge II
- Curse:
Despair
- Potion:
Deadly Toxins Potion
- Prayers:
Battleheart &
Battleborn
The following Enhancements:
- Undead Enhancement (Superior)
- Magic Enhancement (Superior)
- Gods Enhancement (Superior)
Ancient Relics
Due to the nature of Ancient Relics, this mode is a lot more powerful than it's standard counterpart.
The Standard Method here works just fine for this mode, however it can be done with much less gear and Levels in Ancient Relics Mode
This method will require the following Relics numbers to be obtained:
Attack - 1,2,3,4,5 - Master Relic
Strength - 1,2,3,4,5 - Master Relic
Defence - 1,2,3,4,5 - Master Relic
Hitpoints - 2
Agility - 3,5
Magic - 5 (Relics 1,2,4 speed up the kill time quite a bit but aren't required)
Astrology - 1,2,3,4,5 - Master Relic
Much like the previous Cheese Method, there are 2 ways of Eating, Reaction Manual Eating - Eating whenever Damage is taken, or just holding "Enter" on the Eat button (only possible on PC). You need to double click the word "Food" in-game, then press tab, this will allow you to hold "Enter" for the entire fight. Do notice that the popup for Harold at the final Kill of Phase 3 will not Show up this way.
This will require the following Skill Levels:
Level 90 or
Level 90 for
Damage Reduction Potion IV
Level 99
Level 99
Level 108
Level 112
Level 112
Level 112
Level 115
Level 115
Level 115
Level 118
Level 118
Agility for all 3 Phases
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | +3% Smithing Mastery XP | |
3 | +5% Melee Evasion +5% Melee Max Hit | |
4 | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills | |
5 | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | |
6 | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points | |
7 | -20% Chance to Preserve Resources in Skills | |
8 | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction | |
9 | +3% Global Mastery XP +8% Magic Max Hit +8% Ranged Max Hit +8% Melee Max Hit | |
10 | +5% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +5% Auto Eat Efficiency | |
11 | -20% Chance To Double Loot in Combat +5% Damage To Dungeon Monsters | |
Pillar | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen |
Phase 1 & 2
There is no need to swap equipment between Phase 1 and Phase 2, Swapping Minotaur to Centaur is highly suggested for slightly faster kills.
Optional If Bleed Burner Cape is obtained, equip this instead of
Ancient Infernal Cape for less healing interruptions and thus faster kills.
- Curse:
Despair
- Potion:
Damage Reduction Potion IV
- Prayers:
Battleheart &
Battleborn
The following Enhancements:
- Undead Enhancement (Superior)
- Dragon Enhancement (Superior)
- Gods Enhancement (Superior)
Phase 3
There is a 3-5% death chance on this fight, this is why Protect Item is used.
- Spell:
Thunder Strike
- Aurora:
Surge II
- Curse:
Despair
- Potion:
Deadly Toxins Potion - Very important, this method will not work without it.
- Prayers:
Protect Item &
Battleborn
The following Enhancements:
- Undead Enhancement (Superior)
- Dragon Enhancement (Superior)
- Gods Enhancement (Superior)
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |