Combat Debuff
This page is up to date (v1.2.2). |
Affliction
Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
Sources
Name | Monster | Chance | Effect |
---|---|---|---|
Desecration | ![]() |
20% | The enemy covers the ground in a large pool that applies 3 stacks of affliction if it comes into contact with you (Avoidable). (0.05s delay between attacks.) |
Unknown Threat | ![]() |
25% | 2 avoidable attacks lash out from the mist, dealing 100% of the enemy's normal damage each. Each attack has +5% chance to apply affliction. On use, gives the enemy -20% Attack Interval for 2 of the enemy's turns (0.20s delay between attacks.) |
Disease Swarm | ![]() |
30% | A swarm of afflicted bugs is summoned, which deals 105 damage 20 times over 5.7s. On a hit, gives you a stack of Affliction and applies the Decay Curse for 3 turns. Avoidable. (0.30s delay between attacks. 5.70s total duration) |
Power of the Mist | ![]() |
25% | The Herald conjures a shroud of mist and pushes it towards you, dealing damage equal to 20% of the enemy's max hit 8 times over 2.8s. This attack has +30% chance to apply affliction. On a hit, applies sleep for 2 turns if your hitpoints are below 50%. Avoidable. (0.40s delay between attacks. 2.80s total duration) |
Touch of Affliction | ![]() |
30% | The Herald charges their hands with shadowy magic, and darts towards you with terrifying speed. Before you can react, they touch you dealing 1000 damage 2 times over 0.2s. On a hit, gives you 3 stacks of Affliction. Avoidable. (0.20s delay between attacks.) |
Mitigation
While there is nothing which provides a chance to ignore affliction, reducing the enemy's hit chance is a useful method of minimizing the amount of affliction stacks applied. For this the protection prayers ( Protect from Magic,
Protect from Ranged, and
Protect from Melee) are particularly useful.
Bleed
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.
Sources
Name | Source | Chance | Effect |
---|---|---|---|
Crystal Cleave | ![]() |
40% | An avoidable attack that deals 180% of your normal damage 3 times over 0.8s. Inflicts Bleed that deals 200% of the damage dealt as damage over 10s and there is a 3% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect) (0.40s delay between attacks. 0.80s total duration) |
Darksteel Stab | ![]() |
15% | Deals 100% of your normal damage. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s. (0.05s delay between attacks.) |
Deadly Cut | ![]() |
100% | (RANGED ONLY) Perform a normal attack. On a hit, inflicts Bleed that deals 200 and 4% of the enemy's max hitpoints as damage over 10s. (0.05s delay between attacks.) |
Sunset Stab | ![]() |
15% | On a hit inflicts Bleed that deals 200% of the damage dealt as damage over 10s. (0.05s delay between attacks.) |
Deadly Cut | ![]() |
100% | Perform a normal attack. On a hit, inflicts Bleed that deals 200 and 4% of the enemy's max hitpoints as damage over 10s. (0.05s delay between attacks.) |
Rend | ![]() |
30% | Perform a normal attack. On a hit, inflicts Bleed that deals 400% if the target has full Hitpoints, otherwise 250%, of the damage dealt as damage over 10s. Also while the Target is Bleeding, Attacker gains +20% Max Hit, -20% Attack Interval and +20% Global Accuracy. (0.05s delay between attacks.) |
Agile Wings | ![]() |
100% | You aim at weak points and unleash a powerful combination attack, performing 3 avoidable strikes that deal 100% of your normal damage on the 1st attack, 175% of your normal damage on the 2nd attack, and 250% of your normal damage on the 3rd attack. On a hit, has a 50% chance to inflict Bleed that deals 200% of the damage dealt as damage over 10s. (0.20s delay between attacks. 0.40s total duration) |
Feather Storm | ![]() |
100% | You fire 4 avoidable razor sharp feathers at the enemy, dealing 250% of your normal damage on the 1st attack, 100% of your normal damage on the 2nd attack, 100% of your normal damage on the 3rd attack, and 100% of your normal damage on the 4th attack. On a hit, has a 50% chance to inflict Bleed that deals 200% of the damage dealt as damage over 10s. (0.20s delay between attacks. 0.60s total duration) |
Piercing Toxic Strike | ![]() |
100% | You jab the enemy with your poison tipped spear dealing 100% of your normal damage 3 times over 0.8s. On a hit, has a 50% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s; a 5% chance to inflict Deadly Poison that deals 25% of the enemy's max hitpoints as damage over 10s and inflicts Bleed that deals 200% of the damage dealt as damage over 10s. Avoidable. (0.40s delay between attacks. 0.80s total duration) |
Slicing Maelstrom | 100% | You conjure a maelstrom that slices through the enemy's armor. It performs 3 avoidable attacks that deal 100% of your max hit. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s and gives the enemy +20% Attack Interval for 3 of the enemy's turns. (0.15s delay between attacks. 0.30s total duration) | |
Spinning Axe | ![]() |
50% | You swing your axe around in a circle slashing through everything it hits, dealing 50% of your normal damage damage 9 times over 1.6s. On a hit, has a 50% chance to inflict Bleed that deals 200% of the damage dealt as damage over 10s. Unavoidable. (0.20s delay between attacks. 1.60s total duration) |
Name | Monster | Chance | Effect |
---|---|---|---|
Bleeding Bite | 10% | An avoidable attack that deals damage equal to 100% of the enemy's normal damage. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s. (0.05s delay between attacks.) | |
Cleave | ![]() |
40% | The enemy swings a sharp claw at you in a wide sweep, dealing 700 damage (Avoidable). On a hit has a 75% chance to inflict Bleed that deals 700 damage over 10s. (0.05s delay between attacks.) |
Penetrating Spike Shot | ![]() |
20% | The enemy fires a penetrating spike that deals 920 damage (Avoidable). On a hit inflicts Bleed that deals 900 damage over 10s if you are poisoned. (0.05s delay between attacks.) |
Ram | ![]() |
30% | The enemy rams into you for 100% of the enemy's normal damage. On a hit inflicts Bleed that deals 100% of the damage dealt as damage over 10s. (0.05s delay between attacks.) |
Agile Wings | ![]() |
30% | The enemy aims at weak points and unleashes a powerful combination attack, performing 3 avoidable strikes that deal 150% of the enemy's normal damage on the 1st attack, 250% of the enemy's normal damage on the 2nd attack, and 300% of the enemy's normal damage on the 3rd attack. On a hit, has a 50% chance to inflict Bleed that deals 200% of the damage dealt as damage over 10s. (0.20s delay between attacks. 0.40s total duration) |
Crushing Jaws | ![]() |
30% | The enemy's jaws snap down on you, dealing 100% of the enemy's max hit damage. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s. Avoidable. (0.30s delay between attacks.) |
Deadly Cut | ![]() |
25% | Perform a normal attack. On a hit, inflicts Bleed that deals 200 and 4% of your max hitpoints as damage over 10s. (0.05s delay between attacks.) |
Feather Lance | ![]() |
10% | The enemy summons golden feathers that combine into a giant lance that deals 1000 damage. On a hit, has a 20% chance to apply stun for 2 turns and has a 75% chance to inflict Bleed that deals 200% of the damage dealt as damage over 10s. Avoidable. (0.20s delay between attacks.) |
Feather Storm | ![]() |
30% | The enemy fires 4 unavoidable razor sharp feathers at you, dealing 300% of the enemy's normal damage on the 1st attack, 150% of the enemy's normal damage on the 2nd attack, 150% of the enemy's normal damage on the 3rd attack, and 150% of the enemy's normal damage on the 4th attack. On a hit, has a 50% chance to inflict Bleed that deals 200% of the damage dealt as damage over 10s. (0.20s delay between attacks. 0.60s total duration) |
Ferocious Bite | ![]() |
30% | The enemy bites you with sharp, dangerous teeth dealing 1000 damage. On a hit, Inflicts Bleed that deals 100% of the damage dealt as damage over 10s. Avoidable. (0.20s delay between attacks.) |
Shards of Millennia | ![]() |
25% | The Herald rips a chunk of stone from the tower and thrusts it towards you, dealing 1250 damage 4 times over 0.6s. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s. Avoidable. (0.20s delay between attacks. 0.60s total duration) |
Sharp Slice | ![]() |
25% | The Spider Queen swings at you with her sharp spear dealing 800 damage. On a hit, has a 50% chance to inflict Bleed that deals 200% of the damage dealt as damage over 10s. Avoidable. (0.30s delay between attacks. 0.90s total duration) |
Slicing Maelstrom | ![]() |
30% | The enemy conjures a maelstrom that slices through your armor. It performs 5 unavoidable attacks that deal 125% of the enemy's normal damage. On a hit, has a 50% chance to inflict Bleed that deals 200% of the damage dealt as damage over 10s and gives you +20% Attack Interval for 3 of your turns. (0.30s delay between attacks. 1.20s total duration) |
Spiked Slam | ![]() |
30% | The enemy slams hard into you with their tough skin, dealing up to 100% + (Attacker DR%) Normal Hit damage (Eg. 25% DR = up to 125% normal hit damage). On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s. Avoidable. (0.30s delay between attacks.) |
Spikes from Below | ![]() |
30% | Razor sharp spikes pierce out from the water, dealing 800 damage. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s. Avoidable. (0.30s delay between attacks.) |
Spinning Axe | ![]() |
50% | The enemy swings their axe around in a circle slashing through everything it hits, dealing 50% of the enemy's normal damage 8 times over 1.75s. On a hit, has a 50% chance to inflict Bleed that deals 200% of the damage dealt as damage over 10s. Avoidable. (0.25s delay between attacks. 1.75s total duration) |
Mitigation
Source | Type | Bleed Immunity |
---|---|---|
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+50% chance to ignore bleed | |
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Item (Gloves, Passive) | +10% chance to ignore bleed |
Burn
Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds.
Sources
Name | Source | Chance | Effect |
---|---|---|---|
Burning Roots | ![]() |
30% | An avoidable attack that deals damage equal to 30% of your max hit 5 times over 0.6s. On a hit, has a 20% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. (0.15s delay between attacks. 0.60s total duration) |
Ignite | 100% | Attack once dealing 680 damage (Can miss). On a hit, has a 10% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. (0.05s delay between attacks.) | |
Incinerate | 100% | Attack 14 times dealing 63 damage each. If your Accuracy Rating is higher than 20K then this attack can't miss. (0.15s delay between attacks. 1.95s total duration) | |
Dragon (Familiar) | 10% | +10% Chance to apply Burn to Enemy in Combat | |
Burning Embers | ![]() |
5% | An unavoidable attack that inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Deals no damage. |
Giant Fireball | 100% | You fire an enormous fireball at the enemy dealing damage equal to 100% of your max hit. On a hit, has a 25% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. (0.50s delay between attacks.) | |
Heated Fury | ![]() |
30% | You furiously strike at the enemy 4 times over 0.9s, dealing 100% of your normal damage on the 1st attack, 175% of your normal damage on the 2nd attack, 175% of your normal damage on the 3rd attack, and 175% of your normal damage on the 4th attack. On a hit, inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable (0.30s delay between attacks. 0.90s total duration) |
Infernal Power | 100% | You create fractures in the earth that pursue the enemy and unleash lava from below. Deals damage equal to 100% + 100% if the enemy is burning of your max hit 4 times over 1.2s. On a hit, has a 50% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. (0.40s delay between attacks. 1.20s total duration) | |
Meteor Shower | 100% | You summon a swarm of small meteors in the sky which shower down upon the enemy, dealing damage equal to 100% of your max hit 6 times over 2s. On a hit, has a 30% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. (0.40s delay between attacks. 2.00s total duration) | |
Meteor Swing | ![]() |
30% | You cleave down against the enemy with the power of a crashing meteor, dealing 600% of your normal damage. On a hit, inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. (0.05s delay between attacks.) |
Name | Monster | Chance | Effect |
---|---|---|---|
Burning Roots | ![]() |
30% | An avoidable attack that deals damage equal to 30% of the enemy's max hit 5 times over 0.6s. On a hit, has a 20% chance to inflict Burn that deals 15% of your current hitpoints as damage over 2.5s. (0.15s delay between attacks. 0.60s total duration) |
Radiate | 30% | An avoidable attack that deals 20% of the enemy's normal damage damage 5 times over 2.4s. On a hit, Has a 50% chance to inflict Burn that deals 15% of your current hitpoints as damage over 2.5s. (0.60s delay between attacks. 2.40s total duration) | |
Ring of Fire | ![]() |
30% | An avoidable attack that deals 300 damage 5 times over 1.2s. On a hit, has a 10% chance to inflict Burn that deals 15% of your current hitpoints as damage over 2.5s. (0.30s delay between attacks. 1.20s total duration) |
Lesser Dragonbreath | ![]() |
10% | An unavoidable attack that deals 30x20 damage over 2.85s. On a hit, has a 25% chance to inflict Burn that deals 15% of your current hitpoints as damage over 2.5s. (0.15s delay between attacks. 2.85s total duration) |
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20% | ||
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30% | ||
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40% | ||
Burning Fireball | ![]() |
40% | An avoidable attack that deals 450 damage. On a hit, inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. (0.05s delay between attacks.) |
Burning Trail | ![]() |
40% | Charges at you, performing an unavoidable normal attack. Gives the enemy +40% Global Evasion for 5 of the enemy's turns. Inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. (0.05s delay between attacks.) |
Cursed Flames | ![]() |
40% | The enemy fires a black flame dealing 900 damage (Avoidable). On a hit inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. (0.05s delay between attacks.) |
Elemental Impact (Burn) | ![]() |
5% | An unavoidable attack that deals up to 100% of the enemy's normal damage. Inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. (0.05s delay between attacks.) |
Fireball | ![]() |
30% | Launch an avoidable fireball that deals 650 damage. On a hit, inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. (0.05s delay between attacks.) |
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40% | ||
Inferno | ![]() |
30% | Breathe unavoidable dragonfire that deals 200x20 damage over 3.8s. Inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. (0.20s delay between attacks. 3.80s total duration) |
Overwhelming Power | ![]() |
30% | Bane surges with power and uncontrollably unleashes it into the air, causing 8 purple explosions to rain down from the sky dealing 800 damage each (Avoidable). On a hit, has a 20% chance to inflict Burn that deals 15% of your current hitpoints as damage over 2.5s. (0.30s delay between attacks. 2.10s total duration) |
Scorching Ray | ![]() |
20% | Fire a powerful, unavoidable, burning ray that deals 100x15 damage over 2.8s. Inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. (0.20s delay between attacks. 2.80s total duration) |
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40% | ||
Tail Whip | ![]() |
40% | An unavoidable, flame tail whips at you, dealing 690 damage and inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. (0.05s delay between attacks.) |
Burning Fury | ![]() |
30% | Trogark furiously swings their hammer at you dealing 1050 damage 6 times over 1s. On a hit, inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. On use, gives the enemy -33% Attack Interval for 3 of the enemy's turns. Avoidable. (0.20s delay between attacks. 1.00s total duration) |
Explosion | ![]() |
60% | The enemy builds up energy before releasing it in a fiery explosion that deals 980 damage. On a hit, has a 50% chance to inflict Burn that deals 15% of your current hitpoints as damage over 2.5s. Avoidable. (0.30s delay between attacks.) |
Fatal Spike | ![]() |
30% | The enemy's spiked tail strikes at you dealing 930 damage. On a hit, inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s and Poison that deals 10% of your max hitpoints as damage over 10s. Avoidable. (0.25s delay between attacks.) |
Flame Rush | ![]() |
70% | The enemy rushes towards you with blazing claws that deal 800 damage 4 times over 0.75s. On a hit, inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. Avoidable. On use, gives the enemy -20% Attack Interval for 2 of the enemy's turns. Avoidable. (0.25s delay between attacks. 0.75s total duration) |
Greater Fireball | ![]() |
20% | An enormous fireball is launched towards you dealing 820 damage. On a hit, has a 50% chance to inflict Burn that deals 15% of your current hitpoints as damage over 2.5s. Avoidable. (0.25s delay between attacks.) |
Lava Wave | ![]() |
40% | A wave of lava is pushed towards you dealing 750 damage. On a hit, has a 50% chance to inflict Burn that deals 15% of your current hitpoints as damage over 2.5s. Avoidable. (0.30s delay between attacks.) |
Mega Fireball | ![]() |
30% | Channeling power through their hammer, Trogark fires a gargantuan fireball at you dealing 1000 damage. On a hit, inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. Avoidable. (0.50s delay between attacks.) |
Smother | ![]() |
30% | The enemy constricts you dealing 240 damage 10 times over 2.7s. On a hit, inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. Avoidable. (0.30s delay between attacks. 2.70s total duration) |
Soulburn | ![]() |
35% | Pure white orbs of intense flame are hurled towards you dealing 860 damage 3 times over 0.8s. On a hit, inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. Avoidable. (0.40s delay between attacks. 0.80s total duration) |
Unison of Fire and Earth | ![]() |
25% | Fusing the power of fire and earth, the Herald creates 2 enormous, flaming meteorites that hurtle towards you that deal 10-1750 damage each over 0.6s. On a hit, inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. Avoidable. (0.60s delay between attacks.) |
Unleashed Power | ![]() |
20% | With incredible power, Trogark slams the ground creating cracks that head towards you. Bursts of lava erupt from the cracks dealing 540 damage that is doubled if you are burning 3 times over 0.6s. On a hit, inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. Avoidable. (0.30s delay between attacks. 0.60s total duration) |
Mitigation
In addition to the below sources of burn immunity, the Dragon and
Yak
Summoning synergy prevents the player from taking damage from burning.
Source | Type | Burn Immunity | Other Modifiers |
---|---|---|---|
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+15% chance to ignore burn | ||
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Item | +10% chance to ignore burn | +10% chance to ignore Frostburn +4% Magic Accuracy Bonus +4% Magic Evasion |
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Item | +10% chance to ignore burn | +10% chance to ignore Frostburn +8% Magic Accuracy Bonus +8% Magic Evasion |
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Item | +10% chance to ignore burn | +10% chance to ignore Frostburn +12% Magic Accuracy Bonus +12% Magic Evasion |
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Item | +10% chance to ignore burn | +10% chance to ignore Frostburn +20% Magic Accuracy Bonus +20% Magic Evasion |
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Item (Gloves, Passive) | +10% chance to ignore burn | +10% chance to ignore Frostburn +10% chance to ignore Slow effects |
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+10% chance to ignore burn | +15% Chance to apply Burn to Enemy in Combat | |
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+10% chance to ignore burn | +10% chance to ignore Frostburn +5% Chance to apply Burn to Enemy in Combat |
Freeze
Freeze is an effect that prevents the target from attacking. While the target is frozen, hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn.
Sources
Name | Source | Chance | Effect |
---|---|---|---|
Frostbite | 100% | Attack once dealing 750 damage (Can miss). Has a 30% chance to apply freeze for 2 turns on a hit. (0.05s delay between attacks.) | |
Ice Prison | ![]() |
35% | Unavoidable attack that applies freeze for 2 turns and gives the enemy +30% damage taken when stunned for 2 of the enemy's turns. (0.05s delay between attacks.) |
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Name | Monster | Chance | Effect |
---|---|---|---|
Elemental Impact (Freeze) | ![]() |
5% | An unavoidable attack that deals up to 100% of the enemy's normal damage. Applies freeze for 1 turn. (0.05s delay between attacks.) |
Flash Freeze | ![]() |
20% | An avoidable attack that deals 650 damage. On a hit, applies freeze for 2 turns. (0.05s delay between attacks.) |
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40% | ||
Icy Chill | ![]() |
5% | An unavoidable attack that applies freeze for 2 turns on a hit. Deals no damage. If you are frozen, perform a Normal Attack instead. |
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Freezing Breath | ![]() |
30% | A cone of frost erupts from one of the hydra's maws dealing 1600 damage 5 times over 3.2s. On a hit, has a 30% chance to apply freeze for 2 turns. Avoidable. (0.80s delay between attacks. 3.20s total duration) |
Freezing Roar | ![]() |
20% | The enemy bellows at you, unleashing a chilling wind that deals 770 damage. On a hit, applies freeze for 2 turns. Unavoidable. (0.40s delay between attacks.) |
Frostbite | ![]() |
25% | The enemy attacks once dealing 750 damage. Has a 30% chance to apply freeze for 2 turns on a hit. Avoidable. (0.05s delay between attacks.) |
Rolling Snowball | ![]() |
30% | A giant snowball is rolled towards you dealing 900 damage. On a hit, has a 30% chance to apply freeze for 2 turns. Avoidable. (0.30s delay between attacks.) |
Mitigation
Similar to Stuns, the chance to ignore freeze is a separate roll from the chance to be frozen.
Source | Type | Freeze Immunity | Other Modifiers |
---|---|---|---|
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Item | +10% chance to ignore Stuns and Freezes | +8% Melee Evasion |
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Item | +10% chance to ignore Stuns and Freezes | +12% Melee Evasion |
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Item | +10% chance to ignore Stuns and Freezes | +15% Melee Evasion |
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Item | +10% chance to ignore Stuns and Freezes | +25% Melee Evasion |
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+10% chance to ignore Stuns and Freezes | +20% Reflect Damage | |
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+10% chance to ignore Stuns and Freezes | +20% Reflect Damage | |
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Item (Gloves, Passive) | +10% chance to ignore Stuns and Freezes |
Frostburn
Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
Sources
Name | Source | Chance | Effect |
---|---|---|---|
Spectral Ice Blades | ![]() |
30% | You summon spectral ice swords dealing 150% of your normal damage 5 times over 1s. On a hit, gives the enemy Frostburn for 2 of the enemy's turns. Avoidable. (0.25s delay between attacks. 1.00s total duration) |
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Name | Monster | Chance | Effect |
---|---|---|---|
Frostburn | ![]() |
30% | An unavoidable attack that deals up to 100% of the enemy's normal damage. Gives you Frostburn for 2 of your turns. (0.05s delay between attacks.) |
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Cursed Frost Shards | ![]() |
40% | The enemy unleashes 7 black ice shards that deal 700 damage each (Avoidable). On a hit gives you Frostburn for 2 of your turns. (0.20s delay between attacks. 1.20s total duration) |
Elemental Impact (Frostburn) | ![]() |
5% | An unavoidable attack that deals up to 100% of the enemy's normal damage. Gives you Frostburn for 2 of your turns. (0.05s delay between attacks.) |
Chilling Winds | ![]() |
30% | Cold air blasts you dealing 700 damage 2 times over 0.3s. On a hit, gives you Frostburn for 2 of your turns. Unavoidable. (0.30s delay between attacks.) |
Frozen Club | ![]() |
30% | A giant ice club swings towards you with tremendous force dealing 800 damage. On a hit, gives you Frostburn for 2 of your turns. Avoidable. (0.30s delay between attacks.) |
Ice Blast | ![]() |
50% | Each head of the hydra launches an ice ball at you which deals 950 damage 5 times over 1.2s. On a hit, gives you Frostburn for 2 of your turns. Avoidable. (0.30s delay between attacks. 1.20s total duration) |
Mitigation
Source | Type | Frostburn Immunity | Other Modifiers |
---|---|---|---|
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Item | +10% chance to ignore Frostburn | +10% chance to ignore burn +4% Magic Accuracy Bonus +4% Magic Evasion |
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Item | +10% chance to ignore Frostburn | +10% chance to ignore burn +8% Magic Accuracy Bonus +8% Magic Evasion |
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Item | +10% chance to ignore Frostburn | +10% chance to ignore burn +12% Magic Accuracy Bonus +12% Magic Evasion |
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Item | +10% chance to ignore Frostburn | +10% chance to ignore burn +20% Magic Accuracy Bonus +20% Magic Evasion |
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Item (Gloves, Passive) | +10% chance to ignore Frostburn | +10% chance to ignore burn +10% chance to ignore Slow effects |
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+10% chance to ignore Frostburn | +10% chance to ignore burn +5% Chance to apply Burn to Enemy in Combat |
Poison
Poison is a Damage Over Time effect that comes in two flavours:
- Poison, which deals 10% of the target's maximum
HP over 10 seconds.
- Deadly Poison, which deals 25% of the target's maximum
HP over 10 seconds.
Despite the name, deadly poison isn't an effect that has a realistic chance of killing the player, provided they have sufficient Food and have purchased Auto Eat.
Sources
Poison
Name | Source | Chance | Effect |
---|---|---|---|
Plague Bolt | ![]() |
50% | An avoidable attack that deals 75% of your normal damage 4 times over 3s. On a hit, inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. (1.00s delay between attacks. 3.00s total duration) |
Poison Shot | ![]() |
30% | An avoidable attack that deals 140 damage. On a hit, Inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. (0.05s delay between attacks.) |
Poison | ![]() |
20% | (RANGED ONLY) Perform a normal attack (Avoidable). On a hit, Inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. (0.05s delay between attacks.) |
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Poisoned Hit | ![]() |
100% | Perform an attack that deals 90% (125% if the enemy is poisoned) of your normal damage. On a hit has a 20% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s. (0.05s delay between attacks.) |
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Elderwood Poison | ![]() |
15% | Your bow imbues your arrows with a sickly poison. You perform 2 attacks that deal 100% of your normal damage plus 30% of your max hit if the target is poisoned over 0.2s. On a hit, has a 50% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s and gives the enemy -5% Attack Interval, -5% Max Hit, and -5% Maximum Hitpoints for 3 of the enemy's turns. Avoidable. (0.20s delay between attacks.) |
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20% | ||
Natures Bloom | 100% | You wrap yourself in protective leaves that lash out at the enemy dealing damage equal to 100% of your max hit 8 times over 3.5s. Damage is doubled if the enemy is poisoned. On a hit, has a 50% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s. On use, gives Regen that heals 30% of your current hitpoints over 5s. Avoidable. (0.50s delay between attacks. 3.50s total duration) | |
Piercing Toxic Strike | ![]() |
100% | You jab the enemy with your poison tipped spear dealing 100% of your normal damage 3 times over 0.8s. On a hit, has a 50% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s; a 5% chance to inflict Deadly Poison that deals 25% of the enemy's max hitpoints as damage over 10s and inflicts Bleed that deals 200% of the damage dealt as damage over 10s. Avoidable. (0.40s delay between attacks. 0.80s total duration) |
Poison Pods | 100% | You hurl large pods filled with poisonous gas at the enemy that burst open into a noxious cloud of gas that deals damage equal to 100% of your max hit 10 times over 4.5s. On a hit, inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. Avoidable. (0.50s delay between attacks. 4.50s total duration) |
Source | Type | Poison Effect | Other Modifiers |
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+20% chance to apply Poison when hitting with an attack | +15% chance to apply Deadly Poison to the Target | |
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Item | +3% chance to apply poison when hitting with a Melee or Ranged attack | |
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Item | +6% chance to apply poison when hitting with a Melee or Ranged attack | |
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Item | +10% chance to apply poison when hitting with a Melee or Ranged attack | |
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Item | +15% chance to apply poison when hitting with a Melee or Ranged attack | |
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Item (Ring, Passive) | +20% chance to apply Poison when hitting with an attack | -30 Maximum Hitpoints |
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Item (Shield, Passive) | +10% chance to poison attackers when hit | |
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+5% chance to apply Poison when hitting with an attack | +5% chance to apply a 15% Slow for 2 Attack Turns when hitting with any attack (once per turn) |
Name | Monster | Chance | Effect |
---|---|---|---|
Bloating Shot | 30% | An avoidable attack that deals 100% of the enemy's max hit damage. On a hit, Inflicts Poison that deals 10% of your max hitpoints as damage over 10s. (0.05s delay between attacks.) | |
Plague Bolt | 50% | An avoidable attack that deals 40% of the enemy's normal damage 4 times over 3s. On a hit, Inflicts Poison that deals 10% of your max hitpoints as damage over 10s. (1.00s delay between attacks. 3.00s total duration) | |
Shared Toxins | 20% | An avoidable attack that deals 100% of the enemy's normal damage. On a hit, inflicts Poison that deals 10% of your max hitpoints as damage over 10s and gives you -15% Max Hit and -15% Summoning Max Hit for 2 of the enemy's turns. (0.05s delay between attacks.) | |
Venom | ![]() |
40% | Deals a Normal Attack. On a hit, has a 25% chance to inflict Poison that deals 10% of your max hitpoints as damage over 10s. (0.05s delay between attacks.) |
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Cursed Tether | ![]() |
20% | The enemy fires 3 black and purple tethers that deal 500 damage each (Avoidable). On a hit gives you +10% Attack Interval for 1 of your turns and inflicts Poison that deals 10% of your max hitpoints as damage over 10s. (0.50s delay between attacks. 1.00s total duration) |
Noxious Powder | ![]() |
20% | The enemy sprinkles you with a noxious powder, inflicting Poison that deals 10% of your max hitpoints as damage over 10s and applies sleep for 1 turn (Unavoidable). If you are already asleep perform a Normal Attack instead. |
Poison Breath | ![]() |
30% | Noxious gas erupts from the the enemy's mouth dealing 150x6 damage over 3s. On a hit inflicts Poison that deals 10% of your max hitpoints as damage over 10s and gives you +10% Attack Interval for 2 of your turns. (0.60s delay between attacks. 3.00s total duration) |
Toxic Bite | ![]() |
30% | The enemy attempts to bite you with venomous fangs, dealing 300 damage. On a hit inflicts Poison that deals 10% of your max hitpoints as damage over 10s. (0.05s delay between attacks.) |
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Toxic Needles | ![]() |
40% | The enemy fires 5 small needles that deal 620 damage each (Avoidable). On a hit has a 20% chance to inflict Poison that deals 10% of your max hitpoints as damage over 10s. (0.20s delay between attacks. 0.80s total duration) |
Efflorescence | ![]() |
10% | Deadly pollen is released that inflicts Poison that deals 10% of your max hitpoints as damage over 10s and applies sleep for 2 turns on a hit. Deals no damage. Unavoidable. If you are already poisoned or sleeping, perform a Normal Attack instead. |
Fatal Spike | ![]() |
30% | The enemy's spiked tail strikes at you dealing 930 damage. On a hit, inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s and Poison that deals 10% of your max hitpoints as damage over 10s. Avoidable. (0.25s delay between attacks.) |
Full Bloom | ![]() |
25% | Protective vines wrap around the enemy, giving them +15% Damage Reduction for 1 of their turns and Regen that heals 7.5% of their current hitpoints over 4s. A deadly flurry of piercing, poison tipped leaves is also launched, dealing 520 damage that is doubled if you are poisoned 4 times over 1.5s. On a hit, Inflicts Poison that deals 10% of your max hitpoints as damage over 10s. Avoidable. (0.50s delay between attacks. 1.50s total duration) |
Harmful Concoction | ![]() |
50% | The enemy throws a potion that explodes into a noxious cloud, dealing 200 damage 15 times over 5.6s. On a hit, applies the Decay Curse for 3 turns; inflicts Poison that deals 10% of your max hitpoints as damage over 10s and has a 10% chance to apply sleep for 2 turns. Avoidable. (0.40s delay between attacks. 5.60s total duration) |
Poison Bite | ![]() |
10% | Poisonous fangs bite down dealing 850 damage. On a hit, Inflicts Poison that deals 10% of your max hitpoints as damage over 10s. Avoidable. (0.50s delay between attacks.) |
Poison Bulbs | ![]() |
30% | Large pods filled with poisonous thorns are thrown towards you that explode, dealing 700 damage 3 times over 0.4s. On a hit, inflicts Poison that deals 10% of your max hitpoints as damage over 10s. Avoidable. (0.20s delay between attacks. 0.40s total duration) |
Poison Split | ![]() |
50% | The enemy spits a glob of poisonous mucus at you dealing 700 damage. On a hit, inflicts Poison that deals 10% of your max hitpoints as damage over 10s. Avoidable. (0.20s delay between attacks.) |
Poisoned Hit | ![]() |
25% | The enemy performs an attack that deals 90% (125% if you are poisoned) of their normal damage. On a hit has a 20% chance to inflict Poison that deals 10% of your max hitpoints as damage over 10s. (0.05s delay between attacks.) |
Deadly Poison
In addition to the below Monsters, any monster within Jungle Labyrinth may inflict deadly poison if the Area Effect is active.
Name | Source | Chance | Effect |
---|---|---|---|
Piercing Toxic Strike | ![]() |
100% | You jab the enemy with your poison tipped spear dealing 100% of your normal damage 3 times over 0.8s. On a hit, has a 50% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s; a 5% chance to inflict Deadly Poison that deals 25% of the enemy's max hitpoints as damage over 10s and inflicts Bleed that deals 200% of the damage dealt as damage over 10s. Avoidable. (0.40s delay between attacks. 0.80s total duration) |
Source | Type | Deadly Poison Effect | Other Modifiers |
---|---|---|---|
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+15% chance to apply Deadly Poison to the Target | +20% chance to apply Poison when hitting with an attack |
Name | Monster | Chance | Effect |
---|---|---|---|
Deadly Bite | ![]() |
30% | The enemy bites you with highly venomous fangs, dealing 900 damage. On a hit, inflicts Deadly Poison that deals 25% of your max hitpoints as damage over 10s. Avoidable. (0.40s delay between attacks.) |
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Fatal Bite | ![]() |
40% | The Spider Queen bites you with highly venomous fangs dealing 1300 damage. On a hit, inflicts Deadly Poison that deals 25% of your max hitpoints as damage over 10s. Avoidable. (0.30s delay between attacks.) |
Mitigation
Source | Type | Poison Immunity | Other Modifiers |
---|---|---|---|
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Item | +10% chance to ignore poison | +4% Ranged Accuracy Bonus +4% Ranged Evasion |
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Item | +10% chance to ignore poison | +8% Ranged Accuracy Bonus +8% Ranged Evasion |
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Item | +10% chance to ignore poison | +12% Ranged Accuracy Bonus +12% Ranged Evasion |
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Item | +10% chance to ignore poison | +20% Ranged Accuracy Bonus +20% Ranged Evasion |
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-50% Damage taken from Deadly Poison -50% Damage taken from Poison |
+10% Poison lifesteal |
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Item (Gloves, Passive) | +10% chance to ignore poison |
Shock
Shock is an effect which reduces the Damage Reduction (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.
Sources
The effect can be inflicted by any of the monsters within the Lightning Region dungeon:
Mitigation
As with Affliction, the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.
Sleep
Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.
Sources
Name | Source | Chance | Effect |
---|---|---|---|
Lullaby of the Enchanter | ![]() |
33% | An avoidable attack that deals 100% of your normal damage. On a hit, has a 20% chance to apply sleep for 1 turn and gives the enemy -10% Max Hit and -10% Global Evasion for 2 of the enemy's turns. (0.05s delay between attacks.) |
Drowsy Spores | ![]() |
20% | A normal attack that applies sleep for 1 turn on a hit. (0.05s delay between attacks.) |
Siren (Familiar) | ![]() |
5% | +5% chance to apply Sleep when hitting with any attack (once per turn) |
Name | Monster | Chance | Effect |
---|---|---|---|
Sleeping Entanglement | 40% | An unavoidable attack that deals damage equal to 100% of the enemy's normal damage. On a hit, has a 25% chance to apply sleep for 2 turns. (0.05s delay between attacks.) | |
Drowsy Spores | ![]() |
25% | An unavoidable attack that deals 200 damage and applies sleep for 1 turn. (0.05s delay between attacks.) |
Noxious Powder | ![]() |
20% | The enemy sprinkles you with a noxious powder, inflicting Poison that deals 10% of your max hitpoints as damage over 10s and applies sleep for 1 turn (Unavoidable). If you are already asleep perform a Normal Attack instead. |
Spores | ![]() |
10% | An avoidable attack that deals 150 damage and applies sleep for 1 turn on a hit. (0.05s delay between attacks.) |
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Suffocate | ![]() |
20% | The mist surrounds and suffocates you, dealing 0.5% of the enemy's max hitpoints damage 12 times over 3.3s. Applies sleep for 2 turns if your hitpoints are below 50%. (0.30s delay between attacks. 3.30s total duration) |
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Allure | ![]() |
20% | The enemy sings a calming song that deals no damage. On a hit, applies sleep for 2 turns. Avoidable. If you are already sleeping, the enemy performs a Normal Attack instead. |
Drown | ![]() |
30% | The enemy drags you under the water, dealing 300 damage 10 times over 2.7s. On a hit, applies sleep for 2 turns if your hitpoints are below 50%. Avoidable. (0.30s delay between attacks. 2.70s total duration) |
Efflorescence | ![]() |
10% | Deadly pollen is released that inflicts Poison that deals 10% of your max hitpoints as damage over 10s and applies sleep for 2 turns on a hit. Deals no damage. Unavoidable. If you are already poisoned or sleeping, perform a Normal Attack instead. |
Ghostly Terror | ![]() |
50% | The enemy appears out of nowhere and deals a frightening normal attack. On a hit, has a 50% chance to apply sleep for 2 turns. Unavoidable. (0.30s delay between attacks.) |
Giant Bubble | ![]() |
30% | The enemy traps you in a large bubble dealing 800 damage. On a hit, applies sleep for 2 turns. Avoidable. (0.15s delay between attacks.) |
Harmful Concoction | ![]() |
50% | The enemy throws a potion that explodes into a noxious cloud, dealing 200 damage 15 times over 5.6s. On a hit, applies the Decay Curse for 3 turns; inflicts Poison that deals 10% of your max hitpoints as damage over 10s and has a 10% chance to apply sleep for 2 turns. Avoidable. (0.40s delay between attacks. 5.60s total duration) |
Power of the Mist | ![]() |
25% | The Herald conjures a shroud of mist and pushes it towards you, dealing damage equal to 20% of the enemy's max hit 8 times over 2.8s. This attack has +30% chance to apply affliction. On a hit, applies sleep for 2 turns if your hitpoints are below 50%. Avoidable. (0.40s delay between attacks. 2.80s total duration) |
Silence of the Forest | ![]() |
25% | On use, applies sleep for 2 turns. Deals no damage. Unavoidable. If you are already sleeping, the enemy performs a Normal Attack instead. |
Mitigation
Similar to Stuns, the chance to ignore sleep is a separate roll from the chance to fall asleep.
Source | Type | Sleep Immunity | Other Modifiers |
---|---|---|---|
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+10% chance to avoid Sleep | When hit, +5% chance to apply Sleep to the Target for 1 turn |
Slow
Slow is an effect which increases the amount of time taken between the target's attacks.
Sources
Name | Source | Chance | Effect |
---|---|---|---|
Engulfing Vortex | ![]() |
100% | An avoidable attack that deals damage equal to 75% of your normal damage 10 times over 1.8s. On a hit, gives the enemy +30% Attack Interval for 1 of the enemy's turns. (0.20s delay between attacks. 1.80s total duration) |
Mudball | ![]() |
30% | An avoidable attack that deals 200 damage. On a hit, gives the enemy +20% Attack Interval for 2 of the enemy's turns. (0.05s delay between attacks.) |
Water Pulse | ![]() |
100% | An unavoidable attack that deals damage equal to 100% of your normal damage 3 times over 0.8s. On a hit, has a 20% chance to apply stun for 2 turns and gives the enemy +20% Attack Interval for 2 of the enemy's turns. (0.40s delay between attacks. 0.80s total duration) |
Whirlpool | 100% | Perform 6 avoidable attacks over 3s that deal 1800 damage on the 1st attack, and damage equal to 2% of the enemy's max hitpoints on the subsequent attacks. On a hit, gives the enemy +20% Attack Interval for 1 of the enemy's turns. (0.60s delay between attacks. 3.00s total duration) | |
Frozen Shot | ![]() |
20% | Perform a normal attack that deals 100% of your normal damage and 90 damage. On a hit, gives the enemy +10% Attack Interval for 3 of the enemy's turns. (0.05s delay between attacks.) |
Frozen Wind | ![]() |
20% | On a hit gives the enemy +30% Attack Interval for 3 of the enemy's turns. (0.05s delay between attacks.) |
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Sapphire Shots | ![]() |
5% | (RANGED ONLY) Perform a normal attack. On a hit, gives the enemy +20% Attack Interval for 2 of the enemy's turns (Avoidable). (0.05s delay between attacks.) |
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Magic Ray | ![]() |
100% | Converts your selected Standard Magic Spell into a Magic Ray, dealing 70% of your normal damage 5 times over 1.6s. On a hit, gives the enemy +15% Attack Interval for 2 of the enemy's turns. Consumes Runes per hit. (0.40s delay between attacks. 1.60s total duration) |
Icicle Volley | 100% | Attack 5 times for 170 damage each (Can miss). On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. (0.20s delay between attacks. 0.80s total duration) | |
Impairing Shot | 15% | A normal attack that gives the enemy +20% Attack Interval for 3 of the enemy's turns on a hit. Gives the enemy -30% Ranged Evasion until the end of the fight. (0.05s delay between attacks.) | |
Ocean Song | ![]() |
35% | Summon a Water Dragon that targets the enemy, dealing 1350 dmg that can't miss. Gives the enemy +50% Attack Interval for 2 of the enemy's turns. Gives the enemy -30% Magic Evasion until the end of the fight. (0.05s delay between attacks.) |
Quake | 100% | Attack 2 times dealing 540 damage each (Can miss). On a hit, gives the enemy +50% Attack Interval for 1 of the enemy's turn. (0.40s delay between attacks.) | |
Tidal Wave | ![]() |
25% | Launch a massive tidal wave, dealing 350 + 50% of your max hit as damage 2 times which can't miss. Gives the enemy +20% Attack Interval for 3 of the enemy's turns. Gives the enemy -30% Melee Evasion until the end of the fight. (0.20s delay between attacks.) |
Slicing Maelstrom | 100% | You conjure a maelstrom that slices through the enemy's armor. It performs 3 avoidable attacks that deal 100% of your max hit. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s and gives the enemy +20% Attack Interval for 3 of the enemy's turns. (0.15s delay between attacks. 0.30s total duration) | |
Tsunami | 100% | You conjure immense waves that crash into the enemy, dealing damage equal to 100% of your max hit 3 times over 0.6s. On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. Avoidable. (0.30s delay between attacks. 0.60s total duration) |
Name | Monster | Chance | Effect |
---|---|---|---|
Engulfing Vortex | 40% | An avoidable attack that deals damage equal to 75% of the enemy's normal damage 10 times over 1.8s. On a hit, gives you +30% Attack Interval for 1 of your turns. (0.20s delay between attacks. 1.80s total duration) | |
Mudball | 30% | An avoidable attack that deals damage equal to 200. On a hit, Gives you +20% Attack Interval for 2 of your turns. (0.05s delay between attacks.) | |
Shattered Crystals | ![]() |
30% | An avoidable attack that deals 100% of the enemy's normal damage. On a hit, gives you +20% Attack Interval for 2 of your turns. (0.05s delay between attacks.) |
Water Pulse | 30% | An unavoidable attack that deals damage equal to 100% of the enemy's normal damage 3 times over 0.8s. On a hit, has a 20% chance to apply stun for 2 turns and gives you +20% Attack Interval for 2 of your turns. (0.40s delay between attacks. 0.80s total duration) | |
Burrow | ![]() |
40% | The enemy burrows underground and attacks from beneath, dealing 720 damage and gives the enemy +50% Global Evasion for 2 of the enemy's turns (Avoidable). On a hit gives you +20% Attack Interval for 2 of your turns. (0.05s delay between attacks.) |
Crushing Claws | ![]() |
40% | The enemy strikes downward with 2 powerful claws, dealing 850 damage each (Avoidable). On a hit gives you -30% Melee Evasion and +30% Attack Interval for 2 of your turns. (0.30s delay between attacks.) |
Cursed Tether | ![]() |
20% | The enemy fires 3 black and purple tethers that deal 500 damage each (Avoidable). On a hit gives you +10% Attack Interval for 1 of your turns and inflicts Poison that deals 10% of your max hitpoints as damage over 10s. (0.50s delay between attacks. 1.00s total duration) |
Grasping Roots | ![]() |
15% | Attach to you, dealing 600 damage and gives you +33% Attack Interval for 2 of your turns. (Unavoidable) (0.05s delay between attacks.) |
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40% | ||
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Poison Breath | ![]() |
30% | Noxious gas erupts from the the enemy's mouth dealing 150x6 damage over 3s. On a hit inflicts Poison that deals 10% of your max hitpoints as damage over 10s and gives you +10% Attack Interval for 2 of your turns. (0.60s delay between attacks. 3.00s total duration) |
Rapid Onslaught | ![]() |
50% | An avoidable attack that deals 950 damage 2 times. Gives you +10% Attack Interval for 3 of your turns. (0.40s delay between attacks.) |
Webshot | ![]() |
40% | Fire an unavoidable, sticky, silk shot that deals 450 damage and gives you +30% Attack Interval for 1 of your turn. (0.05s delay between attacks.) |
Winterland | ![]() |
15% | An unavoidable attack that gives you +20% Attack Interval for 3 of your turns. Deals no damage. If you are already slowed, perform a Normal Attack instead. |
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40% | ||
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Bind | ![]() |
50% | An avoidable attack that deals 650 damage. On a hit, gives you +20% Attack Interval for 3 of your turns. (0.20s delay between attacks.) |
Chrono Curse | ![]() |
20% | On use, gives you +30% Attack Interval for 3 of your turns. Deals no damage. Unavoidable. If you are already Slowed, the Herald performs a Normal Attack instead. |
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Entangle | ![]() |
25% | 3 large roots rapidly seek you out dealing 800 damage each over 0.6s. On a hit, gives you +30% Attack Interval for 3 of your turns. Avoidable. (0.30s delay between attacks. 0.60s total duration) |
Impairing Shot | ![]() |
25% | A normal attack that gives you +20% Attack Interval for 3 of your turns on a hit. On use, gives you -30% Ranged Evasion until the end of the fight. (0.05s delay between attacks.) |
Magic Ray | ![]() |
25% | The enemy casts a Magic Ray, dealing 70% of the enemy's normal damage 5 times over 1.6s. On a hit, gives you +15% Attack Interval for 2 of your turns. (0.40s delay between attacks. 1.60s total duration) |
Ocean Song | ![]() |
25% | The enemy summons a Water Dragon that targets you, dealing 1350 damage. On use, gives you +50% Attack Interval for 2 of your turns and -30% Magic Evasion until the end of the fight. Unavoidable. (0.05s delay between attacks.) |
Quake | ![]() |
25% | The enemy attacks 2 times dealing 540 damage each. On a hit, gives you +50% Attack Interval for 1 of your turns. Avoidable. (0.40s delay between attacks.) |
Seeking Roots | ![]() |
20% | A mass of thorny roots thrust towards you, dealing 1000 damage. On a hit, gives you +20% Attack Interval for 1 of your turns. Avoidable. (0.20s delay between attacks.) |
Slicing Maelstrom | ![]() |
30% | The enemy conjures a maelstrom that slices through your armor. It performs 5 unavoidable attacks that deal 125% of the enemy's normal damage. On a hit, has a 50% chance to inflict Bleed that deals 200% of the damage dealt as damage over 10s and gives you +20% Attack Interval for 3 of your turns. (0.30s delay between attacks. 1.20s total duration) |
Thorned Roots | ![]() |
25% | Thorny roots seek you out, dealing 750 damage 3 times over 0.8s. On a hit, gives you +20% Attack Interval for 2 of your turns. Avoidable. (0.40s delay between attacks. 0.80s total duration) |
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60% | ||
Tidal Wave | ![]() |
25% | The enemy launches a massive tidal wave, dealing 350 damage plus 50% of the enemy's max hit damage 2 times over 0.2s. On use, gives you +20% Attack Interval for 3 of your turns and -30% Melee Evasion until the end of the fight. Unavoidable. (0.20s delay between attacks.) |
Tsunami | ![]() |
25% | Giant waves rush towards you dealing 800 damage 3 times over 0.8s. On a hit, gives you +20% Attack Interval for 3 of your turns. Avoidable. (0.40s delay between attacks. 0.80s total duration) |
Web Trap | ![]() |
15% | The enemy shoots out webs in every direction blocking off all paths. On a hit, gives you +30% Attack Interval for 3 of your turns. Deals no damage. Avoidable. If you are already slowed, the enemy performs a Normal Attack instead. |
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30% | ||
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Mitigation
Source | Type | Slow Immunity | Other Modifiers |
---|---|---|---|
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+100% chance to ignore Slow effects | -5% Fishing Interval +10% chance to gain 1 cooked version of a fish when Fishing |
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+50% chance to ignore Slow effects | +0.2s Attack Interval |
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+30% chance to ignore Slow effects | ||
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+15% chance to ignore Slow effects | ||
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Item (Gloves, Passive) | +10% chance to ignore Slow effects | +10% chance to ignore burn +10% chance to ignore Frostburn |
Stun
Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.
Sources
Name | Source | Chance | Effect |
---|---|---|---|
Crush | ![]() |
30% | Perform a normal attack. On a hit, has a 30% chance to apply stun for 1 turn (0.05s delay between attacks.) |
Crushing Wave | 100% | An avoidable attack that deals 300 3 times over 0.8s. On a hit, has a 5% chance to apply stun for 1 turn. (0.40s delay between attacks. 0.80s total duration) | |
Crystal Tomb | ![]() |
100% | An avoidable attack that deals 150% of your normal damage. Has a 15% chance to apply stun for 2 turns and there is a 5% chance to apply Crystallization for 1 Attack Turn (Target is stunned and takes +50% Damage during effect) (0.20s delay between attacks.) |
Water Pulse | ![]() |
100% | An unavoidable attack that deals damage equal to 100% of your normal damage 3 times over 0.8s. On a hit, has a 20% chance to apply stun for 2 turns and gives the enemy +20% Attack Interval for 2 of the enemy's turns. (0.40s delay between attacks. 0.80s total duration) |
Pebble Shot | ![]() |
100% | Shoot a pebble at the enemy dealing 40% of your normal damage. On a hit has a 5% chance to apply stun for 1 turn. (0.05s delay between attacks.) |
Gust | 100% | Attack 4 times dealing 200 damage each. Has a 10% chance to apply stun for 1 turn on a hit. If your Accuracy Rating is higher than 20K then this attack can't miss. (0.50s delay between attacks. 1.50s total duration) | |
Shockwave | 15% | Fire a charged shot that does 250% of your max hit and can't miss. Applies stun for 1 turn. Gives the enemy -30% Ranged Evasion until the end of the fight. (0.05s delay between attacks.) | |
Spirit Power | ![]() |
100% | (MAGIC ONLY) Perform an attack dealing your normal damage plus an additional 150 damage. On a hit has a 10% chance to apply stun for 1 turn. Consumes 3 Spirit Runes per attack. (0.05s delay between attacks.) |
Dragon Storm Call | 100% | You summon a dragon made of dark clouds that crackles with thunder. It discharges lightning onto the enemy dealing damage equal to 100% of your max hit 3 times over 0.6s. On a hit, has a 20% chance to apply stun for 1 turn. Avoidable. (0.30s delay between attacks. 0.60s total duration) | |
Large Lightning Strike | ![]() |
50% | A large lightning bolt erupts from your sword dealing 1500 damage. On a hit, has a 10% chance to apply stun for 1 turn. Avoidable (0.05s delay between attacks.) |
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Large Thunder Strike | ![]() |
40% | You call down a powerful thunder strike on the enemy dealing 2400 damage. On a hit, applies stun for 1 turn. Unavoidable. (0.05s delay between attacks.) |
Soulash | 100% | You create ghostly tendrils that lash out at the enemy dealing damage equal to 100% of your max hit 4 times over 1.8s. On a hit, has a 30% chance to apply stun for 1 turn. Avoidable. (0.60s delay between attacks. 1.80s total duration) | |
Thunder Strike | 100% | You summon a bolt of lightning from the skies that strike the enemy, dealing damage equal to 100% of your max hit. On a hit, has a 15% chance to apply stun for 1 turn. Avoidable. (0.50s delay between attacks.) |
Name | Monster | Chance | Effect |
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Crush | 30% | Perform a normal attack. On a hit, has a 30% chance to apply stun for 1 turn (0.05s delay between attacks.) | |
Crushing Roots | ![]() |
30% | Great roots lift from the earth and slam down on you dealing 120 damage 2 times over 0.2s. Avoidable. (0.20s delay between attacks.) |
Nasty Bite | 30% | An avoidable attack that deals damage equal to 100% of the enemy's max hit. On a hit, has a 20% chance to apply stun for 1 turn. (0.05s delay between attacks.) | |
Stunning Barrage | 40% | An avoidable attack that deals damage equal to 100% of the enemy's normal damage 3 times over 0.8s. On a hit, has a 75% chance to apply stun for 2 turn. (0.40s delay between attacks. 0.80s total duration) | |
Water Pulse | 30% | An unavoidable attack that deals damage equal to 100% of the enemy's normal damage 3 times over 0.8s. On a hit, has a 20% chance to apply stun for 2 turns and gives you +20% Attack Interval for 2 of your turns. (0.40s delay between attacks. 0.80s total duration) | |
Bone Crush | ![]() |
40% | The enemy flies high into the air and slams down with tremendous force, dealing 750 damage and gives the enemy +10% Accuracy Rating and -10% Attack Interval for 2 of the enemy's turns (Avoidable). On a hit applies stun for 1 turn. (0.05s delay between attacks.) |
Charge | ![]() |
25% | Charge at you, knocking you back and applies stun for 1 turn on a hit. Deals 650 damage. (0.05s delay between attacks.) |
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40% | ||
Elemental Impact (Stun) | ![]() |
5% | An unavoidable attack that deals up to 100% of the enemy's normal damage. Applies stun for 1 turn. (0.05s delay between attacks.) |
Sealing | ![]() |
10% | Seals you, applies stun for 2 turns. If you are already stunned, perform a Normal Attack instead. |
Shockwave | ![]() |
25% | An avoidable attack that deals 970 damage. On a hit, applies stun for 1 turn. (0.05s delay between attacks.) |
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50% | ||
Whirlwind | ![]() |
20% | Launch a large avoidable gust of wind that deals 550 damage. On a hit, applies stun for 1 turn (0.05s delay between attacks.) |
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40% | ||
Crushing Smash | ![]() |
30% | The enemy flies up into the air and dive bombs the ground creating a shock wave that deals 110% of the enemy's normal damage. On a hit, has a 40% chance to apply stun for 1 turn. Avoidable. (0.30s delay between attacks.) |
Deadly Wrap | ![]() |
30% | The enemy constricts you dealing 240 damage 10 times over 2.7s. On a hit, applies stun for 1 turn. Avoidable. (0.30s delay between attacks. 2.70s total duration) |
Feather Lance | ![]() |
10% | The enemy summons golden feathers that combine into a giant lance that deals 1000 damage. On a hit, has a 20% chance to apply stun for 2 turns and has a 75% chance to inflict Bleed that deals 200% of the damage dealt as damage over 10s. Avoidable. (0.20s delay between attacks.) |
Feather Tornado | ![]() |
10% | A tornado of feathers is summoned, dealing 750 damage 2 times over 0.3s. On a hit, has a 50% chance to apply stun for 1 turn. Avoidable. (0.30s delay between attacks.) |
Full Charge | ![]() |
10% | The enemy rushes towards you, dealing 800 damage 2 times for 0.3s. On a hit, has a 75% chance to apply stun for 2 turns and gives the enemy -30% Attack Interval for 2 of the enemy's turns. Unavoidable. (0.30s delay between attacks.) |
Lightning Breath | ![]() |
30% | A cone of lightning erupts from Ra'Zu's mouth, dealing 480 damage 25 times over 3.6s. On a hit, has a 30% chance to apply stun for 1 turn. Avoidable. (0.15s delay between attacks. 3.60s total duration) |
Lightning Strike | ![]() |
40% | A lightning bolt shoots out with incredible speed towards you, dealing 850 damage. On a hit, has a 40% chance to apply stun for 1 turn. Avoidable. (0.05s delay between attacks.) |
Lure Trap | ![]() |
30% | Strange spores lure you towards the plant until it can strike, dealing 850 damage. On a hit, has a 50% chance to apply stun for 1 turn. Avoidable. (0.20s delay between attacks.) |
Petrifying Glare | ![]() |
30% | The enemy's central eye emits a bright beam dealing 110% of the enemy's normal damage. On a hit, has a 40% chance to apply stun for 2 turns. Avoidable. (0.15s delay between attacks.) |
Shock Blast | ![]() |
20% | A large concentrated ball of lightning energy is fired at you, dealing 940 damage. On a hit, has a 30% chance to apply stun for 2 turns. Avoidable. (0.05s delay between attacks.) |
Sunder | ![]() |
25% | The enemy strikes the ground with such tremendous force that it tears it asunder. Deals 1250 damage 3 times over 0.6s. On a hit, applies stun for 3 turns. Avoidable. (0.30s delay between attacks. 0.60s total duration) |
Thunderbolt | ![]() |
30% | A giant bolt of lightning strikes down upon you dealing 920 damage 3 times over 0.8s. On a hit, has a 50% chance to apply stun for 2 turns. Unavoidable. (0.40s delay between attacks. 0.80s total duration) |
Tree Slam | ![]() |
25% | The enemy uproots a tree and swings it towards you dealing 1000 damage. On a hit, has a 75% chance to apply stun for 2 turns. Avoidable. (0.30s delay between attacks.) |
Unison of Air and Water | ![]() |
25% | Combining the elements of air and water, the Herald conjures a column of misty water that blasts you into the air, dealing 1000 damage, then slams you to the ground, dealing 1500 damage. On a hit, applies stun for 1 turn. Avoidable. (0.60s delay between attacks.) |
Unstoppable Force | ![]() |
25% | The enemy charges towards you at full speed dealing 1000 damage. On a hit, applies stun for 1 turn. Avoidable. (0.30s delay between attacks.) |
Mitigation
The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effective chance to be stunned is [math]\displaystyle{ \frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\% }[/math].
Source | Type | Stun Immunity | Other Modifiers |
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Item | +10% chance to ignore Stuns and Freezes | +8% Melee Evasion |
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Item | +10% chance to ignore Stuns and Freezes | +12% Melee Evasion |
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Item | +10% chance to ignore Stuns and Freezes | +15% Melee Evasion |
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Item | +10% chance to ignore Stuns and Freezes | +25% Melee Evasion |
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+10% chance to ignore Stuns and Freezes | +20% Reflect Damage | |
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+10% chance to ignore Stuns and Freezes | +20% Reflect Damage | |
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Item (Gloves, Passive) | +10% chance to ignore Stuns and Freezes |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |