Unholy Forest/Guide: Difference between revisions

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This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br>
{{RequiresAoD}}
completed.<br>
{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{V|1.2.2}}
==Basic Guide==
 
This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier/Guide|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br>
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten {{ZoneIcon|Throne of the Herald}} to clear the dungeon effectively.
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten {{ZoneIcon|Throne of the Herald}} to clear the dungeon effectively.


Line 13: Line 17:
There are no [[Barrier]] related items in this dungeon. However this dungeon does drop {{ItemIcon|Ring of Malice (m)}} which is Best in Slot for non-[[Barrier]] content that takes less than 5 hits to die. <br>
There are no [[Barrier]] related items in this dungeon. However this dungeon does drop {{ItemIcon|Ring of Malice (m)}} which is Best in Slot for non-[[Barrier]] content that takes less than 5 hits to die. <br>
This dungeon also drops {{ItemIcon|Doubling Gem}} which is well worth getting.
This dungeon also drops {{ItemIcon|Doubling Gem}} which is well worth getting.
===Gear===
* Prayers: {{Icon|Battleborn|type=prayer}} and {{Icon|Battleheart|type=prayer}}
* Potion: {{ItemIcon|Penetration Potion IV}}, {{ItemIcon|Critical Strike Potion IV}}, {{ItemIcon|Diamond Luck Potion IV}}
* Point of Interest: {{POIIcon|Dark Waters}}


{{Equipment/Recommended
{{Equipment/Recommended
Line 44: Line 53:
|gem2 = Sapping Barrier Gem
|gem2 = Sapping Barrier Gem
|gem3 = Barrier Touch Gem
|gem3 = Barrier Touch Gem
|familiar11 = Spider
|familiar11 = !{{Synergy|Spider|Spectre}}
|familiar12 = Tortoise
|familiar12 = !{{Synergy|Tortoise|Dragon}}
|familiar13 = Occultist
|familiar13 = !{{Synergy|Occultist|Minotaur}}
|familiar21 = Spectre
|familiar22 = Dragon
|familiar23 = Minotaur
}}
}}


Prayers: {{Icon|Battleborn|type=prayer}} and {{Icon|Battleheart|type=prayer}}


Potion: {{ItemIcon|Penetration Potion IV}}, {{ItemIcon|Critical Strike Potion IV}}, {{ItemIcon|Diamond Luck Potion IV}}
===Agility===
Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it.
{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Cave Climb
|Cliff Balance
|Lake Swim
|Boulder Trap
|Spike Jump
|Ice Jump
|Dragon Fight
|Water Maze
|Boulder Balance
|Balance Trap
|Freezing Climb
|Waterfall Crossing
|Pillar of Combat
|Elite Pillar of Expertise
|showtotals = false
|showcosts = false
|showrequirements = false
}}


Point of Interest: {{POIIcon|Dark Waters}}
=== Combat Simulator Export ===


Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it.
[[/Sims|Please follow the link and Expand #1]]
 
 
==Endgame Setup==
===Equipment===
 
* Potion: {{ItemIcon|Penetration Potion IV}}
* Point of Interest: {{POIIcon|Dark Waters}}
* Prayers: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Battleborn}}
 
 
{{Equipment/Recommended
|style =
|helm1 = Ragnar God Helmet (B)
|body1 = Ragnar God Platebody (B)
|legs1 = Ragnar God Platelegs (B)
|boots1 = Ragnar God Boots (B)
|gloves1 = (B) Ancient D-hide Vambraces
|cape1 = Ancient Infernal Cape
|neck1 = Adaptive Summoning Amulet
|ring1 = Summoner's Blessed Ring
|gem1 = Devouring Barrier Gem
|weapon1 = Agile Wings Rapier
|shield1 = Summoner's Defender
|passive1 = Knight's Summoning Defender
|consumable1 = Monster Hunter Scroll
|familiar11 = !{{Synergy|Spider|Spectre}}
}}
 
===Agility===
{{AgilityCourseTable
{{AgilityCourseTable
|Cargo Net
|Cargo Net
|Monkey Bars
|Rope Jump
|Pipe Climb
|Pipe Climb
|Cave Climb
|Cave Climb
Line 70: Line 127:
|Ice Jump
|Ice Jump
|Dragon Fight
|Dragon Fight
|Forest Maze
|Water Maze
|Boulder Balance
|Boulder Balance
|Balance Trap
|Balance Trap
Line 76: Line 133:
|Waterfall Crossing
|Waterfall Crossing
|Pillar of Combat
|Pillar of Combat
|Elite Pillar of Conflict
|Elite Pillar of Expertise
|showtotals = false
|showtotals = false
|gpCostReduction = 0
|showcosts = false
|scCostReduction = 0
|showrequirements = false
|itemCostReduction = 0
}}
}}


[[Category:Dungeons]]
=== Combat Simulator Export ===
[[Category:Guides]]
 
<br/>
[[/Sims|Please follow the link and Expand #2]]
 
=Ancient Relics Guide=
 
The major gimmick with [[Barrier]] content is using {{Skill|Summoning}} familiars. Given the nature of [[Ancient Relics]] and the random unlocking of skills, it can be quite challenging to do these [[Barrier]] Dungeons. <br>
The [[Barrier]] Guides will assume a "reasonable" level of {{Skill|Summoning}} but will also provide the lowest {{Skill|Summoning}} familiars that will achieve the job.
 
Contrary to what the guides for Standard Mode will suggest, the [[Ancient Relics]] guide is aimed at first clears for the dungeons. <br>
It is advised to do the major [[Barrier]] grinding either around {{ZoneIcon|Impending Darkness Event}} if you want {{ItemIcon|Eradicating Gloves (m)}} while also going for {{ItemIcon|Engulfing Vortex Longbow}}, otherwise it's advised to wait until you have the Necromancer set from {{ZoneIcon|Necromancers Palace}}. <br>
 
 
There is some information that can be useful in the Standard Sections of the Guides, however any suggestions of Gear or Items you should obtain from the [[Dungeons]] can be ignored unless stated otherwise in the [[Ancient Relics]] sections of the Guides.
 
On top of no [[Pets]], {{Skill|Astrology}} or [[Potions]] this guide will also assume no [[Relics]]. <br>
 
This Dungeon can be done completely [[Idle]]. Manual Eating will not be needed.
 
==Melee==
 
The provided setup will take roughly 18 minutes to clear the dungeon. <br>
And will use roughly {{ItemIcon|Lobster|qty=205}}. <br>
(It shows orange Health Numbers in the [[Combat Simulator]] however 100k trials showed no death chance)
 
===Gear===
 
Use of any 2 {{Skill|Summoning}} Familiars is possible ranging from {{ItemIcon|Golbin Thief}} to {{ItemIcon|Yak}} or higher. <br>
Clear times will vary from between 20 to 30 minutes.
 
* Prayers: {{PrayerIcon|Improved Reflexes}} & {{PrayerIcon|Incredible Reflexes}}
 
{{Equipment/Recommended
|style = Melee
|helm1 = (G) Adamant Helmet
|body1 = (G) Adamant Platebody
|legs1 = (G) Adamant Platelegs
|boots1 = (G) Adamant Boots
|gloves1 = Paladin Gloves
|cape1 = Knight's Cape
|neck1 = Lesser Summoning Amulet
|ring1 = Silver Diamond Ring
|gem1 = Sapping Barrier Gem
|weapon1 = Rune Claw
|shield1 = (G) Adamant Shield
|familiar11 = !{{Synergy|Occultist|Minotaur}}
}}
 
 
=== Combat Simulator Export ===
 
[[/Sims|Please follow the link and Expand #3]]
 
==Ranged==
 
The provided setup will take roughly 17.5 minutes to clear the dungeon. <br>
And will use roughly {{ItemIcon|Lobster|qty=190}}. <br>
 
[[D-Hide_Equipment#Red_D-Hide|Red D-Hide Equipment]] will be required, lower tiers will result in a death chance. <br>
(It shows orange Health Numbers in the [[Combat Simulator]] however 100k trials showed no death chance)
 
===Gear===
 
Use of any 2 {{Skill|Summoning}} Familiars is possible ranging from {{ItemIcon|Golbin Thief}} to {{ItemIcon|Yak}} or higher. <br>
Clear times will vary from between 15 to 35 minutes.
 
* Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Eagle Eye}}
 
{{Equipment/Recommended
|style = Ranged
|helm1 = (G) Adamant Helmet
|body1 = (U) Red D-hide Body
|legs1 = (U) Red D-hide Chaps
|boots1 = (G) Adamant Boots
|gloves1 = (U) Red D-hide Vambraces
|cape1 = Knight's Cape
|neck1 = Lesser Summoning Amulet
|ring1 = Silver Diamond Ring
|gem1 = Sapping Barrier Gem
|weapon1 = Rune Crossbow
|shield1 = (G) Adamant Shield
|ammo1 = Emerald Bolts
|familiar11 = !{{Synergy|Occultist|Centaur}}
}}
 
=== Combat Simulator Export ===
 
[[/Sims|Please follow the link and Expand #4]]
 
==Magic==
 
This setup will require the {{Skill|Runecrafting}} Skill Cap Level 55 to be unlocked. Sadly it results in a 0.3% death chance (or estimated 0.01 deaths per hour). '''BE WARNED'''
 
 
The provided setup will take roughly 20 minutes to clear the dungeon. <br>
And will use roughly {{ItemIcon|Lobster|qty=295}}. <br>
 
===Gear===
 
Use of any 2 {{Skill|Summoning}} Familiars is possible ranging from {{ItemIcon|Golbin Thief}} to {{ItemIcon|Yak}} or higher. <br>
Clear times will vary from between 14 to 30 minutes.
 
 
* Spell: {{Icon|Wind Surge|type=spell}}
* Curse: {{Icon|Weakening III|type=curse}}
* Aurora: {{Icon|Fury II|type=aurora}} ('''Optional''')
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Might}}
 
{{Equipment/Recommended
|helm1 = Air Adept Wizard Hat
|body1 = Air Adept Wizard Robes
|legs1 = Air Adept Wizard Bottoms
|boots1 = Air Adept Wizard Boots
|gloves1 = Paladin Gloves
|cape1 = Skull Cape
|neck1 = Lesser Summoning Amulet
|ring1 = Silver Diamond Ring
|gem1 = Sapping Barrier Gem
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Adamant Shield
|familiar11 = !{{Synergy|Occultist|Witch}}
}}
 
 
 
=== Combat Simulator Export ===
 
[[/Sims|Please follow the link and Expand #1]]
 
 
<br> <br>
{{CombatNav|Dungeon}}
{{CombatNav|Dungeon}}
<br/>
{{Menu}}
{{Menu}}

Latest revision as of 18:54, 19 June 2024

This page was last updated for (v1.2.2).

Basic Guide

This is a Barrier dungeon introduced with the Atlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when Throne of the Herald Expansion is owned and already completed.
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten Throne of the Herald to clear the dungeon effectively.

Requirements

This dungeon can be completed with ease, by using the same equipment as the previous dungeon. For instance, Ancient Armour will be more than enough to clear this dungeon. Just make sure you have enough damage reduction (combined with hitpoints) to survive the dungeon. Melee is recommended to benefit from the combat triangle.

There are no Barrier related items in this dungeon. However this dungeon does drop Ring of Malice (m) which is Best in Slot for non-Barrier content that takes less than 5 hits to die.
This dungeon also drops Doubling Gem which is well worth getting.

Gear


Agility

Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it.

Combat Simulator Export

Please follow the link and Expand #1


Endgame Setup

Equipment


Agility

Combat Simulator Export

Please follow the link and Expand #2

Ancient Relics Guide

The major gimmick with Barrier content is using Summoning familiars. Given the nature of Ancient Relics and the random unlocking of skills, it can be quite challenging to do these Barrier Dungeons.
The Barrier Guides will assume a "reasonable" level of Summoning but will also provide the lowest Summoning familiars that will achieve the job.

Contrary to what the guides for Standard Mode will suggest, the Ancient Relics guide is aimed at first clears for the dungeons.
It is advised to do the major Barrier grinding either around Impending Darkness Event if you want Eradicating Gloves (m) while also going for Engulfing Vortex Longbow, otherwise it's advised to wait until you have the Necromancer set from Necromancers Palace.


There is some information that can be useful in the Standard Sections of the Guides, however any suggestions of Gear or Items you should obtain from the Dungeons can be ignored unless stated otherwise in the Ancient Relics sections of the Guides.

On top of no Pets, Astrology or Potions this guide will also assume no Relics.

This Dungeon can be done completely Idle. Manual Eating will not be needed.

Melee

The provided setup will take roughly 18 minutes to clear the dungeon.
And will use roughly 205 Lobster.
(It shows orange Health Numbers in the Combat Simulator however 100k trials showed no death chance)

Gear

Use of any 2 Summoning Familiars is possible ranging from Golbin Thief to Yak or higher.
Clear times will vary from between 20 to 30 minutes.


Combat Simulator Export

Please follow the link and Expand #3

Ranged

The provided setup will take roughly 17.5 minutes to clear the dungeon.
And will use roughly 190 Lobster.

Red D-Hide Equipment will be required, lower tiers will result in a death chance.
(It shows orange Health Numbers in the Combat Simulator however 100k trials showed no death chance)

Gear

Use of any 2 Summoning Familiars is possible ranging from Golbin Thief to Yak or higher.
Clear times will vary from between 15 to 35 minutes.

Combat Simulator Export

Please follow the link and Expand #4

Magic

This setup will require the Runecrafting Skill Cap Level 55 to be unlocked. Sadly it results in a 0.3% death chance (or estimated 0.01 deaths per hour). BE WARNED


The provided setup will take roughly 20 minutes to clear the dungeon.
And will use roughly 295 Lobster.

Gear

Use of any 2 Summoning Familiars is possible ranging from Golbin Thief to Yak or higher.
Clear times will vary from between 14 to 30 minutes.



Combat Simulator Export

Please follow the link and Expand #1