Volcanic Cave/Guide: Difference between revisions

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===100+ Volcanoes Magic===
===100+ Volcanoes Magic===


After clearing the {{ZoneIcon|Volcanic Cave}} 100 times, you will unlock [[Ancient Magicks]].
After clearing the {{ZoneIcon|Volcanic Cave}} 100 times you will unlock [[Ancient Magicks]] which require a minimum of {{SkillReq|Magic|72}}.
 
Your first goal with this build is to reach 20k accuracy for {{Icon|Slicing Winds|type=spell}}, which means the spell won't miss at all. Therefore, while the build only requires {{SkillReq|Magic|72}} at minimum, you will need at most level {{SkillReq|Magic|93}} or multiple Accuracy bonuses from various other skills to achieve 20k Accuracy Rating, including:


It is recommended that you have 20,000+ accuracy when using the {{Icon|Slicing Winds|type=spell}} as this means that the spell will never miss. This is important because you will want to keep a high DPS to make idling worthwhile. You can improve your Accuracy with:
* {{ItemIcon|Magic Assistance Potion|Magic Assistance Potions}}
* {{ItemIcon|Magic Assistance Potion|Magic Assistance Potions}}
* {{Skill|Astrology}}
* {{Skill|Astrology}}
* {{Skill|Prayer}}
* {{Skill|Prayer}}
* {{Skill|Agility}}
* {{Skill|Agility}}
* Or, if you {{SkillReq|Magic|93}} or higher


It's possible to farm the Volcanic Cave with the 20k-accuracy {{Icon|Slicing Winds|type=spell}} on the following build if you have {{Skill|Hitpoints|qty=880|HP}} '''and''' a {{Icon|Stone Skin|type=prayer}} prayer active.
For a magic build {{MonsterIcon|Prat, the Protector of Secrets}} will be the biggest hitter, and with this build it will be very close to your Auto-Eat threshhold, so if you need to deviate, then check your setup with the [[Combat Simulator]].
 
To farm the dungeon with 33% DR and without the prayer or potions, you need {{Skill|Hitpoints|qty=910|HP}}. Your biggest threat is {{Icon|Prat, the Protector of Secrets|type=monster}} with the monsters Max Hit being inches above your Auto-Eat threshhold


Check if you can fulfil the accuracy quota with the gear available to you either with the [[Combat Simulator]] or by checking your out of combat stats. 20k accuracy is important because after that number {{Icon|Slicing Winds|type=spell}} cannot miss, becoming a top-DPS spell against the dungeon at this point of progression.
For example:
* At {{Skill|Hitpoints|qty=880|HP}} you will need to equip the {{Icon|Stone Skin|type=prayer}} prayer to provide extra DR.
* At {{Skill|Hitpoints|qty=910|HP}} you can farm the dungeon with 33% DR and without the prayer or potions.


With sufficient accuracy rating, {{ItemIcon|Miolite Shield}} may be swapped out for a ranged or melee shield with more DR such as {{ItemIcon|(G) Dragon Shield}} to lower other HP/DR requirements.  
Once you have sufficient accuracy rating, the {{ItemIcon|Miolite Shield}} cam be swapped out for a ranged or melee shield with more DR such as {{ItemIcon|(G) Dragon Shield}} to lower other HP/DR requirements.  


{{Equipment/Recommended
{{Equipment/Recommended
Line 133: Line 133:
|boots1=Ancient Wizard Boots
|boots1=Ancient Wizard Boots
}}
}}
For this build, food usage is {{Icon|Hitpoints|qty=200000|type=skill|HP}} to {{Icon|Hitpoints|qty=250000|type=skill|HP}} per hour.


===Weapon Choice===
===Weapon Choice===


This table plots some [[Combat Simulator]] results adjusted by the time it takes to produce all of the required consumables with some assumptions made about the exact bonuses available for each skill.
Weapon choice makes a big difference to the number of chests that can realistically be obtained per hour when idling. This table shows how the weapons compare when adjusted to include time required to produce consumables, with reasonable assumptions:
 
You can view the spreadsheet here. Make a copy to tailor the resource values to match your own, there is also a column on each table that allows you to input your own Sim results.
([https://docs.google.com/spreadsheets/d/1JAuROH4I_dNph9VwBXx7ffoGnWcoHlbsW0doWMBIPU0/edit?usp=sharing link])


{| class="wikitable"  
{| class="wikitable"  
|- class="headerRow-0"
|- class="headerRow-0"
! Weapon
! Weapon
! Adjusted Chests per Hour
! Adjusted Chests/Hour
! Potential Chests per Hour
! Potential Chests/Hour
! Buff compared to previous
|-
|-
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}}
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}}
| 3.8
| 3.8
| 20+
| 20+
| 0%
|-
|-
| {{ItemIcon|Dragon Sword}}
| {{ItemIcon|Dragon Sword}}
| 7.6
| 7.6
| 24+
| 24+
| 20%
|-
|-
| {{ItemIcon|Dragon Claw}}
| {{ItemIcon|Dragon Claw}}
| 8
| 8
| 26.3+
| 26.3+
| 9%
|-
|-
| {{ItemIcon|Ancient Sword}}
| {{ItemIcon|Ancient Sword}}
| 8.16
| 8.16
| 26.2+
| 26.2+
| 0%
|-
|-
| {{ItemIcon|Sunset Rapier}}
| {{ItemIcon|Sunset Rapier}}
| 9.6
| 9.6
| 31.4+
| 31.4+
| 19%
|-
|-
| {{ItemIcon|Ancient Claw}}
| {{ItemIcon|Ancient Claw}}
| 10
| 10
| 34.7+
| 34.7+
| 10%
|-
| {{Icon|Icicle Volley|type=spell}}
| 18.1
| 28.3+
|-
|-
| {{Icon|Slicing Winds|type=spell}}
| {{Icon|Slicing Winds|type=spell}}
| 23.5
| 23.5
| 25.8
| 25.8
| 0%
|-
| {{Icon|Icicle Volley|type=spell}}
| 18.1
| 28.3+
| 0%
|}
|}


Magic builds using Ancient Magicks are generally better than their Melee counterparts when not using all buffs available to the player. Due to the large amount of runes required to cast, and the non-scaling nature of Ancient Magicks, eventually they fall behind Melee builds for adjusted clear times.  
Magic builds using [[Ancient Magicks]] generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of [[Ancient Magicks]], as you progress {{Skill|Melee}} builds will eventually give faster clear times.


The usual food expenditure is approximately {{Icon|Hitpoints|qty=200000|type=skill|HP}} to {{Icon|Hitpoints|qty=250000|type=skill|HP}} per hour.
This table uses data obtained from the [[Combat Simulator]], and was adjusted by the time it takes to produce the required consumables with some assumptions made about the exact bonuses available for each skill. Use a copy of this spreadsheet to compare with your builds ([https://docs.google.com/spreadsheets/d/1JAuROH4I_dNph9VwBXx7ffoGnWcoHlbsW0doWMBIPU0/edit?usp=sharing link]).


===Gear Options===
===Gear Options===
This section gives some alternative gear suggestions, in descending order of preference, based on the equipment available while idling the {{ZoneIcon|Volcanic Cave}}.


=====Gloves=====
=====Gloves=====
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|}
|}


The {{ItemIcon|(U) Ancient D-hide Vambraces|Ancient}} vambraces drop from the {{ZoneIcon|Dragons Den}}. You will very likely need them to idle the {{ZoneIcon|Air God Dungeon}}, so might as well get them now.<br>
Note:
The {{ItemIcon|(U) Red D-hide Vambraces|Red}} and {{ItemIcon|(U) Black D-hide Vambraces|Black}} vambraces can be either crafted with {{Skill|Crafting}} or dropped from the {{ZoneIcon|Spider Forest}}.<br>
* Get the {{ItemIcon|(U) Ancient D-hide Vambraces}} from the {{ZoneIcon|Dragons Den}} and these provide a good mid-game DR.
Or you might just farm some {{Icon|Paladin|type=monster|Paladins}} for their {{ItemIcon|Paladin Gloves|Gloves}}.
* Craft the {{ItemIcon|(U) Red D-hide Vambraces}} and {{ItemIcon|(U) Black D-hide Vambraces}} with {{SkillReq|Crafting|73}} or higher, or as a reward from the {{ZoneIcon|Spider Forest}}
* Get the {{ItemIcon|Paladin Gloves|Gloves}} from the {{Icon|Paladin|type=monster}}


=====Cape=====
=====Cape=====
In order of preference:


{| class="wikitable"  
{| class="wikitable"  
|-
|-
! Item
! Item
! Upside
! Provides
! Downside
! Notes
|-
| {{ItemIcon|Skull Cape}}
| 3% DR
| Reduces {{Skill|Melee}} accuracy, so best for {{Skill|Magic}} builds
|-
| {{AoD}} {{ItemIcon|Golden Fire Cape}}
| 3% DR
| Upgrade of the {{ItemIcon|Fire Cape}}
|-
| {{ItemIcon|Fire Cape}}
| 2% DR
| After clearing {{ZoneIcon|Volcanic Cave}} once
|-
|-
| {{ItemIcon|Knight's Cape}}
| {{ItemIcon|Knight's Cape}}
| 1% DR
| 1% DR
| {{SkillReq|Thieving|66}} area unique drop
| {{SkillReq|Thieving|66}}
|-
| {{ItemIcon|Skull Cape}}
| 3% DR
| Screws up {{Icon|Melee}} accuracy
|-
|-
| {{ItemIcon|Firemaking Skillcape}}
| {{ItemIcon|Firemaking Skillcape}}
| XP boost
| XP boost
| {{SkillReq|Firemaking|99}}, no DR increase
| {{SkillReq|Firemaking|99}} and no DR increase
|-
|-
| {{ItemIcon|Obsidian Cape}}
| {{ItemIcon|Obsidian Cape}}
| Spend less food
| Spend less food
| Rare drop, no DR increase
| No DR increase
|-
| {{ItemIcon|Fire Cape}}
| 2% DR
| You need to clear {{ZoneIcon|Volcanic Cave}} once
|}
|}


=====Boots=====
=====Boots=====
The choice of boots is small because we don't want to drop in DR too much.


{| class="wikitable"  
{| class="wikitable"  

Revision as of 20:00, 27 April 2024

This page is up to date (v1.2.2).

The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.

Why Clear Volcanic Cave?

According to simulations, to get the full ancient armour set it will likely take:

  • 640 clears with a 50% chance
  • 817 clears with a 75% chance
  • 1377 clears with a 95% chance

When to Clear Volcanic Cave?

There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.

In general, you will want at least Hitpoints Level 80 and you should be able to complete Dragons Den relatively easily before attempting this dungeon. Ideally, you will want sufficient Auto Eat to survive the dungeon without resorting to manual eating.

Ancient Magicks

After you clear the Volcanic Cave 100 times you gain access to Ancient Magicks which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras.

In general, the spells you receive are very powerful:

  • Winds is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
  • Ignite is a more powerful spell and has a good chance of killing monsters in one-shot.
  • Icicle Volley is a good all rounder, and can be used in all other cases.

Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the Combat Triangle in the normal way. Typically, when you first obtain Ancient Magicks it is more powerful than the regular magic and so should used in preference. However, late-game these spells will not scale with gear and so will become less useful.

Gear To Idle

The boss of Volcanic Cave uses the Melee style and so it is not recommended that you attempt to idle this dungeon with Ranged due to the Combat Triangle penalties. This guide assumes that you have Auto Eat - Tier III equipped which greatly reduces the DR requirements.

The calculations in this guide are against the Hardcore/ Adventure modes, and so should work for most play styles, however if you have lower HP or DR than the guide recommends then check out Can I Idle or the Combat Simulator to see if you build will survive.

Melee

Volcanic Cave is often idled with Melee because the dragon armor set can be obtained with Smithing Level 99, further, the armour can be upgraded to provide 30% DR.

This Melee build requires 820 Hitpoints to idle the dungeon. However, this should be seen as a minimum DR + HP, as any less will be below the max hit of Malcs.The Sandstorm Ring can be omitted, but at the expense of clear time.

Lower tiers of armor may be used if HP or DR is increased through other sources such as Agility, Summoning, or more Hitpoints levels, etc.

Pre-Volcanic Magic

Idling with Magic is only recommended once you have stronger equipment because it will often end up with a slower clear time, or a more complicated setup.

To idle the dungeon with the build below, you need 780 Hitpoints and Weakening III active.

Fire Robes have the exact same stats as Air Robes. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells, therefore, use the highest level spell and robe combination available to you. If available to you, use the Ring of Spirit Power instead of the Aorpheat's Signet Ring

100+ Volcanoes Magic

After clearing the Volcanic Cave 100 times you will unlock Ancient Magicks which require a minimum of Magic Level 72.

It is recommended that you have 20,000+ accuracy when using the Slicing Winds as this means that the spell will never miss. This is important because you will want to keep a high DPS to make idling worthwhile. You can improve your Accuracy with:

For a magic build Prat, the Protector of Secrets will be the biggest hitter, and with this build it will be very close to your Auto-Eat threshhold, so if you need to deviate, then check your setup with the Combat Simulator.

For example:

  • At 880 HP you will need to equip the Stone Skin prayer to provide extra DR.
  • At 910 HP you can farm the dungeon with 33% DR and without the prayer or potions.

Once you have sufficient accuracy rating, the Miolite Shield cam be swapped out for a ranged or melee shield with more DR such as (G) Dragon Shield to lower other HP/DR requirements.

For this build, food usage is 200,000 HP to 250,000 HP per hour.

Weapon Choice

Weapon choice makes a big difference to the number of chests that can realistically be obtained per hour when idling. This table shows how the weapons compare when adjusted to include time required to produce consumables, with reasonable assumptions:

Weapon Adjusted Chests/Hour Potential Chests/Hour
Pre-Volcanic 3.8 20+
Dragon Sword 7.6 24+
Dragon Claw 8 26.3+
Ancient Sword 8.16 26.2+
Sunset Rapier 9.6 31.4+
Ancient Claw 10 34.7+
Icicle Volley 18.1 28.3+
Slicing Winds 23.5 25.8

Magic builds using Ancient Magicks generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of Ancient Magicks, as you progress Melee builds will eventually give faster clear times.

This table uses data obtained from the Combat Simulator, and was adjusted by the time it takes to produce the required consumables with some assumptions made about the exact bonuses available for each skill. Use a copy of this spreadsheet to compare with your builds (link).

Gear Options

This section gives some alternative gear suggestions, in descending order of preference, based on the equipment available while idling the Volcanic Cave.

Gloves
Item DR Requirements
Paladin Gloves 4% none
(U) Red D-hide Vambraces 4% Ranged Level 60
(U) Black D-hide Vambraces 5% Ranged Level 70
(U) Ancient D-hide Vambraces 6% Ranged Level 80

Note:

Cape

In order of preference:

Item Provides Notes
Skull Cape 3% DR Reduces Melee accuracy, so best for Magic builds
Golden Fire Cape 3% DR Upgrade of the Fire Cape
Fire Cape 2% DR After clearing Volcanic Cave once
Knight's Cape 1% DR Thieving Level 66
Firemaking Skillcape XP boost Firemaking Level 99 and no DR increase
Obsidian Cape Spend less food No DR increase
Boots
Item DR% Requirements
(G) Dragon Boots 6% Defence Level 60
(G) Rune Boots 5% Defence Level 40
Ring
Item Benefit
Sandstorm Ring Solid DPS increase for Melee, falls off in power if using enough buffs from other skills.
Silver Diamond Ring 1% DR
Aorpheat's Signet Ring 5% chance to double Elite Chest and 100% more money.
Ring of Wealth 7% chance to double Elite Chest.
Ring of Blade Echoes Powerful melee dps increase, costs more prayer/potions per hit.
Ring of Spirit Power Powerful magic dps increase, does not affect Ancient Magicks.

TL/DR

In summary, the suggested order of equipment is:

  1. Obtain the Sunset Rapier and the Sandstorm Ring
  2. Perform 100 Volcanic Cave clears as Melee to unclock Slicing Winds
  3. Do the remainder of Volcanic Cave clears with Slicing Winds with the Surge aurora.