Lair of the Spider Queen/Guide: Difference between revisions

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{{V|1.1.2}}
{{Template:DungeonGuide}}
{{V|1.2.2}}


==Why Idle This?==
=Why Idle This?=
* {{ZoneIcon|Lair of the Spider Queen}} is mainly cleared for the {{ItemIcon|Royal Toxins Spear}} as it provides very generous damage boosts, and also provides an additional damage boost for when the enemy is poisoned.
* {{ZoneIcon|Lair of the Spider Queen}} is mainly cleared for the {{ItemIcon|Royal Toxins Spear}} as it provides very generous damage boosts, and also provides an additional damage boost for when the enemy is poisoned.
* The only other drop you can get from the dungeon is {{ItemIcon|Spider Queen Eggs}} used for making the {{ItemIcon|Spider|Spider Summoning Tablets}}.
* The only other drop you can get from the dungeon is {{ItemIcon|Spider Queen Eggs}} used for making the {{ItemIcon|Spider|Spider Summoning Tablets}}.
* The pet from the dungeon, {{PetIcon|Webbie}} also reduces your attack speed by 0.1s, which is incredibly useful in many ways.
* The pet from the dungeon, {{PetIcon|Webbie}} also reduces your attack speed by 0.1s, which is incredibly useful in many ways.


==Dungeon Mechanics==
=Dungeon Mechanics=
Like most dungeons, {{ZoneIcon|Lair of the Spider Queen}} has many weaker enemies before sending the strongest enemy at you, which in this case is {{MonsterIcon|Spider Queen}}. Normally, you would pick a specific combat style to fight the enemies to get the full advantage of the combat triangle, but in this dungeon, you can't. {{MonsterIcon|Spider Queen|The Spider Queen}} has a unique mechanic where they will have a random combat triangle each time. Similarly, the 19 weaker enemies before it are randomised in a way which again, makes the combat styles random. This part isn't very important since the heavy hitter in the dungeon is the last enemy. Since the random combat style gimmick is the only reason this dungeon is difficult to many, it is actually rather simple to manually clear.
Like most dungeons, {{ZoneIcon|Lair of the Spider Queen}} has many weaker enemies before sending the strongest enemy at you, which in this case is {{MonsterIcon|Spider Queen}}. Normally, you would pick a specific combat style to fight the enemies to get the full advantage of the combat triangle, but in this dungeon, you can't. {{MonsterIcon|Spider Queen|The Spider Queen}} has a unique mechanic where they will have a random combat triangle each time. Similarly, the 19 weaker enemies before it are randomised in a way which again, makes the combat styles random. This part isn't very important since the heavy hitter in the dungeon is the last enemy. Since the random combat style gimmick is the only reason this dungeon is difficult to many, it is actually rather simple to manually clear.


==Stats and Buffs==
==Minimum Recommended Levels==
===Minimum Recommended Levels===
* {{SkillReq|Defence|100}}
{| class="wikitable"
* {{SkillReq|Ranged|110}}
|-
* {{SkillReq|Magic|110}}
! Suggestion
* {{SkillReq|Prayer|110}}
! Benefit
* {{SkillReq|Hitpoints|114}}
|-
* {{SkillReq|Agility|80}}
| {{SkillReq|Hitpoints|120}}
* {{SkillReq|Astrology|80}} - Mastered all the combat [[Astrology#Constellations|Constellations]].
| Less need for DR
* {{SkillReq|Summoning|90}}
|-
* {{SkillReq|Cartography|35}} Would be advised for {{POIIcon|The Shimmering Oasis}}.
| {{SkillReq|Agility|120}}
* {{SkillReq|Cartography|90}} To visit (31,17) {{POIIcon|The Sand-Covered Treasure}} for {{ItemIcon|Damage Reduction Potion IV|qty=1000}} which you can turn in for {{ItemIcon|Damage Reduction Potion IV|qty=5000}} with {{Skill|Township}} [[Tasks#Hard|Hard Task]] 15.
| Pillar of Combat and Elite Pillar of Expertise
* {{SkillReq|Herblore|90}} To craft {{ItemIcon|Damage Reduction Potion IV}} - alternative to {{SkillReq|Cartography|90}}.
|-
* {{ItemIcon|Centaur}} Mark Level 4
| {{SkillReq|Prayer|120}}
* {{ItemIcon|Dragon}} Mark Level 3
| {{PrayerIcon|Battleborn}}
|-
|}


===Astrology===
==Things that greatly impact KPH==
As many combat bonuses from {{Skill|Astrology}} constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:
* {{SkillReq|Agility|120}} - Will allow for less skill levels in {{Skill|Hitpoints|Hitpoints}} and switch the Point of Interest to {{POIIcon|Bandit Hideout}} - Increases KPH by about 2.
** If {{SkillReq|Prayer|118}} & {{SkillReq|Hitpoints|117}} are also obtained on top of {{Skill|Agility|Agility}} - Swap  {{POIIcon|Bandit Hideout}} back to {{POIIcon|The Shimmering Oasis}} and change {{PrayerIcon|Holy Aegis}} to {{PrayerIcon|Battleborn}} - Increases KPH by about 1.5.
* {{SkillReq|Astrology|120}} - Max out [[Ashtar]] - Increases KPH by about 1.3.
* Collecting all base-game [[Pets]] - Increases KPH by about 0,5.
* {{AoD}}{{ItemIcon|Eradicating Gloves (m)}} - Direct upgrade to {{ItemIcon|Glacia God Gloves}} - Increases KPH by about 1.
* {{AoD}}{{ItemIcon|Power Crystals}} - Direct Upgrade to {{ItemIcon|Fervor Scroll}} - Increases KPH by anout 1.
* {{SkillReq|Woodcutting|118}}, {{SkillReq|Mining|112}}, {{SkillReq|Smithing|115}}, {{SkillReq|Fletching|115}} - for {{ItemIcon|Meteorite Crossbow}} and {{ItemIcon|Meteorite Bolts}} - Increases KPH by about 3.
* {{SkillReq|Woodcutting|112}}, {{SkillReq|Mining|115}}, {{SkillReq|Smithing|119}}, {{SkillReq|Fletching|110}} - for {{ItemIcon|Divine Crossbow}} and {{ItemIcon|Meteorite Bolts}} - Increases KPH by about 4.
 
 
 
All these changes add up to about 12-13 KPH.
 
==Recommended Buffs==
 
* Prayers: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Holy Aegis}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Point of Interest: {{POIIcon|The Shimmering Oasis}}
* {{PetIcon|Leonardo}} & {{PetIcon|Erran}} will be required for this setup. Please don't attempt it without them.
 
==Astrology==
As many combat bonuses from {{Skill|Astrology}} constellations are recommended. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:
* +5 Hidden Levels for {{Skill|Melee}}{{Skill|Ranged}}{{Skill|Magic}}
* +5 Hidden Levels for {{Skill|Melee}}{{Skill|Ranged}}{{Skill|Magic}}
**{{Icon|Iridan|type=constellation}}, {{Icon|Terra|type=constellation}}, {{Icon|Syllia|type=constellation}}, and {{Icon|Arachi|type=constellation}}. The +5 hidden {{Skill|Defence}} levels in {{Icon|Tellus|type=constellation}} are redundant.
**{{Icon|Iridan|type=constellation}}, {{Icon|Terra|type=constellation}}, {{Icon|Syllia|type=constellation}}, and {{Icon|Arachi|type=constellation}}. The +5 hidden {{Skill|Defence}} levels in {{Icon|Tellus|type=constellation}} are redundant.
* 5% reduced Attack Interval and Enemy Damage Reduction decreased by 5%, from {{Icon|Ashtar|type=constellation}}
* 5% reduced Attack Interval and Enemy Damage Reduction decreased by 5%, from {{Icon|Ashtar|type=constellation}}


===Agility===
==Agility==
{| class="wikitable"
{{AgilityCourseTable
!colspan="1"| #
|Cargo Net
!colspan="1"| Obstacle
|Monkey Bars
!colspan="4"| Reason
|Pipe Climb
|-
|Coal Stones
!colspan="1"| 1
|Cliff Balance
| X
|Rocky Waters
|-
|Boulder Trap
!colspan="1"| 2
|Raft Building
| X
|Ice Jump
|-
|Ocean Rafting
!colspan="1"| 3
|Frozen Maze
| {{Skill|Agility|Pipe Climb}}
|Boulder Balance
| No particular reason beyond being the only obstacle that grants any combat benefits.
|Rope Trap
|-
|Freezing Climb
!colspan="1"| 4
|Freezing Rafting
| {{Skill|Agility|Coal Stones}}
|Pillar of Combat
| No negative modifiers, technically saves some food.
|Elite Pillar of Expertise
|-
|showtotals = false
!colspan="1"| 5
|gpCostReduction = 0
| {{Skill|Agility|Cliff Balance}}
|scCostReduction = 0
| +20 HP.
|showcosts = false
|-
|showrequirements = false
!colspan="1"| 6
|itemCostReduction = 0
| {{Skill|Agility|Lake Swim}}
}}
| More Damage Reduction and damage
|-
!colspan="1"| 7
| {{Skill|Agility|Boulder Trap}}
| No negative combat modifiers.
|-
!colspan="1"| 8
| {{Skill|Agility|Raft Building}}
| Gives a bit more survivability which is rather important.
|-
!colspan="1"| 9
| {{Skill|Agility|Ice Jump}}
| +20 HP
|-
!colspan="1"| 10
| {{Skill|Agility|Ocean Rafting}}
| Free damage!
|-
!colspan="1"| P
| {{Skill|Agility|Pillar of Combat}}
| Lots of beneficial combat bonuses.
|-
!colspan="1"| 11
| {{TotH}} {{Skill|Agility|Frozen Maze}}
| More damage reduction and faster monster respawns.
|-
!colspan="1"| 12
| {{TotH}} {{Skill|Agility|Boulder Balance}}
| Lower attack interval and more damage for the low price of lower accuracy.
|-
!colspan="1"| 13
| {{TotH}} {{Skill|Agility|Rope Trap}}
| More damage.
|-
!colspan="1"| 14
| {{TotH}} {{Skill|Agility|Freezing Climb}}
| More evasion, accuracy and damage.
|-
!colspan="1"| 15
| {{TotH}} {{Skill|Agility|Waterfall Crossing}}
| Is the equivalent of a permanent {{ItemIcon|Diamond Luck Potion IV}}, which frees up the potion slot for {{ItemIcon|Damage Reduction Potion IV}} It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.
|-
!colspan="1"| EP
| {{TotH}} {{Skill|Agility|Elite Pillar of Expertise}}
| Provides 8% doubling, which helps a lot with chests.
|-
|}


==Idle Gear==
==Idle Gear==
* Note that if you are consistently running gear on the right hand side of the table, you may need to check your setup with the Combat Sim mod. You may also need to squeeze in more dr through the use of {{ItemIcon|Yak}} synergies and using {{PrayerIcon|Stone Skin}} instead of {{PrayerIcon|Battleborn}}.
* This setup was tweaked for the absolute minimum to idle Spider Queen at reasonable levels & gear and assumes [[Lair of the Spider Queen/Guide#Minimum Recommended Levels|all recommended levels and buffs]]. This starts off with only 2 kills per hour, there's several way to [[Lair of the Spider Queen/Guide#Things that greatly impact KPH|increase the KPH]].
* {{ItemIcon|Corundum Crossbow}} performs better than {{ItemIcon|Shockwave}}. If you are unable to obtain the {{ItemIcon|Divine Crossbow}}, use the highest level crossbow you can obtain.
* If {{AoD}}[[Atlas of Discovery Expansion]] is owned, you can replace {{ItemIcon|Fervor Scroll}} for {{ItemIcon|Power Crystals}} and/or replace {{ItemIcon|Glacia God Gloves}} for {{ItemIcon|Eradicating Gloves (m)}} for quite substantially increased kph.
* Use {{ItemIcon|Damage Reduction Potion IV}} for 10% extra DR.
 
* If you are unable to obtain {{ItemIcon|Meteorite Bolts}}, use the highest level bolts you can obtain.
{{Disclaimer|This particular build only works in standard mode. This exact setup is not completely safe in hardcore or adventure mode due to the harder Combat Triangle}}
* If you are using all the gear from the first column, you can replace {{PrayerIcon|Holy Aegis}} with {{PrayerIcon|Avidity}}. This is not 100%, but has a very small chance of death, around 0.01 deaths/hour.
 
* For complete safety in hardcore mode, apply the following changes:
** Level {{Skill|Hitpoints|Hitpoints}} to 120.
** Level {{Skill|Agility}} to 120.
** The Point of Interest from {{AoD}}[[Atlas of Discovery Expansion]] is not required.
** Use the Prayers {{PrayerIcon|Stone Skin}} & {{PrayerIcon|Holy Aegis}}
** Gather the following [[Pets]] {{PetIcon|Leonardo}}, {{PetIcon|Erran}}, {{PetIcon|Finn}}, {{PetIcon|Kiko}}.
** Replace {{ItemIcon|Ring of Power}} with {{ItemIcon|Palladium Runestone Ring}}. Make sure it is in your passive slot and not your ring slot since it has -1% DR, but when in the passive slot, you do not lose 1% DR.
** Replace {{ItemIcon|(P) Corundum Shield}} with {{ItemIcon|(P) Augite Shield}}.
** Replace {{ItemIcon|Glacia God Gloves}} with {{ItemIcon|(U) Elderwood Vambraces}}.
Always make sure to double-check your setup in the [[Combat Simulator]]. <br>
 
'''Disclaimer:''' Gem slot is not required but recommended.
{{Equipment/Recommended
|style = Ranged
|helm1 = Lightning Aura Helmet
|body1 = Bundled Protection Body
|legs1 = Perfect Sight Legs
|boots1 = Frost Walker Boots
|gloves1 = Glacia God Gloves
|cape1 = Infernal Cape
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Wasteful Ring
|ammo1 = Jadestone Bolts
|gem1 = Agile Gem
|weapon1 = Shockwave
|shield1 = (P) Corundum Shield
|passive1 = Ring of Power
|consumable1 = Fervor Scroll
|familiar11 = !{{Synergy|Centaur|Dragon}}
}}
 
=[[Ancient Relics]] Guide=
 
This is the first {{TotH}}[[Throne of the Herald Expansion]] dungeon where an idle setup for the first clear is near '''impossible'''. Stats will be capped at 108 and you'll need 110 for the next big upgrades. Seeing as focusing on skilling should be avoided as much as possible, dungeon/dropped gear is as good as it gets.
 
You will '''need''' to Manually Eat this dungeon and the suggested setup does assume this.
 
Tested with [[Relics]]:
* {{Skill|Attack|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Strength|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Defence|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Hitpoints|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Agility|notext=true}} - 3
* {{Skill|Astrology|notext=true}} - 1,2,3,4,5,Master
 
 
==Skills==
* {{SkillReq|Agility|99}}
* {{SkillReq|Astrology|99}}
* {{SkillReq|Defence|99}}
* {{SkillReq|Magic|99}}
* {{SkillReq|Prayer|99}}
* {{SkillReq|Ranged|99}}
 
==Gear==
 
{{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} is suggested as a swap to the {{ItemIcon|Shockwave}}/{{ItemIcon|Shield of Ranged Power}}.
 
Prayers: {{Icon|Stone Skin|type=prayer}} and {{Icon|Battleheart|type=prayer}}
 
Potion: {{ItemIcon|Damage Reduction Potion IV}}
 
Point of Interest: {{POIIcon|Bandit Hideout}}
 
{{Equipment/Recommended
|style = Ranged
|helm1 = Aeris God Helmet
|body1 = Aeris God Platebody
|legs1 = Aeris God Platelegs
|boots1 = Aeris God Boots
|gloves1 = Aeris God Gloves
|cape1 = Ancient Infernal Cape
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Ring of Power
|gem1 = Agile Gem
|weapon1 = Shockwave
|shield1 = Shield of Ranged Power
|ammo1 = Jadestone Bolts
|passive1 = Elder Crown
|consumable1 = Fervor Scroll
|familiar11 = Witch
|familiar21 = Yak
}}
 
 
==Agility==
 
{{AgilityCourseTable
|Cargo Net
|Monkey Bars
|Pipe Climb
|Coal Stones
|Cliff Balance
|Lake Swim
|Boulder Trap
|Raft Building
|Ice Jump
|Ocean Rafting
|Pillar of Combat
|showtotals = false
|showcosts = false
|showrequirements = false
}}


{| class="wikitable"
|-
! Slot
!colspan="6"|Better to Worse
|-
! Head
|colspan="2"| {{ItemIcon|Slayer Cowl (Mythical)}}
|colspan="2"| {{ItemIcon|Blazing Helmet}}
|-
! Body
|colspan="2"| {{ItemIcon|Slayer Leather Body (Mythical)}}
|colspan="2"| {{ItemIcon|Bundled Protection Body}}
|-
! Leggings
|colspan="2"| {{ItemIcon|Perfect Sight Legs}}
|colspan="2"| {{ItemIcon|(U) Carrion Chaps}}
|-
! Boots
|colspan="2"| {{ItemIcon|Frostspark Boots}}
|colspan="2"| {{ItemIcon|Lightning Boots}}
|-
! Hands
|colspan="4"| {{ItemIcon|(U) Carrion Vambraces}}
|-
! Cape
|colspan="2"| {{ItemIcon|Weakness Exploiter Cape}}
|colspan="2"| {{ItemIcon|Infernal Cape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Guardian Amulet}}
|-
! Ring
|colspan="4"| {{ItemIcon|Ring of Power}}
|-
! Passive
|colspan="4"| {{ItemIcon|Wasteful Ring}}
|-
! Weapon
|colspan="2"| {{ItemIcon|Divine Crossbow}}
|colspan="2"| {{ItemIcon|Meteorite Crossbow}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Leviathan Shield}}
|colspan="2"| {{ItemIcon|(P) Divine Shield}}
|-
! Prayer
|colspan="2"| {{PrayerIcon|Battleborn}} and {{PrayerIcon|Holy Aegis}}
|colspan="2"| {{PrayerIcon|Holy Aegis}} and {{PrayerIcon|Stone Skin}}
|-
! Ammo
|colspan="2"| {{ItemIcon|Meteorite Bolts}}
|colspan="2"| {{ItemIcon|Zephyte Bolts}}
|-
! Summons
|colspan="2"| {{ItemIcon|Centaur}} and {{ItemIcon|Dragon}}
|colspan="2"| {{ItemIcon|Fox}} and {{ItemIcon|Dragon}}
|-
! Consumables
|colspan="2"| {{ItemIcon|Monster Hunter Scroll}}
|colspan="2"| {{ItemIcon|Fervor Scroll}}
|}




{{CombatNav|Guide}}
<br> <br>
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}
[[Category:Guides]]

Latest revision as of 13:14, 4 June 2024

This page is up to date (v1.2.2).

Why Idle This?

Dungeon Mechanics

Like most dungeons, Lair of the Spider Queen has many weaker enemies before sending the strongest enemy at you, which in this case is Spider Queen. Normally, you would pick a specific combat style to fight the enemies to get the full advantage of the combat triangle, but in this dungeon, you can't. The Spider Queen has a unique mechanic where they will have a random combat triangle each time. Similarly, the 19 weaker enemies before it are randomised in a way which again, makes the combat styles random. This part isn't very important since the heavy hitter in the dungeon is the last enemy. Since the random combat style gimmick is the only reason this dungeon is difficult to many, it is actually rather simple to manually clear.

Minimum Recommended Levels

Things that greatly impact KPH


All these changes add up to about 12-13 KPH.

Recommended Buffs

Astrology

As many combat bonuses from Astrology constellations are recommended. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:

Agility

Idle Gear

This particular build only works in standard mode. This exact setup is not completely safe in hardcore or adventure mode due to the harder Combat Triangle

Always make sure to double-check your setup in the Combat Simulator.

Disclaimer: Gem slot is not required but recommended.

Ancient Relics Guide

This is the first Throne of the Herald Expansion dungeon where an idle setup for the first clear is near impossible. Stats will be capped at 108 and you'll need 110 for the next big upgrades. Seeing as focusing on skilling should be avoided as much as possible, dungeon/dropped gear is as good as it gets.

You will need to Manually Eat this dungeon and the suggested setup does assume this.

Tested with Relics:

  • - 1,2,3,4,5,Master
  • - 1,2,3,4,5,Master
  • - 1,2,3,4,5,Master
  • - 1,2,3,4,5,Master
  • - 3
  • - 1,2,3,4,5,Master


Skills

  • Agility Level 99
  • Astrology Level 99
  • Defence Level 99
  • Magic Level 99
  • Prayer Level 99
  • Ranged Level 99

Gear

Engulfing Vortex Longbow/ Ancient Arrows is suggested as a swap to the Shockwave/ Shield of Ranged Power.

Prayers: Stone Skin and Battleheart

Potion: Damage Reduction Potion IV

Point of Interest: Bandit Hideout


Agility