Lightning Region/Guide: Difference between revisions
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{{V|1. | {{V|1.2.2}} | ||
{{Otheruses|the suggested way to complete Lightning Region|the dungeon itself|Lightning Region}} | |||
=Dungeon Mechanics= | |||
Similar to the last two dungeons, the {{ZoneIcon|Lightning Region}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before. | Similar to the last two dungeons, the {{ZoneIcon|Lightning Region}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before. | ||
=Intimidation= | |||
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Lightning Region}} has a passive effect that reduces the player's Damage Reduction. When in combat with the boss {{MonsterIcon|RaZu, Lord of the Skies}}, the player's '''base''' damage reduction is reduced by 13%, before any modifiers from the [[Combat Triangle]]. | Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Lightning Region}} has a passive effect that reduces the player's Damage Reduction. When in combat with the boss {{MonsterIcon|RaZu, Lord of the Skies}}, the player's '''base''' damage reduction is reduced by 13%, before any modifiers from the [[Combat Triangle]]. | ||
=Shocked= | |||
Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value. | Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value. | ||
=Rewards= | |||
Completing this dungeon unlocks the {{ZoneIcon|Foggy Lake}} slayer area that contains key mid-game equipment. | Completing this dungeon unlocks the {{ZoneIcon|Foggy Lake}} slayer area that contains key mid-game equipment. | ||
=Standard Guide= | |||
==Stats and Buffs== | ==Stats and Buffs== | ||
===Prayer=== | ===Prayer=== | ||
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* {{ItemIcon|Siren}} and {{ItemIcon|Dragon}} | * {{ItemIcon|Siren}} and {{ItemIcon|Dragon}} | ||
* {{ItemIcon|Centaur}} and {{ItemIcon|Dragon}} | * {{ItemIcon|Centaur}} and {{ItemIcon|Dragon}} | ||
* {{ItemIcon|Centaur}} and {{ItemIcon|Siren}} | * {{ItemIcon|Centaur}} and {{ItemIcon|Siren}} | ||
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This dungeon has a higher damage reduction requirement than the previous few, the player may need to make adjustments if they witness the enemies' max hits being too high. | This dungeon has a higher damage reduction requirement than the previous few, the player may need to make adjustments if they witness the enemies' max hits being too high. | ||
=[[Ancient Relics]] Guide= | |||
Standard Portion of this guide is current out of date. Please follow this section for [[Ancient Relics]]. | |||
This setup should be fully idle-able. There is a negligible death rate of 0.008 per hour. | |||
Tested with [[Relics]]: | |||
* {{Skill|Attack|notext=true}} - 1,2,3,4,5,Master | |||
* {{Skill|Strength|notext=true}} - 1,2,3,4,5,Master | |||
* {{Skill|Defence|notext=true}} - 1,2,3,4,5,Master | |||
* {{Skill|Hitpoints|notext=true}} - 1,2,3,4,5,Master | |||
* {{Skill|Agility|notext=true}} - 3 | |||
* {{Skill|Astrology|notext=true}} - 1,2,3,4,5,Master | |||
==Skills== | |||
* {{SkillReq|Agility|99}} | |||
* {{SkillReq|Astrology|99}} | |||
* {{SkillReq|Defence|99}} | |||
* {{SkillReq|Hitpoints|99}} | |||
* {{SkillReq|Ranged|99}} | |||
==Gear== | |||
Prayers: {{Icon|Stone Skin|type=prayer}} and {{Icon|Battleheart|type=prayer}} | |||
Potion: {{ItemIcon|Damage Reduction Potion IV}} | |||
Point of Interest: {{POIIcon|Bandit Hideout}} | |||
{{Equipment/Recommended | |||
|style = Ranged | |||
|helm1 = Aeris God Helmet | |||
|body1 = Aeris God Platebody | |||
|legs1 = Aeris God Platelegs | |||
|boots1 = Aeris God Boots | |||
|gloves1 = Aeris God Gloves | |||
|cape1 = Ancient Infernal Cape | |||
|neck1 = Fury of the Elemental Zodiacs | |||
|ring1 = Ring of Power | |||
|gem1 = Agile Gem | |||
|weapon1 = Shockwave | |||
|shield1 = Earth Layered Shield | |||
|ammo1 = Jadestone Bolts | |||
|passive1 = Wasteful Ring | |||
|consumable1 = Fervor Scroll | |||
|familiar11 = !{{Synergy|Witch|Yak}} | |||
}} | |||
{{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} can be used instead of {{ItemIcon|Shockwave}}/{{ItemIcon|Earth Layered Shield}}. | |||
==Agility== | |||
{{AgilityCourseTable | |||
|Cargo Net | |||
|Monkey Bars | |||
|Pipe Climb | |||
|Coal Stones | |||
|Cliff Balance | |||
|Lake Swim | |||
|Boulder Trap | |||
|Raft Building | |||
|Ice Jump | |||
|Ocean Rafting | |||
|Pillar of Combat | |||
|showtotals = false | |||
|showcosts = false | |||
|showrequirements = false | |||
}} | |||
<br> <br> | |||
[[Category:Dungeons]] | |||
[[Category:Guides]] | |||
{{CombatNav|Dungeon}} | |||
{{Menu}} | {{Menu}} | ||
Latest revision as of 21:17, 3 June 2024
This page is up to date (v1.2.2). |
Dungeon Mechanics
Similar to the last two dungeons, the Lightning Region harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before.
Intimidation
Just like every other monster in the , each enemy in the Lightning Region has a passive effect that reduces the player's Damage Reduction. When in combat with the boss RaZu, Lord of the Skies, the player's base damage reduction is reduced by 13%, before any modifiers from the Combat Triangle.
Shocked
Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value.
Rewards
Completing this dungeon unlocks the Foggy Lake slayer area that contains key mid-game equipment.
Standard Guide
Stats and Buffs
Prayer
Potions
If the Waterfall Crossing obstacle is active use Damage Reduction Potion IV or Ranged Strength Potion IV, otherwise use Diamond Luck Potion IV.
Summoning
Equipment
Thorned Power Bow when used with Divine Arrows will typically clear slower than crossbows, and has less damage reduction than the available shields, but can be used for the greater ease at which arrows can be obtained.
This dungeon has a higher damage reduction requirement than the previous few, the player may need to make adjustments if they witness the enemies' max hits being too high.
Ancient Relics Guide
Standard Portion of this guide is current out of date. Please follow this section for Ancient Relics.
This setup should be fully idle-able. There is a negligible death rate of 0.008 per hour.
Tested with Relics:
Skills
Gear
Prayers: Stone Skin and Battleheart
Potion: Damage Reduction Potion IV
Point of Interest: Bandit Hideout
Engulfing Vortex Longbow/ Ancient Arrows can be used instead of Shockwave/ Earth Layered Shield.
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Monkey Bars | -4% Firemaking Interval |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Maximum Hit |
4 | Coal Stones | -4% Global Skill XP +3% Chance to Preserve Resources in Skills +10% Food Healing Value +20% GP From Thieving |
5 | Cliff Balance | +5% Ranged Accuracy Rating +5% Magic Accuracy Rating +5% Melee Accuracy Rating +20 Maximum Hitpoints +2 Prayer Point Cost for Prayers |
6 | Lake Swim | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points |
7 | Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Raft Building | +1% Damage Reduction +20 Maximum Hitpoints +2% Damage To All Monsters |
9 | Ice Jump | +10 Mining Node Hitpoints +10% Chance to Preserve Resources in Skills +5% Chance to Double Items Globally +5% Food Healing Value +20 Maximum Hitpoints |
10 | Ocean Rafting | +5% Auto Eat Efficiency +5% Damage To All Monsters +10% Slayer Coins |
Pillar | Pillar of Combat | +10% Magic Evasion +10% Ranged Evasion -0.2s Monster Respawn Timer +10% Melee Evasion +5% of Maximum Hit added to Minimum Hit +5% Flat Slayer Area Effect Negation +10 Flat Hitpoints Regeneration |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |