Lightning Region/Guide: Difference between revisions

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{{V|1.1.1}}
{{V|1.2.2}}
{{Otheruses|the suggested way to complete Lightning Region|the dungeon itself|Lightning Region}}


==Dungeon Mechanics==
=Dungeon Mechanics=
Similar to the last two dungeons, the {{ZoneIcon|Lightning Region}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before.
Similar to the last two dungeons, the {{ZoneIcon|Lightning Region}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before.
   
   
===Intimidation===
=Intimidation=
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Lightning Region}} has a passive effect that reduces the player's Damage Reduction. When in combat with the boss {{MonsterIcon|RaZu, Lord of the Skies}}, the player's '''base''' damage reduction is reduced by 13%, before any modifiers from the [[Combat Triangle]].
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Lightning Region}} has a passive effect that reduces the player's Damage Reduction. When in combat with the boss {{MonsterIcon|RaZu, Lord of the Skies}}, the player's '''base''' damage reduction is reduced by 13%, before any modifiers from the [[Combat Triangle]].


===Shocked===
=Shocked=
Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value.
Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value.


==Rewards==
=Rewards=
Completing this dungeon unlocks the {{ZoneIcon|Foggy Lake}} slayer area that contains key mid-game equipment.
Completing this dungeon unlocks the {{ZoneIcon|Foggy Lake}} slayer area that contains key mid-game equipment.


=Standard Guide=
==Stats and Buffs==
==Stats and Buffs==
===Prayer===
===Prayer===
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* {{ItemIcon|Siren}} and {{ItemIcon|Dragon}}
* {{ItemIcon|Siren}} and {{ItemIcon|Dragon}}
* {{ItemIcon|Centaur}} and {{ItemIcon|Dragon}}
* {{ItemIcon|Centaur}} and {{ItemIcon|Dragon}}
* {{ItemIcon|Centaur}} and {{ItemIcon|Lightning Spirit}}
* {{ItemIcon|Centaur}} and {{ItemIcon|Siren}}
* {{ItemIcon|Centaur}} and {{ItemIcon|Siren}}


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This dungeon has a higher damage reduction requirement than the previous few, the player may need to make adjustments if they witness the enemies' max hits being too high.
This dungeon has a higher damage reduction requirement than the previous few, the player may need to make adjustments if they witness the enemies' max hits being too high.


=[[Ancient Relics]] Guide=
Standard Portion of this guide is current out of date. Please follow this section for [[Ancient Relics]].
This setup should be fully idle-able. There is a negligible death rate of 0.008 per hour.
Tested with [[Relics]]:
* {{Skill|Attack|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Strength|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Defence|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Hitpoints|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Agility|notext=true}} - 3
* {{Skill|Astrology|notext=true}} - 1,2,3,4,5,Master
==Skills==
* {{SkillReq|Agility|99}}
* {{SkillReq|Astrology|99}}
* {{SkillReq|Defence|99}}
* {{SkillReq|Hitpoints|99}}
* {{SkillReq|Ranged|99}}
==Gear==
Prayers: {{Icon|Stone Skin|type=prayer}} and {{Icon|Battleheart|type=prayer}}
Potion: {{ItemIcon|Damage Reduction Potion IV}}
Point of Interest: {{POIIcon|Bandit Hideout}}
{{Equipment/Recommended
|style = Ranged
|helm1 = Aeris God Helmet
|body1 = Aeris God Platebody
|legs1 = Aeris God Platelegs
|boots1 = Aeris God Boots
|gloves1 = Aeris God Gloves
|cape1 = Ancient Infernal Cape
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Ring of Power
|gem1 = Agile Gem
|weapon1 = Shockwave
|shield1 = Earth Layered Shield
|ammo1 = Jadestone Bolts
|passive1 = Wasteful Ring
|consumable1 = Fervor Scroll
|familiar11 = !{{Synergy|Witch|Yak}}
}}
{{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} can be used instead of {{ItemIcon|Shockwave}}/{{ItemIcon|Earth Layered Shield}}.
==Agility==
{{AgilityCourseTable
|Cargo Net
|Monkey Bars
|Pipe Climb
|Coal Stones
|Cliff Balance
|Lake Swim
|Boulder Trap
|Raft Building
|Ice Jump
|Ocean Rafting
|Pillar of Combat
|showtotals = false
|showcosts = false
|showrequirements = false
}}
<br> <br>
[[Category:Dungeons]]
[[Category:Guides]]
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}
[[Category:Guides]]

Latest revision as of 21:17, 3 June 2024

This page is up to date (v1.2.2).
This article is about the suggested way to complete Lightning Region. For the dungeon itself, see Lightning Region.

Dungeon Mechanics

Similar to the last two dungeons, the   Lightning Region harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before.

Intimidation

Just like every other monster in the  , each enemy in the   Lightning Region has a passive effect that reduces the player's Damage Reduction. When in combat with the boss   RaZu, Lord of the Skies, the player's base damage reduction is reduced by 13%, before any modifiers from the Combat Triangle.

Shocked

Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value.

Rewards

Completing this dungeon unlocks the   Foggy Lake slayer area that contains key mid-game equipment.

Standard Guide

Stats and Buffs

Prayer

Potions

If the   Waterfall Crossing obstacle is active use   Damage Reduction Potion IV or   Ranged Strength Potion IV, otherwise use   Diamond Luck Potion IV.

Summoning

Equipment

Slot Better to Worse
Head   Blazing Helmet   Aeris God Helmet
Body   Bundled Protection Body   (U) Carrion Body   (U) Revenant Body
Leggings   Perfect Sight Legs   (U) Carrion Chaps   (U) Revenant Chaps
Boots   Frostspark Boots   Lightning Boots   Aeris God Boots
Hands   (U) Carrion Vambraces   (U) Revenant Vambraces   Poison Virulence Gloves
Cape   Weakness Exploiter Cape   Maximum Skillcape   Cape of Prat
Neck   Fury of the Elemental Zodiacs   Allure Amulet   Guardian Amulet
Ring   Poison Virulence Ring   Ring of Power   Meteorite Marksman Ring
Passive   Chapeau Noir   Elder Crown   Prats Hat
Weapon   Meteorite Crossbow   Divine Crossbow   Meteorite Crossbow
Bolts   Meteorite Bolts   Decay Bolts   Onyx Bolts
Offhand   (U) Carrion Shield   (U) Revenant Shield   Shield of Ranged Power

  Thorned Power Bow when used with   Divine Arrows will typically clear slower than crossbows, and has less damage reduction than the available shields, but can be used for the greater ease at which arrows can be obtained.

This dungeon has a higher damage reduction requirement than the previous few, the player may need to make adjustments if they witness the enemies' max hits being too high.


Ancient Relics Guide

Standard Portion of this guide is current out of date. Please follow this section for Ancient Relics.

This setup should be fully idle-able. There is a negligible death rate of 0.008 per hour.


Tested with Relics:

  •   - 1,2,3,4,5,Master
  •   - 1,2,3,4,5,Master
  •   - 1,2,3,4,5,Master
  •   - 1,2,3,4,5,Master
  •   - 3
  •   - 1,2,3,4,5,Master

Skills

  •   Level 99
  •   Level 99
  •   Level 99
  •   Level 99
  •   Level 99

Gear

Prayers:   Stone Skin and   Battleheart

Potion:   Damage Reduction Potion IV

Point of Interest:   Bandit Hideout

  Engulfing Vortex Longbow/  Ancient Arrows can be used instead of   Shockwave/  Earth Layered Shield.

Agility