Cult Grounds/Guide: Difference between revisions
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Prayers: {{Icon|Battleborn|type=prayer}} and {{Icon|Battleheart|type=prayer}} | * Prayers: {{Icon|Battleborn|type=prayer}} and {{Icon|Battleheart|type=prayer}} | ||
* Potion: {{ItemIcon|Damage Reduction Potion IV}} (Required if you're at or below {{SkillReq|Hitpoints|111}} and don't have the Shade Summon Set), {{ItemIcon|Ranged Assistance Potion IV}}, {{ItemIcon|Penetration Potion IV}}. | |||
Potion: {{ItemIcon|Damage Reduction Potion IV}} (Required if you're at or below {{SkillReq|Hitpoints|111}} and don't have the Shade Summon Set), {{ItemIcon|Ranged Assistance Potion IV}}, {{ItemIcon|Penetration Potion IV}}. | * Point of Interest: {{POIIcon|Dark Waters}} | ||
Point of Interest: {{POIIcon|Dark Waters}} | |||
===Agility=== | ===Agility=== | ||
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===Equipment=== | ===Equipment=== | ||
Again, Terran is used in this recommended gear over Ragnar with the assumption that this will be (partially) upgraded into (B). Start by upgrading the Terran Boots, Platelegs and Chestplate. | Again, Terran is used in this recommended gear over Ragnar with the assumption that this will be (partially) upgraded into (B). Start by upgrading the Terran Boots, Platelegs and Chestplate. | ||
* Prayers: {{Icon|Battleborn|type=prayer}} and {{Icon|Battleheart|type=prayer}} | |||
* Potion: {{ItemIcon|Penetration Potion IV}}, {{ItemIcon|Critical Strike Potion IV}}, {{ItemIcon|Melee Accuracy Potion IV}}. | |||
* Point of Interest: {{POIIcon|Dark Waters}} | |||
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You can substitute the {{ItemIcon|Weakness Exploiter Cape}} with {{ItemIcon|Ancient Infernal Cape}} for a very minor (0.3) chest per hour loss. | You can substitute the {{ItemIcon|Weakness Exploiter Cape}} with {{ItemIcon|Ancient Infernal Cape}} for a very minor (0.3) chest per hour loss. | ||
Potion: {{ItemIcon|Ranged Strength Potion IV}} | * Potion: {{ItemIcon|Ranged Strength Potion IV}} | ||
Point of Interest: {{POIIcon|Bandit Hideout}} | * Point of Interest: {{POIIcon|Bandit Hideout}} | ||
Prayers: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Battleborn}} | * Prayers: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Battleborn}} | ||
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Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Eagle Eye}} | * Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Eagle Eye}} | ||
{{Equipment/Recommended | {{Equipment/Recommended | ||
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** With {{Synergy|Tortoise|Dragon}} the clear time is roughly 9.5 minutes. And will use roughly {{ItemIcon|Lobster|qty=250}}. | ** With {{Synergy|Tortoise|Dragon}} the clear time is roughly 9.5 minutes. And will use roughly {{ItemIcon|Lobster|qty=250}}. | ||
Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Eagle Eye}} | |||
* Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Eagle Eye}} | |||
{{Equipment/Recommended | {{Equipment/Recommended |
Revision as of 15:16, 8 June 2024
This page was last updated for (v1.2.2). |
Standard Guide
Basic Guide
This is a Barrier dungeon introduced with the Atlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when
Throne of the Herald Expansion is owned and already completed.
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten Throne of the Herald to clear the dungeon effectively.
Requirements
- Complete
Trickery Temple
- Find
Lost Cursed Text
Continue using your Aeris God armour setup for this dungeon. These monsters do not have the mechanic where they base their max hit off of the player's max hit, a crossbow with bolts can be used. As soon as enough Barrier Exalted Shard and
Siphoning Barrier Gem have been obtained to upgrade the first item, it is advised to go collect barrier dust. All of the individual armour pieces have the same passive effect, so the order in which they are upgraded doesn't matter. Start with the armour piece that costs the fewest Barrier Shards and Siphoning Gems (You can skip the helm for now if you've got the Shade Summoning set).
Item | Upgrade Cost |
---|---|
![]() ![]() ![]() ![]() |
4 ![]() 2 ![]() |
![]() ![]() ![]() ![]() |
10 ![]() 5 ![]() |
![]() ![]() ![]() ![]() |
6 ![]() 3 ![]() |
![]() ![]() ![]() ![]() |
5 ![]() 5 ![]() |
Once enough upgrade materials have been obtained, depending on the gear the player has, kill either Cult Imp or
Cult Member. The benefit from killing Cult Members for barrier dust, is that only the Aeris set needs to be upgraded for maximum effect. However, the Cult Imp can potentially drop more barrier dust in a given hour. Especially if the player is using
Big ol Ron. Terran God armour is also required in the next sections of the guide.
Collect enough barrier dust to obtain 2,000 Imbued Dragonite Bar. Upgrade your armour piece and move back to the Cult Grounds dungeon until enough materials have been obtained for the next upgrade. Repeat this cycle until the full Aeris armour has been obtained. Finally, also upgrade a pair of
(U) Ancient D-hide Vambraces as they are slightly better than the previously used Barrier Draining Gloves (Not required if you have the Shade Summon set).
Equipment
Recommended starting gear is similar to that of the previous dungeon.
You can mix and match the gear.
- Prayers:
Battleborn and
Battleheart
- Potion:
Damage Reduction Potion IV (Required if you're at or below
Level 111 and don't have the Shade Summon Set),
Ranged Assistance Potion IV,
Penetration Potion IV.
- Point of Interest:
Dark Waters
Agility
Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it.
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | -4% Firemaking Interval | |
3 | +5% Melee Evasion +5% Melee Max Hit | |
4 | -40 Maximum Hitpoints +5% Ammo Preservation +5% Rune Preservation +5% Melee Max Hit | |
5 | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | |
6 | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points | |
7 | -20% Chance to Preserve Resources in Skills | |
8 | +5% Chance To Double Loot in Combat +5% Damage To Dungeon Monsters | |
9 | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills | |
10 | -16% Auto Eat Efficiency -0.3s Monster Respawn Timer | |
11 | -20% Global Accuracy -20% Auto Eat Efficiency +15% Flat Slayer Area Effect Negation +8% Slayer Skill XP +10% Global Slayer Coins (except Item Sales) | |
12 | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval | |
13 | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility | |
14 | +30% Accuracy Rating +15% Damage To Dungeon Monsters -150% GP from Combat -6% Chance To Double Loot in Combat +30% Global Evasion | |
15 | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) -10% Global Slayer Coins (except Item Sales) | |
Pillar | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen | |
Elite Pillar | +10% Lifesteal +35% Flat Slayer Area Effect Negation +25% Chance To Preserve Prayer Points -3 Prayer Point Cost for Prayers +50% Hitpoint Regeneration +350% GP from Combat |
Dust Farming
The following gear is starter gear to farm cult imps for barrier. If you do not have Big ol Ron, simulate how many barrier dust you are receiving with your alternative, and potentially use ranged on cult members instead. It is recommended to upgrade the melee armour used, with a preference over upgrading Terran. This is because the extra Damage Reduction is required for the Underwater Ruins. The equipment below will result in roughly 2,400 barrier dust an hour. More or less can be obtained depending on the actual gear and other bonusses used. The amount of barrier dust an hour rises to around 5,200 with Terran fully upgraded to (B). Depending on your choice in the next section, you do not need to fully upgrade Terran.
Equipment
Again, Terran is used in this recommended gear over Ragnar with the assumption that this will be (partially) upgraded into (B). Start by upgrading the Terran Boots, Platelegs and Chestplate.
- Prayers:
Battleborn and
Battleheart
- Potion:
Penetration Potion IV,
Critical Strike Potion IV,
Melee Accuracy Potion IV.
- Point of Interest:
Dark Waters
It is advised that the player stays at Cult Grounds until the Summoner's Blessed Ring is obtained. This is also a good time to go back to
Magic Mirror with the gear recommended here since the
Trickery Mirror is required for the next section. With fully upgraded Aeris (B) and the other barrier damage items, it shouldn't be a problem at all taking these down much faster than before.
Lastly, if the player has finished Into the Mist at least once, and thus has obtained the passive slot, it's a good idea to go for another item. The enemies from now on will have a lot more barrier to take down. The
Barrier Burn Shield from the Trickery Temple can be used in the passive slot for a lot of extra barrier damage.
Endgame Setup
Equipment
These 2 gear setups are equal when it comes to chests per hour.
You can substitute the Weakness Exploiter Cape with
Ancient Infernal Cape for a very minor (0.3) chest per hour loss.
- Potion:
Ranged Strength Potion IV
- Point of Interest:
Bandit Hideout
- Prayers:
Battleheart &
Battleborn
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | -4% Firemaking Interval | |
3 | +5% Melee Evasion +5% Melee Max Hit | |
4 | -40 Maximum Hitpoints +5% Ammo Preservation +5% Rune Preservation +5% Melee Max Hit | |
5 | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | |
6 | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points | |
7 | -20% Chance to Preserve Resources in Skills | |
8 | +5% Chance To Double Loot in Combat +5% Damage To Dungeon Monsters | |
9 | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills | |
10 | -16% Auto Eat Efficiency -0.3s Monster Respawn Timer | |
11 | +1% Damage Reduction -0.1s Monster Respawn Timer -3 Prayer Point Cost for Prayers -20% Rune Preservation -20% Ammo Preservation | |
12 | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval | |
13 | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility | |
14 | +30% Accuracy Rating +15% Damage To Dungeon Monsters -150% GP from Combat -6% Chance To Double Loot in Combat +30% Global Evasion | |
15 | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) -10% Global Slayer Coins (except Item Sales) | |
Pillar | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen | |
Elite Pillar | +8% Mastery XP for Melvor Realm only -3% Interval for all Non-Combat Skills +40% Global GP (except Item Sales) +8% Chance to Double Items Globally |
Ancient Relics Guide
On top of no Pets, Astrology or Potions this guide will also assume no Relics.
It is assumed the Golem Territory Guide Ancient Relics section has been read.
Pre God Dungeon Guides
This Dungeon can not be done completely Idle at this point. Manual Eating will be required.
Gear
The provided setup will take roughly 33 minutes to clear the dungeon.
And will use roughly 2,450 Lobster.
Due to the Barrier Mechanic and the general low Combat stats available at this point, rather high levels of Summoning will be required.
It is advised to use Tortoise when doing this Dungeon out of the suggested order.
The gems for this Familiar can be obtained from Archaeology in the
Ancient Market Dig Site.
Roughly 850 Tablets will be used per clear.
Ancient Crossbow clears this dungeon roughly 13 minutes faster.
Tortoise
Dragon clears this dungeon roughly 5-13 minutes faster, depending on weapon.
Combat Simulator Export
Post God Dungeon Guide
This Dungeon can be done completely Idle at this stage. Manual Eating will not be needed.
Gear
- With
Dragon Crossbow
- With
Ancient Crossbow
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | +3% Smithing Mastery XP | |
3 | +5% Melee Evasion +5% Melee Max Hit | |
4 | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills | |
5 | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | |
6 | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points |
Combat Simulator Export
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |