Volcanic Cave/Guide: Difference between revisions
m (→Weapon Choice: oops on ancient spell Type) |
|||
(40 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{V|1. | {{V|1.2.2}} | ||
The | The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears. | ||
== | ==Why Clear Volcanic Cave?== | ||
* Clear 1 time: | |||
** To unlock {{ZoneIcon|Air God Dungeon}} and {{ZoneIcon|Infernal Stronghold}} | |||
** To get the {{ItemIcon|Fire Cape}} which grants 2% DR | |||
** To get the {{ItemIcon|Elite Chest}} | |||
* Clear 50 times: | |||
** For a [[Township Task]] that gives {{ItemIcon|Dragon Bones|qtr=500}}, {{SC}} and {{GP}} | |||
** To start obtaining {{ItemIcon|Ancient Helmet|ancient armour}} in preparation for the {{ZoneIcon|Air God Dungeon}} | |||
* Clear 100 times: | |||
** To unlock Ancient Magicks which gives you powerful spells such as {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}}. | |||
* Clear 100+ times: | |||
** To farm for the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set and {{ItemIcon|Ancient Crossbow}} | |||
** To farm for the {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} needed for the {{ItemIcon|Fury of the Elemental Zodiacs}} (FEZ). Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] for more details. | |||
According to [https://github.com/hm0809/MelvorProbDist/blob/main/main.py simulations], to get the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set it will likely take: | |||
* 640 clears with a 50% chance | |||
* 817 clears with a 75% chance | |||
* 1377 clears with a 95% chance | |||
===When to Clear Volcanic Cave?=== | |||
There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled. | |||
In general, you will want at least {{SkillReq|Hitpoints|70}} so that you can equip the {{ItemIcon|Ancient Helmet|Ancient Armor}} and you should be able to complete {{ZoneIcon|Dragons Den}} relatively easily before attempting this dungeon. Ideally, you will want sufficient {{UpgradeIcon|Auto Eat}} to survive the dungeon without resorting to manual eating, but if you take this route then see the last section for further recommendations on how to survive the dungeon the hard way. | |||
=== | === Ancient Magicks === | ||
After you clear the Volcanic Cave 100 times you gain access to [[Ancient Magicks]] which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras. | |||
In general, the spells you receive are very powerful: | |||
* {{Icon|Slicing Winds|type=spell|Winds}} is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+. | |||
* {{Icon|Ignite|type=spell}} is a more powerful spell and has a good chance of killing monsters in one-shot. | |||
* {{Icon|Icicle Volley|type=spell}} is a good all rounder, and can be used in all other cases. | |||
Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the [[Combat Triangle]] in the normal way. Typically, when you first obtain [[Ancient Magicks]] it is more powerful than the regular magic and so should used in preference. However, late-game these spells will not scale with gear and so will become less useful. | |||
== | ==Gear To Idle== | ||
{{ZoneIcon|Volcanic Cave}} | The boss of {{ZoneIcon|Volcanic Cave}} uses the {{Icon|Melee}} style and so it is not recommended that you attempt to idle this dungeon with {{Skill|Ranged}} due to the [[Combat Triangle]] penalties. This guide assumes that you have {{UpgradeIcon|Auto Eat - Tier III}} equipped which greatly reduces the DR requirements. | ||
The calculations in this guide assume {{Icon|Hardcore}}/{{Icon|Adventure}} modes, and so should work for most play styles, however if you have lower HP or DR than the guide recommends then check out [https://zxv975.github.io/CanIIdle/ Can I Idle] or the [[Combat Simulator]] to see if you build will survive. | |||
===Melee=== | |||
{{ZoneIcon|Volcanic Cave}} is often idled with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set can be obtained with {{SkillReq|Smithing|99}}, further, the armour can be [[Upgrading Items|upgraded]] to provide 30% DR. | |||
This {{Icon|Melee}} build requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon. However, this should be seen as a minimum DR/HP, and any less will push you below the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}. The {{ItemIcon|Sandstorm Ring}} can be omitted, but at the expense of clear time. | |||
{{Equipment/Recommended | {{Equipment/Recommended | ||
Line 51: | Line 64: | ||
}} | }} | ||
Lower tiers of armor may be used if HP or DR is increased through other sources such as {{Skill|Agility}}, {{Skill|Summoning}}, or more {{Skill|Hitpoints}} levels, etc. | |||
===Pre-Volcanic Magic=== | |||
Idling with {{Skill|Magic}} is recommended once you have stronger gear as it will ultimately speed up your clear times. | |||
To idle the dungeon with the build below, you need {{Icon|Hitpoints|qty=780|type=skill}} and {{Icon|Weakening III|type=curse}} active. | To idle the dungeon with the build below, you need {{Icon|Hitpoints|qty=780|type=skill}} and {{Icon|Weakening III|type=curse}} active. | ||
Line 69: | Line 80: | ||
|body1=Air Expert Wizard Robes | |body1=Air Expert Wizard Robes | ||
|legs1=Air Expert Wizard Bottoms | |legs1=Air Expert Wizard Bottoms | ||
|weapon1=!Any {{Skill|Magic}} | |weapon1=!Any {{Skill|Magic|Magic weapon}} | ||
|shield1=(G) Dragon Shield | |shield1=(G) Dragon Shield | ||
|gloves1=(U) Ancient D-hide Vambraces | |gloves1=(U) Ancient D-hide Vambraces | ||
Line 76: | Line 87: | ||
}} | }} | ||
{{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you. For example, if available, use the {{ItemIcon|Ring of Spirit Power}} instead of the {{ItemIcon|Aorpheat's Signet Ring}} for more damage/second. | |||
{{Equipment/Recommended | |||
|ring1 = Ring of Spirit Power | |||
|ring2 = Aorpheat's Signet Ring | |||
|body1 = Air Expert Wizard Robes | |||
|body2 = Fire Expert Wizard Robes | |||
|legs1 = Air Expert Wizard Bottoms | |||
|legs2 = Fire Expert Wizard Bottoms | |||
|helm1 = Air Expert Wizard Hat | |||
|helm2 = Fire Expert Wizard Hat | |||
}} | |||
===100+ Volcanoes Magic=== | |||
After clearing the {{ZoneIcon|Volcanic Cave}} 100 times you will unlock [[Ancient Magicks]] which require a minimum of {{SkillReq|Magic|72}}. | |||
It is recommended that you have 20,000+ accuracy when using the {{Icon|Slicing Winds|type=spell}} as this means that the spell will never miss. This is important because you will want to keep a high DPS to make idling worthwhile. You can improve your Accuracy with: | |||
* {{ItemIcon|Magic Assistance Potion|Magic Assistance Potions}} | * {{ItemIcon|Magic Assistance Potion|Magic Assistance Potions}} | ||
* {{Skill|Astrology}} | * {{Skill|Astrology}} | ||
* {{Skill|Prayer}} | * {{Skill|Prayer}} | ||
* {{Skill|Agility}} | * {{Skill|Agility}} | ||
* Increase {{Skill|Magic}}, for example at {{SkillReq|Magic|93}} | |||
For a magic build {{MonsterIcon|Prat, the Protector of Secrets}} will be the biggest hitter, and with this build it will be very close to your Auto-Eat threshold, so if you need to deviate, then check your setup with the [[Combat Simulator]]. | |||
Using this build you may need extra DR: | |||
* At {{Skill|Hitpoints|qty=910|HP}} and with 33% DR, you can farm the dungeon without without extra DR. | |||
* At {{Skill|Hitpoints|qty=880|HP}} you can equip the {{Icon|Stone Skin|type=prayer}} prayer to provide extra DR. | |||
* Below {{Skill|Hitpoints|qty=880|HP}} it is not recommended that you attempt to idle this dungeon. | |||
{{Equipment/Recommended | {{Equipment/Recommended | ||
Line 107: | Line 132: | ||
|boots1=Ancient Wizard Boots | |boots1=Ancient Wizard Boots | ||
}} | }} | ||
In addition equip: | |||
* {{Icon|Slicing Winds|type=spell}} and {{Icon|Surge II|type=aurora}} | |||
* Optionally, equip {{ItemIcon|Yak}} and {{ItemIcon|Dragon}} to not take any damage from burning (if you have enough marks) | |||
Once you have sufficient accuracy rating, the {{ItemIcon|Miolite Shield}} cam be swapped out for a ranged or melee shield with more DR such as {{ItemIcon|(G) Dragon Shield}} to lower other HP/DR requirements. | |||
For this build, food usage is {{Icon|Hitpoints|qty=200000|type=skill|HP}} to {{Icon|Hitpoints|qty=250000|type=skill|HP}} per hour. | |||
===Weapon Choice=== | ===Weapon Choice=== | ||
This table | Weapon choice makes a big difference to the number of chests that can realistically be obtained per hour when idling. This table shows how the weapons compare when adjusted to include time required to produce consumables, with reasonable assumptions: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- class="headerRow-0" | |- class="headerRow-0" | ||
! Weapon | ! Weapon | ||
! Adjusted Chests | ! Adjusted Chests/Hour | ||
! Potential Chests | ! Potential Chests/Hour | ||
|- | |- | ||
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}} | | {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}} | ||
| 3.8 | | 3.8 | ||
| 20+ | | 20+ | ||
|- | |- | ||
| {{ItemIcon|Dragon Sword}} | | {{ItemIcon|Dragon Sword}} | ||
| 7.6 | | 7.6 | ||
| 24+ | | 24+ | ||
|- | |- | ||
| {{ItemIcon|Dragon Claw}} | | {{ItemIcon|Dragon Claw}} | ||
| 8 | | 8 | ||
| 26.3+ | | 26.3+ | ||
|- | |- | ||
| {{ItemIcon|Ancient Sword}} | | {{ItemIcon|Ancient Sword}} | ||
| 8.16 | | 8.16 | ||
| 26.2+ | | 26.2+ | ||
|- | |- | ||
| {{ItemIcon|Sunset Rapier}} | | {{ItemIcon|Sunset Rapier}} | ||
| 9.6 | | 9.6 | ||
| 31.4+ | | 31.4+ | ||
|- | |- | ||
| {{ItemIcon|Ancient Claw}} | | {{ItemIcon|Ancient Claw}} | ||
| 10 | | 10 | ||
| 34.7+ | | 34.7+ | ||
| | |- | ||
| {{Icon|Icicle Volley|type=spell}} | |||
| 18.1 | |||
| 28.3+ | |||
|- | |- | ||
| {{Icon|Slicing Winds|type=spell}} | | {{Icon|Slicing Winds|type=spell}} | ||
| 23.5 | | 23.5 | ||
| 25.8 | | 25.8 | ||
|} | |} | ||
Magic builds using Ancient Magicks | Magic builds using [[Ancient Magicks]] generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of [[Ancient Magicks]], as you progress {{Skill|Melee}} builds will eventually give faster clear times. | ||
This table uses data obtained from the [[Combat Simulator]], and was adjusted by the time it takes to produce the required consumables with some assumptions made about the exact bonuses available for each skill. Use a copy of this spreadsheet to compare with your builds ([https://docs.google.com/spreadsheets/d/1JAuROH4I_dNph9VwBXx7ffoGnWcoHlbsW0doWMBIPU0/edit?usp=sharing link]). | |||
==Gear Options== | |||
This section gives some alternative gear suggestions, in descending order of preference, based on the equipment available while idling the {{ZoneIcon|Volcanic Cave}}. | |||
===Gloves=== | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 194: | Line 217: | ||
|} | |} | ||
Note: | |||
* Get the {{ItemIcon|(U) Ancient D-hide Vambraces}} from the {{ZoneIcon|Dragons Den}} and these provide a good mid-game DR. | |||
* Craft the {{ItemIcon|(U) Red D-hide Vambraces}} and {{ItemIcon|(U) Black D-hide Vambraces}} with {{SkillReq|Crafting|73}} or higher, or as a reward from the {{ZoneIcon|Spider Forest}} | |||
* Get the {{ItemIcon|Paladin Gloves|Gloves}} from the {{Icon|Paladin|type=monster}} | |||
===Cape=== | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Item | ! Item | ||
! | ! Provides | ||
! | ! Notes | ||
|- | |- | ||
| {{ItemIcon|Skull Cape}} | | {{ItemIcon|Skull Cape}} | ||
| 3% DR | | 3% DR | ||
| | | Reduces {{Skill|Melee}} accuracy, so best for {{Skill|Magic}} builds | ||
|- | |- | ||
| {{ | | {{AoD}} {{ItemIcon|Golden Fire Cape}} | ||
| 3% DR | |||
| Upgrade of the {{ItemIcon|Fire Cape}} | |||
| | |||
| {{ItemIcon| | |||
|- | |- | ||
| {{ItemIcon|Fire Cape}} | | {{ItemIcon|Fire Cape}} | ||
| 2% DR | | 2% DR | ||
| | | After clearing {{ZoneIcon|Volcanic Cave}} once | ||
|- | |- | ||
| {{ItemIcon|Knight's Cape}} | |||
| 1% DR | |||
| {{SkillReq|Thieving|66}} | |||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Firemaking Skillcape}} | ||
| | | XP boost | ||
| {{SkillReq| | | {{SkillReq|Firemaking|99}} and no DR increase | ||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Obsidian Cape}} | ||
| | | Reduce food/hour | ||
| | | No DR increase | ||
|} | |} | ||
===Ring=== | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 254: | Line 263: | ||
|- | |- | ||
| {{ItemIcon|Sandstorm Ring}} | | {{ItemIcon|Sandstorm Ring}} | ||
| Solid DPS increase for Melee, | | Solid DPS increase for Melee, but can increase clear time for stronger builds. | ||
|- | |- | ||
| {{ItemIcon|Silver Diamond Ring}} | | {{ItemIcon|Silver Diamond Ring}} | ||
Line 266: | Line 275: | ||
|- | |- | ||
| {{ItemIcon|Ring of Blade Echoes}} | | {{ItemIcon|Ring of Blade Echoes}} | ||
| Powerful melee | | Powerful melee DPS increase, costs more prayer/potions per hit. | ||
|- | |- | ||
| {{ItemIcon|Ring of Spirit Power}} | | {{ItemIcon|Ring of Spirit Power}} | ||
| Powerful magic | | Powerful magic DPS increase, does not affect Ancient Magicks. | ||
|} | |} | ||
== | ==Manual eating== | ||
The | The gear needed for a manual run through the dungeon is significantly lower than needed for idling. However, it also depends on how well you time your eating as this will interrupt your attack and lengthen the combat time. | ||
# | In general, if you are considering a manual run it is recommended that: | ||
# | * You have {{SkillReq|Defence|70}} so that you can equip the {{ItemIcon|Ancient Helmet|Ancient armor}} as soon as it becomes available. | ||
# Do the | * You have the highest {{UpgradeIcon|Auto Eat}} tier possible to avoid accidental deaths | ||
* You use a {{Skill|Melee}} build with a fast weapon, such as {{ItemIcon|Sunset Rapier}}, so that you can recover quickly after eating. | |||
* You start with the highest DR and HP so that you have an easier time. | |||
For example, in theory, this build could work with a hard cap of 40 for all skills (i.e. {{SkillReq|Hitpoints|40}}): | |||
{{Equipment/Recommended | |||
|style=Melee | |||
|showDR=true | |||
|helm1=(G) Adamant Helmet | |||
|neck1=Silver Topaz Necklace | |||
|cape1=Knight's Cape | |||
|body1=(G) Adamant Platebody | |||
|legs1=(G) Adamant Platelegs | |||
|weapon1=Adamant Sword | |||
|shield1=(G) Adamant Shield | |||
|gloves1=Adamant Gloves | |||
|ring1=Silver Diamond Ring | |||
|boots1=(G) Adamant Boots | |||
}} | |||
In addition: | |||
* Optionally, equip {{Icon|Ultimate Strength|type=prayer}} and {{Icon|Safeguard|type=prayer}} | |||
* Optionally, equip {{ItemIcon|Wolf}} and {{ItemIcon|Yak}} | |||
However, any improvements on this equipment set would be highly recommended as clearing the dungeon with this build would take around {{time|780}}. | |||
== TL/DR == | |||
In summary, the suggested order for idling is: | |||
# Obtain the {{ItemIcon|Sunset Rapier}} and the {{ItemIcon|Sandstorm Ring}} | |||
# Perform 100 {{ZoneIcon|Volcanic Cave}} clears as Melee to unclock {{Icon|Slicing Winds|type=spell}} | |||
# Do the remainder of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}} with the Surge aurora. | |||
Manual eating has a significantly lower requirement, but requires skill to not die. | |||
{{CombatNav|Guide}} | |||
{{Menu}} | {{Menu}} | ||
[[Category:Guides]] | [[Category:Guides]] |
Revision as of 22:01, 27 April 2024
This page is up to date (v1.2.2). |
The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.
Why Clear Volcanic Cave?
- Clear 1 time:
- To unlock Air God Dungeon and Infernal Stronghold
- To get the Fire Cape which grants 2% DR
- To get the Elite Chest
- Clear 50 times:
- For a Township Task that gives Dragon Bones, and
- To start obtaining ancient armour in preparation for the Air God Dungeon
- Clear 100 times:
- To unlock Ancient Magicks which gives you powerful spells such as Slicing Winds, Icicle Volley, and Ignite.
- Clear 100+ times:
- To farm for the full ancient armour set and Ancient Crossbow
- To farm for the 10 Amulets of Fury needed for the Fury of the Elemental Zodiacs (FEZ). Check the FEZ/Guide for more details.
According to simulations, to get the full ancient armour set it will likely take:
- 640 clears with a 50% chance
- 817 clears with a 75% chance
- 1377 clears with a 95% chance
When to Clear Volcanic Cave?
There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.
In general, you will want at least Level 70 so that you can equip the Ancient Armor and you should be able to complete Dragons Den relatively easily before attempting this dungeon. Ideally, you will want sufficient Auto Eat to survive the dungeon without resorting to manual eating, but if you take this route then see the last section for further recommendations on how to survive the dungeon the hard way.
Ancient Magicks
After you clear the Volcanic Cave 100 times you gain access to Ancient Magicks which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras.
In general, the spells you receive are very powerful:
- Winds is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
- Ignite is a more powerful spell and has a good chance of killing monsters in one-shot.
- Icicle Volley is a good all rounder, and can be used in all other cases.
Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the Combat Triangle in the normal way. Typically, when you first obtain Ancient Magicks it is more powerful than the regular magic and so should used in preference. However, late-game these spells will not scale with gear and so will become less useful.
Gear To Idle
The boss of Volcanic Cave uses the Melee style and so it is not recommended that you attempt to idle this dungeon with Ranged due to the Combat Triangle penalties. This guide assumes that you have Auto Eat - Tier III equipped which greatly reduces the DR requirements.
The calculations in this guide assume Hardcore/ Adventure modes, and so should work for most play styles, however if you have lower HP or DR than the guide recommends then check out Can I Idle or the Combat Simulator to see if you build will survive.
Melee
Volcanic Cave is often idled with Melee because the dragon armor set can be obtained with Level 99, further, the armour can be upgraded to provide 30% DR.
This Melee build requires 820 Hitpoints to idle the dungeon. However, this should be seen as a minimum DR/HP, and any less will push you below the max hit of Malcs. The Sandstorm Ring can be omitted, but at the expense of clear time.
Slot | Item | DR% |
---|---|---|
(G) Dragon Helmet | 6% | |
(G) Dragon Platebody | 6% | |
(G) Dragon Platelegs | 6% | |
(G) Dragon Boots | 6% | |
Paladin Gloves | 4% | |
Knight's Cape | 1% | |
Elite Amulet of Defence | 2% | |
Sandstorm Ring | 0% | |
Sunset Rapier | 0% | |
(G) Dragon Shield | 6% | |
Total | 37% |
Lower tiers of armor may be used if HP or DR is increased through other sources such as Agility, Summoning, or more Hitpoints levels, etc.
Pre-Volcanic Magic
Idling with Magic is recommended once you have stronger gear as it will ultimately speed up your clear times.
To idle the dungeon with the build below, you need 780 Hitpoints and Weakening III active.
Slot | Item | DR% |
---|---|---|
Air Expert Wizard Hat | 5% | |
Air Expert Wizard Robes | 5% | |
Air Expert Wizard Bottoms | 5% | |
Air Expert Wizard Boots | 5% | |
(U) Ancient D-hide Vambraces | 6% | |
Skull Cape | 3% | |
Elite Amulet of Magic | 2% | |
Aorpheat's Signet Ring | 0% | |
Any Magic weapon | 0% | |
(G) Dragon Shield | 6% | |
Total | 37% |
Fire Robes have the exact same stats as Air Robes. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you. For example, if available, use the Ring of Spirit Power instead of the Aorpheat's Signet Ring for more damage/second.
Slot | Item (most effective → least effective) | |
---|---|---|
Air Expert Wizard Hat | Fire Expert Wizard Hat | |
Air Expert Wizard Robes | Fire Expert Wizard Robes | |
Air Expert Wizard Bottoms | Fire Expert Wizard Bottoms | |
Ring of Spirit Power | Aorpheat's Signet Ring |
100+ Volcanoes Magic
After clearing the Volcanic Cave 100 times you will unlock Ancient Magicks which require a minimum of Level 72.
It is recommended that you have 20,000+ accuracy when using the Slicing Winds as this means that the spell will never miss. This is important because you will want to keep a high DPS to make idling worthwhile. You can improve your Accuracy with:
- Magic Assistance Potions
- Astrology
- Prayer
- Agility
- Increase Magic, for example at Level 93
For a magic build Prat, the Protector of Secrets will be the biggest hitter, and with this build it will be very close to your Auto-Eat threshold, so if you need to deviate, then check your setup with the Combat Simulator.
Using this build you may need extra DR:
- At 910 HP and with 33% DR, you can farm the dungeon without without extra DR.
- At 880 HP you can equip the Stone Skin prayer to provide extra DR.
- Below 880 HP it is not recommended that you attempt to idle this dungeon.
Slot | Item | DR% |
---|---|---|
Ancient Wizard Hat | 5% | |
Ancient Wizard Robes | 5% | |
Ancient Wizard Bottoms | 5% | |
Ancient Wizard Boots | 5% | |
(U) Ancient D-hide Vambraces | 6% | |
Skull Cape | 3% | |
Elite Amulet of Magic | 2% | |
Aorpheat's Signet Ring | 0% | |
Magic Wand (Powerful) | 0% | |
Miolite Shield | 2% | |
Total | 33% |
In addition equip:
- Slicing Winds and Surge II
- Optionally, equip Yak and Dragon to not take any damage from burning (if you have enough marks)
Once you have sufficient accuracy rating, the Miolite Shield cam be swapped out for a ranged or melee shield with more DR such as (G) Dragon Shield to lower other HP/DR requirements.
For this build, food usage is 200,000 HP to 250,000 HP per hour.
Weapon Choice
Weapon choice makes a big difference to the number of chests that can realistically be obtained per hour when idling. This table shows how the weapons compare when adjusted to include time required to produce consumables, with reasonable assumptions:
Weapon | Adjusted Chests/Hour | Potential Chests/Hour |
---|---|---|
Pre-Volcanic | 3.8 | 20+ |
Dragon Sword | 7.6 | 24+ |
Dragon Claw | 8 | 26.3+ |
Ancient Sword | 8.16 | 26.2+ |
Sunset Rapier | 9.6 | 31.4+ |
Ancient Claw | 10 | 34.7+ |
Icicle Volley | 18.1 | 28.3+ |
Slicing Winds | 23.5 | 25.8 |
Magic builds using Ancient Magicks generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of Ancient Magicks, as you progress Melee builds will eventually give faster clear times.
This table uses data obtained from the Combat Simulator, and was adjusted by the time it takes to produce the required consumables with some assumptions made about the exact bonuses available for each skill. Use a copy of this spreadsheet to compare with your builds (link).
Gear Options
This section gives some alternative gear suggestions, in descending order of preference, based on the equipment available while idling the Volcanic Cave.
Gloves
Item | DR | Requirements |
---|---|---|
Paladin Gloves | 4% | none |
(U) Red D-hide Vambraces | 4% | Level 60 |
(U) Black D-hide Vambraces | 5% | Level 70 |
(U) Ancient D-hide Vambraces | 6% | Level 80 |
Note:
- Get the (U) Ancient D-hide Vambraces from the Dragons Den and these provide a good mid-game DR.
- Craft the (U) Red D-hide Vambraces and (U) Black D-hide Vambraces with Level 73 or higher, or as a reward from the Spider Forest
- Get the Gloves from the Paladin
Cape
Item | Provides | Notes |
---|---|---|
Skull Cape | 3% DR | Reduces Melee accuracy, so best for Magic builds |
Golden Fire Cape | 3% DR | Upgrade of the Fire Cape |
Fire Cape | 2% DR | After clearing Volcanic Cave once |
Knight's Cape | 1% DR | Level 66 |
Firemaking Skillcape | XP boost | Level 99 and no DR increase |
Obsidian Cape | Reduce food/hour | No DR increase |
Ring
Item | Benefit |
---|---|
Sandstorm Ring | Solid DPS increase for Melee, but can increase clear time for stronger builds. |
Silver Diamond Ring | 1% DR |
Aorpheat's Signet Ring | 5% chance to double Elite Chest and 100% more money. |
Ring of Wealth | 7% chance to double Elite Chest. |
Ring of Blade Echoes | Powerful melee DPS increase, costs more prayer/potions per hit. |
Ring of Spirit Power | Powerful magic DPS increase, does not affect Ancient Magicks. |
Manual eating
The gear needed for a manual run through the dungeon is significantly lower than needed for idling. However, it also depends on how well you time your eating as this will interrupt your attack and lengthen the combat time.
In general, if you are considering a manual run it is recommended that:
- You have Level 70 so that you can equip the Ancient armor as soon as it becomes available.
- You have the highest Auto Eat tier possible to avoid accidental deaths
- You use a Melee build with a fast weapon, such as Sunset Rapier, so that you can recover quickly after eating.
- You start with the highest DR and HP so that you have an easier time.
For example, in theory, this build could work with a hard cap of 40 for all skills (i.e. Level 40):
Slot | Item | DR% |
---|---|---|
(G) Adamant Helmet | 4% | |
(G) Adamant Platebody | 4% | |
(G) Adamant Platelegs | 4% | |
(G) Adamant Boots | 4% | |
Adamant Gloves | 0% | |
Knight's Cape | 1% | |
Silver Topaz Necklace | 0% | |
Silver Diamond Ring | 1% | |
Adamant Sword | 0% | |
(G) Adamant Shield | 4% | |
Total | 22% |
In addition:
- Optionally, equip Ultimate Strength and Safeguard
- Optionally, equip Wolf and Yak
However, any improvements on this equipment set would be highly recommended as clearing the dungeon with this build would take around 13 minutes.
TL/DR
In summary, the suggested order for idling is:
- Obtain the Sunset Rapier and the Sandstorm Ring
- Perform 100 Volcanic Cave clears as Melee to unclock Slicing Winds
- Do the remainder of Volcanic Cave clears with Slicing Winds with the Surge aurora.
Manual eating has a significantly lower requirement, but requires skill to not die.
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Combat:
| |||||||||||||||||||
Skills:
| |||||||||||||||||||
Other:
| |||||||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |