Volcanic Cave/Guide

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The Volcanic Cave is the first of the Master dungeons. The guide covers first run through to idling of the dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.

This page is up to date (v1.2.2).

Why Clear Volcanic Cave?

As an indication, to get the full   ancient armour set it will likely take:

  • 640 clears with a 50% probability
  • 817 clears with a 75% probability
  • 1377 clears with a 95% probability

According to a simulations.

Ancient Magick

After you clear the Volcanic Cave 100 times you gain access to Ancient Magick spells which are a more power form of magic. When you have Ancient Magick equipped, there are no curses available, but you can still use Auroras.

In general, the spells you receive are very powerful:

  •   Winds is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
  •   Ignite is a more powerful spell and has a good chance of killing monsters in one-shot.
  •   Icicle Volley is a good all rounder, and can be used in all other cases.

Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the Combat Triangle in the normal way. Typically, when you first obtain Ancient Magick it is more powerful than the regular magic and so should used in preference. However, late-game these spells will not scale with gear and so will become less powerful over time.

Gear To Idle

The boss of   Volcanic Cave uses the   Melee style and so it is not recommended that you attempt this dungeon with   Ranged due to the Combat Triangle penalties. It is also recommended that you have   Auto Eat - Tier III.

This calculations in this guide are against the   Hardcore/  Adventure modes, and so should work for most play styles, however if you have lower HP or DR than the guide recommends then check out Can I Idle or the Combat Simulator to see if you build will survive.

Melee

  Volcanic Cave is usually done with   Melee because the   dragon armor set requires only   Level 99 to produce. It then can be trimmed to provide 30% DR.

Below is the melee build that requires 820   Hitpoints to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of   Malcs. Check with Can I Idle or Combat Simulator to see if you can idle with your build. Also, the   Sandstorm Ring is very important for your clear time.

Lower tiers of armor may be used if HP/DR is increased through other sources such as   Agility,   Summoning, or more   Hitpoints levels.

Pre-Volcanic Magic

The other possible option is   Magic. Clearing the Volcano with Magic from the start is not recommended because its adjusted clear time is slower and more complicated to set up than the available melee builds.

  Fire Robes have the exact same stats as   Air Robes. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells, therefore, use the highest level spell and robe combination available to you.

If available to you, use the   Ring of Spirit Power instead of the   Aorpheat's Signet Ring

To idle the dungeon with the build below, you need 780   Hitpoints and   Weakening III active.

100+ Volcanoes Magic

After clearing the   Volcanic Cave 100 times, you will unlock Ancient Magicks.

Your first goal with this build is to reach 20k accuracy for   Slicing Winds, which means the spell won't miss at all. Therefore, while the build only requires   Level 72 at minimum, you will need at most level   Level 93 or multiple Accuracy bonuses from various other skills to achieve 20k Accuracy Rating, including:

It's possible to farm the Volcanic Cave with the 20k-accuracy   Slicing Winds on the following build if you have 880   HP and a   Stone Skin prayer active.

To farm the dungeon with 33% DR and without the prayer or potions, you need 910   HP. Your biggest threat is   Prat, the Protector of Secrets with the monsters Max Hit being inches above your Auto-Eat threshhold

Check if you can fulfil the accuracy quota with the gear available to you either with the Combat Simulator or by checking your out of combat stats. 20k accuracy is important because after that number   Slicing Winds cannot miss, becoming a top-DPS spell against the dungeon at this point of progression.

With sufficient accuracy rating,   Miolite Shield may be swapped out for a ranged or melee shield with more DR such as   (G) Dragon Shield to lower other HP/DR requirements.

Weapon Choice

This table plots some Combat Simulator results adjusted by the time it takes to produce all of the required consumables with some assumptions made about the exact bonuses available for each skill.

You can view the spreadsheet here. Make a copy to tailor the resource values to match your own, there is also a column on each table that allows you to input your own Sim results. (link)

Weapon Adjusted Chests per Hour Potential Chests per Hour Buff compared to previous
  Pre-Volcanic 3.8 20+ 0%
  Dragon Sword 7.6 24+ 20%
  Dragon Claw 8 26.3+ 9%
  Ancient Sword 8.16 26.2+ 0%
  Sunset Rapier 9.6 31.4+ 19%
  Ancient Claw 10 34.7+ 10%
  Slicing Winds 23.5 25.8 0%
  Icicle Volley 18.1 28.3+ 0%

Magic builds using Ancient Magicks are generally better than their Melee counterparts when not using all buffs available to the player. Due to the large amount of runes required to cast, and the non-scaling nature of Ancient Magicks, eventually they fall behind Melee builds for adjusted clear times.

The usual food expenditure is approximately 200,000   HP to 250,000   HP per hour.

Gear Options

Gloves
Item DR Requirements
  Paladin Gloves 4% none
  (U) Red D-hide Vambraces 4%   Level 60
  (U) Black D-hide Vambraces 5%   Level 70
  (U) Ancient D-hide Vambraces 6%   Level 80

The   Ancient vambraces drop from the   Dragons Den. You will very likely need them to idle the   Air God Dungeon, so might as well get them now.
The   Red and   Black vambraces can be either crafted with   Crafting or dropped from the   Spider Forest.
Or you might just farm some   Paladins for their   Gloves.

Cape
Item Upside Downside
  Knight's Cape 1% DR   Level 66 area unique drop
  Skull Cape 3% DR Screws up   Melee accuracy
  Firemaking Skillcape XP boost   Level 99, no DR increase
  Obsidian Cape Spend less food Rare drop, no DR increase
  Fire Cape 2% DR You need to clear   Volcanic Cave once
Boots

The choice of boots is small because we don't want to drop in DR too much.

Item DR% Requirements
  (G) Dragon Boots 6%   Level 60
  (G) Rune Boots 5%   Level 40
Ring
Item Benefit
  Sandstorm Ring Solid DPS increase for Melee, falls off in power if using enough buffs from other skills.
  Silver Diamond Ring 1% DR
  Aorpheat's Signet Ring 5% chance to double   Elite Chest and 100% more money.
  Ring of Wealth 7% chance to double   Elite Chest.
  Ring of Blade Echoes Powerful melee dps increase, costs more prayer/potions per hit.
  Ring of Spirit Power Powerful magic dps increase, does not affect Ancient Magicks.

TLDR

In summary, the suggested order of equipment is:

  1. Obtain the   Sunset Rapier and the   Sandstorm Ring
  2. Perform 100   Volcanic Cave clears as Melee to unclock   Slicing Winds
  3. Do the remainder of   Volcanic Cave clears with   Slicing Winds with the Surge aurora.