Trickery Temple/Guide: Difference between revisions
m (Added manual versioning and guides category) |
No edit summary |
||
(15 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{RequiresAoD}} | {{RequiresAoD}} | ||
{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}} | |||
{{V|1.2.2}} | {{V|1.2.2}} | ||
This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br> | |||
=Standard Guide= | |||
==Basic Guide== | |||
This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier/Guide|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br> | |||
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten {{ZoneIcon|Throne of the Herald}} to clear the dungeon effectively. | This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten {{ZoneIcon|Throne of the Herald}} to clear the dungeon effectively. | ||
Line 20: | Line 24: | ||
* Prayers: {{Icon|Battleborn|type=prayer}} and {{Icon|Battleheart|type=prayer}} | |||
* Potion: {{ItemIcon|Ranged Assistance Potion IV}}, {{ItemIcon|Penetration Potion IV}}, {{ItemIcon|Critical Strike Potion IV}} | |||
* Point of Interest: {{POIIcon|Dark Waters}} | |||
===Equipment=== | |||
{{Equipment/Recommended | {{Equipment/Recommended | ||
|style = Ranged | |style = Ranged | ||
Line 47: | Line 57: | ||
|passive1 = Barrier Draining Gloves | |passive1 = Barrier Draining Gloves | ||
|passive2 = Old Summoning Amulet | |passive2 = Old Summoning Amulet | ||
|familiar11 = !{{Synergy|Spider|Spectre}} | |||
|familiar12 = !{{Synergy|Tortoise|Dragon}} | |||
|familiar13 = !{{Synergy|Occultist|Minotaur}} | |||
}} | }} | ||
===Agility=== | |||
Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it. | Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it. | ||
Line 79: | Line 87: | ||
|gpCostReduction = 0 | |gpCostReduction = 0 | ||
|scCostReduction = 0 | |scCostReduction = 0 | ||
|showcosts = false | |||
|showrequirements = false | |||
|itemCostReduction = 0 | |itemCostReduction = 0 | ||
}} | }} | ||
[[ | |||
[[ | ==Endgame Setup== | ||
<br/> | ===Equipment=== | ||
* Potion: {{ItemIcon|Damage Reduction Potion IV}} | |||
* Point of Interest: {{POIIcon|Bandit Hideout}} | |||
* Prayers: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Battleborn}} | |||
{{Equipment/Recommended | |||
|style = Ranged | |||
|helm1 = Aeris God Helmet (B) | |||
|body1 = Aeris God Platebody (B) | |||
|legs1 = Aeris God Platelegs (B) | |||
|boots1 = Aeris God Boots (B) | |||
|gloves1 = (B) Ancient D-hide Vambraces | |||
|cape1 = Ancient Infernal Cape | |||
|neck1 = Adaptive Summoning Amulet | |||
|ring1 = Summoner's Blessed Ring | |||
|gem1 = Devouring Barrier Gem | |||
|weapon1 = Feather Storm Crossbow | |||
|shield1 = Devouring Barrier Shield | |||
|ammo1 = Zephyte Bolts | |||
|passive1 = Knight's Summoning Defender | |||
|consumable1 = Monster Hunter Scroll | |||
|familiar11 = !{{Synergy|Spider|Spectre}} | |||
}} | |||
===Agility=== | |||
{{AgilityCourseTable | |||
|Cargo Net | |||
|Monkey Bars | |||
|Pipe Climb | |||
|Cave Climb | |||
|Cliff Balance | |||
|Lake Swim | |||
|Boulder Trap | |||
|Spike Jump | |||
|Ice Jump | |||
|Ocean Rafting | |||
|Frozen Maze | |||
|Boulder Balance | |||
|Balance Trap | |||
|Freezing Climb | |||
|Waterfall Crossing | |||
|Pillar of Combat | |||
|Elite Pillar of Expertise | |||
|showtotals = false | |||
|showcosts = false | |||
|showrequirements = false | |||
}} | |||
=Ancient Relics Guides= | |||
On top of no [[Pets]], {{Skill|Astrology}} or [[Potions]] this guide will also assume no [[Relics]]. <br> | |||
==Pre God Dungeon Guides== | |||
This Dungeon can not be done completely [[Idle]] at this point. Manual Eating will be required. | |||
===Gear=== | |||
The provided setup will take roughly 20 minutes to clear the dungeon. <br> | |||
And will use roughly {{ItemIcon|Lobster|qty=750}}. <br> | |||
Due to the [[Barrier]] Mechanic and the general low Combat stats available at this point, rather high levels of {{Skill|Summoning}} will be required. <br> | |||
It is advised to use {{ItemIcon|Tortoise}} when doing this Dungeon out of the suggested order. <br> | |||
The gems for this Familiar can be obtained from {{Skill|Archaeology}} in the {{POIIcon|Ancient Market}} Dig Site. <br> | |||
Roughly 850 Tablets will be used per clear. | |||
{{ItemIcon|Ancient Crossbow}} clears this dungeon roughly 4 minutes faster. | |||
* Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Eagle Eye}} | |||
{{Equipment/Recommended | |||
|style = Ranged | |||
|helm1 = (G) Adamant Helmet | |||
|body1 = (U) Black D-hide Body | |||
|legs1 = (U) Black D-hide Chaps | |||
|boots1 = (G) Adamant Boots | |||
|gloves1 = (U) Black D-hide Vambraces | |||
|cape1 = Fire Cape | |||
|neck1 = Elite Amulet of Ranged | |||
|ring1 = Silver Diamond Ring | |||
|gem1 = Accuracy Gem | |||
|weapon1 = Dragon Crossbow | |||
|shield1 = (G) Adamant Shield | |||
|ammo1 = Emerald Bolts | |||
|familiar11 = !{{Synergy|Centaur|Tortoise}} | |||
}} | |||
===[[Combat Simulator]] Export=== | |||
[https://pastebin.com/xTM5BcJ4 Combat Simulator Export] | |||
==Post God Dungeon Guide== | |||
This Dungeon can be done completely [[Idle]] at this stage. Manual Eating will not be needed. | |||
===Gear=== | |||
The provided setup will take roughly 30 minutes to clear the dungeon. <br> | |||
And will use roughly {{ItemIcon|Lobster|qty=360}}. <br> | |||
* {{Synergy|Yak|Unicorn}} is slightly faster in clearing this Dungeon, but materials for {{ItemIcon|Yak}} are much harder to come by | |||
* {{Synergy|Unicorn|Dragon}} reduces the clear time by roughly 9.5 minutes. | |||
* {{ItemIcon|Ancient Crossbow}} reduces the clear time by roughly 3 mimutes. | |||
{{Equipment/Recommended | |||
|style = Ranged | |||
|helm1 = Aeris God Helmet | |||
|body1 = Aeris God Platebody | |||
|legs1 = Aeris God Platelegs | |||
|boots1 = Aeris God Boots | |||
|gloves1 = Aeris God Gloves | |||
|cape1 = Fire Cape | |||
|neck1 = Elite Amulet of Ranged | |||
|ring1 = Silver Diamond Ring | |||
|gem1 = Accuracy Gem | |||
|weapon1 = Dragon Crossbow | |||
|shield1 = Scaled Shield | |||
|ammo1 = Emerald Bolts | |||
|familiar11 = !{{Synergy|Cyclops|Unicorn}} | |||
}} | |||
===Agility=== | |||
{{AgilityCourseTable | |||
|Cargo Net | |||
|Rope Jump | |||
|Pipe Climb | |||
|Coal Stones | |||
|Cliff Balance | |||
|Lake Swim | |||
|showtotals = false | |||
|showcosts = false | |||
|showrequirements = false | |||
}} | |||
===[[Combat Simulator]] Export=== | |||
[https://pastebin.com/BevUpYuJ Combat Simulator Export] | |||
<br> <br> | |||
{{CombatNav|Dungeon}} | {{CombatNav|Dungeon}} | ||
{{Menu}} | {{Menu}} |
Latest revision as of 00:45, 16 June 2024
This page was last updated for (v1.2.2). |
Standard Guide
Basic Guide
This is a Barrier dungeon introduced with the Atlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when
Throne of the Herald Expansion is owned and already completed.
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten Throne of the Herald to clear the dungeon effectively.
Requirements
- Complete
Unholy Forest
- Find
Torn Scrolls
The monsters in the trickery temple deal a lot more damage than previous dungeons. On top of that, the enemies there have a reflect mechanic (where part of the damage the player deals is inflicted back upon the player), and a mechanic where the enemies' max hit is based on the player's max hit. All enemies in this dungeon are also magic-based. It is therefore highly recommended to use the ranged combat style, preferably with javelins or throwing knifes to lower the player's max hit, but at the expense of clear time.
Although the Trickery Temple also drops Barrier Exalted Shard and
Siphoning Barrier Gem, due to the reflect and max hit mechanic, the Cult Grounds dungeon is preferred, as the player can focus much more on dealing damage, rather than having to deal with the max hit mechanic.
This dungeon however drops Summoner's Defender, 3
Summoner's Defender can be combined with 3
Knight's Defender to upgrade into
Knight's Summoning Defender which will be used later for optimal dungeon/dust farming.
Summoner's Defender and
Knight's Summoning Defender stack and can both be equipped at the same time (One in Offhand the other in Passive). If you choose to farm these, it is recommended you get 4
Summoner's Defender. This can however be done at a later stage.
Even with throwing knifes the reflect and enemy max hit still become very high. Always make sure to use the combat simulator beforehand to ensure you are not going to die! Alternatively, you can also do one clear by manual eating.
- Prayers:
Battleborn and
Battleheart
- Potion:
Ranged Assistance Potion IV,
Penetration Potion IV,
Critical Strike Potion IV
- Point of Interest:
Dark Waters
Equipment
Agility
Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it.
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | -4% Firemaking Interval | |
3 | +5% Melee Evasion +5% Melee Maximum Hit | |
4 | -40 Maximum Hitpoints +5% Melee Maximum Hit +5% Rune Preservation +5% Ammo Preservation | |
5 | +5% Ranged Accuracy Rating +5% Magic Accuracy Rating +5% Melee Accuracy Rating +20 Maximum Hitpoints +2 Prayer Point Cost for Prayers | |
6 | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points | |
7 | -20% Chance to Preserve Resources in Skills | |
8 | +5% Damage To Dungeon Monsters +5% Chance To Double Loot in Combat | |
9 | +10 Mining Node Hitpoints +10% Chance to Preserve Resources in Skills +5% Chance to Double Items Globally +5% Food Healing Value +20 Maximum Hitpoints | |
10 | -16% Auto Eat Efficiency -0.3s Monster Respawn Timer | |
11 | +8% Slayer Skill XP -20% Auto Eat Efficiency -20% Global Accuracy +15% Flat Slayer Area Effect Negation +10% Slayer Coins | |
12 | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval | |
13 | +10% Agility Interval +5% Chance to Double Items Globally -30% GP From Agility | |
14 | -6% Chance To Double Loot in Combat +30% Accuracy Rating -150% GP From Monsters +30% Global Evasion +15% Damage To Dungeon Monsters | |
15 | Your Attacks now roll twice (Select highest chance) -100 Maximum Hitpoints -10% Slayer Coins | |
Pillar | +10% Magic Evasion +10% Ranged Evasion -0.2s Monster Respawn Timer +10% Melee Evasion +5% of Maximum Hit added to Minimum Hit +5% Flat Slayer Area Effect Negation +10 Flat Hitpoints Regeneration | |
Elite Pillar | +10% Lifesteal +50% Hitpoint Regeneration +25% Chance To Preserve Prayer Points +350% GP From Monsters -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) +35% Flat Slayer Area Effect Negation |
Endgame Setup
Equipment
- Potion:
Damage Reduction Potion IV
- Point of Interest:
Bandit Hideout
- Prayers:
Battleheart &
Battleborn
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | -4% Firemaking Interval | |
3 | +5% Melee Evasion +5% Melee Maximum Hit | |
4 | -40 Maximum Hitpoints +5% Melee Maximum Hit +5% Rune Preservation +5% Ammo Preservation | |
5 | +5% Ranged Accuracy Rating +5% Magic Accuracy Rating +5% Melee Accuracy Rating +20 Maximum Hitpoints +2 Prayer Point Cost for Prayers | |
6 | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points | |
7 | -20% Chance to Preserve Resources in Skills | |
8 | +5% Damage To Dungeon Monsters +5% Chance To Double Loot in Combat | |
9 | +10 Mining Node Hitpoints +10% Chance to Preserve Resources in Skills +5% Chance to Double Items Globally +5% Food Healing Value +20 Maximum Hitpoints | |
10 | +5% Auto Eat Efficiency +5% Damage To All Monsters +10% Slayer Coins | |
11 | -20% Rune Preservation -0.1s Monster Respawn Timer +1% Damage Reduction -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -20% Ammo Preservation | |
12 | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval | |
13 | +10% Agility Interval +5% Chance to Double Items Globally -30% GP From Agility | |
14 | -6% Chance To Double Loot in Combat +30% Accuracy Rating -150% GP From Monsters +30% Global Evasion +15% Damage To Dungeon Monsters | |
15 | Your Attacks now roll twice (Select highest chance) -100 Maximum Hitpoints -10% Slayer Coins | |
Pillar | +10% Magic Evasion +10% Ranged Evasion -0.2s Monster Respawn Timer +10% Melee Evasion +5% of Maximum Hit added to Minimum Hit +5% Flat Slayer Area Effect Negation +10 Flat Hitpoints Regeneration | |
Elite Pillar | +8% Chance to Double Items Globally -3% Interval for all non-Combat Skills +40% Global GP (except Item Sales) +8% Global Mastery XP |
Ancient Relics Guides
On top of no Pets, Astrology or Potions this guide will also assume no Relics.
Pre God Dungeon Guides
This Dungeon can not be done completely Idle at this point. Manual Eating will be required.
Gear
The provided setup will take roughly 20 minutes to clear the dungeon.
And will use roughly 750 Lobster.
Due to the Barrier Mechanic and the general low Combat stats available at this point, rather high levels of Summoning will be required.
It is advised to use Tortoise when doing this Dungeon out of the suggested order.
The gems for this Familiar can be obtained from Archaeology in the
Ancient Market Dig Site.
Roughly 850 Tablets will be used per clear.
Ancient Crossbow clears this dungeon roughly 4 minutes faster.
Combat Simulator Export
Post God Dungeon Guide
This Dungeon can be done completely Idle at this stage. Manual Eating will not be needed.
Gear
The provided setup will take roughly 30 minutes to clear the dungeon.
And will use roughly 360 Lobster.
Yak
Unicorn is slightly faster in clearing this Dungeon, but materials for
Yak are much harder to come by
Unicorn
Dragon reduces the clear time by roughly 9.5 minutes.
Ancient Crossbow reduces the clear time by roughly 3 mimutes.
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | +3% Smithing Mastery XP | |
3 | +5% Melee Evasion +5% Melee Maximum Hit | |
4 | -4% Global Skill XP +3% Chance to Preserve Resources in Skills +10% Food Healing Value +20% GP From Thieving | |
5 | +5% Ranged Accuracy Rating +5% Magic Accuracy Rating +5% Melee Accuracy Rating +20 Maximum Hitpoints +2 Prayer Point Cost for Prayers | |
6 | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points |
Combat Simulator Export
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skills:
| |||||||||||||||||||
Other:
| |||||||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |