V0.08: Difference between revisions

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<onlyinclude>==Alpha v0.08 (29th October 2019)==
==Alpha v0.08 (29th October 2019)==


Welcome to the next major update for Melvor Idle! This update brings along a three new skills for you to train, as well as some other additions and changes throughout the game.
Welcome to the next major update for Melvor Idle! This update brings along a three new skills for you to train, as well as some other additions and changes throughout the game.


The next update, Alpha v0.09, will have a focus on combat (You can see a little teaser in the Combat Area selector).
The next update, Alpha [[v0.09]], will have a focus on {{Icon|Combat}} (you can see a little teaser in the Combat Area selector).


Let's take a look at what has been added into the game.
Let's take a look at what has been added into the game.
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===Ranged===
===Ranged===


Ranged combat is the latest addition to the combat skills area.
{{Skill|Ranged}} combat is the latest addition to the {{Icon|Combat}} skills area.


Take advantage of the large damage output from bows and arrows, as well as the inclusion of ranged armour that can assist with your combat.
Take advantage of the large damage output from {{ItemIcon|Normal Longbow|bows|nolink=true}} and {{ItemIcon|Steel Arrows|arrows|nolink=true}}, as well as the inclusion of {{ItemIcon|Leather Body|ranged armour|nolink=true}} that can assist with your combat.


Ranged combat requires a bow and arrow. Be sure to pay attention to your ammo so you do not get caught out.
{{Skill|Ranged}} combat requires a {{ItemIcon|Normal Longbow|bow|nolink=true}} and {{ItemIcon|Steel Arrows|arrows|nolink=true}}. Be sure to pay attention to your ammo so you do not get caught out.


===Fletching===
===Fletching===


Fletching is a very simple skill. Currently, its sole purpose is to provide you with bow and arrow creation.
{{Skill|Fletching}} is a very simple skill. Currently, its sole purpose is to provide you with {{ItemIcon|Normal Longbow|bow|nolink=true}} and {{ItemIcon|Steel Arrows|arrow|nolink=true}} creation.


A simple, yet fast skill to train.
A simple, yet fast skill to train.
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===Crafting===
===Crafting===


Crafting provides the option to create ranged armour, as well as put your gems to use in creating combat rings and necklaces.
{{Skill|Crafting}} provides the option to create {{ItemIcon|Leather Body|ranged armour|nolink=true}}, as well as put your {{ItemIcon|Emerald|gems|nolink=true}} to use in creating combat {{ItemIcon|Gold Emerald Ring|rings|nolink=true}} and {{ItemIcon|Gold Emerald Necklace|necklaces.|nolink=true}}


This isn't the fastest skill to train, but the benefits provided by the equipment you can craft makes it something to pay attention to.
This isn't the fastest skill to train, but the benefits provided by the equipment you can craft makes it something to pay attention to.


===New Features===
===New Features===
* [NEW] Ranged, Fletching and Crafting has been added to the game.
* {{Skill|Ranged}}, {{Skill|Fletching}} and {{Skill|Crafting}} have been added to the game.
* [NEW] Shortbows and Longbows have been added to the game. Created in Fletching.
* {{ItemIcon|Normal Shortbow|Shortbows|nolink=true}} and {{ItemIcon|Normal Longbow|Longbows|nolink=true}} have been added to the game. Created in {{Skill|Fletching}}.
* [NEW] Arrows (Bronze to Dragon) have been added to the game. Created in Fletching.
* Arrows ({{ItemIcon|Bronze Arrows|Bronze}} to {{ItemIcon|Dragon Arrows|Dragon}}) have been added to the game. Created in {{Skill|Fletching}}.
* [NEW] Arrow Tips have been added to the game. These can be created in Smithing (Required to make arrows).
* {{ItemIcon|Steel Arrowtips|Arrow Tips|nolink=true}} have been added to the game. These can be created in {{Skill|Smithing}} (required to make arrows).
* [NEW] Leather armour has been added to the game. Created in crafting.
* {{ItemIcon|Leather}} armour has been added to the game. Created in {{Skill|Crafting}}.
* [NEW] Green, Blue, Red and Black Dragonhide armour has been added to the game. Created in Crafting.
* {{ItemIcon|Green Dragonhide|Green}}, {{ItemIcon|Blue Dragonhide|Blue}}, {{ItemIcon|Red Dragonhide|Red}} and {{ItemIcon|Black Dragonhide}} armour have been added to the game. Created in {{Skill|Crafting}}.
* [NEW] Combat Equipment Slots for Rings, Gloves, Capes and Ammo have been added.
* Combat Equipment Slots for Rings, Gloves, Capes and Ammo have been added.
* [NEW] Various Gold and Silver Rings and Necklaces have been added to the game. Created in crafting.
* Various Gold and Silver Rings and Necklaces have been added to the game. Created in {{Skill|Crafting}}.
* [NEW] Capes have been added to the game, acquired through combat. Currently, the Cape of Prat and Obsidian Cape can be found from certain monsters.
* Capes have been added to the game, acquired through combat. Currently, the {{ItemIcon|Cape of Prat}} and {{ItemIcon|Obsidian Cape}} can be found from certain monsters.
* [NEW] Elite versions of the Amulets of Strength, Accuracy, Defence and Glory have been added to the game as an upgrade.
* Elite versions of the {{ItemIcon|Amulet of Strength|Amulets of Strength}}, {{ItemIcon|Amulet of Accuracy|Accuracy}}, {{ItemIcon|Amulet of Defence|Defence}} and {{ItemIcon|Amulet of Glory|Glory}} have been added to the game as an upgrade.
* [NEW] Gem Gloves have been added to the game, and can be acquired via the Shop. When worn, you will always receive a Gem for each ore mined.
* {{ItemIcon|Gem Gloves}} have been added to the game, and can be acquired via the Shop. When worn, you will always receive a Gem for each ore mined.
* [NEW] Leather and Feathers have been added to the game as a resource used in Crafting and Fletching.
* {{ItemIcon|Leather}} and {{ItemIcon|Feathers}} have been added to the game as a resource used in {{Skill|Crafting}} and {{Skill|Fletching}}.
* [NEW] Cows and Chickens have been added to the game. They can be fought in Combat Area 1 only. They always drop Leather/Feathers respectively.
* {{MonsterIcon|Cow|Cows}} and {{MonsterIcon|Chicken|Chickens}} have been added to the game. They can be fought in Combat Area 1 only. They always drop {{ItemIcon|Leather}}/{{ItemIcon|Feathers}} respectively.
* [NEW] You can now buy Leather, Bowstring, Dragonhides (Raw Materials) form the Shop.
* You can now buy {{ItemIcon|Leather}}, {{ItemIcon|Bowstring}}, and {{ItemIcon|Green Dragonhide|Dragonhides}} (Raw Materials) from the Shop.
* [NEW] Statistics for Thieving, Farming, Fletching and Crafting has been added.
* Statistics for {{Skill|Thieving}}, {{Skill|Farming}}, {{Skill|Fletching}} and {{Skill|Crafting}} have been added.
* [NEW] You can now see a small Mastery progress bar in Firemaking, Cooking, Smithing, Fletching and Crafting. Others to be added in coming updates.
* You can now see a small {{Icon|Mastery}} progress bar in {{Skill|Firemaking}}, {{Skill|Cooking}}, {{Skill|Smithing}}, {{Skill|Fletching}} and {{Skill|Crafting}}. Others to be added in coming updates.
* [NEW] All Smithing items now have Mastery.
* All {{Skill|Smithing}} items now have {{Icon|Mastery}}.
* [NEW] Hovering over your current Axe, Fishing Rod or Pickaxe will now show what bonus it provides.
* Hovering over your current Axe, Fishing Rod or Pickaxe will now show what bonus it provides.
* [NEW] Hovering over your current GP in the sidebar or Shop will show the exact value.
* Hovering over your current GP in the sidebar or Shop will show the exact value.
* [NEW] A small icon has been added next to your Woodcutting axe upgrade to show if you have the Multi Tree Upgrade.
* A small icon has been added next to your {{Skill|Woodcutting}} axe upgrade to show if you have the {{UpgradeIcon|Multi-Tree}} Upgrade.
* [NEW] Hovering over items required in a Shop Upgrade now tells you what the item is.
* Hovering over items required in a Shop Upgrade now tells you what the item is.
* [NEW] Active Gloves will now show on the respective skill page.
* Active Gloves will now show on the respective skill page.


===Changed Features===
===Changed Features===
* [CHANGE] Smithing has been completely redesigned.
* {{Skill|Smithing}} has been completely redesigned.
* [CHANGE] Cost of bank slots have been reduced by 33%. You will receive a refund upon load to accommodate for this change.
* Cost of bank slots has been reduced by 33%. You will receive a refund upon load to accommodate for this change.
* [CHANGE] You are now required to EQUIP the Gloves purchased from the Shop for the effect to take place. Upon load, you will receive the Gloves for your current purchases into your Bank (This ignores bank space requirements).
* You are now required to EQUIP the Gloves purchased from the Shop for the effect to take place. Upon load, you will receive the Gloves for your current purchases into your Bank (This ignores bank space requirements).
* [CHANGE] You can now choose which monster to fight in Combat Areas 1 and 2.
* You can now choose which monster to fight in Combat Areas 1 and 2.
* [CHANGE] Thieving Gloves now provide +10% success rate instead of guaranteed 100%.
* {{ItemIcon|Thieving Gloves}} now provide +10% success rate instead of guaranteed 100%.
* [CHANGE] There is now a base 1% chance per action to receive a gem when mining without the Gem Gloves.
* There is now a base 1% chance per action to receive a gem when mining without the {{ItemIcon|Gem Gloves}}.
* [CHANGE] Dagger attack speed increased to 2.2s, up from 2s
* {{ItemIcon|Steel Dagger|Dagger|nolink=true}} attack speed increased to 2.2s, up from 2s
* [CHANGE] Battleaxe attack speed reduced to 3.1s, down from 3.6s
* {{ItemIcon|Steel Battleaxe|Battleaxe|nolink=true}} attack speed reduced to 3.1s, down from 3.6s
* [CHANGE] 2H Sword attack speed reduced to 3.6s, down from 4.2s
* {{ItemIcon|Steel 2H Sword|2H Sword|nolink=true}} attack speed reduced to 3.6s, down from 4.2s
* [CHANGE] All Gem sell prices reduced by roughly 75%
* All Gem sell prices reduced by roughly 75%
* [CHANGE] Stats for seconds spent smelting bars, and smithing items has been combined into one stat.
* Stats for seconds spent smelting bars and {{Skill|Smithing}} items has been combined into one stat.
* [CHANGE] Farming now says 'About x minutes left'
* {{Skill|Farming}} now says 'About x minutes left'
* [CHANGE] Statistics numbers are now formatted with commas
* Statistics numbers are now formatted with commas


===Bugfixes===
===Bugfixes===
* [FIXED] Trees now give the correct amount of XP from Farming.
* Trees now give the correct amount of XP from {{Skill|Farming}}.
* [FIXED] Fixed issue where smithing double ore and ore preservation chance was not being calculated correctly.
* Fixed issue where {{Skill|Smithing}} double ore and ore preservation chance was not being calculated correctly.
* [FIXED] Open All now shows the correct items received.
* Open All now shows the correct items received.
* [FIXED] Sale prices in bank are now formatted correctly.
* Sale prices in bank are now formatted correctly.
* [FIXED] Thieving visual success rate is now displayed correctly without requiring a refresh.
* {{Skill|Thieving}} visual success rate is now displayed correctly without requiring a refresh.
* [FIXED] Mining stats are now tracked again
* {{Skill|Mining}} stats are now tracked again
* [FIXED] Cooking and Firemaking quantities are now formatted with commas.
* {{Skill|Cooking}} and {{Skill|Firemaking}} quantities are now formatted with commas.
* [FIXED] Cooking counter now correctly displays 'All' instead of a negative number
* {{Skill|Cooking}} counter now correctly displays 'All' instead of a negative number
* [FIXED] Farming tab now glows when a crop has grown without requiring a refresh.
* {{Skill|Farming}} tab now glows when a crop has grown without requiring a refresh.
* [FIXED] Fixed and issue where GP was not coloured correctly in the sidebar.
* Fixed an issue where GP was not coloured correctly in the sidebar.
* [FIXED] Logs now correctly update for Firemaking when harvesting trees in Farming.
* Logs now correctly update for {{Skill|Firemaking}} when harvesting trees in {{Skill|Farming}}.
* [FIXED] Updated Farming seed selection look to be nicer on the eyes.
* Updated {{Skill|Farming}} seed selection look to be nicer on the eyes.
* [FIXED] Minor layout and formatting adjustments.
* Minor layout and formatting adjustments.


===Removed Features===
===Removed Features===
* [REMOVED] Various stats including GP acquired from woodcutting and fishing, fish sold, logs sold
* Various stats including GP acquired from {{Skill|Woodcutting}} and {{Skill|Fishing}}, fish sold, logs sold
* [REMOVED] Buy 1x Compost from shop
* Buying 1x {{ItemIcon|Compost}} from shop</onlyinclude>


{{VersionMenu}}
{{Menu}}
[[Category:Version]]
[[Category:Version]]

Latest revision as of 21:00, 15 February 2022

Alpha v0.08 (29th October 2019)

Welcome to the next major update for Melvor Idle! This update brings along a three new skills for you to train, as well as some other additions and changes throughout the game.

The next update, Alpha v0.09, will have a focus on Combat (you can see a little teaser in the Combat Area selector).

Let's take a look at what has been added into the game.

Ranged

Ranged combat is the latest addition to the Combat skills area.

Take advantage of the large damage output from bows and arrows, as well as the inclusion of ranged armour that can assist with your combat.

Ranged combat requires a bow and arrows. Be sure to pay attention to your ammo so you do not get caught out.

Fletching

Fletching is a very simple skill. Currently, its sole purpose is to provide you with bow and arrow creation.

A simple, yet fast skill to train.

Crafting

Crafting provides the option to create ranged armour, as well as put your gems to use in creating combat rings and necklaces.

This isn't the fastest skill to train, but the benefits provided by the equipment you can craft makes it something to pay attention to.

New Features

  • Ranged, Fletching and Crafting have been added to the game.
  • Shortbows and Longbows have been added to the game. Created in Fletching.
  • Arrows ( Bronze to Dragon) have been added to the game. Created in Fletching.
  • Arrow Tips have been added to the game. These can be created in Smithing (required to make arrows).
  • Leather armour has been added to the game. Created in Crafting.
  • Green, Blue, Red and Black Dragonhide armour have been added to the game. Created in Crafting.
  • Combat Equipment Slots for Rings, Gloves, Capes and Ammo have been added.
  • Various Gold and Silver Rings and Necklaces have been added to the game. Created in Crafting.
  • Capes have been added to the game, acquired through combat. Currently, the Cape of Prat and Obsidian Cape can be found from certain monsters.
  • Elite versions of the Amulets of Strength, Accuracy, Defence and Glory have been added to the game as an upgrade.
  • Gem Gloves have been added to the game, and can be acquired via the Shop. When worn, you will always receive a Gem for each ore mined.
  • Leather and Feathers have been added to the game as a resource used in Crafting and Fletching.
  • Cows and Chickens have been added to the game. They can be fought in Combat Area 1 only. They always drop Leather/ Feathers respectively.
  • You can now buy Leather, Bowstring, and Dragonhides (Raw Materials) from the Shop.
  • Statistics for Thieving, Farming, Fletching and Crafting have been added.
  • You can now see a small Mastery progress bar in Firemaking, Cooking, Smithing, Fletching and Crafting. Others to be added in coming updates.
  • All Smithing items now have Mastery.
  • Hovering over your current Axe, Fishing Rod or Pickaxe will now show what bonus it provides.
  • Hovering over your current GP in the sidebar or Shop will show the exact value.
  • A small icon has been added next to your Woodcutting axe upgrade to show if you have the Multi-Tree Upgrade.
  • Hovering over items required in a Shop Upgrade now tells you what the item is.
  • Active Gloves will now show on the respective skill page.

Changed Features

  • Smithing has been completely redesigned.
  • Cost of bank slots has been reduced by 33%. You will receive a refund upon load to accommodate for this change.
  • You are now required to EQUIP the Gloves purchased from the Shop for the effect to take place. Upon load, you will receive the Gloves for your current purchases into your Bank (This ignores bank space requirements).
  • You can now choose which monster to fight in Combat Areas 1 and 2.
  • Thieving Gloves now provide +10% success rate instead of guaranteed 100%.
  • There is now a base 1% chance per action to receive a gem when mining without the Gem Gloves.
  • Dagger attack speed increased to 2.2s, up from 2s
  • Battleaxe attack speed reduced to 3.1s, down from 3.6s
  • 2H Sword attack speed reduced to 3.6s, down from 4.2s
  • All Gem sell prices reduced by roughly 75%
  • Stats for seconds spent smelting bars and Smithing items has been combined into one stat.
  • Farming now says 'About x minutes left'
  • Statistics numbers are now formatted with commas

Bugfixes

  • Trees now give the correct amount of XP from Farming.
  • Fixed issue where Smithing double ore and ore preservation chance was not being calculated correctly.
  • Open All now shows the correct items received.
  • Sale prices in bank are now formatted correctly.
  • Thieving visual success rate is now displayed correctly without requiring a refresh.
  • Mining stats are now tracked again
  • Cooking and Firemaking quantities are now formatted with commas.
  • Cooking counter now correctly displays 'All' instead of a negative number
  • Farming tab now glows when a crop has grown without requiring a refresh.
  • Fixed an issue where GP was not coloured correctly in the sidebar.
  • Logs now correctly update for Firemaking when harvesting trees in Farming.
  • Updated Farming seed selection look to be nicer on the eyes.
  • Minor layout and formatting adjustments.

Removed Features

Melvor Idle Version History (Current: v1.2.2)
2018 v0.01 v0.01.1, v0.01.2 | v0.02 | v0.03 v0.03.1, v0.03.2, v0.03.3, v0.03.4, v0.03.5, v0.03.6
2019 v0.04 v0.04.2, v0.04.3 | v0.05 v0.05.1 | v0.06 | v0.07 v0.07.1 | v0.08 v0.08.1, v0.08.2 | v0.09 v0.09.1, v0.09.2 | v0.10 v0.10.1, v0.10.2
2020 v0.11 v0.11.1, v0.11.2 | v0.12 v0.12.1, v0.12.2 | v0.13 | v0.14 v0.14.1, v0.14.2 | v0.15 v0.15.1, v0.15.2, v0.15.3, v0.15.4 | v0.16 v0.16.1, v0.16.2, v0.16.3 | v0.17 | v0.18 v0.18.1
2021 v0.18.2 | v0.19 v0.19.1, v0.19.2 | v0.20 | v0.21 | v0.22 v0.22.1 | v1.0 v1.0.1
2022 v1.0.2 v1.0.3 v1.0.4 v1.0.5 | v1.1 v1.1.1
2023 v1.1.2 | v1.2 v1.2.1 v1.2.2