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This update focuses on updates to current content within Melvor Idle.
The main focus is on balance (except Combat), as well as an array of changes, fixes, optimizations and other QoL inclusions.
I have also added a Patreon link to the sidebar in-game. For those who wish to directly support the development of this game, and receive some benefits along the way, I would be greatly appreciative of that. I won't really be advertising it after this update, but it will be there for those who wish to support. This game will still continue development as usual even with no Patreons.
Balance Changes
It was too hard to show all the balance changes here, so I created a Google Sheet showing all the changes.
Mining has been redesigned from the ground-up. Rocks now have a set maximum HP. Once this hits 0, the rock will need to regenerate. Each Mastery level for the respective ore increases the maximum HP by 1. There is also a 0.5% chance that you will collect a random Gem from mining.
Four degradable Gloves have been added to the shop. Activating these will provide benefits for skills to aid with training.
Amulets have been added to the game, and can be equipped to provide various stats according to the amulet.
Added Cooking Fires to the game. These can be purchased as an upgrade in the shop to assist with Cooking. This replaces the Cooking Range. Everyone who purchased a Cooking Range has received a refund.
Updated the look of the Mastery Tab. This now also displays your Current Total Mastery Level.