Hall of Wizards/Guide: Difference between revisions

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{{Otheruses|the suggested way to complete Deep Sea Ship|the dungeon itself|Hall of Wizards}}


{{ZoneIcon|Hall of Wizards}} is usually cleared for the {{ItemIcon|Ancient Wizard Hat|Ancient}} magic set and the {{ItemIcon|Book of Eli}}.
=Hall of Wizards (Level 40)=


Due to the [[Combat Triangle]], it is recommended to clear this dungeon with either {{Skill|Ranged}} or {{Skill|Magic}} build.
This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode, but intended to serve for players playing in {{Icon|Combat|notext=true}} Standard Mode.  


Please refer to the [[Combat Simulator]] to see which build works best for your situation. Usually, it's the {{SkillReq|Ranged|60}} build that can equip a {{ItemIcon|Red D-hide Body|Red Dragonhide set}} and a {{ItemIcon|Redwood Longbow}}. Otherwise you can use the {{Skill|Magic}} build if you have it in 70s and above.
The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''40''', and the guide will assume all non-combat skills are of a similar level.
 
Regardless of combat style or game mode, the following {{Skill|Hitpoints}} amounts are the maximum amount needed to idle the {{ZoneIcon|Hall of Wizards}}, but these numbers will go down dramatically with [[Damage Reduction]].
* {{Skill|Hitpoints|1050}} with {{Icon|Auto Eat - Tier I|type=upgrade}}  
* {{Skill|Hitpoints|700}} with {{Icon|Auto Eat - Tier II|type=upgrade}}.
* {{Skill|Hitpoints|530}} with {{Icon|Auto Eat - Tier III|type=upgrade}}.
 
==Equipment==


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Revision as of 05:46, 6 March 2024

This page is up to date (v1.2.2).
This article is about the suggested way to complete Deep Sea Ship. For the dungeon itself, see Hall of Wizards.

Hall of Wizards (Level 40)

This guide is written around the restrictions of the Ancient Relics game mode, but intended to serve for players playing in Standard Mode.

The Ancient Relics game mode restricts the players maximum Levels for Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of 40, and the guide will assume all non-combat skills are of a similar level.

Regardless of combat style or game mode, the following Hitpoints amounts are the maximum amount needed to idle the Hall of Wizards, but these numbers will go down dramatically with Damage Reduction.

Equipment